[hlds] Mani

2006-08-27 Thread {MDA} Spotta
Hi all Been having some weirdness since the gaydar update. I've re downloaded all valve files, but mani's site is still down. Can anyone email me mani 1.1.0.zi? Cheers Spotta ___ To unsubscribe, edit your list preferences, or view the list archives

RE: [hlds] Mani Site

2006-08-27 Thread Frazer
Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Saturday, August 26, 2006 11:48 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] M

Re: [hlds] Counter-Strike: Source update released

2006-08-27 Thread ymac
Some of us do not have a choice of using these plugins. People have asked nicely over and over again that Valve merely communicate with the four or five main plugin developers before a patch is released so those of us that have to run these plugins do not have our servers down waiting for a fix. I

RE: [hlds] Mani Site

2006-08-27 Thread [DumB]TeXas
No, it *is not* a DDoS attack however it does have the same effect in the end. A natural flow of people wanting to visit a forum or whatever is called an "unintentional attack" - even though it's not really any attack at all. It is certainly not a "distributed attack" where multiple compromised sys

RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread [DumB]TeXas
As many have said before, I don't think you can expect valve to spend time testing every plugin out there - or to decide which "4 or 5 plugins" that gets special treatment... What they could do in order to help ALL plugin developers out there - without having to do any extra work on updates them se

RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread Edward Luna
Yes, it is true that Valve is under no obligation to notify third party plug-in providers about anything they are doing... it may make reasonable sense to reasonable people, but nothing is forcing Valve to do so. On the other hand... no company can survive if their customers are repeatedly subject

RE: [hlds] Mani Site

2006-08-27 Thread Edward Luna
What's a meta for? :) -Original Message- From: [DumB]TeXas [mailto:[EMAIL PROTECTED] Sent: Sunday, August 27, 2006 9:53 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Mani Site No, it *is not* a DDoS attack however it does have the same effect in the end. A natural flow of people

RE: [hlds] Mani Site

2006-08-27 Thread Frazer
Ahhh - let me clarify my earlier post: Actually, it *is* a DDoS attack - it's just that the perpetrator and the victims have reversed roles :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DumB]TeXas Sent: Sunday, August 27, 2006 10:53 AM To: hld

Re: [hlds] Mani

2006-08-27 Thread Link Pankratz
Sent. If anyone else needs it I will send but I won't post it up for general download. Link {MDA} Spotta wrote: Hi all Been having some weirdness since the gaydar update. I've re downloaded all valve files, but mani's site is still down. Can anyone email me mani 1.1.0.zi? Cheers Spotta __

RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread [DumB]TeXas
"Amen" to your example, I do disagree on one thing though; "just let the third parties know that the change will break their code" - This would take a lot of resources because valve won't automatically know that if they change this particular thing, this and that plugin will break. It would requi

RE: [hlds] Mani Site

2006-08-27 Thread [DumB]TeXas
Irony works in person but not in an email without indications ;) For all I know you could be mistaken, not trying to be funny - Oh well. Hehe ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frazer Sent: 27. august 2006 17:28 To: hlds@list.valvesoftware.

Re: [hlds] Counter-Strike: Source update released

2006-08-27 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] Now that I think about, it is actually a good thing that Valve updates break all these plugins. Its amazing how much coding gets done when this happens. :) Nothing beats poking a stick into the mod communities ant nest. :D It does seem to be a

RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread Frazer
Oooh - I smell fresh flame bait LOL ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Sunday, August 27, 2006 1:06 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike: Source update released -- [ Picked text/plain from

RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread bobby35ny
How is this even a debate? Valve is saying go by our rules AKA sdk, and the mods will be fine. The mod makers should adhere to the rules. If the mod maker wants to add a feature that has to go around the API, shame on them. The community should tell the mod makers to stick to the rules. I wish

Re: [hlds] Counter-Strike: Source update released

2006-08-27 Thread Whisper
-- [ Picked text/plain from multipart/alternative ] It's not flame bait, its merely an observation that everytime Valve breaks all the Mods, is strangely around the same time the Mod authors appear to become the most productive. Or am just imagining things? :) On 8/28/06, Frazer <[EMAIL PROTECTED

Re: [hlds] Counter-Strike: Source update released

2006-08-27 Thread Andrew Simpson
Seeing Valve's point of view on this, any suggestion here, even just pre-releasing the server updates in advance of the public release, is going to increase Valve's workload because of people using unsupported methods in plugins, and I think it should be pretty obvious to everyone why Valve see th

RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread [DumB]TeXas
What we _really_ need is a proper plugin framework like amx - it's been a good while since source was released now and we still haven't seen anything of sourcemod. If we had this, made properly using the supported methods, developers could use this to build fairly stable plugins and we could for an

