inker if I wasn't including it?
- Original Message -
From: "Ronny Schedel" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, February 23, 2005 5:23 AM
Subject: Re: [hlcoders] Server Plugins refusing to load
Its every time the same, you have to include header files and
have to compi
:
Sent: Wednesday, February 23, 2005 5:23 AM
Subject: Re: [hlcoders] Server Plugins refusing to load
> Its every time the same, you have to include header files and
> have to compile and link the classes you are using. In this
> case: CTraceFilterSimple.
>
> Greets
> Ronny
>
&
L PROTECTED]>
To:
Sent: Tuesday, February 22, 2005 7:34 PM
Subject: Re: [hlcoders] Server Plugins refusing to load
It seems that UTIL_ functions cause the server plugin not to load; I
haven't
found a working UTIL_ function that didn't prevent the plugin from
loading,
tho
w I'm treading in undocumented waters, but have you any ideas?
- Original Message -
From: "Daniel Jennings" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, February 22, 2005 7:34 PM
Subject: Re: [hlcoders] Server Plugins refusing to load
> It seems that UTIL_ functions cause
It seems that UTIL_ functions cause the server plugin not to load; I haven't
found a working UTIL_ function that didn't prevent the plugin from loading,
though I'll mess around with them later.
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quot;Ronny Schedel" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, February 22, 2005 11:57 AM
Subject: Re: [hlcoders] Server Plugins refusing to load
> You cant use it, because you dont have the cs:source header files
> for this class. And you will never get these header files. When they
>
allows me to use CBaseEntity and such, let me
know
and I'll post it.
Daniel Jennings
- Original Message -
From: "Ronny Schedel" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, February 22, 2005 10:44 AM
Subject: Re: [hlcoders] Server Plugins refusing to load
You cant use CB
10:49 AM
Subject: Re: [hlcoders] Server Plugins refusing to load
> > You cant use CBaseEntity in a server plugin. There are
> > unresolved symbols, so it cant be loaded by srcds.
> Uhm - yes you can.
>
> Try changing
> CBaseCombatWeapon* pWeapon =
> pBase->
piles/builds fine it just won't load. I'm using the
> > Counter-Strike: Source most recent dedicated server DLL.
> >
> > Thank you,
> > Daniel Jennings
> >
> >
> > - Original Message -
> > From: "Alfred Reynolds" <[EMAIL
> You cant use CBaseEntity in a server plugin. There are
> unresolved symbols, so it cant be loaded by srcds.
Uhm - yes you can.
Try changing
CBaseCombatWeapon* pWeapon =
pBase->MyCombatCharacterPointer()->GetActiveWeapon();
to
CBaseCombatWeapon* pWeapon =
static_cast(pBase)->GetActiveWeapon();
_
ce most recent dedicated server DLL.
Thank you,
Daniel Jennings
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Monday, February 21, 2005 10:06 PM
Subject: RE: [hlcoders] Server Plugins refusing to load
I will have a look at the code and see why
quot;Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Monday, February 21, 2005 10:06 PM
Subject: RE: [hlcoders] Server Plugins refusing to load
> I will have a look at the code and see why it isn't doing this already.
>
> - Alfred
>
> -Original Message-
> Fro
erver Plugins refusing to load
On linux, you can try to use something like strace (you may have to log
the output) to catch where calls are messing up. But in the end, it
would be very helpful if Valve included some sort of
dlerror()/FormatMessage() output when a plugin fails to load.
-
On linux, you can try to use something like strace (you may have to log
the output) to catch where calls are messing up. But in the end, it
would be very helpful if Valve included some sort of
dlerror()/FormatMessage() output when a plugin fails to load.
-David "BAILOPAN" Anderson
ht
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