] Re: HL2 Source
Okay, I'm bored. I've just rebuilt my code for the 83rd
billionth
time
today and I everytime I fix a bug I seem to add 2 more. I guess
it's
time
to go out and get completely WASTED and try again tomorrow! :)
Jeffrey botman Broome
My god stop this HL2 code leak discussion already...
It's wrong and pointless.
Nah, let's continue to post random nonsense crap on this list since it's
already gone to hell anyway! :)
My cat's breath smells like catfood.
Windows will ALWAYS be better than Linux and nobody can post anything
PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of botman
Sent: October 4, 2003 3:17 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Re: HL2 Source
Okay, I'm bored. I've just rebuilt my code for the 83rd billionth time
today and I everytime I fix a bug I seem to add 2 more. I guess it's
time
to go
, October 04, 2003 8:44 PM
Subject: RE: [hlcoders] Re: HL2 Source
Oh no, even better, you spend HOURS trying to fix a problem, only to
discover it was your previously thought 100% perfect code elsewhere that
was causing the problem.
At 09:31 5/10/2003, you wrote:
I absotively LOVE IT when
a really really
really long day trying to fix it :X!
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of botman
Sent: October 4, 2003 3:17 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Re: HL2 Source
Okay, I'm
Manip wrote:
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I do feel sorry for valve and I can't even imagine what is going on in the company
right now. But from a development point of view I really hope the HLDS source has been
leaked, it will
Manip is a moron. Stan covered it pretty well.
- Original Message -
From: Stan Bubrouski [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 03, 2003 11:22 AM
Subject: Re: [hlcoders] Re: HL2 Source Leaked
Manip wrote:
This is a multi-part message in MIME format
PM
Subject: Re: [hlcoders] Re: HL2 Source Leaked
Manip wrote:
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I do feel sorry for valve and I can't even imagine what is going on in
the company right now. But from a development point of view I
less lag etc :)
- Original Message -
From: Stan Bubrouski [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 03, 2003 4:22 PM
Subject: Re: [hlcoders] Re: HL2 Source Leaked
Manip wrote:
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PM
Subject: Re: [hlcoders] Re: HL2 Source Leaked
Please think about this firstly, you're posting to a list owned and
operated by Valve... you're then suggesting that a bunch of 1337 h4x0rs
can
somehow do a better job than they did with the dedicated server, as if
they're a bunch
Detritus wrote:
Well at least we can now say Go make a better version yourself when
people whine about how 'laggy' HLDS is. if HLDS can be made from what's
in the source :)
You haven't read this thread at all. Just having
the sources is illegal, Valve has surrendered no
rights to their stolen
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So you want to spend your time in court explaining your use of stolen
intellectual property?
A day trip is a day trip = ) I dunno if this will happen, the code is too hot (as you
have said) so
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I do think he has a point.
He has a point in that due to the sad release of the code, unknown bugs
and exploits can be fixed by many more programers then only those of valve,
and improvements to netcode can be made by more then some programers.
There are other company's intellectual property in
that source directory, and as such that archive
with that source being distributed is infringing
on many people's copyrights. Valve could not GPL
or make legal that source release. If they were
to GPL anything it would have to be officially
[EMAIL PROTECTED] wrote:
I do think he has a point.
He has a point in that due to the sad release of the code, unknown
bugs and exploits can be fixed by many more programers then only
those of valve, and improvements to netcode can be made by more then
some programers.
not everyone will be a
- Original Message -
From: Steven Van Ingelgem [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 03, 2003 20:28
Subject: Re: [hlcoders] Re: HL2 Source Leaked
--
[ Picked text/plain from multipart/alternative ]
I do think he has a point.
He has a point in that due to the sad
I'm really pissed off today.
i really pissed off from what manip said: But from a development point
of view I really hope the HLDS source has been leaked, it will give us
the opportunity to develop the type of server we have always wanted but
never had. It will allow us to link into something
Message -
From: mike [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 03, 2003 9:40 PM
Subject: Re: [hlcoders] Re: HL2 Source Leaked
I'm really pissed off today.
i really pissed off from what manip said: But from a development point
of view I really hope the HLDS source has
]
To: [EMAIL PROTECTED]
Sent: Friday, October 03, 2003 8:15 PM
Subject: Re: [hlcoders] Re: HL2 Source Leaked
There are other company's intellectual property in
that source directory, and as such that archive
with that source being distributed is infringing
on many people's copyrights. Valve could
Manip wrote:
In theory Valve could release it under GPL if the following is true:
- ID software agree (I don't see why they wouldn't actually but they might
not, as Quake 1, 2 are out and about)
ID software sells their engine software to third parties like Valve
to make games. They only
Manip wrote:
No, his e-mail was access while he was away. His computer was broken into
when he was there reading an e-mail. I understand all that, the only part I
don't understand is how they got the source OUT the internal network. I
The payload of the e-mail exploit was a program that allows
. This
is a very competetive market.
Sorry I forget to say, I *JUST* talking about the dedicated server. Sorry my
mistake :)
- Original Message -
From: Stan Bubrouski [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 03, 2003 10:27 PM
Subject: Re: [hlcoders] Re: HL2 Source
Manip wrote:
Did you read what I said? Do you know what the GPL is... ?
Valve could release it under GPL
notice the valve... and I hope valve knows who's code is owned by a third
party.
The engine that valve got from ID is now GPL'ed by ID software that is why
they might agree to let valve
etc
etc. I seriously doubt his machine wasn't going though the NAT interface and
that is why it leaves questions.
- Original Message -
From: Stan Bubrouski [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 03, 2003 10:56 PM
Subject: Re: [hlcoders] Re: HL2 Source Leaked
Manip
Lucky I didn't say that then isn't it.
- Original Message -
From: Mark Gornall [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 03, 2003 11:19 PM
Subject: [hlcoders] Re: HL2 Source Leaked
I'm with Stan and Mike, in fact I think the users who have admitted
downloading the
Manip wrote:
Manip,
Sorry if I've sounded like a tool but...
No, his machine is on a NAT based network. That means you can have 500
We're talking about a laptop here, it could have happened anywhere.
machines on the inside but on the outside it only appears as one machine. So
if you installed
No, his machine is on a NAT based network. That means you can have 500
machines on the inside but on the outside it only appears as one machine.
So
if you installed a Trojan or remote control software on one of those 500
machines you couldn't connect with it. All the 'hacker' would be able to
tei wrote:
I doubt thats true.
People hare overexted because HL2 looks like the more amazing release
from... from... Quake1 maybe. I am over-excited, too.
Wow you are missing the point.
Anyway If this occur, not problem. Valve will suthdown 2/3 projects
that will start from the leaks, and the
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If it's that case... I don't understand, because after all, it's SOURCE
right? SOURCE = editable???
At 22:31 2/10/2003, you wrote:
If the rumours are true, then surely Valve placed an individual 'identity'
within every piece of released code to
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