[hlds] Download parameter not working for me

2004-08-11 Thread Brandon Dumont - MWEB
I get this error "E:\Servers\CSServers\CSSource>WARNING: unrecognized parameter 'source'" And then it just dl's the hl1 base content? Help! B. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Brandon Dumont - MWEB > Sent: Thursday, August 12, 20

Re: [hlds] Starting CS:S server with command line?

2004-08-11 Thread Jon Day
Thanks, that works just fine. My new problem is, how do I shut down the server? Is there a program out there that lets us shut down CS:S servers via rcon? The server I'm running isn't right in front of me. I need rcon access, but I also don't have CS:S. I know there are remote access programs f

RE: [hlds] A call for documentation for CS: Source server

2004-08-11 Thread Brandon Dumont - MWEB
Documentation would be much appreciated :) On a side note I got this error when trying to update from a clean folder to cssource. "E:\Servers\CSServers\CSSource>WARNING: unrecognized parameter 'source'" B. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Beh

RE: [hlds] CS1.6 Map into Condition-Zero

2004-08-11 Thread GNewton [-XtenZ-]
Say you want to create a nav file for the map aim_headshot... I would install the map and run the map... once the map is up and running I would add a bot (bot_add). Within short time you will see a progress bar pop up and the server/bot will go through several tasks to finally come up with a nav f

RE: [hlds] CS1.6 Map into Condition-Zero

2004-08-11 Thread GNewton [-XtenZ-]
Once you have a bot populating the server is will go through a series of tasks till it completes with a new nav file. In your case, aim_headshotz.nav -=X=- -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai Sent: Wednesday, August 11, 2004 9:18

RE: [hlds] Starting CS:S server with command line?

2004-08-11 Thread David Fencik
I noticed it wanted -'s instead of +'s for all but the map. You forgot to specify -console. Try this: Srcds.exe -game cstrike -maxplayers 20 +map de_dust -console Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Day Sent: Wednesday, August

RE: [hlds] CS1.6 Map into Condition-Zero

2004-08-11 Thread Edson Sossai
That's great. So if i just move for instance aim_headshotz into the server the creation of the files will be automatically done? > [Original Message] > From: GNewton [-XtenZ-] <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Date: 8/11/2004 8:27:02 PM > Subject: RE: [hlds] CS1.6 Map into Condition

RE: [hlds] How to download CS:S DS?

2004-08-11 Thread GNewton [-XtenZ-]
Create another HLServer directory, one not containing HL1 content, and copy the hldsupdatetool.exe to the new folder and use the following command from the new directory from the command prompt. HldsUpdateTool.exe -command update -game "Counter-Strike Source" -dir [DIRECTORY] -username [USERNAME]

RE: [hlds] A call for documentation for CS: Source server

2004-08-11 Thread Whisper .
[ Converted text/html to text/plain ] Here Here!! Original Message Follows From: "Steven Hartland" <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: <[EMAIL PROTECTED]>,<[EMAIL PROTECTED]> Subject: [hlds] A call for documentation for CS: Source server Date: Thu, 12 Aug 2004 02:44:33 +010

Re: [hlds] SCRDS Errors

2004-08-11 Thread CorpseHumper
When starting the server in non-GUI, Console-Only mode, I see more errors. They're numerous. But mostly they look like the examples below. The server looks like it's running, but there's an awful lot of errors. SetShader: Couldn't find shader DebugDepth for material ___debugde SetShader: Couldn

[hlds] SCRDS Errors

2004-08-11 Thread CorpseHumper
These errors are appearing in the console of my CS-Source Server. Tried re-updating, re-installing, closing and re-starting. The first errors come up as soon as the server initializes, and the others show-up as people try to query the server. FS: Tried to Size NULL file handle! FS: Tried to Si

Re: [hlds] Starting CS:S server with command line?

2004-08-11 Thread Simon Garner
On Thursday, August 12, 2004 1:26 PM NZT, Jonathan Day <[EMAIL PROTECTED]> wrote: > What's command line to start a CS:S server? Right now I'm trying this... > > srcds.exe -game cstrike +maxplayers 20 +map de_dust > > That just brings up the window to run it, but I need it to start running > autom

[hlds] How to download CS:S DS?

2004-08-11 Thread [AIX]Hood
Hi, I was wondering how to get the CS:S dedicated server? I went onto steampowered.com and grabbed teh steam dedicated server (420 megs) and updated everything, but I'm not seeing anything like srcds.exe after doing the updates. Is there something I need to be doing with the hldsupdatetool.exe to

Re: [hlds] 2meg connection?

