Re: [hlcoders] Re: HL2 Source

2003-10-05 Thread Manip
] Re: HL2 Source Okay, I'm bored. I've just rebuilt my code for the 83rd billionth time today and I everytime I fix a bug I seem to add 2 more. I guess it's time to go out and get completely WASTED and try again tomorrow! :) Jeffrey botman Broome

Re: [hlcoders] Re: HL2 Source

2003-10-04 Thread botman
My god stop this HL2 code leak discussion already... It's wrong and pointless. Nah, let's continue to post random nonsense crap on this list since it's already gone to hell anyway! :) My cat's breath smells like catfood. Windows will ALWAYS be better than Linux and nobody can post anything

RE: [hlcoders] Re: HL2 Source

2003-10-04 Thread Tony \omega\ Sergi
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of botman Sent: October 4, 2003 3:17 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Re: HL2 Source Okay, I'm bored. I've just rebuilt my code for the 83rd billionth time today and I everytime I fix a bug I seem to add 2 more. I guess it's time to go

Re: [hlcoders] Re: HL2 Source

2003-10-04 Thread Phantom
, October 04, 2003 8:44 PM Subject: RE: [hlcoders] Re: HL2 Source Oh no, even better, you spend HOURS trying to fix a problem, only to discover it was your previously thought 100% perfect code elsewhere that was causing the problem. At 09:31 5/10/2003, you wrote: I absotively LOVE IT when

RE: [hlcoders] Re: HL2 Source

2003-10-04 Thread Matt Chambers
a really really really long day trying to fix it :X! -omega http://www.frontline2.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of botman Sent: October 4, 2003 3:17 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Re: HL2 Source Okay, I'm

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Stan Bubrouski
Manip wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I do feel sorry for valve and I can't even imagine what is going on in the company right now. But from a development point of view I really hope the HLDS source has been leaked, it will

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Shane Robinett aka Weaver
Manip is a moron. Stan covered it pretty well. - Original Message - From: Stan Bubrouski [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 03, 2003 11:22 AM Subject: Re: [hlcoders] Re: HL2 Source Leaked Manip wrote: This is a multi-part message in MIME format

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Pat Magnan
PM Subject: Re: [hlcoders] Re: HL2 Source Leaked Manip wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I do feel sorry for valve and I can't even imagine what is going on in the company right now. But from a development point of view I

RE: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Detritus
less lag etc :) - Original Message - From: Stan Bubrouski [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 03, 2003 4:22 PM Subject: Re: [hlcoders] Re: HL2 Source Leaked Manip wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Manip
PM Subject: Re: [hlcoders] Re: HL2 Source Leaked Please think about this firstly, you're posting to a list owned and operated by Valve... you're then suggesting that a bunch of 1337 h4x0rs can somehow do a better job than they did with the dedicated server, as if they're a bunch

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Stan Bubrouski
Detritus wrote: Well at least we can now say Go make a better version yourself when people whine about how 'laggy' HLDS is. if HLDS can be made from what's in the source :) You haven't read this thread at all. Just having the sources is illegal, Valve has surrendered no rights to their stolen

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Manip
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] So you want to spend your time in court explaining your use of stolen intellectual property? A day trip is a day trip = ) I dunno if this will happen, the code is too hot (as you have said) so

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Steven Van Ingelgem
-- [ Picked text/plain from multipart/alternative ] I do think he has a point. He has a point in that due to the sad release of the code, unknown bugs and exploits can be fixed by many more programers then only those of valve, and improvements to netcode can be made by more then some programers.