[hlds] Populating the master lists with servers

2006-08-27 Thread Chris | FatPipeServer.com
Hey guys, Do any of you know what controls the way that servers get populated into the master list when a users clicks on them? Is it determined by the user's internet connection or does Steam send the list in a certain order when a user/client requests it? Seems like when I check the Master List

Re: [hlds] Populating the master lists with servers

2006-08-27 Thread Saint K.
Hi, The servers get sorted by best IP on top, starting the update proccess closest to your IP. Thats why it appears that only the 208 range shows up first. Your IP prolly starts with 208 or close to it. Saint K. - Original Message - From: "Chris | FatPipeServer.com" <[EMAIL PROTECTED]> T

Re: [hlds] Populating the master lists with servers

2006-08-27 Thread Joey
Is there a way to have our server's always appeare near the top? - Original Message - From: "Saint K." <[EMAIL PROTECTED]> To: Sent: Sunday, August 27, 2006 1:50 PM Subject: Re: [hlds] Populating the master lists with servers Hi, The servers get sorted by best IP on top, starting the u

Re: [hlds] Populating the master lists with servers

2006-08-27 Thread Saint K.
Correction, it sorts on best ping on top ofcource. - Original Message - From: "Saint K." <[EMAIL PROTECTED]> To: Sent: Sunday, August 27, 2006 8:50 PM Subject: Re: [hlds] Populating the master lists with servers Hi, The servers get sorted by best IP on top, starting the update proccess

Re: [hlds] Populating the master lists with servers

2006-08-27 Thread Meph
get a good host with a good amount of bandwidth? Joey wrote: > Is there a way to have our server's always appeare near the top? > - Original Message - > From: "Saint K." <[EMAIL PROTECTED]> > To: > Sent: Sunday, August 27, 2006 1:50 PM > Subject: Re: [hlds] Populating the master lists wit

Re: [hlds] Populating the master lists with servers

2006-08-27 Thread Joey
I have a good host clanservers.com - Original Message - From: "Meph" <[EMAIL PROTECTED]> To: Sent: Sunday, August 27, 2006 7:38 PM Subject: Re: [hlds] Populating the master lists with servers get a good host with a good amount of bandwidth? Joey wrote: Is there a way to have our serv

Re: [hlds] Populating the master lists with servers

2006-08-27 Thread Chris Bass
No because if they did, every 14 year old admin like you would be doing it. Joey wrote: Is there a way to have our server's always appeare near the top? - Original Message - From: "Saint K." <[EMAIL PROTECTED]> To: Sent: Sunday, August 27, 2006 1:50 PM Subject: Re: [hlds] Populating the

RE: [hlds] Populating the master lists with servers

2006-08-27 Thread Adam Sando
I thought the default server list was displayed based on response time of server, fastest to slowest - i.e.. Ping? Regards, Adam -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Bass Sent: Monday, 28 August 2006 12:58 PM To: hlds@list.valvesoftware.c

Re: [hlds] Populating the master lists with servers

2006-08-27 Thread Joey
In reply to DICK i mean Chris, sorry for the confusion with the name, considering you just acted like one. Im not 14 & i didn't ask for a stupid remark. If you do not have anything smart or helpful to say, then you shouldn't be in this list. Thank You Meph & those of you that responded in a well m

Re: [hlds] Populating the master lists with servers

2006-08-27 Thread Chris Bass
It's sortable, I believe the default is ping but you can sort by anything you want, players, name, map whatever. (I'm talking in game browser here) Joey, I was cool till you asked "Is there a way to have our server's always appear near the top?" which implies that instead of attracting players th

Re: [hlds] Populating the master lists with servers

2006-08-27 Thread Joey
No Chris, what i was trying to imply was, if there was a way to be in the list near the top, even if it ment registering some where, Not cheating. Why would that be considered cheating? It would just be an easier way for player's or mainly clan member's to find the server quickly, instead of havin

RE: [hlds] Populating the master lists with servers

2006-08-27 Thread J. Laws - Hi-Definition Gaming
How about you both go to sleep and stop posting now that you've gotten your answer. -Original Message- From: Joey [mailto:[EMAIL PROTECTED] Sent: Monday, August 28, 2006 2:50 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Populating the master lists with servers No Chris, what i

RE: [hlds] Counter-Strike: Source update released

2006-08-27 Thread Chris McCoy
You know what? Developers of plug-ins know that they can make a simple admin mod (kick, ban, tk) without any of the fancy stuff (stats, xp, whatever) by using the SDK API. Or maybe they don't. They know that their users (all of us) would love something like this, but they continue to use SourceMM.

Re: **[Spam]** RE: [hlds] Populating the master lists with servers

2006-08-27 Thread Chris Bass
Because filling up your mailbox is so much more fun? If you need clan members to monitor your server and easily join them, I recommend downloading HLSW http://hlsw.net J. Laws - Hi-Definition Gaming wrote: How about you both go to sleep and stop posting now that you've gotten your answer. -