Deadman Standing wrote:
He has said it would be a few weeks, not decades. Let the poor boy code.
You will have many years to run your little server.
Well, few weeks is an ETA, though I didn't read that anywhere, my
apologies for asking something already answered.
MY mail was not meant as a rant,
Phoenix wrote:
This has to be without a doubt the most impatient community I have
ever seen. Give the guys coding a break! You people act like they
should react immediately to everything you people say. Have you ever
stopped to think they are working constantly on the new game we all
have been
KnowHow The NetCrawler wrote:
Deadman Standing wrote:
He has said it would be a few weeks, not decades. Let the poor boy code.
You will have many years to run your little server.
Well, few weeks is an ETA, though I didn't read that anywhere, my
apologies for asking something already answered.
MY
Valve is not some geeky kid at your high school, they don't need you to
stand up for them and defend their freedom.
LOL
On Tue, 02 Nov 2004 15:23:16 +0100, KnowHow The NetCrawler
[EMAIL PROTECTED] wrote:
Phoenix wrote:
This has to be without a doubt the most impatient community I have
ever
I am gonna go out on a limb here and state the obvious - everyone just needs
to be patient. It'll get made, it'll get released, etc etc. In the meantime
play the game and have some fun. Maybe tie one on, get a hooker, whatever.
Heh ;)
- K2
-Original Message-
From: [EMAIL PROTECTED]
Bruce Bahamut Andrews wrote:
KnowHow The NetCrawler wrote:
Deadman Standing wrote:
He has said it would be a few weeks, not decades. Let the poor boy
code.
You will have many years to run your little server.
Well, few weeks is an ETA, though I didn't read that anywhere, my
apologies for asking
KnowHow The NetCrawler wrote:
No, but knowing how far a long they are in the process would certainly
put some light on the subject.
meh, hate it when people act like they deserve/paid for the SDK. They
don't have to make it, there's no reason for them to keep us up-to-date
on every step of the
Like all software projects I am sure it is between 90-95% complete :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of KnowHow The
NetCrawler
Sent: Tuesday, November 02, 2004 10:06 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Comment please on metamod
No,
Bruce Bahamut Andrews wrote:
KnowHow The NetCrawler wrote:
No, but knowing how far a long they are in the process would certainly
put some light on the subject.
meh, hate it when people act like they deserve/paid for the SDK. They
don't have to make it, there's no reason for them to keep us
On Tue, 2 Nov 2004 10:44:28 -0500, Deadman Standing [EMAIL PROTECTED] wrote:
Like all software projects I am sure it is between 90-95% complete :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of KnowHow The
NetCrawler
Sent: Tuesday, November 02,
Is there any plan to incorporate the miles voice codec with SRCDS? I
haven't used the default codec on our HLDS servers for some time, so I'm
not at all accustomed to the poor quality of the one used on SRCDS.
--
ironchef
http://www.dexworld.org/
___
Bruce Bahamut Andrews wrote:
KnowHow The NetCrawler wrote:
No, but knowing how far a long they are in the process would certainly
put some light on the subject.
meh, hate it when people act like they deserve/paid for the SDK. They
don't have to make it, there's no reason for them to keep us
i would've thought they'd include speex like they did late 1.6?
On Tue, 2 Nov 2004 10:04:20 -0800, ironchef [EMAIL PROTECTED] wrote:
Is there any plan to incorporate the miles voice codec with SRCDS? I
haven't used the default codec on our HLDS servers for some time, so I'm
not at all
go to the Steam Support Website, there is information there for servers and
clients.
http://steampowered.custhelp.com/
How to install and update a win32 dedicated server:
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=181
How do I configure my Router
Kerry Dorsey wrote:
Maybe I'm dreaming of Panacea, but it would be wonderful to have the
server community fully prepared, tested and running with admin tools
prior to any client release. The quality of the gaming experience
depends upon that support. And while Valve's track record hasn't been
K2 wrote:
I am gonna go out on a limb here and state the obvious - everyone just needs
to be patient. It'll get made, it'll get released, etc etc. In the meantime
play the game and have some fun. Maybe tie one on, get a hooker, whatever.
Heh ;)
in the meantime:
--
[ Picked text/plain from multipart/alternative ]
Thanks for the information.
Unless I am blind, there are NO links to DL any kind of server.
Thank you.
-DOA
Kevin Ottalini [EMAIL PROTECTED] wrote:
go to the Steam Support Website, there is information there for servers and
clients.
CyberGameZone.com wrote:
--
[ Picked text/plain from multipart/alternative ]
Thanks for the information.
Unless I am blind, there are NO links to DL any kind of server.
Thank you.
-DOA
You have to download the HLDSUpdateTool then run it with -command update
-game Counter-Strike Source -installdir
Hello,
I am currently having issues running the latest HLDS through steam on
FreeBSD 5.2.1. When launching HLDS with this command:
./hlds_run -game tfc -port 27015 +ip x.x.x.x +map 2fort -maxplayers
16 -autoupdate +exec server.cfg +sv_lan 0
the output is as follows:
Auto detecting CPU
Using
You are blind :)
Links and generic batch files and step by step instructions are there.
- Original Message -
From: CyberGameZone.com
To: [EMAIL PROTECTED]
Sent: Tuesday, November 02, 2004 7:30 PM
Subject: Re: [hlds] Re: [hlds_linux] CS Source Server download
Thanks for the information.
--
[ Picked text/plain from multipart/alternative ]
I saw that after I replied. My bad,
Kevin Ottalini [EMAIL PROTECTED] wrote:You are blind :)
Links and generic batch files and step by step instructions are there.
- Original Message -
From: CyberGameZone.com
To: [EMAIL PROTECTED]
Sent:
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