Hi all
Been having some weirdness since the gaydar update.
I've re downloaded all valve files, but mani's site is still down.
Can anyone email me mani 1.1.0.zi?
Cheers
Spotta
___
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Actually, it *is* a DDoS attack - it's just that the perpetrator and the
victims have reversed roles :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Saturday, August 26, 2006 11:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] M
Some of us do not have a choice of using these plugins. People have asked
nicely over and over again that Valve merely communicate with the four or
five main plugin developers before a patch is released so those of us that
have to run these plugins do not have our servers down waiting for a fix.
I
No, it *is not* a DDoS attack however it does have the same effect in the
end. A natural flow of people wanting to visit a forum or whatever is called
an "unintentional attack" - even though it's not really any attack at all.
It is certainly not a "distributed attack" where multiple compromised
sys
As many have said before, I don't think you can expect valve to spend time
testing every plugin out there - or to decide which "4 or 5 plugins" that
gets special treatment... What they could do in order to help ALL plugin
developers out there - without having to do any extra work on updates them
se
Yes, it is true that Valve is under no obligation to notify third party
plug-in providers about anything they are doing... it may make
reasonable sense to reasonable people, but nothing is forcing Valve to
do so. On the other hand... no company can survive if their customers
are repeatedly subject
What's a meta for? :)
-Original Message-
From: [DumB]TeXas [mailto:[EMAIL PROTECTED]
Sent: Sunday, August 27, 2006 9:53 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Mani Site
No, it *is not* a DDoS attack however it does have the same effect in
the
end. A natural flow of people
Ahhh - let me clarify my earlier post:
Actually, it *is* a DDoS attack - it's just that the perpetrator and the
victims have reversed roles :)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas
Sent: Sunday, August 27, 2006 10:53 AM
To: hld
Sent. If anyone else needs it I will send but I won't post it up for
general download.
Link
{MDA} Spotta wrote:
Hi all
Been having some weirdness since the gaydar update.
I've re downloaded all valve files, but mani's site is still down.
Can anyone email me mani 1.1.0.zi?
Cheers
Spotta
__
"Amen" to your example, I do disagree on one thing though;
"just let the third parties know that the change will break their code"
- This would take a lot of resources because valve won't automatically know
that if they change this particular thing, this and that plugin will break.
It would requi
Irony works in person but not in an email without indications ;) For all I
know you could be mistaken, not trying to be funny - Oh well. Hehe ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Frazer
Sent: 27. august 2006 17:28
To: hlds@list.valvesoftware.
--
[ Picked text/plain from multipart/alternative ]
Now that I think about, it is actually a good thing that Valve updates break
all these plugins.
Its amazing how much coding gets done when this happens. :)
Nothing beats poking a stick into the mod communities ant nest. :D
It does seem to be a
Oooh - I smell fresh flame bait LOL
;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Sunday, August 27, 2006 1:06 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike: Source update released
--
[ Picked text/plain from
How is this even a debate?
Valve is saying go by our rules AKA sdk, and the mods will be fine.
The mod makers should adhere to the rules. If the mod maker wants to add a
feature that has to go around the API, shame on them.
The community should tell the mod makers to stick to the rules.
I wish
--
[ Picked text/plain from multipart/alternative ]
It's not flame bait, its merely an observation that everytime Valve breaks
all the Mods, is strangely around the same time the Mod authors appear to
become the most productive.
Or am just imagining things? :)
On 8/28/06, Frazer <[EMAIL PROTECTED
Seeing Valve's point of view on this, any suggestion here, even just
pre-releasing the server updates in advance of the public release, is going
to increase Valve's workload because of people using unsupported methods in
plugins, and I think it should be pretty obvious to everyone why Valve see
th
What we _really_ need is a proper plugin framework like amx - it's been a
good while since source was released now and we still haven't seen anything
of sourcemod. If we had this, made properly using the supported methods,
developers could use this to build fairly stable plugins and we could for an
Hey guys,
Do any of you know what controls the way that servers get populated into the
master list when a users clicks on them? Is it determined by the user's
internet connection or does Steam send the list in a certain order when a
user/client requests it? Seems like when I check the Master List
Hi,
The servers get sorted by best IP on top, starting the update proccess
closest to your IP.
