Re: [hlds] client cannot connect to sv_downloadurl, game crashes because of it

2005-11-15 Thread Tyler Cook
-- [ Picked text/plain from multipart/alternative ] I'm not exactly sure what the issue could be, I was just stressing that when a downloadURL is enabled, you must put sv_allowdownload to 0... :) On 11/14/05, SANDY LEBLANC [EMAIL PROTECTED] wrote: [ Converted text/html to text/plain ]

Re: [hlds] client cannot connect to sv_downloadurl, game crashes because of it

2005-11-15 Thread Tyler Cook
-- [ Picked text/plain from multipart/alternative ] Sometimes it does... sometimes the server will say: Cannot connect, missing file 'maps/x.bsp' It has said this to me and a friend for CSS servers- and this was a fix. On 11/15/05, sKel [EMAIL PROTECTED] wrote: you don't have to have

Re: [hlds] client cannot connect to sv_downloadurl, game crashes because of it

2005-11-15 Thread Chris K
-- [ Picked text/plain from multipart/alternative ] I have sv_downloadurl set to 1 and I would say 98% of my clients have no problem with fast downloads. The others, I assumed, have some sort of router issues. I also was under the impression that setting it to 0 would shut off all downloads but

Re: [hlds] client cannot connect to sv_downloadurl, game crashes because of it

2005-11-15 Thread SANDY LEBLANC
[ Converted text/html to text/plain ] So no one has any idea what could be causing this to happen then? I don't use a router either, just the motorola surfboard modem. -- From: Chris K [EMAIL PROTECTED] Reply-To:

Re: [hlds] HLSW Status command

2005-11-15 Thread iceflatline
-- [ Picked text/plain from multipart/alternative ] ...yes, the obvious things will get you every time. But still, you didn't deserve the smart ass answer you received. On 11/10/05, Mike [EMAIL PROTECTED] wrote: go figure, it would be the obvious thing, thx Mike - Original Message -

Re: [hlds] HLSW Status command

2005-11-15 Thread Brian M Frain (eternal)
-- [ Picked text/plain from multipart/alternative ] No, he sure didn't, but you learn to expect that from certain people in this mailing list. I have learned to sit silently in the background and glean what info I can from other people asking questions instead of putting myself in the position of

[hlds] remove custom sprays

2005-11-15 Thread Mebucko
-- -- [ Picked text/plain from multipart/alternative ] I have had problems in the past with players spraying porn around on the server. Now it has taken a turn for the worse and instead of tracking down players and kicking/banning I would like to disable the spray logos all together. I know

[hlds] Running in ram

2005-11-15 Thread bob jones
-- [ Picked text/plain from multipart/alternative ] I have a 20 player cs server on a machine with 1.5 gigs of ram. HLDS usually does not take more than .7 gigs spread 50/50 over virtual mem and physical. For the performance benefit how do I get it so HLDS runs 100% on the ram? --

Re: [hlds] remove custom sprays

2005-11-15 Thread dackz
sv_allowupload only seems to affect cheer files, which most people don't know how to use. Perhaps it's changed recently, but the only way I've found is to set net_maxfilesize to 0. Clients will still attempt to upload stuff, but the server won't do anything with it and won't send out the sprays

Re: [hlds] Running in ram

2005-11-15 Thread Ook
You can set ConservativeSwapFile=1 in system.ini, but I'm not sure if Windows uses that anymore. Other then that you probably can't nor do you really need to. hlds will allocate tons of swap file with no noticable performance impact. - Original Message - From: bob jones [EMAIL PROTECTED]

Re: [hlds] remove custom sprays

2005-11-15 Thread Mebucko
Thanks a lot. The server that I want to remove the spray logos from only runs 1 map, so no problem. Mebucko - Original Message - From: dackz [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, November 15, 2005 10:14 PM Subject: Re: [hlds] remove custom sprays

[hlds] 100 Tick and door problems

2005-11-15 Thread Brandon
-- [ Picked text/plain from multipart/alternative ] This problem is really annoying and should be attempted to be fixed but its been happeening since 100 tick was made avaible which confuses me. It bugs how the doors sometimes cant open and will be all buggy and what not. Does anybody know the