Behalf Of Hendrik
"Punisher" Leppkes
Sent: Tuesday, February 08, 2005 5:38 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Plugin API: NetworkIDString returns "UNKNOWN"
Or change the playerinfomanager to return a valid pointer before the player
enters the game.
. :)
Punisher
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Spencer 'voogru' MacDonald
> Sent: Tuesday, February 08, 2005 10:56 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Plugin API: Netw
s
Sent: Tuesday, February 08, 2005 3:31 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] Plugin API: NetworkIDString returns "UNKNOWN"
No (in general, typically it will work). Retrieval of the network ID is
an asynchronous operation, it can complete at any time (hence th
No (in general, typically it will work). Retrieval of the network ID is
an asynchronous operation, it can complete at any time
This is a bug in 1.6 servers. Sometimes the network ID will never
be retrieved by the server, banned players can play easily. We had
to code an adminmod plugin to get rid o
No (in general, typically it will work). Retrieval of the network ID is
an asynchronous operation, it can complete at any time (hence the
network ID callback for plugins).
Your problem however appears to be due to you running a listen server
with maxplayers set to 1 (making it a single player game
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