[hlds] Anyone use the plugin_blatt_whois successfully?

2005-11-14 Thread SANDY LEBLANC
[ Converted text/html to text/plain ] I am trying to get this to work but I keep getting [ADMIN] ERROR: Calling timer function LogConnectionTimer returned error 10 Does any of you serverops use this & have it working or is there another one that does pretty much the same thing I can get? _

Re: [hlds] Custom Content not working right. [OT]

2005-11-14 Thread [EMAIL PROTECTED]
James McKenna wrote: Ha! It WAS a case issue! Thank you, Rob! I totally overlooked that! Best wishes, dude! -- Sincerely, James McKenna - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Monday, November 14, 2005 6:29 AM Subject: Re: [hlds] Custom Content not working right. [

RE: [hlds] VAC and Listen servers

2005-11-14 Thread Alfred Reynolds
Yes, running a listen server with "sv_lan 0" will make it secure (as long as you didn't also put "-insecure" on the command line when launching the game). Typing "status" into the console will also tell you if you are running secure. SU means Service Unavailable, which is a temporary glitch due to

Re: [hlds] Custom Content not working right. [OT]

2005-11-14 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Rob is my hero to Wish I had thought of that Wish that somebody had posted that information to this list within say, the last 7 days?? On 11/15/05, James McKenna <[EMAIL PROTECTED]> wrote: > > Ha! It WAS a case issue! Thank you, Rob! I totally

[hlds] VAC and Listen servers

2005-11-14 Thread James Grimstead
Alfred Can you confirm that VAC2 can run on a listen server by typing: sv_lan 0 once the server is started please. It says: Connection to Steam servers successful. VAC secure mode is activated Is VAC actually running, and can it detect people who connect to the server with cheats? My guess

Re: [hlds] client cannot connect to sv_downloadurl, game crashes because of it

2005-11-14 Thread SANDY LEBLANC
[ Converted text/html to text/plain ] Wouldn't sv_allowdownload 0 stop anyone from downloading from the server and fastdls? Besides, this shouldn't be a cvar issue when I'm the only one affected by it. it's something clientside that is stopped me from connecting to fast dls. The sv_allowdownloa

Re: [hlds] client cannot connect to sv_downloadurl, game crashes because of it

2005-11-14 Thread Tyler Cook
-- [ Picked text/plain from multipart/alternative ] if you have a downloadurl set up, you should have sv_allowdownloads = 0 On 11/14/05, SANDY LEBLANC <[EMAIL PROTECTED]> wrote: > > [ Converted text/html to text/plain ] > > As I stated, I tried with no security running as in turned off the > firew

Re: [hlds] client cannot connect to sv_downloadurl, game crashes because of it

2005-11-14 Thread SANDY LEBLANC
[ Converted text/html to text/plain ] As I stated, I tried with no security running as in turned off the firewall & AV. Still no go. I can play the game fine otherwise, with or without the security running. It's only when it needs to conenct to fast dls that it crashes. ---

Re: [hlds] cs_stacking_num_levels

2005-11-14 Thread AJ Liebsch
-- [ Picked text/plain from multipart/alternative ] I know you can do it it mani, but I'm hoping Valve will change it ingame. On 11/14/05, Graham Robinson <[EMAIL PROTECTED]> wrote: > > You can edit the number in mani, it was added a few months ago. > > On 14/11/05, AJ Liebsch <[EMAIL PROTECTED]>

Re: [hlds] client cannot connect to sv_downloadurl, game crashes because of it

2005-11-14 Thread Graham McMaster
SANDY LEBLANC wrote: This has been happening with me for awhile now but just recently found out it was due to not being able to connect to our sv_downloadurl that is set up & works without issue for anyone else but me. I have tried with no security running, still won't connect. When I set cl_a

[hlds] client cannot connect to sv_downloadurl, game crashes because of it

2005-11-14 Thread SANDY LEBLANC
This has been happening with me for awhile now but just recently found out it was due to not being able to connect to our sv_downloadurl that is set up & works without issue for anyone else but me. I have tried with no security running, still won't connect. When I set cl_allowdownloads to 0, gam

Re: [hlds] Custom Content not working right.

2005-11-14 Thread James McKenna
Well, it was actually a case issue... and I had the url set to hl2dm, instead of hl2mp, which is where the webserver currently points. Thanks "Yup" -- Sincerely, James McKenna - Original Message - From: "Yup" <[EMAIL PROTECTED]> To: Sent: Sunday, November 13, 2005 3:53 PM Subject: Re

Re: [hlds] Custom Content not working right. [OT]

2005-11-14 Thread James McKenna
Ha! It WAS a case issue! Thank you, Rob! I totally overlooked that! Best wishes, dude! -- Sincerely, James McKenna - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Monday, November 14, 2005 6:29 AM Subject: Re: [hlds] Custom Content not working right. [OT] James McKenna wr

Re: [hlds] source dedicated server and dedicated server?

2005-11-14 Thread hlds
Quoting Jack Wyatt <[EMAIL PROTECTED]>: -- [ Picked text/plain from multipart/alternative ] yea, well 1.6 as in the engine but yea w/e Just so you know, HLDS does not revolve around Counter-Strike. The HL engine version doesn't follow the current CS version (ie, so what does Day of Defeat 1.

Re: [hlds] Custom Content not working right. [OT]

2005-11-14 Thread [EMAIL PROTECTED]
James McKenna wrote: Lot's of assumptions made here. You guys are truly the elite. I'm 21 years old, so "kid" probably isn't the best term for me. Furthermore, until I changed the ports of my "whutdufuk.com" server, I was ranked #1 for hldm servers by game-monitor.com. Regardless of the domain n

Re: [hlds] cs_stacking_num_levels

2005-11-14 Thread Graham Robinson
You can edit the number in mani, it was added a few months ago. On 14/11/05, AJ Liebsch <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Just wondering why boosting is limited to 2 players and if there is any > chance of at least making the max for the CVAR high

RE: [hlds] Custom Content not working right. [OT]

2005-11-14 Thread James Tucker
I hope the list members feel satisfied with their actions. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of James McKenna > Sent: 14 November 2005 08:06 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Custom Content not working right. [OT] > >

RE: [hlds] Custom Content not working right. [OT]

2005-11-14 Thread James Tucker
Just how much ram do you think CS:S needs?!? > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: 14 November 2005 02:56 > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Custom Content not working right. [OT] > > Again,

Re: [hlds] Custom Content not working right. [OT]

2005-11-14 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] No good deed goes unpunished Ray heh :) On 11/14/05, James McKenna <[EMAIL PROTECTED]> wrote: > > Lot's of assumptions made here. You guys are truly the elite. I'm 21 years > old, so "kid" probably isn't the best term for me. Furthermore, until I

Re: [hlds] Custom Content not working right. [OT]

2005-11-14 Thread James McKenna
Lot's of assumptions made here. You guys are truly the elite. I'm 21 years old, so "kid" probably isn't the best term for me. Furthermore, until I changed the ports of my "whutdufuk.com" server, I was ranked #1 for hldm servers by game-monitor.com. Regardless of the domain name, we still managed t

[hlds] cs_stacking_num_levels

2005-11-14 Thread AJ Liebsch
-- [ Picked text/plain from multipart/alternative ] Just wondering why boosting is limited to 2 players and if there is any chance of at least making the max for the CVAR higher than 1? -- ___ To unsubscribe, edit your list preferences, or view the list