I have been noticing players getting disconnected from ERROR: reliable snapshot
overflow after playing a round of GoldRush and starting a new round at the
first stage on blue. Thats the only time I see it and about 2 people are
disconnected from it. Anyone else see this on Goldrush? Also, more
steve grout wrote:
Hi all,
doing some monitoring on the servers we have noticed that srcds does not
co-exist well with other game server software..now it might be a setup
issue our side so any help would be great
just running 5 instances of srcds and having all the servers full, the
Just load up DD-WRT x86 free version VGA onto an old computer (200mhz or
better recommended) and you will have the most stable home router
possible IMHO.
Andrew A wrote:
My dlink DI-704 dies with browser list , would be good if default wasn't all
games all locations :/ it never stays when i
Yeah, I was just talking about this with some of my server regulars.
I haven't noticed the specific time it happens, but previous to the
goldrush update I saw people disconnected with that error maybe a
couple times. Post-goldrush update I've already seen it 20 times.
On Mon, May 5, 2008 at
someone needs to fire up wireshark and do a capture to see what's going
on. I bet it's related to normal steam activity. Also I like pfsense
more then dd-wrt but that's just me.
Chad Austin wrote:
Just load up DD-WRT x86 free version VGA onto an old computer (200mhz or
better recommended)
I run one instance of srcds and one of cod4, but never see that type of cpu
use, actually, I don't see a difference when I start cod4 at all.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of steve grout
Sent: Sunday, May 04, 2008 1:07 PM
To: Half-Life
have you tried not messing with the affinity? sometimes it's better to leave
affinity alone and this is from my own experience
Rodge Stumbaugh [EMAIL PROTECTED] wrote: I run one instance of srcds and one
of cod4, but never see that type of cpu
use, actually, I don't see a difference when I
Valve, any chance we can get this fixed? The amount of people exploiting
this goes up daily.
DontWannaName! wrote:
I posted this earlier but no one saw it. I tried it after I get the first
milestone for medic with the Blutsauger. It worked and is a pretty bad
exploit. After unlocking
ah this problem I've been having since cs 1.3 days
gotta love my linksys
Chad Austin [EMAIL PROTECTED] wrote:
Just load up DD-WRT x86 free version VGA onto an old computer (200mhz or
better recommended) and you will have the most stable home router
possible IMHO.
Andrew A wrote:
My dlink
but they won't release another update just to fix this exploit
3 updates in one week = overkill
Cc2iscooL [EMAIL PROTECTED] wrote:
Valve, any chance we can get this fixed? The amount of people exploiting
this goes up daily.
DontWannaName! wrote:
I posted this earlier but no one saw it. I
Ben B [EMAIL PROTECTED] wrote:
Well, i can see how this one could slip through the tests. I would never
think of trying to change equipment whilst ubered to try for an infinate
uber.
However, I think a fix ought to be released soon.
On Mon, May 5, 2008 at 11:59 AM, James McKenna
I'm working on a plugin that will block this. No ETA yet.
- Neph
On Mon, May 5, 2008 at 11:51 AM, [EMAIL PROTECTED] wrote:
Ben B [EMAIL PROTECTED] wrote:
Well, i can see how this one could slip through the tests. I would never
think of trying to change equipment whilst ubered to
When I fire up Steam, it maxes out my bandwidth for just a few seconds. If I
open the server browser, it downloads at ~300k as it retrieves server list,
and this goes on for about 2 minutes. I have 3mb down, so 300k doesn't tax
my connection.
So I fired up Portal. Bandwidth did the exact same
custom tab removal ? :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Monday, May 05, 2008 9:14 PM
To: hlds@list.valvesoftware.com; [EMAIL PROTECTED];
[EMAIL PROTECTED]
Subject: [hlds] Upcoming Team Fortress 2 Update
Sometime later
Where's that dead horse? I just got my beatin' stick out.
On May 5, 2008, at 12:33 PM, Andreas Grimm wrote:
custom tab removal ? :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen
Sent: Monday, May 05, 2008 9:14 PM
To:
We need team fortress in club zero Valve !!
On 5/5/08, -xL-Trinidad [EMAIL PROTECTED] wrote:
hopefully removes the medic self ueber exploit. think Ive banned bout 30
players using this within 5-6 hours of gaming...
- Original Message -
From: Jason Ruymen [EMAIL PROTECTED]
To:
Can we not get rid of the custom tab? Please THINK of the children!
