Re: [hlds] Re: What does RCON STATS CPU Really mean?

2005-05-18 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Ok HyperThreading is turned off and Taskmangers CPU still does not look anything like what SRCDS STATS CPU usage states. The reason I want to know is that SRCDS CPU usage does give decent feedback as to how the game feels to players, and when the

Re: [hlds] AMX Mod Slot Reservation and Auto-Retry function in Steam

2005-05-18 Thread m0gely
Saint K. wrote: hello, Look for the AMX reservation plugin wich allowes you to hide the reservated slot. This way people can use auto retry, and admins etc can do a console connect (connect iphere). This WILL allowe em to join when the server shows to be "full" This is default functionality in 0.9.

Re: [hlds] AMX Mod Slot Reservation and Auto-Retry function in Steam

2005-05-18 Thread Saint K.
hello, Look for the AMX reservation plugin wich allowes you to hide the reservated slot. This way people can use auto retry, and admins etc can do a console connect (connect iphere). This WILL allowe em to join when the server shows to be "full" If u cant find the plugin let me know and ill find it

Re: [hlds] AMX Mod Slot Reservation and Auto-Retry function in Steam

2005-05-18 Thread m0gely
[EMAIL PROTECTED] wrote: Anyone know of a method to get the amx mod adminslots reservation module to work with the auto-retry feature in steam. Presently if my server is full on the public slots, (I have it set to 24 player, with 4 reserved, giving the server 28 player capacity) with 24 peeps on,

Re: [hlds] Re: UDP ports

2005-05-18 Thread Mebucko
Try hostport instead of port - Original Message - From: "Rafael Lopez" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 18, 2005 9:14 PM Subject: [hlds] Re: UDP ports It's kinda lame but im just going to link to my thread at steampowered forums since people have replied and I;ve replied back.

RE: [hlds] More info on Bad Challenge/No Challenge

2005-05-18 Thread Steve Tilson
zombie bot net out of europe scanning for open ports to hack. if you are running a win32 host and have the ftp service running then your host is likley to come under increased probes looking for ftp so they can get in and establish control. if you have any ftp servers running that allow anonymous a

[hlds] Re: UDP ports

2005-05-18 Thread Rafael Lopez
It's kinda lame but im just going to link to my thread at steampowered forums since people have replied and I;ve replied back. http://forums.steampowered.com/forums/showthread.php?s=&postid=2843764#post2843764 Either reply there or here. Or both. Either is fine.

[hlds] AMX Mod Slot Reservation and Auto-Retry function in Steam

2005-05-18 Thread dag
Anyone know of a method to get the amx mod adminslots reservation module to work with the auto-retry feature in steam. Presently if my server is full on the public slots, (I have it set to 24 player, with 4 reserved, giving the server 28 player capacity) with 24 peeps on, the next non-reserved per

[hlds] Re: Speed hack detection?

2005-05-18 Thread DarK
I thought of this too... But wouldn't it also kick people that lag? The lagging player can sometimes move very fast after lagging for 5 seconds or so... From: "Ruiner" <[EMAIL PROTECTED]> To: Subject: Re: [hlds] Speed hack detection? Date: Wed, 18 May 2005 13:37:50 -0400 Reply-To: hlds@list.valves

RE: [hlds] More info on Bad Challenge/No Challenge

2005-05-18 Thread Alfred Reynolds
That is people running serverbrowsers at home (tools like GameSpy ping the servers directly). - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DinoBot]Sidmind Sent: Wednesday, May 18, 2005 4:48 PM To: hlds@list.valvesoftware.com Subject: RE: [hld

Re: [hlds] More info on Bad Challenge/No Challenge

2005-05-18 Thread Steven Hartland
- Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> That message is printed when a server query is received by the server with the incorrect (or missing) challenge value in the packet. Right now this means clients (i.e running older serverbrowser tools) querying your server. Th

RE: [hlds] More info on Bad Challenge/No Challenge

2005-05-18 Thread \[DinoBot\]Sidmind
Alfred, can you explain why when I turn on net_showudp that a wide range of ports that are obviosly NOT serverbrowsers are turning up. Remember I did these tests on a server that had a brand new IP address never used for anything. so no one would have this in there programs. Of course ASE/gamespy w

