We are in the midst of the Tf2 custom tab also... made a plugin to
legally use visiblemaxplayers to get on the internet tab to help
populate but cant really do that too well with FF
Don Williams wrote:
> Welcome to OUR life ! :D *hugs*
>
> -Original Message-
> From: [EMAIL PROTECTED]
>
I'm sure something like friendly fire will be sorted out for this game.
It's a freaking BETA, geeze.
2008/5/24 Don Williams <[EMAIL PROTECTED]>:
> Welcome to OUR life ! :D *hugs*
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Daron Dodd
> Sent:
Welcome to OUR life ! :D *hugs*
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daron Dodd
Sent: Friday, May 23, 2008 11:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] DoD:S Beta Custom Tab woes start already
its not a bug i
The bazooka sensitivity is more than standard sensitivity even though
the cvar looks as if it should be less, also why are the bazooka and mg
sensitivity cvars classified as cheats?
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its not a bug its a feature, welcome to custom tab dods and css!
On Fri, May 23, 2008 at 8:09 PM, "[ЯтR] The-/ wrote:
> So friendlyfire gets you put on the custom tab, what sense does that
> make? Could these issues be put to a valve survey to see what the people
> want? We already dealt with the
So friendlyfire gets you put on the custom tab, what sense does that
make? Could these issues be put to a valve survey to see what the people
want? We already dealt with the custom tab nearly destroying our TF2
community now your trying to take what little stake we have left in dods
and css, wh
yeah I did that
PatchVersion=1.0.0.7
ProductName=dod
appID=302
still not working
Steven Hartland <[EMAIL PROTECTED]> wrote:
Yes already been posted edit the version in steam.inf to be 1.0.0.7
- Original Message -
From: "JDoc0512"
> It doesn't seem like I can get my dod
Yes already been posted edit the version in steam.inf to be 1.0.0.7
- Original Message -
From: "JDoc0512" <[EMAIL PROTECTED]>
> It doesn't seem like I can get my dods:s beta server to come online
> Does anyone have solution to this problem?
It doesn't seem like I can get my dods:s beta server to come online
Does anyone have solution to this problem?
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Valve i hope you can come up with a solution to this asap as it has
killed out server community..
well i say killed we have our linux servers full..the rest lay empty:(
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Not quite understanding that.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Friday, May 23, 2008 7:50 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Day of Defeat: Source Beta Dedicated Server
Thanks Matt
Yes, thanks a lot Matt! :D
Now, how did you guys get the latest TF2 BeetlesMod to work with this? I
can't seem to do it...
On Fri, May 23, 2008 at 4:50 PM, Steven Hartland <[EMAIL PROTECTED]>
wrote:
> Thanks Matt :)
>
> - Original Message -
> From: "Matt Boone" <[EMAIL PROTECTED]>
>
>
Thanks Matt :)
- Original Message -
From: "Matt Boone" <[EMAIL PROTECTED]>
> To fix your server not appearing in the server list, change your
> steam.inf to use version 1.0.0.7
This e.mail is private and confidential between Multiplay (
Thank you Matt :D
On Fri, May 23, 2008 at 6:29 PM, Matt Boone <[EMAIL PROTECTED]> wrote:
> To fix your server not appearing in the server list, change your
> steam.inf to use version 1.0.0.7
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of 1nsan
To fix your server not appearing in the server list, change your
steam.inf to use version 1.0.0.7
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Friday, May 23, 2008 4:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [
Valve needs to release another update for this... To get this fixed.
On Fri, May 23, 2008 at 7:10 PM, Greg Williams <[EMAIL PROTECTED]> wrote:
> After MANY MANY attempts mine is also fuxored. I can connect an play on it
> just fine, but it still says out of date, and doesn't show on the server
>
?MasterRequestRestart
Your server is out of date. Please update and restart.
Am just getting this all the time, over and over, have updated the server
and it updates and it just checks and says there's nothing to update.
Verify_all makes no difference..
Rupert
[EMAIL PROTECTED]
-Original
Wha... I ugh.. Ugh 34? I though it was 33?
And ugh.. I had a server up since yesterday! So I had time to prepare, you
guys had access to the files too :/.
On Fri, May 23, 2008 at 6:41 PM, DontWannaName! <[EMAIL PROTECTED]>
wrote:
> Lotus Clan had it all planned out lol... Get servers online, mak
same here !
i can only connect with connect command !
server dosent appear in server list
2008/5/24 Greg Williams <[EMAIL PROTECTED]>:
> After MANY MANY attempts mine is also fuxored. I can connect an play on it
> just fine, but it still says out of date, and doesn't show on the server
> browse
After MANY MANY attempts mine is also fuxored. I can connect an play on it just
fine, but it still says out of date, and doesn't show on the server browser.