Jason Ruymen wrote:
The required Team Fortress 2 update is now available. Please run
hldsupdatetool to receive it. The specific changes are:
- Fixed unlimited UberCharge exploit
- Fixed charge effect getting stuck on the
custom tab = 2 updates in a week that fixed various exploits
shows how unprepared they were
Tom Leighton [EMAIL PROTECTED] wrote:
Can we not get rid of the custom tab? Please THINK of the children!
Jason Ruymen wrote:
The required Team Fortress 2 update is now available. Please run
Guys, it's obvious they won't back down on the custom tab. It's time to just
drop it, regardless of how irritated by it we are.
Also, just be happy they're fixing the issues in such a short amount of
time.
On Mon, May 5, 2008 at 3:55 PM, JDoc0512 [EMAIL PROTECTED] wrote:
custom tab = 2 updates
does the fix for the infinite uber work for anybody else? it doesn't for me
but then maybe I botched the update somehow
On Tue, May 6, 2008 at 12:00 AM, James McKenna [EMAIL PROTECTED] wrote:
Guys, it's obvious they won't back down on the custom tab. It's time to
just
drop it, regardless of
havent seen any self ubers so far...
- Original Message -
From: -xL-Trinidad [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Monday, May 05, 2008 11:56 PM
Subject: Re: [hlds] Upcoming Team Fortress 2 Update
hopefully removes the
I just tried it and it didn't work
-xL-Trinidad [EMAIL PROTECTED] wrote:
havent seen any self ubers so far...
- Original Message -
From: -xL-Trinidad
To: Half-Life dedicated Win32 server mailing list
Sent: Monday, May 05, 2008 11:56 PM
Subject: Re: [hlds] Upcoming Team Fortress
I've given thought to modding the entities on some HL2 single player maps so
that I can run them on a HL2 death match server. I and others have done this
with HL1 and OP4 sucessfully. Anyone remember Cucamongas Chunk Of Plegm?
However- with HL1 and OP4, the sp maps were available to the server,
Could this have anything to do with all the junk that shows in the steam
store when you load the client?
I just ran wireshark while starting portal. About the time the menu is
fully loaded the packets start to fly. What are these packets? Is
valve stealing all your data! omg no... it's
Ook,
You're not sending the sp maps to players, only running them, the
players have to already own the game to play them so it shouldn't be a
problem.
You wouldn't want to be sending modified sp maps to players anyway, so just
don't put them on your sv_downloadurl web server and if
It's querying cs:s servers among others. Most of the packets are
related to multiplayer games there's some talk to the steam servers but
most of it is to mulitplayer games.
the outgoing packets are
TSource Engine Query
and incoming looks like
I.BIZIM-AILE-GENC | only buzzkill | FASTDL |
My wife's Steam account has HL2MP only. When I look in her steam install, I
see source materials, source models, source sounds, source engine, plus hl2
game dialogs, and base source engine 2. But...I do *not* see half-life 2
content.gcf, and that is the one with the maps and scenes in it. So,
just FYI you can still do the unlimited self uber exploit. and
unlimited self krit exploit.
On Mon, May 5, 2008 at 4:06 PM, [EMAIL PROTECTED] wrote:
does the fix for the infinite uber work for anybody else? it doesn't for me
but then maybe I botched the update somehow
On Tue, May 6, 2008 at
I just tested again and the exploit has not been fixed...
what's going on with valve...
Daron Dodd [EMAIL PROTECTED] wrote:
just FYI you can still do the unlimited self uber exploit. and
unlimited self krit exploit.
On Mon, May 5, 2008 at 4:06 PM, wrote:
does the fix for the infinite uber
Just for fun... What is everyone running for servers? How many
players can you run at one time and who is the fastest ;)Q6600 4Gig DDR2 1066
Raid 1
JDoc I want your server give me ;)
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I actually had jesus bless a brick. But with the recent CPU usage
inflation I max out around 64 players :(
- Neph
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visit:
Dell PowerEdge 1900 Dual Socket Woodcrest Series SAS/SATA 1333 FSB
Dual Core Intel® Xeons® 5130, 4MB Cache, 2.00GHz, 1333MHz FSB
Hard Drive 146GB, 10K RPM SCSI/SAS
4GB 667MHz MB RAM, Single Ranked Fully Buffered DIMMs
Dual IPMI/Network Interface Card
Windoze2k3
- Original Message
From:
Home build from spares mostly.
Q6600 @ 3.0 (B3, runs hotter than the sun, but stable)
8GB OCZ PC2-6400C5 DDR2
Gigabyte GA-P35-DS3L (decent mobo, cost fuckall)
500GB WD RE2.
Doesn't get that much load, never really gets maxed.
As we're on the subject, anyone suggest a decent reliable network
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