Re: [hlds] Reliable Snapshot Overflow

2008-05-05 Thread DontWannaName!
I have been noticing players getting disconnected from ERROR: reliable snapshot overflow after playing a round of GoldRush and starting a new round at the first stage on blue. Thats the only time I see it and about 2 people are disconnected from it. Anyone else see this on Goldrush? Also, more

Re: [hlds] srcds co-existence problem (tf2)

2008-05-05 Thread Timothy L Havener
steve grout wrote: Hi all, doing some monitoring on the servers we have noticed that srcds does not co-exist well with other game server software..now it might be a setup issue our side so any help would be great just running 5 instances of srcds and having all the servers full, the

Re: [hlds] So what is steam client uploading that iskilling/hammering clients connections?

2008-05-05 Thread Chad Austin
Just load up DD-WRT x86 free version VGA onto an old computer (200mhz or better recommended) and you will have the most stable home router possible IMHO. Andrew A wrote: My dlink DI-704 dies with browser list , would be good if default wasn't all games all locations :/ it never stays when i

Re: [hlds] Reliable Snapshot Overflow

2008-05-05 Thread Dustin Wyatt
Yeah, I was just talking about this with some of my server regulars. I haven't noticed the specific time it happens, but previous to the goldrush update I saw people disconnected with that error maybe a couple times. Post-goldrush update I've already seen it 20 times. On Mon, May 5, 2008 at

Re: [hlds] So what is steam client uploading that iskilling/hammering clients connections?

2008-05-05 Thread lart
someone needs to fire up wireshark and do a capture to see what's going on. I bet it's related to normal steam activity. Also I like pfsense more then dd-wrt but that's just me. Chad Austin wrote: Just load up DD-WRT x86 free version VGA onto an old computer (200mhz or better recommended)

Re: [hlds] srcds co-existence problem (tf2)

2008-05-05 Thread Rodge Stumbaugh
I run one instance of srcds and one of cod4, but never see that type of cpu use, actually, I don't see a difference when I start cod4 at all. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of steve grout Sent: Sunday, May 04, 2008 1:07 PM To: Half-Life

Re: [hlds] srcds co-existence problem (tf2)

2008-05-05 Thread JDoc0512
have you tried not messing with the affinity? sometimes it's better to leave affinity alone and this is from my own experience Rodge Stumbaugh [EMAIL PROTECTED] wrote: I run one instance of srcds and one of cod4, but never see that type of cpu use, actually, I don't see a difference when I

Re: [hlds] Team Fortress 2 Uber Exploit

2008-05-05 Thread Cc2iscooL
Valve, any chance we can get this fixed? The amount of people exploiting this goes up daily. DontWannaName! wrote: I posted this earlier but no one saw it. I tried it after I get the first milestone for medic with the Blutsauger. It worked and is a pretty bad exploit. After unlocking

Re: [hlds] So what is steam client uploading that iskilling/hammering clients connections?

2008-05-05 Thread JDoc0512
ah this problem I've been having since cs 1.3 days gotta love my linksys Chad Austin [EMAIL PROTECTED] wrote: Just load up DD-WRT x86 free version VGA onto an old computer (200mhz or better recommended) and you will have the most stable home router possible IMHO. Andrew A wrote: My dlink

Re: [hlds] Team Fortress 2 Uber Exploit

2008-05-05 Thread JDoc0512
but they won't release another update just to fix this exploit 3 updates in one week = overkill Cc2iscooL [EMAIL PROTECTED] wrote: Valve, any chance we can get this fixed? The amount of people exploiting this goes up daily. DontWannaName! wrote: I posted this earlier but no one saw it. I

Re: [hlds] Team Fortress 2 Uber Exploit

2008-05-05 Thread scumbucket
Ben B [EMAIL PROTECTED] wrote: Well, i can see how this one could slip through the tests. I would never think of trying to change equipment whilst ubered to try for an infinate uber. However, I think a fix ought to be released soon. On Mon, May 5, 2008 at 11:59 AM, James McKenna

Re: [hlds] Team Fortress 2 Uber Exploit

2008-05-05 Thread Nephyrin Zey
I'm working on a plugin that will block this. No ETA yet. - Neph On Mon, May 5, 2008 at 11:51 AM, [EMAIL PROTECTED] wrote: Ben B [EMAIL PROTECTED] wrote: Well, i can see how this one could slip through the tests. I would never think of trying to change equipment whilst ubered to

Re: [hlds] So what is steam client uploading thatiskilling/hammering clients connections?

