Where are you calling PrecacheSound() from?
On Tue, 2004-12-07 at 14:38 +0100, Ronny Schedel wrote:
> Environment: linux, serverplugin, Counterstrike + HL2MP
>
> IEngineSound::IsSoundPrecached() and
> IEngineSound::PrecacheSound() return always true,
> regardless of the parameters (also for missin
I tried it in ServerActive and in LevelInit, same result.
I dont get any warnings like "late precache" etc.
Greets
Ronny
Where are you calling PrecacheSound() from?
On Tue, 2004-12-07 at 14:38 +0100, Ronny Schedel wrote:
Environment: linux, serverplugin, Counterstrike + HL2MP
IEngineSound::IsSound
Precaching sounds is a client function, not a server ability.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny
Schedel Sent: Tuesday, December 07, 2004 5:56 AM To:
[EMAIL PROTECTED] Subject: Re: [hlcoders] Sound
precaching does not work!
>
In HL1 I could precache sound, models and sprites
in a server plugin. Serverside precaches didnt needed
a RES file, it was a great advantage.
Greets
Ronny
Precaching sounds is a client function, not a server ability.
- Alfred
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Sound precaching does not work!
In HL1 I could precache sound, models and sprites
in a server plugin. Serverside precaches didnt needed
a RES file, it was a great advantage.
Greets
Ronny
> Precaching sounds is a client function, not a server ability.
>
before any clients connect.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny
Schedel Sent: Tuesday, December 07, 2004 11:46 AM To:
[EMAIL PROTECTED] Subject: Re: [hlcoders] Sound
precaching does not work!
> In HL1 I could precache so
11:46 AM To:
[EMAIL PROTECTED] Subject: Re: [hlcoders] Sound
precaching does not work!
In HL1 I could precache sound, models and sprites in a server plugin.
Serverside precaches didnt needed a RES file, it was a great
advantage.
Greets
Ronny
> Precaching sounds is a client function, not a ser
PrecacheSound() will not cause the file to be downloaded to the client
(it just causes the client to try to precache it if it exists on disk).
We will investigate having it trigger a download also. In the mean time
you will need to use maps reslists to enforce the files existence on
clients.
- Alf
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