There ought to be an earlier entry saying something like IP address
put in rcon password or something
That will be who has rcon
On Fri, 4 Mar 2005 20:22:48 -0700, Ook <[EMAIL PROTECTED]> wrote:
> There are a bunch of entries in my log like this:
>
> L 02/21/2005 - 16:08:06: Kick: "Goat<75><
Voice off is not normal
On Fri, 04 Mar 2005 16:36:56 -0500, wArgOd <[EMAIL PROTECTED]> wrote:
> Renzo Rosales wrote:
>
> >What makes a server "normal" if it has voice enabled or not?
> >
> >___
> >To unsubscribe, edit your list preferences, or view the l
There are a bunch of entries in my log like this:
L 02/21/2005 - 16:08:06: Kick: "Goat<75><>" was kicked by
"Console"
I'm assuming one of my admins did the kicking. Is there any way to tell who
it was that did the kicking? I gave one of my admins rcon for a while, and
I'm thinking that this particu
In any case, whether it's funny or not it should not be crashing.
It's a bug, please work on fixing it.
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Thursday, March 03, 2005 07:23 PM
Subject: RE: [hlds] Zero or negative gravity crashes SRCDS
> Don't do tha
Megatron wrote:
That's the funniest thing I've heard on this list.
Megatron
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, March 03, 2005 5:23 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Zero or negative gravity c
Indeed, after hearing of the test setup valve had for it a bit back
tbh I would scrub hl2dm. I've actually been on some hosts that run
them just to see and confirmed they don't monitor their servers
properly. We scrubbed them a fair few months back after extensive
testing. If anyone hosts hl2dm alo
ok let me just pull out my money click here and drop 1.5 k on
something I
dont know works good.sounds like a great idea.
no no...
go to a hosting provider and rent one for a month.
ok yeah thats going 2 tell me cpu usage and how many 20 man dods I can put
on 1 se
Renzo Rosales wrote:
What makes a server "normal" if it has voice enabled or not?
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normal will be relative to ho
Good information at:
http://www.dayofdefeat.net/forums/showthread.php?s=4a759fcaf6665d7687903aca6
a193c1a&threadid=33451
This is the dod forums site. You are more apt to get better information
there than here, unless you want to start a porn site.
-Original Message-
From: [EMAIL PROTECTE
Michael Webber wrote:
ok let me just pull out my money click here and drop 1.5 k on
something I
dont know works good.sounds like a great idea.
no no...
go to a hosting provider and rent one for a month.
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What makes a server "normal" if it has voice enabled or not?
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visit:
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And while you're at it, get me one too :P
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ok let me just pull out my money click here and drop 1.5 k on something I
dont know works good.sounds like a great idea.
From: Clayton Macleod <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] AMD 64 GOOD or BAD?
Date: Fri, 4 Mar
I'm sure you could just enforce a sane value for the cvar instead.
On Fri, 04 Mar 2005 14:49:47 -0500, wArgOd <[EMAIL PROTECTED]> wrote:
> all that "trick" does is cause that player to have lag and strange effects.
>
> maybe the mani mod auther will set up a minimum ping setting to go with
> the
any special reason you don't just try it?
On Fri, 04 Mar 2005 11:46:39 -0800, Michael Webber
<[EMAIL PROTECTED]> wrote:
> WOW ok so BACK to the AMDS! geezes. With tons 2 GB ram and
> unlimited bandwith JUST BASED OFF THE CPU how many CS 20 mans or dod
> 20 mans FULL SERVERS could
you're missing the point. It's got nothing to do with your server, or
any other server out there. It only has to do with the fact that the
person pinging the great big list of all the servers is pinging *SO*
many servers at the same time. Think of it like this. If you were
downloading 50 files of 1
Kevin Cantrell wrote:
I am constantly seeing people with pings ranging from
1 - 5 on our server, all they do is type cl_cmdrate 1
in there console and there pings drops down to
somewhere between 1 and 5. How can I prevent this?
I already have all my cl mins/maxs set, and this trick
still works.
WOW ok so BACK to the AMDS! geezes. With tons 2 GB ram and
unlimited bandwith JUST BASED OFF THE CPU how many CS 20 mans or dod
20 mans FULL SERVERS could it host? (I know CS uses less cpu then dod)
From: wArgOd <[EMAIL PROTECTED]>
Reply-To: hlds@list.valvesoftware.com
To: hlds@
Whisper wrote:
Actually I thought that it was as much a server limitation as it is a
client limitation.
The client only has to receive one set of data and send whatever the
client does, a server has to send "hopefully" identical data to every
player as well as cope with multiple inputs simultaneous
David Fencik wrote:
Actually, one of the datacenters that I'm in has a TON of pr0n sites
hosted at it, and it's one of my most stable, lowest latency locations.
They have a sister company who does nothing but pr0n and I've actually
SEEN a pr0n star there, 20 feet from my rack.
Dave
Filming?
;->
__
Whisper wrote:
Thats because pr0n is one of the few .com enterprises that actually
made decent money from day 0!
pr0n is probably one of the most stable businesses you can get into,
which says a hell of a lot for the truth in Western morality.
no kidding. tons more moolah than renting game server
This is a multi-part message in MIME format.
--
yup... most consistantly successful business out there..
Long live the pr0n!
From: [EMAIL PROTECTED] on behalf of Whisper
Sent: Fri 3/4/2005 11:37 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] AMD 64 GOOD
I am constantly seeing people with pings ranging from
1 - 5 on our server, all they do is type cl_cmdrate 1
in there console and there pings drops down to
somewhere between 1 and 5. How can I prevent this?