2004-08-11 Thread JulianoRS
iptraf (linux) - http://iptraf.seul.org/ for win, I don't know.. On Wed, 11 Aug 2004 09:31:27 -0400, Rice, Rick <[EMAIL PROTECTED]> wrote: > This message is in MIME format. Since your mail reader does not understand > this format, some or all of this message may not be legible. > -- > [ Picked tex

Re: [hlds] Re: [hlds_linux] Bug in steam update for Counter-Strike: Source Beta server ( no win32 exe )?

2004-08-11 Thread Steven Hartland
Command line option perhaps e.g. -allplatforms Steve / K - Original Message - From: "Alfred Reynolds" I would rather not given the increase in binary footprint, it would be better for you to write a script to run both. You could use a file share (samba is your friend) to not have to down

Re: [hlds] Starting CS:S server with command line?

2004-08-11 Thread Guido
How do i get CS:S? Where? - Original Message - From: "Jonathan Day" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, August 11, 2004 9:26 PM Subject: [hlds] Starting CS:S server with command line? > What's command line to start a CS:S server? Right now I'm trying this... > >

Re: [hlds] A call for documentation for CS: Source server

2004-08-11 Thread Jon Day
I'm with you. Some documentation would be nice to have. Jon Day Trepid.net - Original Message - From: "Steven Hartland" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]> Sent: Wednesday, August 11, 2004 8:44 PM Subject: [hlds] A call for documentation for CS: Source serve

[hlds] A call for documentation for CS: Source server

2004-08-11 Thread Steven Hartland
Could we please have some docs for the new server please. Runline, basic commands, map rotation format etc the more the better :) Steve / K This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is

[hlds] Starting CS:S server with command line?

2004-08-11 Thread Jonathan Day
What's command line to start a CS:S server? Right now I'm trying this... srcds.exe -game cstrike +maxplayers 20 +map de_dust That just brings up the window to run it, but I need it to start running automatically. Thanks, Jon Day Trepid.net ___ To u

[hlds] Server not Responding?

2004-08-11 Thread James Bowling
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Ok, I have a client who runs a SuperHero Mod Server through me and out of nowhere, if you add the IP for the server to your favorites or try to see it through HLSW it comes up saying it is Not Respondin

[hlds] Re: [hlds_linux] Bug in steam update for Counter-Strike: Source Beta server ( no win32 exe )?

2004-08-11 Thread Steven Hartland
Can that be changed back to way it was ( for standard cs ) don't wont to have to run everything twice just to get a few dll's and an exe. Steve / K - Original Message - From: "Alfred Reynolds" You need to run hldsupdatetool.exe on win32 to get windows binaries. =

RE: [hlds] 32 Player Servers

2004-08-11 Thread Napier, Kevin
Which begs the question, why did they change the max number players for CS:S? I really was not aware that they have. But the anwser is probably because (lets hope to god) the hlds2 code was designed to properly support it, plus it's what the market wants. -Original Message- From: Whispe

RE: [hlds] SCRDS Errors

2004-08-11 Thread David Fencik
Why not call it cssource instead of "Counter-Strike Source"? Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Sent: Wednesday, August 11, 2004 8:42 PM To: [EMAIL PROTECTED] Subject: [hlds] SCRDS Errors I have a CS:S server up and running, after

RE: [hlds] missing Steam.dll?

2004-08-11 Thread David Fencik
Try running with the -verify_all option and pipe it to a text file. Then you can examine the text file and determine if there's anything wrong. For example Hldsupdatetool -command update -dir . -game cstrike -username whatever -password whatever -verify_all > updatelog.txt Then open up the updat

RE: [hlds] Custom Maps anyone?

2004-08-11 Thread CorpseHumper
I'll load them up on my 1.6 Iceworld server around 8-9pm Central time. It's been pretty dead since the upgrade to 1.6 anyway. Check out my website for server info. I'll get some of my regulars to come out of the Condition Zero server and the Regular 1.6 server to come in and play the maps to tes

[hlds] SCRDS Errors

2004-08-11 Thread John
I have a CS:S server up and running, after a bit of fooling around, and was wondering if others are receiving similar errors when the server loads: SetShader: Couldn't find shader DebugNormalMap for material ___debugnormalmap_3:! SetShader: Couldn't find shader DebugLightmap for material ___debugli

RE: [hlds] CS1.6 Map into Condition-Zero

2004-08-11 Thread GNewton [-XtenZ-]
Once your server has been populated with a bot, the server/bot will go through the throws and create the *.nav file. Be aware, the creation of the nav file is very CPU intensive and depending on your hardware resources and map complexity, it may take up to 5 minutes or more to complete. Alternativ

[hlds] Bug in steam update for Counter-Strike: Source Beta server ( no win32 exe )?

