Should we be expecting a DOD:S server update today? Something about 2 new
maps, new game play mechanics, balanced weapons, better hit box detection,
28 June...
Frazer
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8pm EST
Frazer wrote:
Should we be expecting a DOD:S server update today? Something about 2 new
maps, new game play mechanics, balanced weapons, better hit box detection,
28 June...
Frazer
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:) Thank you very big.
F.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
Sent: Wednesday, June 28, 2006 4:27 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] DOD:S Server Update Today?
8pm EST
Frazer wrote:
Should we be expecting
If only there was one timezone for Earth, the gamers would rejoice!
On 6/29/06, Frazer [EMAIL PROTECTED] wrote:
:) Thank you very big.
F.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hell Phoenix
Sent: Wednesday, June 28, 2006 4:27 PM
To:
An update to Day of Defeat: Source will be released within the next hour
or so. Linux servers will be updated automatically. Windows servers
will need to run the hldsupdatetool to get this update.
Here are the changes for this update:
- Added new Detonation game mode
- Added two new Detonation
Sounds great! Thanks guys!
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com; hlds@list.valvesoftware.com
Sent: Wednesday, June 28, 2006 5:47 PM
Subject: [hlds] Day of Defeat: Source update coming soon
An update to Day of Defeat: Source
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looking forward to it.. great job!
On 6/28/06, James McKenna [EMAIL PROTECTED] wrote:
Sounds great! Thanks guys!
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com;
I got to playtest these maps they were great,
I wrote a dodgy little review here.
Kingsley
- Original Message -
From: James McKenna [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, June 29, 2006 10:36 AM
Subject: Re: [hlds] Day of Defeat: Source update coming soon
and of course by here i ment
http://games.internode.on.net/content.php?mode=reviewsid=29
Kingsley
- Original Message -
From: Kingsley Foreman [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, June 29, 2006 10:44 AM
Subject: Re: [hlds] Day of Defeat: Source update coming
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I want to read the review, but can't find it.
Not very much, ignore that! XD
Looking forward to the update, and so is the rest of the Day of Defeat:
Source community.
On 6/29/06, Kingsley Foreman [EMAIL PROTECTED] wrote:
I got to playtest
Out of honest curiosity, why did HL2DM not ever get a spectator mode?
- Added film grain and color correction cinematic effects while in
spectator
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Why in the dod update thread?
- Original Message -
From: Darrel [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, June 28, 2006 6:30 PM
Subject: Re: [hlds] Day of Defeat: Source update coming soon
Out of honest curiosity, why did HL2DM not ever get a spectator mode?
There are only so many hours in the day.
Darrel wrote:
Out of honest curiosity, why did HL2DM not ever get a spectator mode?
- Added film grain and color correction cinematic effects while in
spectator
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like 28 :)
Kingsley
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, June 29, 2006 11:07 AM
Subject: RE: [hlds] Day of Defeat: Source update coming soon
There are only so many hours in the day.
Darrel wrote:
Out of honest
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There are 28 hours in Washington. What?
On 6/29/06, Kingsley Foreman [EMAIL PROTECTED] wrote:
like 28 :)
Kingsley
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, June
Thanks Alfred... :-)
- Original Message -
From: Alfred Reynolds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, June 28, 2006 6:37 PM
Subject: RE: [hlds] Day of Defeat: Source update coming soon
There are only so many hours in the day.
We live dangerously.
- Original Message -
From: Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, June 28, 2006 6:48 PM
Subject: Re: [hlds] Day of Defeat: Source update coming soon
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Especially if your out on the battlefield tyring to defuse the bomb on
Colmar! XD
On 6/29/06, James McKenna [EMAIL PROTECTED] wrote:
We live dangerously.
- Original Message -
From: Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED]
The update to Day of Defeat: Source has been released. Linux servers
will be updated automatically. Windows servers will need to run the
hldsupdatetool to get this update.
Once again, here are the changes:
- Added new Detonation game mode
- Added two new Detonation maps: Jagd and Colmar
- Added
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It's here, thanks for the good update! Keep up the good work! XD
On 6/29/06, Joshua Handelsman-Woolf (DogGunn) [EMAIL PROTECTED] wrote:
Especially if your out on the battlefield tyring to defuse the bomb on
Colmar! XD
On 6/29/06, James
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Mad update - keep up the GREAT work guys! XD
On 6/29/06, Jason Ruymen [EMAIL PROTECTED] wrote:
The update to Day of Defeat: Source has been released. Linux servers
will be updated automatically. Windows servers will need to run the
This is what I posted in the day of defeat source forum, though now I
suspect it's a srcds issue as another friend of mine is currently having the
same issue. We can connect to other servers just fine.
Awesome. I just restarted steam, watched it update. I ran the
hldsupdatetool on my server,
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People can connect to our servers fine..however Mani (1.1.0.zi) is
totally broken (running any admin commands returns an unrecognized
message).
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Well, no one can connect to my server :(
- Original Message -
From: Ryan Wilson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, June 28, 2006 9:07 PM
Subject: Re: [hlds] Day of Defeat: Source update released
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