I already have all my cl mins/maxs set, and this trick
still works. I have tried it and a
Actually, I was just offering a counter example. It is true that pr0n
sites use much more bandwidth than other sites, but that does not mean
that a datacenter with pr0n in it will not provide quality bandwidth.
Dave
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
K. Mike Bradley wrote:
This is why we almost never see any servers set for more than 40 players.
You have to have a top notch PC and bandwidth for each client to go much
beyond that.
Kindly read what I said. If a physical machine has 200 slots total on
it, meaning 10 game server processes at 20 sl
David Fencik wrote:
I've actually
SEEN a pr0n star there, 20 feet from my rack.
You sound so... proud.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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v
Actually I thought that it was as much a server limitation as it is a
client limitation.
The client only has to receive one set of data and send whatever the
client does, a server has to send "hopefully" identical data to every
player as well as cope with multiple inputs simultaneously
So far I h
Thats because pr0n is one of the few .com enterprises that actually
made decent money from day 0!
pr0n is probably one of the most stable businesses you can get into,
which says a hell of a lot for the truth in Western morality.
On Fri, 4 Mar 2005 10:37:01 -0500, David Fencik <[EMAIL PROTECTED]>
Each client gets data from the server on every other players position in the
map ... as well as a lot more data about the other player.
Each time you add a player to a game it adds a significant amount of packets
to each and every client.
This is why we almost never see any servers set for more th
Actually, one of the datacenters that I'm in has a TON of pr0n sites
hosted at it, and it's one of my most stable, lowest latency locations.
They have a sister company who does nothing but pr0n and I've actually
SEEN a pr0n star there, 20 feet from my rack.
Dave
-Original Message-
From: [
wArgOd <[EMAIL PROTECTED]> wrote:
> Whisper wrote:
>
>> You don't say how much memory you have.
>>
>> Memory is usually your next limitation after bandwidth as it puts a
>> hard cap on the number of players you can have on a server at one
>> time and maintain decent preformace without disk thrashin
Whisper wrote:
You don't say how much memory you have.
Memory is usually your next limitation after bandwidth as it puts a
hard cap on the number of players you can have on a server at one time
and maintain decent preformace without disk thrashing which will put
an end to things quick smart.
Thats
Whisper wrote:
That is a good server
If you turn your rates down then you probably can run that many players.
Then again you probably are running with lower rates anyhow to
accomodate those 24 & 32 player servers.
We need your server.cfg and command line to properly evaluate those
numbers as well a
Im using 512 k ADSL
the server is on 100mbit link its hosted from a proper hosting company.
Its odd because quite a few servers do ping correctly on the first refresh
its just odd that mine and quite a few 1000 others ping wrongly.
Obviously it affects usage of the server because no one will join
I have the exact same problem.
1st refresh of favo's is 1k+ pings, second refresh is good...
- Original Message -
From: "Clayton Macleod" <[EMAIL PROTECTED]>
To:
Sent: Friday, March 04, 2005 10:43 AM
Subject: Re: [hlds] Server List Ping problem
could be, but the fact that it's pinging so
Whisper wrote:
Lol
I just realised that Paul does not actually state what sort of
connection he is using
And you are right, he could just be flodding himself out
I have 10Mb cable so that doesn't effect me :)
bah swine! ;oP
I'm on a 128kb/2mb connection - they kept upgrading my incoming (I
starte
Lol
I just realised that Paul does not actually state what sort of
connection he is using
And you are right, he could just be flodding himself out
I have 10Mb cable so that doesn't effect me :)
On Fri, 04 Mar 2005 09:44:55 +, Stephen Moretti (blueyonder)
<[EMAIL PROTECTED]> wrote:
> Whispe
Whisper wrote:
A Windows XP SP2 issue?
Just guessing.
Nah I get the same on Windows 2k. I think its a universal problem.
I was talking to a game server host yesterday; the guy was saying that
they see it all the time. I'm guessing here, but the main list is
sending out so many pings and requ
could be, but the fact that it's pinging so many at once is obviously
going to raise the ping times versus only pinging something like 6-10
servers in total.
On Fri, 4 Mar 2005 20:02:11 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> A Windows XP SP2 issue?
>
> Just guessing.
>
> On Thu, 3 Mar 2005 1
A Windows XP SP2 issue?
Just guessing.
On Thu, 3 Mar 2005 15:43:58 -0800, Clayton Macleod
<[EMAIL PROTECTED]> wrote:
> because of how many it is pinging at once...
>
>
> On Thu, 3 Mar 2005 10:27:35 -, paul <[EMAIL PROTECTED]> wrote:
> > Hi Guys
> >
> > Can anyone explain this one to me ?
> >
That is a good server
If you turn your rates down then you probably can run that many players.
Then again you probably are running with lower rates anyhow to
accomodate those 24 & 32 player servers.
We need your server.cfg and command line to properly evaluate those
numbers as well as a nice lit
Fair enough
I think some people will agree with me though that my interpretation
was not unreasonable.
Would you care to clarify what you meant?
Cheers
On Thu, 03 Mar 2005 13:35:27 -0800, m0gely <[EMAIL PROTECTED]> wrote:
> Whisper wrote:
>
> > I think the client is going to "CARE" when the ser
You don't say how much memory you have.
Memory is usually your next limitation after bandwidth as it puts a
hard cap on the number of players you can have on a server at one time
and maintain decent preformace without disk thrashing which will put
an end to things quick smart.
Thats right, isn't
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