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Ok HyperThreading is turned off and Taskmangers CPU still does not look
anything like what SRCDS STATS CPU usage states.
The reason I want to know is that SRCDS CPU usage does give decent feedback
as to how the game feels to players, and when the
Saint K. wrote:
hello,
Look for the AMX reservation plugin wich allowes you to hide the reservated
slot.
This way people can use auto retry, and admins etc can do a console connect
(connect iphere).
This WILL allowe em to join when the server shows to be "full"
This is default functionality in 0.9.
hello,
Look for the AMX reservation plugin wich allowes you to hide the reservated
slot.
This way people can use auto retry, and admins etc can do a console connect
(connect iphere).
This WILL allowe em to join when the server shows to be "full"
If u cant find the plugin let me know and ill find it
[EMAIL PROTECTED] wrote:
Anyone know of a method to get the amx mod adminslots reservation module to
work with the auto-retry feature in steam. Presently if my server is
full on the public slots, (I have it set to 24 player, with 4 reserved,
giving the server 28 player capacity) with 24 peeps on,
Try hostport instead of port
- Original Message -
From: "Rafael Lopez" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, May 18, 2005 9:14 PM
Subject: [hlds] Re: UDP ports
It's kinda lame but im just going to link to my thread at steampowered
forums since people have replied and I;ve replied back.
zombie bot net out of europe scanning for open ports to hack.
if you are running a win32 host and have the ftp service running then
your host is likley to come under increased probes looking for ftp so
they can get in and establish control.
if you have any ftp servers running that allow anonymous a
It's kinda lame but im just going to link to my thread at steampowered
forums since people have replied and I;ve replied back.
http://forums.steampowered.com/forums/showthread.php?s=&postid=2843764#post2843764
Either reply there or here. Or both. Either is fine.
Anyone know of a method to get the amx mod adminslots reservation module to
work with the auto-retry feature in steam. Presently if my server is
full on the public slots, (I have it set to 24 player, with 4 reserved,
giving the server 28 player capacity) with 24 peeps on, the next
non-reserved per
I thought of this too... But wouldn't it also kick people that lag?
The lagging player can sometimes move very fast after lagging for 5 seconds
or so...
From: "Ruiner" <[EMAIL PROTECTED]>
To:
Subject: Re: [hlds] Speed hack detection?
Date: Wed, 18 May 2005 13:37:50 -0400
Reply-To: hlds@list.valves
That is people running serverbrowsers at home (tools like GameSpy ping
the servers directly).
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DinoBot]Sidmind
Sent: Wednesday, May 18, 2005 4:48 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hld
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
That message is printed when a server query is received by the server
with the incorrect (or missing) challenge value in the packet. Right now
this means clients (i.e running older serverbrowser tools) querying your
server.
Th
Alfred, can you explain why when I turn on net_showudp
that a wide range of ports that are obviosly NOT
serverbrowsers are turning up.
Remember I did these tests on a server that had a
brand new IP address never used for anything. so no
one would have this in there programs. Of course
ASE/gamespy w
Correction, SOME of the packets are from ASE If you
look at the list I provided The bad challenge error
was port 27243
here is a yahoo search result for "port 27243"
http://www.wokkel.net:3000/showPortTraffic.html?port=27243
If you google " port 27243 " you will see all kinds of
references for
That message is printed when a server query is received by the server
with the incorrect (or missing) challenge value in the packet. Right now
this means clients (i.e running older serverbrowser tools) querying your
server.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMA
- Original Message -
From: "m0gely" <[EMAIL PROTECTED]>
So wouldn't we be able to trigger this message ourself then by using
-hl2s in qstat? When I emailed you off list about this I noticed that
using the old protocol there did not cause the Bad Challenge/No
Challenge message to be echoed
I don't believe its programs like gamespy, I have
used nslookup on MANY MANY of the IP's,, at least 20
All of them appear to be home PC's , Below is a
nslookup on just one of the ip's I listed.
Name:pcp0011791344pcs.hamden01.ct.comcast.net
Address: 69.247.4.250
Name:c68.191.165.193.stp
Steven Hartland wrote:
Its more likely people that just haven't updated their
query tools like ASE, gamespy etc. All of which will
get the server list from the master then query the servers
will the old protocol.
So wouldn't we be able to trigger this message ourself then by using
-hl2s in qstat?
Its more likely people that just haven't updated their
query tools like ASE, gamespy etc. All of which will
get the server list from the master then query the servers
will the old protocol. It even looks like some of the
masters have yet to be updated ( no surprise after ASE
was purchased by Yahoo
I was playing around with the IP's that always show up
in the console that have the bad challenge message.