2008-05-05 Thread Ook
When I fire up Steam, it maxes out my bandwidth for just a few seconds. If I open the server browser, it downloads at ~300k as it retrieves server list, and this goes on for about 2 minutes. I have 3mb down, so 300k doesn't tax my connection. So I fired up Portal. Bandwidth did the exact same

Re: [hlds] Upcoming Team Fortress 2 Update

2008-05-05 Thread Andreas Grimm
custom tab removal ? :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Monday, May 05, 2008 9:14 PM To: hlds@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds] Upcoming Team Fortress 2 Update Sometime later

Re: [hlds] Upcoming Team Fortress 2 Update

2008-05-05 Thread Darren
Where's that dead horse? I just got my beatin' stick out. On May 5, 2008, at 12:33 PM, Andreas Grimm wrote: custom tab removal ? :D -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Monday, May 05, 2008 9:14 PM To:

Re: [hlds] Upcoming Team Fortress 2 Update

2008-05-05 Thread Patrick Shelley
We need team fortress in club zero Valve !! On 5/5/08, -xL-Trinidad [EMAIL PROTECTED] wrote: hopefully removes the medic self ueber exploit. think Ive banned bout 30 players using this within 5-6 hours of gaming... - Original Message - From: Jason Ruymen [EMAIL PROTECTED] To:

Re: [hlds] Team Fortress 2 Update Released

2008-05-05 Thread Tom Leighton
Can we not get rid of the custom tab? Please THINK of the children! Jason Ruymen wrote: The required Team Fortress 2 update is now available. Please run hldsupdatetool to receive it. The specific changes are: - Fixed unlimited UberCharge exploit - Fixed charge effect getting stuck on the

Re: [hlds] Team Fortress 2 Update Released

2008-05-05 Thread JDoc0512
custom tab = 2 updates in a week that fixed various exploits shows how unprepared they were Tom Leighton [EMAIL PROTECTED] wrote: Can we not get rid of the custom tab? Please THINK of the children! Jason Ruymen wrote: The required Team Fortress 2 update is now available. Please run

Re: [hlds] Team Fortress 2 Update Released

2008-05-05 Thread James McKenna
Guys, it's obvious they won't back down on the custom tab. It's time to just drop it, regardless of how irritated by it we are. Also, just be happy they're fixing the issues in such a short amount of time. On Mon, May 5, 2008 at 3:55 PM, JDoc0512 [EMAIL PROTECTED] wrote: custom tab = 2 updates

Re: [hlds] Team Fortress 2 Update Released

2008-05-05 Thread blissend
does the fix for the infinite uber work for anybody else? it doesn't for me but then maybe I botched the update somehow On Tue, May 6, 2008 at 12:00 AM, James McKenna [EMAIL PROTECTED] wrote: Guys, it's obvious they won't back down on the custom tab. It's time to just drop it, regardless of

Re: [hlds] Upcoming Team Fortress 2 Update

2008-05-05 Thread -xL-Trinidad
havent seen any self ubers so far... - Original Message - From: -xL-Trinidad [EMAIL PROTECTED] To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, May 05, 2008 11:56 PM Subject: Re: [hlds] Upcoming Team Fortress 2 Update hopefully removes the

Re: [hlds] Upcoming Team Fortress 2 Update

2008-05-05 Thread JDoc0512
I just tried it and it didn't work -xL-Trinidad [EMAIL PROTECTED] wrote: havent seen any self ubers so far... - Original Message - From: -xL-Trinidad To: Half-Life dedicated Win32 server mailing list Sent: Monday, May 05, 2008 11:56 PM Subject: Re: [hlds] Upcoming Team Fortress

[hlds] HL2SP maps on HL2MP server?

