Re: [hlds] How to tell who did the kicking?

2005-03-04 Thread Whisper
There ought to be an earlier entry saying something like IP address put in rcon password or something That will be who has rcon On Fri, 4 Mar 2005 20:22:48 -0700, Ook <[EMAIL PROTECTED]> wrote: > There are a bunch of entries in my log like this: > > L 02/21/2005 - 16:08:06: Kick: "Goat<75><

Re: [hlds] srcds CPU/Network/Player Count Metrics

2005-03-04 Thread Whisper
Voice off is not normal On Fri, 04 Mar 2005 16:36:56 -0500, wArgOd <[EMAIL PROTECTED]> wrote: > Renzo Rosales wrote: > > >What makes a server "normal" if it has voice enabled or not? > > > >___ > >To unsubscribe, edit your list preferences, or view the l

[hlds] How to tell who did the kicking?

2005-03-04 Thread Ook
There are a bunch of entries in my log like this: L 02/21/2005 - 16:08:06: Kick: "Goat<75><>" was kicked by "Console" I'm assuming one of my admins did the kicking. Is there any way to tell who it was that did the kicking? I gave one of my admins rcon for a while, and I'm thinking that this particu

Re: [hlds] Zero or negative gravity crashes SRCDS

2005-03-04 Thread List Keeper
In any case, whether it's funny or not it should not be crashing. It's a bug, please work on fixing it. - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Thursday, March 03, 2005 07:23 PM Subject: RE: [hlds] Zero or negative gravity crashes SRCDS > Don't do tha

Re: [hlds] Zero or negative gravity crashes SRCDS

2005-03-04 Thread O_T
Megatron wrote: That's the funniest thing I've heard on this list. Megatron -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, March 03, 2005 5:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Zero or negative gravity c

Re: [hlds] Switching from Linux to Windows

2005-03-04 Thread Ian mu
Indeed, after hearing of the test setup valve had for it a bit back tbh I would scrub hl2dm. I've actually been on some hosts that run them just to see and confirmed they don't monitor their servers properly. We scrubbed them a fair few months back after extensive testing. If anyone hosts hl2dm alo

Re: [hlds] AMD 64 GOOD or BAD?

2005-03-04 Thread Michael Webber
ok let me just pull out my money click here and drop 1.5 k on something I dont know works good.sounds like a great idea. no no... go to a hosting provider and rent one for a month. ok yeah thats going 2 tell me cpu usage and how many 20 man dods I can put on 1 se

Re: [hlds] srcds CPU/Network/Player Count Metrics

2005-03-04 Thread wArgOd
Renzo Rosales wrote: What makes a server "normal" if it has voice enabled or not? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds normal will be relative to ho

RE: [hlds] AMD 64 GOOD or BAD?

2005-03-04 Thread Rice, Rick
Good information at: http://www.dayofdefeat.net/forums/showthread.php?s=4a759fcaf6665d7687903aca6 a193c1a&threadid=33451 This is the dod forums site. You are more apt to get better information there than here, unless you want to start a porn site. -Original Message- From: [EMAIL PROTECTE

Re: [hlds] AMD 64 GOOD or BAD?

2005-03-04 Thread wArgOd
Michael Webber wrote: ok let me just pull out my money click here and drop 1.5 k on something I dont know works good.sounds like a great idea. no no... go to a hosting provider and rent one for a month. ___ To unsubscribe, edit your list preferences

Re: [hlds] srcds CPU/Network/Player Count Metrics

2005-03-04 Thread Renzo Rosales
What makes a server "normal" if it has voice enabled or not? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] AMD 64 GOOD or BAD?

2005-03-04 Thread Renzo Rosales
And while you're at it, get me one too :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] AMD 64 GOOD or BAD?

2005-03-04 Thread Michael Webber
ok let me just pull out my money click here and drop 1.5 k on something I dont know works good.sounds like a great idea.   From: Clayton Macleod <[EMAIL PROTECTED]> Reply-To: hlds@list.valvesoftware.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] AMD 64 GOOD or BAD? Date: Fri, 4 Mar

Re: [hlds] How do I prevent people using the 1 ping trick.

2005-03-04 Thread Clayton Macleod
I'm sure you could just enforce a sane value for the cvar instead. On Fri, 04 Mar 2005 14:49:47 -0500, wArgOd <[EMAIL PROTECTED]> wrote: > all that "trick" does is cause that player to have lag and strange effects. > > maybe the mani mod auther will set up a minimum ping setting to go with > the

Re: [hlds] AMD 64 GOOD or BAD?

2005-03-04 Thread Clayton Macleod
any special reason you don't just try it? On Fri, 04 Mar 2005 11:46:39 -0800, Michael Webber <[EMAIL PROTECTED]> wrote: > WOW ok so BACK to the AMDS! geezes. With tons 2 GB ram and > unlimited bandwith JUST BASED OFF THE CPU how many CS 20 mans or dod > 20 mans FULL SERVERS could

Re: [hlds] Server List Ping problem

2005-03-04 Thread Clayton Macleod
you're missing the point. It's got nothing to do with your server, or any other server out there. It only has to do with the fact that the person pinging the great big list of all the servers is pinging *SO* many servers at the same time. Think of it like this. If you were downloading 50 files of 1

Re: [hlds] How do I prevent people using the 1 ping trick.

