Ook wrote:
Yes, this is exactly what I do. Why? Because at the time I did not know
there were linux binaries for OP4.
So now is a different time. Bite the bullet man. Run the linux
binaries that are there screaming at you for running the Windows
binaries on their turf. Pshh, no wonder you don't
Will keep an eye on other resources, no web addons,
thought about it, but won't now.
Servers run fairly smooth, we get alot of choke client
side with cpu spikes, trying to figure out a way to
eliminate that.
Thanks again.
--- Agent|BeNt <[EMAIL PROTECTED]> wrote:
> Well it isn't the connection.
>
>
I went back to original cfg on the win32 version, and I got about 75 minutes
out of the server with 6 bots. I watched the console, and it was on the map
9mm. I didn't look at the map, but by watching the console it became
apparent that you could run off of the edge of something (or into a
trigger_h
Well it isn't the connection.
Do you run any type of webhosting on the boxes.Short of ftp?Also have you
checked the services on the box and made sure it wasn't a certain service
giving your cpu spikes from time to time?
- Original Message -
From: "will stearman" <[EMAIL PROTECTED]>
To:
Sen
Quote:
(100% Cisco Network with full 1000 Mb (Gigabit) fiber
going to & from each & everyone of our switches.)
Good connection.
Added rates from cal.cfg on boosted servers to try and
smooth them out, it helped a little bit.
Thanks.
--- Agent|BeNt <[EMAIL PROTECTED]> wrote:
> What kind of connect
What kind of connection is it on?And also did it start lagging when you
added the cal config?
- Original Message -
From: "will stearman" <[EMAIL PROTECTED]>
To:
Sent: Sunday, April 24, 2005 8:07 PM
Subject: [hlds] Ded. box
Running a dedicated box with nothing else on it.
Dual AMD MP 2000
Running a dedicated box with nothing else on it.
Dual AMD MP 2000
1024 DDR Ram
40 Gig Hard Drive
Windows Server 2003
2-20 man cs:s servers
1 - 12 man
With these settings:
66 tickrate
fps_max 1000
sv_maxupdaterate 100
sv_minupdaterate 20
sv_unlag 1
sv_maxunlag .5
sv_maxrate 25000
sv_minrate 0
(Got r
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Forgive me if this has already been mentioned, I checked the archives and
didn't find it. When you notice the name list is wrong you can alt tab to the
windows desktop then back to game and names are
Can someone explain the function of the "play" rcon command for the source
server? Can this command be used, from the server console, for example, to
play a .wav file that is pre-loaded in some directory on the clients'
machines? If so - can someone give me an example of its use. If the
command
Yes, this is exactly what I do. Why? Because at the time I did not know
there were linux binaries for OP4. I had a linux box and I did not want to
pay an arm and a leg to Microsoft for a Winbloze license, so I tried win32
binaries via wine. And it worked. It worked very well. That is what got me
st
Excellent advice! I knew that older versions of OZ were sensitive to changes
to the weapons.cfg, but I never really understood why. I'll check the cfg
and try it again tonight and see how well it works. I do let players have a
lot of tripmines, but I've seen dozens of tripmines laid across the map
Wait a minute so your actually taking about running a win32 exe / dlls
under linux and not linux under linux? Why on earth would you do that?
Steve / K
- Original Message -
From: "Ook" <[EMAIL PROTECTED]>
The
only think I don't like about running the windows version is that I'm
running o
'ED_Alloc: no free edicts
Basically what this error is saying is that there are too many entities on
the map at once. Usually associated with too many monsters spawning, or with
some mods, killing monsters out of sequence by using noclip etc. and not
staying on the given path killing monsters as yo
The
only think I don't like about running the windows version is that I'm
running on a linux box,
Am I the only one who doesn't understand this statment?
Maybe :-)
I've been running win32 OP4 on linux via wine for a while now, and it
actually works very well. Regular valve win32 hlds also runs wel
You must have been on a diff list from me all this time then :P
Steve / K
- Original Message -
From: "Ook" <[EMAIL PROTECTED]>
I get this impressions from having been on this and the linux list for the
last several years.
- Original Message -
From: "Steven Hartland" <[EMAIL PROT
Ook wrote:
I'm not sure if would make a difference, but it just might. I hear a lot of
complaints about the linux binaries, IE they generally blow chunks.
The only complaints I have ever heard of were performance related, so
I'm not sure where you're coming from here.
The
only think I don't like ab
I get this impressions from having been on this and the linux list for the
last several years.
- Original Message -
From: "Steven Hartland" <[EMAIL PROTECTED]>
To:
Sent: Sunday, April 24, 2005 11:17 AM
Subject: Re: [hlds] FATAL ERROR (shutting down): ED_Alloc: no free edicts
No one else s
No one else seems to be having a problem with the linux bins so I don't
know where u got this impression from.
- Original Message -
From: "Ook" <[EMAIL PROTECTED]>
Subject: Re: [hlds] FATAL ERROR (shutting down): ED_Alloc: no free edicts
I'm not sure if would make a difference, but it just
I'm not sure if would make a difference, but it just might. I hear a lot of
complaints about the linux binaries, IE they generally blow chunks. What I
think I'll do is try the win32 version and see if it is as unstable. The
only think I don't like about running the windows version is that I'm
runni
I got this tonight on a Cs 1.6 server
http://ctrclan.net/images/edicts.JPG
- Original Message -
From: "Ook" <[EMAIL PROTECTED]>
To:
Sent: Saturday, April 23, 2005 7:53 PM
Subject: Re: [hlds] FATAL ERROR (shutting down): ED_Alloc: no free edicts
I'm seeing it fairly consistently. I'm also
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