Re: [hlcoders] NPC activities animation

2006-07-18 Thread Jonathan Murphy
-- [ Picked text/plain from multipart/alternative ] Sequences have a sequence name, but can also be grouped as activities. These are probably the names you will see in the SDK (for AI at least). In your sequence line in your models qc, you group sequences in activities like so: $sequence

Re: [hlcoders] NPC activities

2005-07-06 Thread Tom Edwards
Of Tom Edwards Sent: Tuesday, July 05, 2005 2:04 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] NPC activities I'm no modeller or coder, but that sounds pretty neat regardless. What's the collective term for these technologies (the material system sounds like it does the same sort

RE: [hlcoders] NPC activities

2005-07-05 Thread Robin Walker
PROTECTED] On Behalf Of Tom Edwards Sent: Sunday, July 03, 2005 4:24 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] NPC activities *VCD Tom Edwards wrote: Cancel that, they aren't there. Here's some examples of the 'hidden' activities I'm looking for: d1_t01_BreakRoom_Sit01_Idle

RE: [hlcoders] NPC activities

2005-07-05 Thread Robin Walker
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Edwards Sent: Tuesday, July 05, 2005 2:04 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] NPC activities I'm no modeller or coder, but that sounds pretty neat regardless. What's the collective term for these technologies

Re: [hlcoders] NPC activities

2005-07-03 Thread Tom Edwards
Of course...how could I not have thought of that? Thanks. apophis wrote: I think they are in the NPC code. For example, this is in dlls/hl2_dll/npc_zombie.cpp: AI_BEGIN_CUSTOM_NPC( npc_zombie, CZombie ) ... DECLARE_ACTIVITY( ACT_ZOMBIE_TANTRUM ); DECLARE_ACTIVITY(

Re: [hlcoders] NPC activities

2005-07-03 Thread Tom Edwards
*VCD Tom Edwards wrote: Cancel that, they aren't there. Here's some examples of the 'hidden' activities I'm looking for: d1_t01_BreakRoom_Sit01_Idle d1_t01_BreakRoom_Sit02 d1_t01_BreakRoom_WatchBreen d1_t01_Clutch_Chainlink_Idle d1_t01_BreakRoom_WatchClock_Sit LineIdle01 sitcouchknees1 I've

Re: [hlcoders] NPC activities

2005-07-02 Thread apophis
I think they are in the NPC code. For example, this is in dlls/hl2_dll/npc_zombie.cpp: AI_BEGIN_CUSTOM_NPC( npc_zombie, CZombie ) ... DECLARE_ACTIVITY( ACT_ZOMBIE_TANTRUM ); DECLARE_ACTIVITY( ACT_ZOMBIE_WALLPOUND ); On 7/2/05, Tom Edwards [EMAIL PROTECTED] wrote: