true but don't think he banned himself he has immunity set for him
- Original Message -
From: "Scott" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, June 08, 2005 10:43 PM
Subject: RE: [hlds] myg0t autoban on ban?
Who cares - you have to be a little lacking to wear that tag these days
:o
--
Correct, HLTV has not been updated yet. A future update will provide
this.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Harrison
Sent: Wednesday, June 08, 2005 9:08 PM To: hlds@list.valvesoftware.com
Subject: [hlds] HLTV Querying?
> After
After yesterday's update... I'm trying to query an HLTV server but it
appears to still be using the old protocol - is this intentional? Can
anyone else confirm this behaviour?
-- David
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Who cares - you have to be a little lacking to wear that tag these days :o
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ook
Sent: Thursday, June 09, 2005 12:33 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] myg0t autoban on ban?
Is it possible
Is it possible that your admin banned himself by accident?
one of my admins got banned cause he banned a myg0t right after he banned
him he got banned any idea on how? figured I would bring thing to your
attention
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one of my admins got banned cause he banned a myg0t right after he banned him
he got banned any idea on how? figured I would bring thing to your attention
--
_
The HL1 engine uses:
hl1://
For the referer syntax.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mick Sent:
Wednesday, June 08, 2005 6:52 PM To: hlds@list.valvesoftware.com
Subject: Re: [hlds] VALVe hide our sv_downloadurl paths!
> Thanks for
Thanks for that Mikee, I've now tried ^hl:// ^hlds:// and ^hl1:// but
none of those seem to work :(
Looks like I may have to use your index.html in my folder as a temp measure
until I can find out if
I can get it working. I don't see why it shouldn't work, I just need to
know what it is tha
That was a fix to set the correct (closest) animation state. But it's
not interpolated.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben
Sent: Wednesday, June 08, 2005 5:14 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Server Lag Compensation q
I thought they changed that when they "fixed resetting bone cache for lag
compensation" or whatever it was?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin Otten
Sent: 09 June 2005 00:58
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Server Lag
Yes, the server interpolates hitbox postion & angles between ticks too.
Not the animation state tho.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben
Sent: Wednesday, June 08, 2005 4:50 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Server Lag C
I'm guessing that it might work to duplicate the line you have for HL2
server IP, only change the second line to ^hl:// (or to ^hl1://) along with
the other IP. Again, this is just me guessingif it even works with HL
- Original Message -
From: "Mick" <[EMAIL PROTECTED]>
To:
Sent: We
I believe it must do, as changing cl_interp changes the amount of rewinding
that is done :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon Garner
Sent: 09 June 2005 00:11
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Server Lag Compensation qu
On 8/06/2005 3:29 a.m., Martin Otten wrote:
This is all correct.
The extra lantency caused by lower update rates is part of the general
client latency. The actual code uses timestamps send with the user
commands to set the execution time. These timestamps are checked against
the average latency
On 8/06/2005 1:38 p.m., James Tucker wrote:
1. I wanted raw output to try and provide some limited proof that I am
simply provdiing the output of the game (some people still seem to
think I'm mad).
2. One of the things that has had me confused for some time now is why
the default configurations
Hi this works great for my HL2 server, but I use the same webserver folder
for storing the fast download maps for my HL1 server too. Can anyone tell
me what I need to add to the .htaccess file to allow both my HL2 server and
HL1 server players to fast download the maps?
Thanks
Mick
- Origi
Woops, forgot I'm using Adelphia Cable Internet for ISP
and a Surfboard Modem, that's all it says
On 6/8/05, Zachary Doherty <[EMAIL PROTECTED]> wrote:
> Erm, That doesn't seem to work either...
> I'm using a Linksys Workgroup Switch
> which is a Model EZXS55W
> and that is connected to a Router w
Erm, That doesn't seem to work either...
I'm using a Linksys Workgroup Switch
which is a Model EZXS55W
and that is connected to a Router which
is set up for port forwarding to my IP(which
is also the server's!)
The Router is a BEFSR41 v. 2
Both Linksys, but the switch says
"Cisco Systems" on it but
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Thank god the people over at HLSW.net updated their program quickly,they have
an update that works with the protocol changes.So thanks go out to them for the
quick update.Just goto their downloads sec
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Scratch that guys.Its a problem with HLSW .42 not dealing with the new query
protocol correctly.My bad..
Whew thought I had my first issue with an update.
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After updating my servers all I am getting is constant issues with the servers
timing out and coming back in about a 1 minute interval.
Windows 2k3
Help!
--
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Wrong list, I know. Just don't want to sign up for linux just to get this
question answered.
Im running Debian Woody and it looks like it doesn't have the required
version of glibc.
But I get this message in the console when I updated the server;
"Connection to Steam servers successful."
Does th
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