- Original Message
From: Timothy Sadleir <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list
Sent: Friday, May
Have to ask them to do it for you I bet. You have to run hldsupdatetool with
-command update -game dodsbeta -dir C:/SRCDS
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My server is still "out of date" and I cannot update it to a correct version
even with -verify_all. It still get's stuck at updating the srcds.exe and
then loses connection... *Connection Reset, Winsock Error 10054 "Connection
reset by peer"*
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We rent a dedicated from a gaming companyhow would I set it to get the
beta server side?
Thanks
On Fri, May 23, 2008 at 5:37 PM, LouLou Bizou <[EMAIL PROTECTED]>
wrote:
> im the only one with the problem of server master request restart ???
>
> 2008/5/24 1nsane . <[EMAIL PROTECTED]>:
>
> > U
No mine is also showing this message. I was however able to DL client and
connect to it.
I do not see the Server in the Server list however. And it is a vanilla server.
No addons.
- Original Message
From: LouLou Bizou <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing li
Any particular reason that DOD:S relies on TF2 servers, as when
you run the update it forces a check on TF2 e.g.
Checking/Installing 'Team Fortress 2 Linux Dedicated Server' version 39
Just wondered if that was an oversight?
Regards
Steve
- Original Message -
From: "Jason Ruyme
Lotus Clan had it all planned out lol... Get servers online, make them 34
slots, updates comes out, all full. :P
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im the only one with the problem of server master request restart ???
2008/5/24 1nsane . <[EMAIL PROTECTED]>:
> Updated and serving clients! :D
>
> On Fri, May 23, 2008 at 6:19 PM, Greg Williams <[EMAIL PROTECTED]>
> wrote:
>
> > And I can confirm that the map is no longer crashing on load, in ca
Yes I can not update my servers! Trying to bring a new server online but
can't connect to update servers. It times out.
Failed to connect to any GeneralDirectoryServer, WinSock Error 10060
"Connection timed out"
Also the other server that is already updated cannot connect to the master
server a
I'm actually relieved to see it's not just me, I was actually thinking I had
a memory leak with MY programming, not a comfortable feeling at all!
Now I just have to figure out why my Windows 2003 has suddenly decided to
install its own version of srcdsfpsboost that I can't turn off.
- voogru.
--
Updated and serving clients! :D
On Fri, May 23, 2008 at 6:19 PM, Greg Williams <[EMAIL PROTECTED]> wrote:
> And I can confirm that the map is no longer crashing on load, in case u
> needed confirmation. Not seeing server on the server list though..
>
> Also I am dling client on my gaming rig.
>
>
server continue to show the message from master server with last update =
2008/5/24 Greg Williams <[EMAIL PROTECTED]>:
> And I can confirm that the map is no longer crashing on load, in case u
> needed confirmation. Not seeing server on the server list though..
>
> Also I am dling client on my ga
Where is the SRCDS update so we can start the server? :D
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And I can confirm that the map is no longer crashing on load, in case u needed
confirmation. Not seeing server on the server list though..
Also I am dling client on my gaming rig.
- Original Message
From: Jason Ruymen <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing lis
We did, which fixes the crash when loading Palermo. We've also made the
Beta available to all owners of Day of Defeat: Source.
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
Sent: Friday, May 23, 2008 2:59 PM
To: Half-Life dedicate
They updated Day of Defeat Source Beta Content from Version 1 to 2. :)
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More pretty pictures:
http://nephyrin.net/NemuMem2.png
Daily reboot FTW
- Neph
On Fri, May 23, 2008 at 1:53 PM, Steven Hartland
<[EMAIL PROTECTED]> wrote:
> This is definitely a big issue! We are getting complaints left right and
> centre about servers due to this issue see the following for an
While we're at it:
The -dir flag should work with the -command version thing, right now
it tries to auto-detect the dir, so if you have multiple server
directories you need to clone the tool.
Also, -command version should print both current version *and* newest
available version so we could make
In case you guys dont read steam forums...
"There's a slight delay in the release. We're working on a crash bug, thanks
for your patience. Still planning to go live today."
-Matt Boone
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Im sure its on all of them, it was put on them yesterday night or earlier.
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Valve probobly didnt upload it to many servers as it's only beta, so maybe
server is getting overloaded?