2004-08-11 Thread Steven Hartland
Is there a bug in when running ./steam .. to fetch CS Source as I get no win32 exe only a linux version. Alternatively is ./steam being too smart for its own good and only delivering exe's for the source platform? If so can it be made not smart we want to be able to update both linux and win32

RE: [hlds] 32 Player Servers

2004-08-11 Thread David Fencik
Think about it. For each Nth player that joins, N-1 players must receive one more player's worth of info. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper . Sent: Wednesday, August 11, 2004 6:50 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] 32

[hlds] missing Steam.dll?

2004-08-11 Thread [EMAIL PROTECTED]
I just ran my hldsupdatetool update script, and on restart, I am getting an error that says that Steam.dll can not be found in any of the (various) paths. Sure enough, it is not in any of the paths (specifically, my hlds install base folder). It seems to hang for a bit at this point: Checking/In

RE: [hlds] CS1.6 Map into Condition-Zero

2004-08-11 Thread munra
Yes Map are Fine any cs map will work for cz. You have to make the nav files and I have no idea on how to do that? Any know? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai Sent: Wednesday, August 11, 2004 7:27 PM To: [EMAIL PROTECTED] Subj

RE: [hlds] 32 Player Servers

2004-08-11 Thread Whisper .
[ Converted text/html to text/plain ] The thing is, I have less HLDS processes, and I can have less players than my other settings, and still end up with a terrible user experience! Which is extremely annoying. As for defaults, the defaults are setup to suit the lowest common denominator, does a

RE: [hlds] CS1.6 Map into Condition-Zero

2004-08-11 Thread Edson Sossai
So base on your answer i assume that the maps can be played in CZ without a problem with the exception of the bots right? Then where do i get those .NAV files? > [Original Message] > From: <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Date: 8/11/2004 6:40:53 PM > Subject: RE: [hlds] CS1.6 Map i

RE: [hlds] 32 Player Servers

2004-08-11 Thread Napier, Kevin
Whisper, there are many people who run multple 32 player servers on that type of config without serious issues. You may want to try splitting your 2*32 instances to different cpu's, and make sure your server nic's handle there own processing, though I'm sure you probably have already addressed tha

RE: [hlds] 32 Player Servers

2004-08-11 Thread Whisper .
[ Converted text/html to text/plain ] Stupid me, not Logarithmic, exponential! http://www.2dcurves.com/exponential/exponentiale.html[1] http://www.2dcurves.com/exponential/h09expo.gif[2] Original Message Follows From: "Whisper ." <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: [EMAIL

[hlds] 32 Player Servers

2004-08-11 Thread Whisper .
[ Converted text/html to text/plain ] Has Valve ever answered why you cannot run 32 player HLDS easily? How many of you have had experience running 32 player servers? Is your experience the same as mine? Setup: Dual 3GHz Xeon with 2GB of RAM and Windows 2000 (All our CS servers are either Dual 2

RE: [hlds] CS1.6 Map into Condition-Zero

2004-08-11 Thread munra
No for the bots to work you need a file with ext .nav so the bots know where to go -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai Sent: Wednesday, August 11, 2004 3:44 PM To: [EMAIL PROTECTED] Subject: [hlds] CS1.6 Map into Condition-Zero I

Re: [OT] Re: [hlds] New Video Card For HL2?

2004-08-11 Thread Steven Hartland
And what was so important about that mail that warranted a high priority flag? We don't all live for things u have to say you know especially then as trivial as this was. - Original Message - From: "Mike Munoz"> My guess is that HL2 will run similar benchmarks on ATI and NVidia, with the 68

RE: [hlds] Custom Maps anyone?

2004-08-11 Thread munra
Hey man they will be on my server tonight 69.28.221.241:27015 AnB Custom II Chicago Munra -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Wednesday, August 11, 2004 9:47 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] Custom Maps anyo

RE: [OT] Re: [hlds] New Video Card For HL2?