Re: [hlds] More info on Bad Challenge/No Challenge

2005-05-18 Thread \[DinoBot\]Sidmind
Correction, SOME of the packets are from ASE If you look at the list I provided The bad challenge error was port 27243 here is a yahoo search result for "port 27243" http://www.wokkel.net:3000/showPortTraffic.html?port=27243 If you google " port 27243 " you will see all kinds of references for

RE: [hlds] More info on Bad Challenge/No Challenge

2005-05-18 Thread Alfred Reynolds
That message is printed when a server query is received by the server with the incorrect (or missing) challenge value in the packet. Right now this means clients (i.e running older serverbrowser tools) querying your server. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMA

Re: [hlds] More info on Bad Challenge/No Challenge

2005-05-18 Thread Steven Hartland
- Original Message - From: "m0gely" <[EMAIL PROTECTED]> So wouldn't we be able to trigger this message ourself then by using -hl2s in qstat? When I emailed you off list about this I noticed that using the old protocol there did not cause the Bad Challenge/No Challenge message to be echoed

Re: [hlds] More info on Bad Challenge/No Challenge

2005-05-18 Thread \[DinoBot\]Sidmind
I don't believe its programs like gamespy, I have used nslookup on MANY MANY of the IP's,, at least 20 All of them appear to be home PC's , Below is a nslookup on just one of the ip's I listed. Name:pcp0011791344pcs.hamden01.ct.comcast.net Address: 69.247.4.250 Name:c68.191.165.193.stp

Re: [hlds] More info on Bad Challenge/No Challenge

2005-05-18 Thread m0gely
Steven Hartland wrote: Its more likely people that just haven't updated their query tools like ASE, gamespy etc. All of which will get the server list from the master then query the servers will the old protocol. So wouldn't we be able to trigger this message ourself then by using -hl2s in qstat?

Re: [hlds] More info on Bad Challenge/No Challenge

2005-05-18 Thread Steven Hartland
Its more likely people that just haven't updated their query tools like ASE, gamespy etc. All of which will get the server list from the master then query the servers will the old protocol. It even looks like some of the masters have yet to be updated ( no surprise after ASE was purchased by Yahoo

[hlds] More info on Bad Challenge/No Challenge

2005-05-18 Thread \[DinoBot\]Sidmind
I was playing around with the IP's that always show up in the console that have the bad challenge message. I was under the impression that these were probably people that have an old version of HLSW. BUT as a test, I set up a new Source server(password protected so no one would join) using a "NEW"

Re: [hlds] Speed hack detection?

2005-05-18 Thread Ruiner
I'm pretty sure that would be possible. I've personally played a lot with the engine on server-side, and was able to fix a lot of engine problems. (mostly for TFC) - http://sparky.konspiracy.org/server - ie, fixing nail gren exploits, kicking people who spam in front of respawn doors, etc.. you def

Re: [SPAM] Re: Re:[hlds] Most Updates a second?

2005-05-18 Thread Graham Robinson
I think it's more that someone posted the command line to start it on this list. I'm sure that when it is released we will at least get a 'there will be a source update in the next few hours' email even if it doesn't say VAC on it. Remember it has been stated that when VAC is released it will be

[hlds] Speed hack detection?

2005-05-18 Thread Andrew Armstrong
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hey, Im sending this to hlcoders and hlds lists. Im curious, is it possible for hlcoders via a plugin or whatnot to track player positions? What about through console messages with a cvar turned on?

Re: [SPAM] Re: Re:[hlds] Most Updates a second?

2005-05-18 Thread Jim
Thanks Steve for the info So I noticed alot more serverare on VAC now is VAC still beta... or on a slow roll out? - Original Message - From: "Steve Tilson" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 18, 2005 4:27 AM Subject: Re: [SPAM] Re: Re:[hlds] Most Updates a second? The au

RE: [hlds] Wk3 Service Pack 1 problems with Source??

2005-05-18 Thread Napier, Kevin
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] There was a single issue reported some weeks ago that was specific to dep and dell servers but beyond that I've not heard of any. From: [EMAIL PROTECTED] on behalf o

Re: [hlds] Wk3 Service Pack 1 problems with Source??

2005-05-18 Thread Saint K.
Im running win2k3 sp1 without a problem (1 cs 1.6 and 2 cs:s servers on it) - Original Message - From: "[DinoBot]Sidmind" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 18, 2005 3:31 PM Subject: [hlds] Wk3 Service Pack 1 problems with Source?? I am getting ready to upgrade to Service Pack 1

[hlds] Wk3 Service Pack 1 problems with Source??