Also - You should quote text from the message above, because you are messin
the list ;)
2008/5/23 Timothy Sadleir <[EMAIL PROTECTED]>:
> Well, when I try updating the servers they keep stoppi
Been trying to track this down for a while and finally found
it tonight while struggling to get the DoDS beta to work.
What's happened is the updater now exits after spawning a
second "temp" updated process. So obviously any controlling
script has control returned to it before the update has
compl
We have SourceMod running on the beta server.
2008/5/23 1nsane . <[EMAIL PROTECTED]>:
> Yes, at least currently. It can ban, slay, Do Melee only, etc
>
> On Fri, May 23, 2008 at 4:02 PM, Timothy Sadleir <[EMAIL PROTECTED]>
> wrote:
>
> > So, will the latest BM for TF2 truely work for this?
> > __
Well, when I try updating the servers they keep stopping at
c:\dods_main/orangebox\srcds.exe and then say...
Connection Reset, Winsock Error 10054 "Connection reset by peer"
Could that be why my server isn't fully starting up and exits when it's
about to start up?
This is definitely a big issue! We are getting complaints left right and
centre about servers due to this issue see the following for an example:-
http://clanservers.multiplay.co.uk/dropzone/17102_hour.png
http://clanservers.multiplay.co.uk/dropzone/17102_day.png
This is the worst server leak sinc
You can see the BETA servers in the server browser by getting the beta steam
client
2008/5/23 DontWannaName! <[EMAIL PROTECTED]>:
> Valve hasnt released the final files and updated the master servers to let
> us run the beta servers. They will when the client is released or a few
> minutes before
False alarm, just more files... oops :(
- Original Message
From: DontWannaName! <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list
Sent: Friday, May 23, 2008 1:40:21 PM
Subject: Re: [hlds] Day of Defeat: Source Beta Dedicated Server available
Its been like that for a
It seems to be out...
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Valve hasnt released the final files and updated the master servers to let us
run the beta servers. They will when the client is released or a few minutes
before hopefully.
- Original Message
From: Timothy Sadleir <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Sent: Friday, May 23
LOL - And I do feel the love.. Lets just see if I feel it on time or not.. ; )
- Original Message
From: DontWannaName! <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list
Sent: Friday, May 23, 2008 3:40:21 PM
Subject: Re: [hlds] Day of Defeat: Source Beta Dedicated Ser
Its been like that for a day Greg, I also love the heart next to us. See Valve
does love us!
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Is anyone else getting "Failed to load..." errors? I'm seeing a bunch of
these flash on the screen both on my home dedicated server and my remot
hosted DS. Then it just closes the DS console and just doesn't run. I'm
running a -verify_all on em but is there any other thing I could have messed
up
Anyone getting these issues? After just running update several times.
Adding master server 69.28.151.162:27011
Adding master server 68.142.72.250:27011
♥MasterRequestRestart
Your server is out of date. Please update and restart.
♥MasterRequestRestart
Your server is out of date. Please update a
God I hate steam sometimes, constantly getting:-
***Checking 'dodsbeta'***
Checking bootstrapper version ...
Updating Installation
Logging in as 'X'
Checking/Installing 'Base Source Shared Materials' version 8
Checking/Installing 'Base Source Shared Models' version 4
Checking/Installing 'Base
Same here and it doesn't show on the server browser...
2008/5/23 LouLou Bizou <[EMAIL PROTECTED]>:
> with the beta update for DODS i got this on my server:
>
> MasterRequestRestart
> Your server will be restarted on map change.
>
> when the client will be available, the message will go away ?
>
>
with the beta update for DODS i got this on my server:
MasterRequestRestart
Your server will be restarted on map change.
when the client will be available, the message will go away ?
2008/5/23 Timothy Sadleir <[EMAIL PROTECTED]>:
> So, will the latest BM for TF2 truely work for this?
> ___
Yes, at least currently. It can ban, slay, Do Melee only, etc
On Fri, May 23, 2008 at 4:02 PM, Timothy Sadleir <[EMAIL PROTECTED]> wrote:
> So, will the latest BM for TF2 truely work for this?
> ___
> To unsubscribe, edit your list preferences, or view
So, will the latest BM for TF2 truely work for this?
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All the plugins on my server are working fine (that's 4) BM included. Have
not tried Sourcemod.
On Fri, May 23, 2008 at 3:41 PM, [EMAIL PROTECTED] <
[EMAIL PROTECTED]> wrote:
> if you already have your server up, is sourcemod working with this beta?
