ROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, October 19, 2003 6:55 AM
Subject: RE: [hlcoders] TriAPI Question
> HL2 will be interesting to see if there is something available up in the
> client code such that we can do our own
st need to find the active app, and work
from there, the d3d one baffles me)
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pat Magnan
Sent: October 19, 2003 1:55 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] TriAPI Quest
Behalf Of Pat Magnan
Sent: October 19, 2003 1:55 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] TriAPI Question
Hmm, haven't played with D3D at all, is the problem you just can't get
reference to the surfaces/device context the engine uses i guess?
HL2 will be interesting to see if there is s
Hmm, haven't played with D3D at all, is the problem you just can't get
reference to the surfaces/device context the engine uses i guess?
HL2 will be interesting to see if there is something available up in the
client code such that we can do our own D3D calls should we need to... ;).
At 12:56 AM 10
Yes to the opengl, no to the d3d.
-omega
http://www.frontline2.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Keith
Jackson
Sent: October 19, 2003 12:34 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] TriAPI Question
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