RE: [hlds] Problem with server listing

2007-02-09 Thread Edward Luna
I believe there is a distinction between port and the protocol allowed on that port. It may be that opening the port, with no additional qualifiers, opens the port to all protocols. I too have only opened my port to the TCP protocol and my servers are listed fine... but I did not explicitly

Re: [hlds] Problem with server listing

2007-02-09 Thread ccfan4326
-- [ Picked text/plain from multipart/alternative ] Yeah, forwarding should not be required to get your server on the master server list. Forwarding is only needed for ports on which a program needs to directly accept incoming connections (i.e. servers), because of the way routers work. As far as

RE: [hlds] Problem with server listing

2007-02-09 Thread Megatron
I think the problem may be that there is no distinction between inbound and outbound ports. Usually all that is listed for most games is a port range. We know that port forwarding is for inbound packets and just 27015 UDP is the default port required. Most home firewall routers don't block

Re: [hlds] Problem with server listing

2007-02-09 Thread ccfan4326
-- [ Picked text/plain from multipart/alternative ] Usually home routers don't have firewalls, they just have the side effect of acting like one because of the way NAT works (which doesn't block any outbound connections, just inbound). He said is router is an OpenBSD server though and that he's

Re: [hlds] Problem with server listing

2007-02-09 Thread Aaron M.
I think if you're on a natted network, this may also be the cause of your server not being listed. I have the same problem when I try to host a dedicated server at my house behind my linux firewall. The dedicated server doesn't know what it's public IP is, so when it tells valve's servers hey, my

RE: [hlds] Problem with server listing

2007-02-09 Thread Yvon.Letourneau
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi Ole, Try +port 27015 instead of -port 27015 (difference being the plus prefix instead of the minus prefix). The minus doesn't set the port variable correctly. Pls let me know if that helps or

RE: [hlds] Problem with server listing

2007-02-09 Thread Yvon.Letourneau
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] My appologies, Ole - I misread your e-mail :( This +port fix is for 1.6 - and i'm not aware of whether or not the problem exists in Source or not. Consequentially, this might not work. But if it

RE: [hlds] Problem with server listing

2007-02-09 Thread Dan E
But when you get the server list, you ping all the servers. If you don't get a response, then what are the chances that it's going to show up? You may not need the port forwarding to tell the master server that your server exists, but you definitely need port forwarding to prove that it exists

Re: [hlds] Problem with server listing

2007-02-09 Thread Ole Kristian Rosvold
-- [ Picked text/plain from multipart/alternative ] Thanks for all the answares! To clear up a bit, I am on a NAT network. I have tried to set -port 27015 instead of +port, but no matter. To Dan E, I don't understand what you actually mean, can you try to re-explain it? --

RE: [hlds] Problem with server listing

2007-02-09 Thread Scott Tuttle
http://support.steampowered.com/cgi-bin/steampowered.cfg/php/enduser/std_adp .php?p_faqid=163p_created=1093388792p_sid=opCguQtip_lva=p_sp=cF9zcmNoPTE mcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MzQ5JnBfcHJvZHM9JnBfY2F0cz0mcF9

[hlds] FW: [hlds_apps] Half-Life 1/2 master servers

2007-02-09 Thread Alfred Reynolds
Alfred Reynolds wrote: We are doing some network re-arrangements and the external master servers for Half-Life 1 and Half-Life 2 games are moving to a new location. You should now use: Half-Life 1 games (CS 1.6, HLDM, DoD, etc): hl1master.steampowered.com:27010 Half-Life 2 games (CS:S,

[hlds] RE: The Ship Free Weekend 9th-11th Feb

2007-02-09 Thread Ed Wilson
Thanks to all that have put up servers for the weekend :) If there are any more that can it would be appreciated as they are all full already ! Ed ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] RE: The Ship Free Weekend 9th-11th Feb

2007-02-09 Thread Munra -hlds
I seem to be having an issue downloading a ship DS for the update tool?? Is steam super busy right now?? - Original Message - From: Ed Wilson [EMAIL PROTECTED] To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com Sent: Friday, February 09, 2007 4:28 PM Subject: [hlds] RE:

Re: [hlds] Problem with server listing

2007-02-09 Thread Ook
Try +port 27015 instead of -port 27015 (difference being the plus prefix instead of the minus prefix). The minus doesn't set the port variable correctly. Pls let me know if that helps or not. That is incorrect. -port does indeed set the port variable correctly. I know, I've used it for

Re: [hlds] Problem with server listing

2007-02-09 Thread Ook
How does the dedicated server determine what it's ip is? If I ip on my server, I get: ip ip = localhost - Overrides IP for multihomed hosts I don't think you need an ip paramater unless you have more then one nic. IIRC, the dedicated server does not need to know what its ip address is, nor does

Re: [hlds] RE: The Ship Free Weekend 9th-11th Feb

2007-02-09 Thread Cc2iscooL
-- [ Picked text/plain from multipart/alternative ] I've just tried and also cannot download this. I'd like to promote my game hosting a bit but unfortunately without being able to download the server files, I'm out of luck. On 2/9/07, Munra -hlds [EMAIL PROTECTED] wrote: I seem to be having an

Re: [hlds] RE: The Ship Free Weekend 9th-11th Feb

2007-02-09 Thread Cc2iscooL
-- [ Picked text/plain from multipart/alternative ] Nevermind, I fixed it, just delete both .blob files and it will download just peachy. :-) On 2/10/07, Cc2iscooL [EMAIL PROTECTED] wrote: I've just tried and also cannot download this. I'd like to promote my game hosting a bit but