Thats why it appears that only the 208 range shows up first. Your IP prolly
starts with 208 or close to it.
Saint K.
- Original Message -
From: "Chris | FatPipeServer.com" <[EMAIL PROTECTED]>
T
Is there a way to have our server's always appeare near the top?
- Original Message -
From: "Saint K." <[EMAIL PROTECTED]>
To:
Sent: Sunday, August 27, 2006 1:50 PM
Subject: Re: [hlds] Populating the master lists with servers
Hi,
The servers get sorted by best IP on top, starting the u
Correction, it sorts on best ping on top ofcource.
- Original Message -
From: "Saint K." <[EMAIL PROTECTED]>
To:
Sent: Sunday, August 27, 2006 8:50 PM
Subject: Re: [hlds] Populating the master lists with servers
Hi,
The servers get sorted by best IP on top, starting the update proccess
get a good host with a good amount of bandwidth?
Joey wrote:
> Is there a way to have our server's always appeare near the top?
> - Original Message -
> From: "Saint K." <[EMAIL PROTECTED]>
> To:
> Sent: Sunday, August 27, 2006 1:50 PM
> Subject: Re: [hlds] Populating the master lists wit
I have a good host clanservers.com
- Original Message -
From: "Meph" <[EMAIL PROTECTED]>
To:
Sent: Sunday, August 27, 2006 7:38 PM
Subject: Re: [hlds] Populating the master lists with servers
get a good host with a good amount of bandwidth?
Joey wrote:
Is there a way to have our serv
No because if they did, every 14 year old admin like you would be doing it.
Joey wrote:
Is there a way to have our server's always appeare near the top?
- Original Message -
From: "Saint K." <[EMAIL PROTECTED]>
To:
Sent: Sunday, August 27, 2006 1:50 PM
Subject: Re: [hlds] Populating the
I thought the default server list was displayed based on response time
of server, fastest to slowest - i.e.. Ping?
Regards,
Adam
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass
Sent: Monday, 28 August 2006 12:58 PM
To: hlds@list.valvesoftware.c
In reply to DICK i mean Chris, sorry for the confusion with the name,
considering you just acted like one. Im not 14 & i didn't ask for a stupid
remark. If you do not have anything smart or helpful to say, then you
shouldn't be in this list. Thank You Meph & those of you that responded in a
well m
It's sortable, I believe the default is ping but you can sort by
anything you want, players, name, map whatever. (I'm talking in game
browser here)
Joey, I was cool till you asked "Is there a way to have our server's
always appear near the top?" which implies that instead of attracting
players th
No Chris, what i was trying to imply was, if there was a way to be in the
list near the top, even if it ment registering some where, Not cheating. Why
would that be considered cheating? It would just be an easier way for
player's or mainly clan member's to find the server quickly, instead of
havin
How about you both go to sleep and stop posting now that you've gotten your
answer.
-Original Message-
From: Joey [mailto:[EMAIL PROTECTED]
Sent: Monday, August 28, 2006 2:50 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Populating the master lists with servers
No Chris, what i
You know what? Developers of plug-ins know that they can make a simple admin
mod (kick, ban, tk) without any of the fancy stuff (stats, xp, whatever) by
using the SDK API. Or maybe they don't. They know that their users (all of
us) would love something like this, but they continue to use SourceMM.
Because filling up your mailbox is so much more fun?
If you need clan members to monitor your server and easily join them, I
recommend downloading HLSW
http://hlsw.net
J. Laws - Hi-Definition Gaming wrote:
How about you both go to sleep and stop posting now that you've gotten your
answer.
-
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