2005-05-18 Thread \[DinoBot\]Sidmind
I am getting ready to upgrade to Service Pack 1 for Windows 2003 Server. I just want to double check and make sure there are no problems with SRCDS. ??? Discover Yahoo! Use Yahoo! to plan a weekend, have fun online and more. Check it out! http://discover.yahoo.com/ ___

[hlds] Utility: CSRSC

2005-05-18 Thread Masher
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] This is a new utility that I'm working on, currently only works with CS:S. I'm an Unreal Tournament player and server admin. One of the biggest hassles I've found with managing servers is keeping th

RE: [hlds] Undocumented auto-TK kick?

2005-05-18 Thread Micha Vermeer
I think I figured it out: mp_tkpunish game replicated - Will a TK'er be punished in the next round? {0=no, 1=yes} mp_autokick ( def. "1" ) game replicated - Kick idle/team-killing players mp_spawnprotectiontime ( def. "5" ) game replicated - Kick players who team-kill within this many

[hlds] Re: [SPAM] Re: [SPAM] Re: [SPAM] Re: [SPAM] Re: [SPAM] Re: [SPAM] Re: [SPAM]

2005-05-18 Thread Steve Tilson
No matter what I do with the so-called "anti-spam" settings on this email account it just keeps on with the [SPAM] crap. So I am going to unsubscribe and resubscribe with an account I actually have control over. Sheesh! Steve Tilson wrote: ___ To unsubsc

Re: [SPAM] Re: Re:[hlds] Most Updates a second?

2005-05-18 Thread Steve Tilson
The author of srcdsbooster is hanging around here somewhere... (give me a readme for the zip dooode!) You can download srcdsbooster and other useful utilities from the download page http://www.noclans.com/downloads.htm Or the direct link: http://www.noclans.com/downloads/srcdsbooster.zip I suspect

Re: [hlds] Undocumented auto-TK kick?

2005-05-18 Thread Andrew Armstrong
Theres also mp_autokick that Micha pointed out saying it kicks 'TKers and idle players'. So, what relationship does mp_tkpunish and mp_autokick have? - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 18, 2005 5:21 PM Subject: RE: [hlds] Undocumente

RE: [hlds] Undocumented auto-TK kick?

2005-05-18 Thread Micha Vermeer
Whoops, that should have been mp_spawnprotectiontime 0 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer Sent: Wednesday, May 18, 2005 9:33 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Undocumented auto-TK kick? Oh hehe, as soon as I

RE: [hlds] Undocumented auto-TK kick?

2005-05-18 Thread Micha Vermeer
Oh hehe, as soon as I send my email, I saw this one from Alfred... Maybe the combination of: Mp_autokick 0 Mp_tkpunish 0 Mp_spawnprotection 0 ?? If that doesn't solve it for you... then I'm stuck still as well (I'm @ work, so not able to test my server atm) DrBashir -Original Message-

RE: [hlds] Undocumented auto-TK kick?

2005-05-18 Thread Micha Vermeer
Thank you, I thought mp_autokick 0 and mp_tkpunish 0 would have done the trick in the past (right?), but it stopped working? DrBashir -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ted Gribble Sent: Wednesday, May 18, 2005 8:17 AM To: hlds@list.valvesof

RE: [hlds] Undocumented auto-TK kick?

2005-05-18 Thread Alfred Reynolds
Set mp_tkpunish to 0 to disable the built in TK protection. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Wednesday, May 18, 2005 12:08 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Undocumented auto-TK kick? I

Re: [hlds] Most Updates a second?

2005-05-18 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Ahhh I worked it out hy some of you aren't some of you aren't getting the updates you should be getting. 1. tickrate is a command line option so set in your startup cmd line -tickrate 66 or -tickrate 100 2. You must ping boost your server by cha

Re: [hlds] Undocumented auto-TK kick?

2005-05-18 Thread Andrew Armstrong
Ive set that to 0 and even -1. Seems every second time I TK I get booted :\ - Plasma - Original Message - From: "Ted Gribble" <[EMAIL PROTECTED]> To: Sent: Wednesday, May 18, 2005 4:17 PM Subject: Re: [hlds] Undocumented auto-TK kick? > mp_spawnprotectiontime > set that to 0 > > Andre