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Stan Bubrouski
There are other company's intellectual property in that source directory, and as such that archive with that source being distributed is infringing on many people's copyrights. Valve could not GPL or make legal that source release. If they were to GPL anything it would have to be officially

RE: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Kevin Navia
[EMAIL PROTECTED] wrote: I do think he has a point. He has a point in that due to the sad release of the code, unknown bugs and exploits can be fixed by many more programers then only those of valve, and improvements to netcode can be made by more then some programers. not everyone will be a

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Jeroen \ShadowLord\ Bogers
- Original Message - From: Steven Van Ingelgem [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 03, 2003 20:28 Subject: Re: [hlcoders] Re: HL2 Source Leaked -- [ Picked text/plain from multipart/alternative ] I do think he has a point. He has a point in that due to the sad

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread mike
I'm really pissed off today. i really pissed off from what manip said: But from a development point of view I really hope the HLDS source has been leaked, it will give us the opportunity to develop the type of server we have always wanted but never had. It will allow us to link into something

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Manip
Message - From: mike [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 03, 2003 9:40 PM Subject: Re: [hlcoders] Re: HL2 Source Leaked I'm really pissed off today. i really pissed off from what manip said: But from a development point of view I really hope the HLDS source has

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Manip
] To: [EMAIL PROTECTED] Sent: Friday, October 03, 2003 8:15 PM Subject: Re: [hlcoders] Re: HL2 Source Leaked There are other company's intellectual property in that source directory, and as such that archive with that source being distributed is infringing on many people's copyrights. Valve could

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Stan Bubrouski
Manip wrote: In theory Valve could release it under GPL if the following is true: - ID software agree (I don't see why they wouldn't actually but they might not, as Quake 1, 2 are out and about) ID software sells their engine software to third parties like Valve to make games. They only

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Stan Bubrouski
Manip wrote: No, his e-mail was access while he was away. His computer was broken into when he was there reading an e-mail. I understand all that, the only part I don't understand is how they got the source OUT the internal network. I The payload of the e-mail exploit was a program that allows

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Manip
. This is a very competetive market. Sorry I forget to say, I *JUST* talking about the dedicated server. Sorry my mistake :) - Original Message - From: Stan Bubrouski [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 03, 2003 10:27 PM Subject: Re: [hlcoders] Re: HL2 Source

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Stan Bubrouski
Manip wrote: Did you read what I said? Do you know what the GPL is... ? Valve could release it under GPL notice the valve... and I hope valve knows who's code is owned by a third party. The engine that valve got from ID is now GPL'ed by ID software that is why they might agree to let valve

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Manip
etc etc. I seriously doubt his machine wasn't going though the NAT interface and that is why it leaves questions. - Original Message - From: Stan Bubrouski [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 03, 2003 10:56 PM Subject: Re: [hlcoders] Re: HL2 Source Leaked Manip

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Manip
Lucky I didn't say that then isn't it. - Original Message - From: Mark Gornall [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 03, 2003 11:19 PM Subject: [hlcoders] Re: HL2 Source Leaked I'm with Stan and Mike, in fact I think the users who have admitted downloading the

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread Stan Bubrouski
Manip wrote: Manip, Sorry if I've sounded like a tool but... No, his machine is on a NAT based network. That means you can have 500 We're talking about a laptop here, it could have happened anywhere. machines on the inside but on the outside it only appears as one machine. So if you installed

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-03 Thread botman
No, his machine is on a NAT based network. That means you can have 500 machines on the inside but on the outside it only appears as one machine. So if you installed a Trojan or remote control software on one of those 500 machines you couldn't connect with it. All the 'hacker' would be able to

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-02 Thread Stan Bubrouski
tei wrote: I doubt thats true. People hare overexted because HL2 looks like the more amazing release from... from... Quake1 maybe. I am over-excited, too. Wow you are missing the point. Anyway If this occur, not problem. Valve will suthdown 2/3 projects that will start from the leaks, and the

Re: [hlcoders] Re: HL2 Source Leaked

2003-10-02 Thread Steven Van Ingelgem
-- [ Picked text/plain from multipart/alternative ] If it's that case... I don't understand, because after all, it's SOURCE right? SOURCE = editable??? At 22:31 2/10/2003, you wrote: If the rumours are true, then surely Valve placed an individual 'identity' within every piece of released code to