I was under the impression that these were probably
people that have an old version of HLSW.
BUT
as a test, I set up a new Source server(password
protected so no one would join) using a "NEW"
I'm pretty sure that would be possible. I've personally played a lot with
the engine on server-side, and was able to fix a lot of engine problems.
(mostly for TFC) - http://sparky.konspiracy.org/server - ie, fixing nail
gren exploits, kicking people who spam in front of respawn doors, etc.. you
def
I think it's more that someone posted the command line to start it on this list.
I'm sure that when it is released we will at least get a 'there will
be a source update in the next few hours' email even if it doesn't say
VAC on it.
Remember it has been stated that when VAC is released it will be
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Hey,
Im sending this to hlcoders and hlds lists.
Im curious, is it possible for hlcoders via a plugin or whatnot to track player
positions?
What about through console messages with a cvar turned on?
Thanks Steve for the info
So I noticed alot more serverare on VAC now is VAC still beta... or on a
slow roll out?
- Original Message -
From: "Steve Tilson" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, May 18, 2005 4:27 AM
Subject: Re: [SPAM] Re: Re:[hlds] Most Updates a second?
The au
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There was a single issue reported some weeks ago that was specific to dep and
dell servers but beyond that I've not heard of any.
From: [EMAIL PROTECTED] on behalf o
Im running win2k3 sp1 without a problem (1 cs 1.6 and 2 cs:s servers on it)
- Original Message -
From: "[DinoBot]Sidmind" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, May 18, 2005 3:31 PM
Subject: [hlds] Wk3 Service Pack 1 problems with Source??
I am getting ready to upgrade to Service Pack 1
I am getting ready to upgrade to Service Pack 1 for
Windows 2003 Server.
I just want to double check and make sure there are no
problems with SRCDS.
???
Discover Yahoo!
Use Yahoo! to plan a weekend, have fun online and more. Check it out!
http://discover.yahoo.com/
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This is a new utility that I'm working on, currently only works with CS:S.
I'm an Unreal Tournament player and server admin. One of the biggest
hassles I've found with managing servers is keeping th
I think I figured it out:
mp_tkpunish
game replicated
- Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_autokick
( def. "1" )
game replicated
- Kick idle/team-killing players
mp_spawnprotectiontime
( def. "5" )
game replicated
- Kick players who team-kill within this many
No matter what I do with the so-called "anti-spam" settings on this
email account it just keeps on with the [SPAM] crap.
So I am going to unsubscribe and resubscribe with an account I actually
have control over.
Sheesh!
Steve Tilson wrote:
___
To unsubsc
The author of srcdsbooster is hanging around here somewhere...
(give me a readme for the zip dooode!)
You can download srcdsbooster and other useful utilities from the
download page http://www.noclans.com/downloads.htm
Or the direct link:
http://www.noclans.com/downloads/srcdsbooster.zip
I suspect
Theres also mp_autokick that Micha pointed out saying it kicks 'TKers and
idle players'.
So, what relationship does mp_tkpunish and mp_autokick have?
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, May 18, 2005 5:21 PM
Subject: RE: [hlds] Undocumente
Whoops, that should have been mp_spawnprotectiontime 0
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Micha Vermeer
Sent: Wednesday, May 18, 2005 9:33 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Undocumented auto-TK kick?
Oh hehe, as soon as I
Oh hehe, as soon as I send my email, I saw this one from Alfred...
Maybe the combination of:
Mp_autokick 0
Mp_tkpunish 0
Mp_spawnprotection 0
?? If that doesn't solve it for you... then I'm stuck still as well (I'm @
work, so not able to test my server atm)
DrBashir
-Original Message-
Thank you,
I thought mp_autokick 0 and mp_tkpunish 0 would have done the trick in the
past (right?), but it stopped working?
DrBashir
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ted Gribble
Sent: Wednesday, May 18, 2005 8:17 AM
To: hlds@list.valvesof
Set mp_tkpunish to 0 to disable the built in TK protection.
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
Sent: Wednesday, May 18, 2005 12:08 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Undocumented auto-TK kick?
I
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Ahhh I worked it out hy some of you aren't some of you aren't getting the
updates you should be getting.
1. tickrate is a command line option so set in your startup cmd line
-tickrate 66 or -tickrate 100
2. You must ping boost your server by cha
Ive set that to 0 and even -1.
Seems every second time I TK I get booted :\
- Plasma
- Original Message -
From: "Ted Gribble" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, May 18, 2005 4:17 PM
Subject: Re: [hlds] Undocumented auto-TK kick?
> mp_spawnprotectiontime
> set that to 0
>
> Andre
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