2008-05-05 Thread Ook
I've given thought to modding the entities on some HL2 single player maps so that I can run them on a HL2 death match server. I and others have done this with HL1 and OP4 sucessfully. Anyone remember Cucamongas Chunk Of Plegm? However- with HL1 and OP4, the sp maps were available to the server,

Re: [hlds] So what is steam client uploading thatiskilling/hammering clients connections?

2008-05-05 Thread Steve
Could this have anything to do with all the junk that shows in the steam store when you load the client? I just ran wireshark while starting portal. About the time the menu is fully loaded the packets start to fly. What are these packets? Is valve stealing all your data! omg no... it's

Re: [hlds] HL2SP maps on HL2MP server?

2008-05-05 Thread Kevin Ottalini
Ook, You're not sending the sp maps to players, only running them, the players have to already own the game to play them so it shouldn't be a problem. You wouldn't want to be sending modified sp maps to players anyway, so just don't put them on your sv_downloadurl web server and if

Re: [hlds] So what is steam client uploading thatiskilling/hammering clients connections?

2008-05-05 Thread lart
It's querying cs:s servers among others. Most of the packets are related to multiplayer games there's some talk to the steam servers but most of it is to mulitplayer games. the outgoing packets are TSource Engine Query and incoming looks like I.BIZIM-AILE-GENC | only buzzkill | FASTDL |

Re: [hlds] HL2SP maps on HL2MP server?

2008-05-05 Thread Ook
My wife's Steam account has HL2MP only. When I look in her steam install, I see source materials, source models, source sounds, source engine, plus hl2 game dialogs, and base source engine 2. But...I do *not* see half-life 2 content.gcf, and that is the one with the maps and scenes in it. So,

Re: [hlds] Team Fortress 2 Update Released

2008-05-05 Thread Daron Dodd
just FYI you can still do the unlimited self uber exploit. and unlimited self krit exploit. On Mon, May 5, 2008 at 4:06 PM, [EMAIL PROTECTED] wrote: does the fix for the infinite uber work for anybody else? it doesn't for me but then maybe I botched the update somehow On Tue, May 6, 2008 at

Re: [hlds] Team Fortress 2 Update Released

2008-05-05 Thread JDoc0512
I just tested again and the exploit has not been fixed... what's going on with valve... Daron Dodd [EMAIL PROTECTED] wrote: just FYI you can still do the unlimited self uber exploit. and unlimited self krit exploit. On Mon, May 5, 2008 at 4:06 PM, wrote: does the fix for the infinite uber

[hlds] Beefy server

2008-05-05 Thread Mike Stiehm
Just for fun... What is everyone running for servers? How many players can you run at one time and who is the fastest ;)Q6600 4Gig DDR2 1066 Raid 1 JDoc I want your server give me ;) ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds] Beefy server

2008-05-05 Thread Nephyrin Zey
I actually had jesus bless a brick. But with the recent CPU usage inflation I max out around 64 players :( - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] Beefy server

2008-05-05 Thread Robert Whelan
Dell PowerEdge 1900 Dual Socket Woodcrest Series SAS/SATA 1333 FSB Dual Core Intel® Xeons® 5130, 4MB Cache, 2.00GHz, 1333MHz FSB Hard Drive 146GB, 10K RPM SCSI/SAS 4GB 667MHz MB RAM, Single Ranked Fully Buffered DIMMs Dual IPMI/Network Interface Card Windoze2k3 - Original Message From:

Re: [hlds] Beefy server

2008-05-05 Thread Kitteny Berk
Home build from spares mostly. Q6600 @ 3.0 (B3, runs hotter than the sun, but stable) 8GB OCZ PC2-6400C5 DDR2 Gigabyte GA-P35-DS3L (decent mobo, cost fuckall) 500GB WD RE2. Doesn't get that much load, never really gets maxed. As we're on the subject, anyone suggest a decent reliable network