2005-03-04 Thread wArgOd
Kevin Cantrell wrote: I am constantly seeing people with pings ranging from 1 - 5 on our server, all they do is type cl_cmdrate 1 in there console and there pings drops down to somewhere between 1 and 5. How can I prevent this? I already have all my cl mins/maxs set, and this trick still works.

Re: [hlds] AMD 64 GOOD or BAD?

2005-03-04 Thread Michael Webber
WOW ok so BACK to the AMDS! geezes. With tons 2 GB ram and unlimited bandwith JUST BASED OFF THE CPU how many CS 20 mans or dod 20 mans FULL SERVERS could it host? (I know CS uses less cpu then dod)   From: wArgOd <[EMAIL PROTECTED]> Reply-To: hlds@list.valvesoftware.com To: hlds@

Re: [hlds] Switching from Linux to Windows

2005-03-04 Thread wArgOd
Whisper wrote: Actually I thought that it was as much a server limitation as it is a client limitation. The client only has to receive one set of data and send whatever the client does, a server has to send "hopefully" identical data to every player as well as cope with multiple inputs simultaneous

Re: [hlds] AMD 64 GOOD or BAD?

2005-03-04 Thread wArgOd
David Fencik wrote: Actually, one of the datacenters that I'm in has a TON of pr0n sites hosted at it, and it's one of my most stable, lowest latency locations. They have a sister company who does nothing but pr0n and I've actually SEEN a pr0n star there, 20 feet from my rack. Dave Filming? ;-> __

Re: [hlds] AMD 64 GOOD or BAD?

2005-03-04 Thread wArgOd
Whisper wrote: Thats because pr0n is one of the few .com enterprises that actually made decent money from day 0! pr0n is probably one of the most stable businesses you can get into, which says a hell of a lot for the truth in Western morality. no kidding. tons more moolah than renting game server

RE: [hlds] AMD 64 GOOD or BAD?

2005-03-04 Thread Napier, Kevin
This is a multi-part message in MIME format. -- yup... most consistantly successful business out there.. Long live the pr0n! From: [EMAIL PROTECTED] on behalf of Whisper Sent: Fri 3/4/2005 11:37 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] AMD 64 GOOD

[hlds] How do I prevent people using the 1 ping trick.

2005-03-04 Thread Kevin Cantrell
I am constantly seeing people with pings ranging from 1 - 5 on our server, all they do is type cl_cmdrate 1 in there console and there pings drops down to somewhere between 1 and 5. How can I prevent this? I already have all my cl mins/maxs set, and this trick still works. I have tried it and a

RE: [hlds] AMD 64 GOOD or BAD?

2005-03-04 Thread David Fencik
Actually, I was just offering a counter example. It is true that pr0n sites use much more bandwidth than other sites, but that does not mean that a datacenter with pr0n in it will not provide quality bandwidth. Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [hlds] Switching from Linux to Windows

2005-03-04 Thread m0gely
K. Mike Bradley wrote: This is why we almost never see any servers set for more than 40 players. You have to have a top notch PC and bandwidth for each client to go much beyond that. Kindly read what I said. If a physical machine has 200 slots total on it, meaning 10 game server processes at 20 sl

Re: [hlds] AMD 64 GOOD or BAD?

2005-03-04 Thread m0gely
David Fencik wrote: I've actually SEEN a pr0n star there, 20 feet from my rack. You sound so... proud. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike ___ To unsubscribe, edit your list preferences, or view the list archives, please v

Re: [hlds] Switching from Linux to Windows

2005-03-04 Thread Whisper
Actually I thought that it was as much a server limitation as it is a client limitation. The client only has to receive one set of data and send whatever the client does, a server has to send "hopefully" identical data to every player as well as cope with multiple inputs simultaneously So far I h

Re: [hlds] AMD 64 GOOD or BAD?

2005-03-04 Thread Whisper
Thats because pr0n is one of the few .com enterprises that actually made decent money from day 0! pr0n is probably one of the most stable businesses you can get into, which says a hell of a lot for the truth in Western morality. On Fri, 4 Mar 2005 10:37:01 -0500, David Fencik <[EMAIL PROTECTED]>

RE: [hlds] Switching from Linux to Windows

2005-03-04 Thread K. Mike Bradley
Each client gets data from the server on every other players position in the map ... as well as a lot more data about the other player. Each time you add a player to a game it adds a significant amount of packets to each and every client. This is why we almost never see any servers set for more th

RE: [hlds] AMD 64 GOOD or BAD?

