Well, I played a lot of network games starting with Doom and know
enough about skill tricks like fast walls in Doom and rocket jumps in
Quake let alone strafe run first appeared in Doom itself :)
Still you don't get my point. I say that there are fair ways to do
certain things, i.e. if you don't
hello,
does someone know the command to install a dedicated server of hl1mp source
?
or isnt that possible yet ?
hldsupdatetool -game ?
thx for help
- Andi
___
To unsubscribe, edit your list preferences, or view the list archives, please
On 27/04/06, Whisper [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
The maximum sv_maxrate of 3 was told to me directly by Alfred that it is
currently hard coded into SRCDS, so that is where I get my authority on that
subject. Ask Alfred off list for
hldsupdatetool -command list
On 03/05/06, Andreas Grimm [EMAIL PROTECTED] wrote:
hello,
does someone know the command to install a dedicated server of hl1mp source
?
or isnt that possible yet ?
hldsupdatetool -game ?
thx for help
- Andi
___
i know, but hl1mp source isnt in the list
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Roman Hatsiev
Gesendet: Mittwoch, 3. Mai 2006 14:20
An: hlds@list.valvesoftware.com
Betreff: Re: [hlds] hldsupdatetool: how to install ds of hl1mp source ?
It looks like hldsupdatetool is not updated yet... At least
hldsupdatetool -command list returns no value for HLS: DM...
** 'game' options for Source DS Install:
Counter-Strike Source
dods
hl2mp
** 'game' options for HL1 DS Install:
cstrike
czero
dmc
--
[ Picked text/plain from multipart/alternative ]
He wants Half-Life 1 but on Source as there is a Single Player Source
version of the original Half-Life
But if you launch the single player version of Half-Life:Source you will see
that there is no multiplayer option, so I get the impression
--
[ Picked text/plain from multipart/alternative ]
Maybe you need to update HLDSUpdatetool.exe? :)
On 5/3/06, Nashalife | Newbie [EMAIL PROTECTED] wrote:
It looks like hldsupdatetool is not updated yet... At least
hldsupdatetool -command list returns no value for HLS: DM...
** 'game'
i already updated the hldsupdatetool :P
yes i mean Half-Life:DeathMatch Source ... i want to install a dedicated
server for it ... but i dont know the command for the updatetool ...
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Whisper
Here is the problem which is haunting me for last few months (starting
January I think).
I've got six pretty busy CS:S public servers, Windows 2003, 16 slots,
mostly standard maps, tickrate 66, Mani Admin Plugin, StatsMe Minimum.
Occasionally one of them hangs consuming as much CPU as it can
im wondering that i can play hlmp: source ... and i can start a listenserver
on my pc so that other people can join to my game ... but no dedicated
servers ? Oo
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Doug Crabtree
Gesendet: Mittwoch, 3.
--
[ Picked text/plain from multipart/alternative ]
Have a look at 204.107.103.165:27015
If this is what you are looking for, it is downloaded and started using -game
valve
- Original Message
From: Andreas Grimm [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, May 3,
It's already available for anyone who pre-purchased HL2: E1...
Newbie
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Doug Crabtree
Sent: Wednesday, May 03, 2006 06:32 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] hldsupdatetool: how to install
--
[ Picked text/plain from multipart/alternative ]
OK, the rookie is ready for education. What's the difference between Half-Life
multiplayer and Deathmatch Classic? Guess I should spend a few hours playing
each of them and learn. I've been enjoying CS, CS:Source, and HL2:Deathmatch so
much,
There is no HLMP: Source at the moment, I havent heard of any plans to make
it? And I think Deathmatch Classic and HLMp are the same game?
I could of course be wrong
Graham.
- Original Message -
From: [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, May 03, 2006 5:34
read the last update news:
http://www.steampowered.com/index.php?area=news
read the package details of EP1:
http://storefront.steampowered.com/v2/index.php?area=packageSubId=79;
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Graham
Gesendet:
I've had problems where if more than 2-3 servers round change at the
same time, one of them would hang. And oddly on my system it is NOT
related to disc throughput as I have a fully FC2Gbps channel going to
each server from the SAN.
Roman Hatsiev wrote:
Here is the problem which is haunting me
And there's your answer :)
Graham
- Original Message -
From: Andreas Grimm [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, May 03, 2006 6:30 PM
*snip*
___
To unsubscribe, edit your list preferences, or view the list
No, this is the regular classic deathmatch. We are talking about the new
HLDM: Source.
Doug Crabtree
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Wednesday, May 03, 2006 12:03 PM
To: hlds@list.valvesoftware.com
Subject: Re:
--
[ Picked text/plain from multipart/alternative ]
The subject says hl1mp.
Is there a WIKI somewhere with a list of games, how to download each one, and
how to start each one in dedicated server mode?
- Original Message
From: Doug Crabtree [EMAIL PROTECTED]
To:
I'm curious whether your servers have shared directories - maps, configs, etc?
On 03/05/06, Stuart Stegall [EMAIL PROTECTED] wrote:
I've had problems where if more than 2-3 servers round change at the
same time, one of them would hang. And oddly on my system it is NOT
related to disc
HL1MP isn't available via the hldsupdatetool at the moment, you need to
run it from Steam directly.
- Alfred
Andreas Grimm wrote:
hello,
does someone know the command to install a dedicated server of hl1mp
source ?
or isnt that possible yet ?
hldsupdatetool -game ?
thx for help
-
Alfred, it turns out he was looking for the Source version that isn't
available til June 1st.
Graham
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, May 03, 2006 7:28 PM
Subject: RE: [hlds] hldsupdatetool: how to install ds
If you pre-purchase EP1 it also includes (for immediate use) HL2DM and
HLDM:Source Multiplayer.