2004-08-11 Thread Mike Munoz
Snip--- My guess is that HL2 will run similar benchmarks on ATI and NVidia, with the 6800GT being the best bang for your buck. End-- Agreed Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- From: David Fencik [mailto:[EMAIL PROTECTED] Sent: Wednesday, August 11, 2004 3:38

RE: [OT] Re: [hlds] New Video Card For HL2?

2004-08-11 Thread David Fencik
>From what I've read, ATI beats Nvidia on Far Cry, by a little bit. My guess is that HL2 will run similar benchmarks on ATI and NVidia, with the 6800GT being the best bang for your buck. What's the latest on a release date for HL2? When I was at Gamespot buying doom3, they said that it was due i

RE: [OT] Re: [hlds] New Video Card For HL2?

2004-08-11 Thread Mike Munoz
Interesting how Nvidia Smokes ATI on DOOM3. http://www2.hardocp.com/article.html?art=NjQy I would really like to see an updated version of the tests on Half life 2 using the new Cards and drivers from both manufacturers. Mike ParaDOX Munoz www.paradisesgarage.com -Original Message- Fr

Re: [hlds] CS1.6 Map into Condition-Zero

2004-08-11 Thread Guido
Dude, your area code, you live in miami, you live really really close to me. - Original Message - From: "Edson Sossai" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, August 11, 2004 3:43 PM Subject: [hlds] CS1.6 Map into Condition-Zero > I would like to know if is possible t

[hlds] CS1.6 Map into Condition-Zero

2004-08-11 Thread Edson Sossai
I would like to know if is possible to play CS1.6 maps on condition zero and if yes would the CZ bots work? Edson Sossai Phone: (305) 530-2412 Work (305) 481-7773 Cell ___ To unsubscribe, edit your list preferences, or view the list archives, pl

Re: [hlds] verifying resouces hangup

2004-08-11 Thread RelvisTCB
-- [ Picked text/plain from multipart/alternative ] thank you. i think i got it. i put in ejl_duke_nuken and i didnt have sound files it was looking for TY -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http:/

Re: [hlds] verifying resouces hangup

2004-08-11 Thread Maarten van der Zwaart
On Wed, 11 Aug 2004 13:03:25 EDT, <[EMAIL PROTECTED]> wrote: when connecting to server it downloads sec. module then hangs up and cant connect..any ideas? new steam update I've had this problem for a long time when running any 'cygwin' applications on the client. It just hangs hl.exe. When I st

Re: [hlds] verifying resouces hangup

2004-08-11 Thread RelvisTCB
-- [ Picked text/plain from multipart/alternative ] when connecting to server it downloads sec. module then hangs up and cant connect..any ideas? new steam update Thank you -- ___ To unsubscribe, edit your list preferences, or view the list archives,

RE: [hlds] 2meg connection?

2004-08-11 Thread Rice, Rick
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. -- [ Picked text/plain from multipart/alternative ] Try this. It's a windows network traffic monitor. http://delphi.about.com/library/weekly/aa112903a.htm Richar

RE: [hlds] Custom Maps anyone?

2004-08-11 Thread K. Mike Bradley
No takers so far. What time so I can join? Thanks. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CorpseHumper Sent: Wednesday, August 11, 2004 6:39 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Custom Maps anyone? Let me know if anyone has tested them

RE: [hlds] 2meg connection?

2004-08-11 Thread Rice, Rick
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. -- [ Picked text/plain from multipart/alternative ] Iptraf is a linux binary. Richard Rice, BSCS Systems Analyst/Programmer Nursery Supplies, Inc 1415 Orchard Dri

Re: [hlds] Custom Maps anyone?

2004-08-11 Thread CorpseHumper
Let me know if anyone has tested them live or not by this weekend. If not, I'll load them both on one of my servers and drag a dozen people or so in there to test them out Saturday night. Until next time, CorpseHumper http://www.noobfest.com --- "K. Mike Bradley" <[EMAIL PROTECTED]> wrote: >

Re: [hlds] 2meg connection?

2004-08-11 Thread CorpseHumper
I'm sorry, but it appears to be more entertaining to debate bits, bytes, and standards than answer your question. 80 players is a bit optimistic in my opinion. If we set aside all the debate and take the 2Mb connection at what most people would consider it to be, and you allocate 3.5Kb per player

[hlds] Need a favor

2004-08-11 Thread hlds_linux
I just put a new box up. Based on the recommendations I received from here, it should have more than enough power. Thank you all. Heres the favor: Please try out the server to see if its stable enough - 66.246.59.105:27015 Thank you all :) --John ___