2005-03-04 Thread David Fencik
Actually, one of the datacenters that I'm in has a TON of pr0n sites hosted at it, and it's one of my most stable, lowest latency locations. They have a sister company who does nothing but pr0n and I've actually SEEN a pr0n star there, 20 feet from my rack. Dave -Original Message- From: [

Re: [hlds] AMD 64 GOOD or BAD?

2005-03-04 Thread List Keeper
wArgOd <[EMAIL PROTECTED]> wrote: > Whisper wrote: > >> You don't say how much memory you have. >> >> Memory is usually your next limitation after bandwidth as it puts a >> hard cap on the number of players you can have on a server at one >> time and maintain decent preformace without disk thrashin

Re: [hlds] AMD 64 GOOD or BAD?

2005-03-04 Thread wArgOd
Whisper wrote: You don't say how much memory you have. Memory is usually your next limitation after bandwidth as it puts a hard cap on the number of players you can have on a server at one time and maintain decent preformace without disk thrashing which will put an end to things quick smart. Thats

Re: [hlds] srcds CPU/Network/Player Count Metrics

2005-03-04 Thread wArgOd
Whisper wrote: That is a good server If you turn your rates down then you probably can run that many players. Then again you probably are running with lower rates anyhow to accomodate those 24 & 32 player servers. We need your server.cfg and command line to properly evaluate those numbers as well a

RE: [hlds] Server List Ping problem

2005-03-04 Thread paul
Im using 512 k ADSL the server is on 100mbit link its hosted from a proper hosting company. Its odd because quite a few servers do ping correctly on the first refresh its just odd that mine and quite a few 1000 others ping wrongly. Obviously it affects usage of the server because no one will join

Re: [hlds] Server List Ping problem

2005-03-04 Thread Saint K.
I have the exact same problem. 1st refresh of favo's is 1k+ pings, second refresh is good... - Original Message - From: "Clayton Macleod" <[EMAIL PROTECTED]> To: Sent: Friday, March 04, 2005 10:43 AM Subject: Re: [hlds] Server List Ping problem could be, but the fact that it's pinging so

Re: [hlds] Server List Ping problem

2005-03-04 Thread Stephen Moretti (blueyonder)
Whisper wrote: Lol I just realised that Paul does not actually state what sort of connection he is using And you are right, he could just be flodding himself out I have 10Mb cable so that doesn't effect me :) bah swine! ;oP I'm on a 128kb/2mb connection - they kept upgrading my incoming (I starte

Re: [hlds] Server List Ping problem

2005-03-04 Thread Whisper
Lol I just realised that Paul does not actually state what sort of connection he is using And you are right, he could just be flodding himself out I have 10Mb cable so that doesn't effect me :) On Fri, 04 Mar 2005 09:44:55 +, Stephen Moretti (blueyonder) <[EMAIL PROTECTED]> wrote: > Whispe

Re: [hlds] Server List Ping problem

2005-03-04 Thread Stephen Moretti (blueyonder)
Whisper wrote: A Windows XP SP2 issue? Just guessing. Nah I get the same on Windows 2k. I think its a universal problem. I was talking to a game server host yesterday; the guy was saying that they see it all the time. I'm guessing here, but the main list is sending out so many pings and requ

Re: [hlds] Server List Ping problem

2005-03-04 Thread Clayton Macleod
could be, but the fact that it's pinging so many at once is obviously going to raise the ping times versus only pinging something like 6-10 servers in total. On Fri, 4 Mar 2005 20:02:11 +1100, Whisper <[EMAIL PROTECTED]> wrote: > A Windows XP SP2 issue? > > Just guessing. > > On Thu, 3 Mar 2005 1

Re: [hlds] Server List Ping problem

2005-03-04 Thread Whisper
A Windows XP SP2 issue? Just guessing. On Thu, 3 Mar 2005 15:43:58 -0800, Clayton Macleod <[EMAIL PROTECTED]> wrote: > because of how many it is pinging at once... > > > On Thu, 3 Mar 2005 10:27:35 -, paul <[EMAIL PROTECTED]> wrote: > > Hi Guys > > > > Can anyone explain this one to me ? > >

Re: [hlds] srcds CPU/Network/Player Count Metrics

2005-03-04 Thread Whisper
That is a good server If you turn your rates down then you probably can run that many players. Then again you probably are running with lower rates anyhow to accomodate those 24 & 32 player servers. We need your server.cfg and command line to properly evaluate those numbers as well as a nice lit

Re: [hlds] Switching from Linux to Windows

2005-03-04 Thread Whisper
Fair enough I think some people will agree with me though that my interpretation was not unreasonable. Would you care to clarify what you meant? Cheers On Thu, 03 Mar 2005 13:35:27 -0800, m0gely <[EMAIL PROTECTED]> wrote: > Whisper wrote: > > > I think the client is going to "CARE" when the ser

Re: [hlds] AMD 64 GOOD or BAD?

2005-03-04 Thread Whisper
You don't say how much memory you have. Memory is usually your next limitation after bandwidth as it puts a hard cap on the number of players you can have on a server at one time and maintain decent preformace without disk thrashing which will put an end to things quick smart. Thats right, isn't