Only Clients with EP1 pre-purchased on the account can run HLDM:Source
multiplayer servers/clients right now from the Steam Games menu (what Alfred
said).
- Original Message -
From: Alfred
As this is released, I wanted to convert an old map to the new system. Does
anybody know when the Hammer config will be included to use this game?
Doug Crabtree
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Nothing is shared. I've seen too many problems with sharing any of the
files. The customers always end up doing weird stuff.
Roman Hatsiev wrote:
I'm curious whether your servers have shared directories - maps,
configs, etc?
On 03/05/06, Stuart Stegall [EMAIL PROTECTED] wrote:
I've had
No clue here.. Have you ever tried to reproduce this problem?
On 04/05/06, Stuart Stegall [EMAIL PROTECTED] wrote:
Nothing is shared. I've seen too many problems with sharing any of the
files. The customers always end up doing weird stuff.
Roman Hatsiev wrote:
I'm curious whether your
--
[ Picked text/plain from multipart/alternative ]
Hi, do hi pinging players lag a cs 1.6 server. It would make sense to me.
This is what i heard:
Laggers DO Lag the Server:
Because of the way hlds deals with lag compensation, players that are
lagging on the server actually really do lag the
archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
__ NOD32 1.1518 (20060503) Information __
This message was checked by NOD32 antivirus system.
http://www.eset.com
--
[ 04.jpg of type image/jpeg deleted ]
--
[ 04_footer.gif of type image/gif deleted
Am I missing something? Is Are we talking about HL2 DM, or is this actually
Half-Life (Not HL2) death match - source, instead of the old non-source
Half-Life multiplayer?
And if this is what is going on, is the non-source HLDM going to be turned
off sometime soon? Have I been living under a rock
We (I) am asking about HL1DM:Source. Not the HL1:source that has been out
for a while. The DM:Source is supposed to be HL1DM redone in HL2DM Source
Engine. I've played it and it's pretty ugly compared to regular HL1. I
hope if they do plan on phasing out the older version that they get this
ping.
Thanks
--
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds
__ NOD32 1.1518 (20060503) Information __
This message was checked
This is the Multiplay Deathmatch version of Half-Life:Source not the
Half-Life 2: DeathMatch
[EMAIL PROTECTED] wrote:
Am I missing something? Is Are we talking about HL2 DM, or is this
actually
Half-Life (Not HL2) death match - source, instead of the old non-source
Half-Life multiplayer?
And
I have ... If I start 3-4 servers on the same server with same settings,
one will hang or something like that.
Roman Hatsiev wrote:
No clue here.. Have you ever tried to reproduce this problem?
On 04/05/06, Stuart Stegall [EMAIL PROTECTED] wrote:
Nothing is shared. I've seen too many problems
/mailman/listinfo/hlds
__ NOD32 1.1518 (20060503) Information __
This message was checked by NOD32 antivirus system.
http://www.eset.com
--
[ 04.jpg of type image/jpeg deleted ]
--
[ 04_footer.gif of type image/gif deleted
Help me out here, guys. Is this something new? Is this running now? Why is
it not in the games list or the servers list?
- Original Message -
From: Stuart Stegall [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, May 03, 2006 3:52 PM
Subject: Re: [hlds] OT: Maps for
Half-Life 1: Source Deathmatch (HL1DM:S) is only available to people who
have preordered Half-Life 2: Episode 1 currently. We will be releasing
it via hldsupdatetool at a later date.
- Alfred
Ook wrote:
Help me out here, guys. Is this something new? Is this running now?
Why is
it not in the
OK, never mind, had a brief moment of stupidity.doh...
- Original Message -
From: Ook [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, May 03, 2006 8:07 PM
Subject: Re: [hlds] OT: Maps for HL1DM:SOURCE
Help me out here, guys. Is this something new? Is this
Thanks - I saw that post after I posted my help me help me message. So I
preordered it - I was going to do it anyhow, this gave me a reason to stop
putting it off LOL.
Hmm...looks like there is only one server - and it crashes a lot :(. I'd
fire up a server but don't have time right now. Maybe
HL got it because HL started out as mostly Q1 code, IIRC, with just a few
lines of Q2 code. Back in the good old days.
- Original Message -
From: Stuart Stegall [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, May 03, 2006 3:55 PM
Subject: Re: [hlds] High Ping Players
OH, BTW...it looks swet. Crossfire never looked this good :)
- Original Message -
From: Ook [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, May 03, 2006 8:49 PM
Subject: Re: [hlds] OT: Maps for HL1DM:SOURCE
Thanks - I saw that post after I posted my help me
I've always been told that they don't lag a server but on my servers it
appears they do by players all of a sudden complaining about lag. You
can't tell by the ping that their lagging just their complaints.
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Not to shake the boat too much, as I know most of the list readers would
rather blaze than actually help anyone, but shouldn't valve create a
separate mailing list for Source?
Plenty of us have been unnecessarily confused by bogus advise from
*experts* who were actually talking about one system
It does... Fresh copy, no mani, no bots, etc... But still, when running 3-4
busy servers on single Windows box, one of them will eventually hang...
Problem is that it's really hard to reproduce, as stated by original poster,
they may run well for a week or hang every one or two hours...
May be
I think that would be a good idea also.
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chorizo Omelet
Sent: Wednesday, May 03, 2006 11:39 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] -- doesn't this imply HL1?
Not to shake the boat too
Then it should probably be [EMAIL PROTECTED]
Newbie
- Original Message -
From: Jason O. Washburn [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, May 04, 2006 8:47 AM
Subject: RE: [hlds] -- doesn't this imply HL1?
I think that would be a good idea also.
Jason
46 matches
Mail list logo