don't ask me mate i'm as in the dark as you are but i should think it's source
only
On Tuesday 23 May 2006 20:59, Chorizo Omelet wrote:
> Does it work on 1.6 also? If so, which directory does the dll get
> placed in?
>
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Stuart Stegall schreef:
Try running one server at 66 tickrate and see if this problem still
occurs. This seems to eliminate a large number of problems. (they
aren't just limited to doors you know)
Well, if that were an option I would do so. However, due to simple
supply and demand issues thes
on linux i've the problem that after some hours/days the weapons are
shaking heavily. is this what you experienced or more than just weapons?
(running NOT the beta engine! - and 24h restarts seem to minimize this
problem)
Stuart Stegall schrieb:
Try running one server at 66 tickrate and see if
Well i was kinda hoping that someone else would respond just so i could get as
many opinions as poss, but hey, it ratetweak was just an idea and also on the
subject of linux only plugins. I run my server on windows linux plugins are
useless for me. altho i do love linux i didn't get a choice as to
Try running one server at 66 tickrate and see if this problem still
occurs. This seems to eliminate a large number of problems. (they
aren't just limited to doors you know)
Also this fps booster utility ... I assume its a program to adjust the
windows timer resolution, and not one of those nast
Does it work on 1.6 also? If so, which directory does the dll get
placed in?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Williams
Sent: Tuesday, May 23, 2006 12:31 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] forcing client rates witho
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yesterday was incredibly dull for all of our css pubs. today has shown a
little traffic. personally, it's finals week for me. i'm particularly active
on this list today as a distraction from studying ;)
as for the last link posted (ratetweak), i'
not that i'm a pro or anything but i would say drop the tickrate to 75
(i have seen 100 tick servers with simulation problems) and then have
your server restart every 24 hours. windows memory management sucks and
i find this helps. Altho i will say your description of shaking is very
vage. the pla
further to my most recent post want is the general opinion of this lil
plugin http://www.sourcemod.net/forums/viewtopic.php?t=2978. looks like
it could be the cure for most rate related problems.
also has everyone gone on their summer hols or summin. it's been very
quite round here lately.
Hi,
We have some minor troubles with our Windows hosted Counter-Strike:
Source game servers. After a while (hard to give an exact timeframe)
usually one of two days in between, the player models start shaking
heavily, especially when walking up stairs or when a playing is
striving. We experience
min rates are set, i think it's cl_minrate 15000 cl_updaterate 66 and
cl_cmdrate 66 (it's a 66 tick server and the game is CS:S). i did try to
run the sourcemod version of mani but i could never figure out if it was
actually working so i removed sourcemod and i currently use the "normal"
version.
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dude, i'm the farthest from reliable intel. i just realized that cvar-x is
actually packaged for linux. give it a shot, and then give us feedback :)
http://www.sourcemod.net/forums/viewtopic.php?t=3424
or http://www.sharedbans.com/node/14
you do
Please be aware that exploit exists which gives an attacker full
access to web-based admin panel of AMXBans. So either keep admin panel
to yourself or contact me for the fix. The same fix was sent to
AMXBans team but seems like they are too busy to look at it.
Regards.
On 23/05/06, Jason O. Wash
the zblock thing was only a passing random. my main problem is those sly
lil kiddies that think it's funny to use stupidly low rates so no one
can hit them.
So do we have a solution that will work with mani coz i spent an hour
today looking around the tinternet and came up with nothing. i am in
d
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the zBlock author implied the locked values after disconnecting was due to a
valve limit, not their plugin. at anyrate, quitting/restarting the game is
the "fix." that's off topic though ;)
http://www.sourcemod.net/forums/viewtopic.php?t=3424
cva
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I am sure they know of it, I have seen it posted all over the internet by
many different people. Always with the same answer "just try joining again
and it will work." Of course fixing something is better than a band-aid
solution so hopefully they
cheers for tips guys but i'm already running mani (sorry shoulda said
earlier). i know he is a member of this list so mebbe he knows of
something that will work. of course, if there is a stand alone one that
works kinda like zblock that would be better for me.
Speaking of which i was wondering i
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Beetles admin mod has some functionality for this
//Bm_AdjustRates <0/1/2> 1 Automatically Adjust Players Rates, 2 Give Player
Choice To Adjust Rates 0 disable
//bm_CmdRateMatch 1/0 set cl_cmdrate to match cl_updaterate if
bm_adjustrates is on
//
Not 100% but I think SourceMM (http://www.sourcemm.net/) has a mod to allow
this.
Take a look at the forums here.. (http://www.sourcemod.net/forums/index.php)
Hope that helps..
BoN
- Original Message -
From: "David Williams" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, May 23, 2006 5:25 PM
hey guys i was just wondering if any of you knew of a plugin i could use
to force client rates to something sensible. The reason i want this is
recently i have seen a rise in players using ridiculously low rates on
my server. I can't use matties event scripts on it because it crashes it
:( and all
Excellent! That's just what we were looking for.
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roman Hatsiev
Sent: Tuesday, May 23, 2006 12:41 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] Re: I figured out why map changes took so long...
I will give it a shoot then;
I want there to be a plugin which changes the users name based on his
STEAM_ID and disables him to change it to something else. Like the
AMXBANS it would be nice to have a database and a web interface to
manage/add new names.
Taking this to a new level it could be lik
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