>
> Lee Gardiner / RTL-Servers wrote:
> > I'm r
if you already have your server up, is sourcemod working with this beta?
Lee Gardiner / RTL-Servers wrote:
> I'm really just hoping they don't manage to screw up srcds_l / CSS again...
>
> ... any betting people out there ?
>
> ___
> To unsubscribe, edit
As most of you are already aware of, we've made a Day of Defeat: Source
Beta dedicated server available. This beta makes use of The Orange Box
engine, has a new map and adds achievements to the game. If you'd like
to run a server, use hldsupdatetool with the command "-command update
-game dodsbet
I'm setting up SourceTV relay for CS:S server. In case if server goes
down relay attempts to reconnect few times and then gives up with
"Connection failed after 4 retries." message. tv_autoretry is set to
1, tv_timeout does not seem to affect number of retries. I'd like
relay to keep retrying forev
I'm really just hoping they don't manage to screw up srcds_l / CSS again...
... any betting people out there ?
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oh please
Neil Voutt <[EMAIL PROTECTED]> wrote: Signed lol
Patrick Shelley wrote:
> I started this a while ago.
>
> http://www.ipetitions.com/petition/tf2customtab/signatures-1.html
>
> Check signature 17 LOOOL
> ___
> To unsubscribe, edit
Signed lol
Patrick Shelley wrote:
> I started this a while ago.
>
> http://www.ipetitions.com/petition/tf2customtab/signatures-1.html
>
> Check signature 17 LOOOL
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
I noticed that. Fail, just like the SPUF.
Patrick Shelley wrote:
> I started this a while ago.
>
> http://www.ipetitions.com/petition/tf2customtab/signatures-1.html
>
> Check signature 17 LOOOL
> ___
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I started this a while ago.
http://www.ipetitions.com/petition/tf2customtab/signatures-1.html
Check signature 17 LOOOL
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maybe the custom tab is there to filter out servers running bots and whatnot
Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote:
But one thing is in the way, the tags system can't possibly detect all of
the different CS:S mods... and server admins have to voluntarily delist
I mean tag t
But one thing is in the way, the tags system can't possibly detect all of
the different CS:S mods... and server admins have to voluntarily delist
I mean tag their server.
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDo
Oh goodie goodie. I can't wait to see the outrage from the massive CS:S
community.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Friday, May 23, 2008 2:57 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] DoD: S Beta
After last update, SourceTV adds an extra slot again.
Anybody else having this problem?
--
Kris
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I heard this issue was solved in HL2DM over a year ago. Dunno if it's come
back in the OB engine or not.
But no, I wouldn't post it here.
-Original Message-
From: Philip Bembridge [mailto:[EMAIL PROTECTED]
Sent: Friday, May 23, 2008 10:06 AM
To: Half-Life dedicated Win32 server mailing
In regard to the question how do map makers place a button in a map to
change the rcon password:
I think I know how to do this, should I reply?
2008/5/23 Spencer 'voogru' MacDonald <[EMAIL PROTECTED]>:
> Don't run their maps. If you want to be safe, simply open the map in
> wordpad
> and look fo
actually they do in a way
and sales has nothing to do with having more popular game servers
only people who have the game play
Olly <[EMAIL PROTECTED]> wrote:
... = less sales
Valve don't pay for the bandwidth for game servers ¬¬
2008/5/23 JDoc0512 :
> custom tab = less expos
... = less sales
Valve don't pay for the bandwidth for game servers ¬¬
2008/5/23 JDoc0512 <[EMAIL PROTECTED]>:
> custom tab = less exposure to popular servers = less players = less
> bandwidth = valve saves money
>
> Andreas Grimm <[EMAIL PROTECTED]> wrote: i am sure the custom tab in CSS will
Interesting, I have had no crashes with this new update.
- Original Message -
From: "Eric Smith" <[EMAIL PROTECTED]>
To: "Half-Life dedicated Win32 server mailing list"
Sent: Thursday, May 22, 2008 9:50 PM
Subject: Re: [hlds] No new medic weapons
> If you have .mdmp files from the ser
custom tab = less exposure to popular servers = less players = less bandwidth =
valve saves money
Andreas Grimm <[EMAIL PROTECTED]> wrote: i am sure the custom tab in CSS will
ruin everything ... my luck that i run
vanilla CSS servers :D
-Original Message-
From: [EMAIL PROTECTED]
[mail
i am sure the custom tab in CSS will ruin everything ... my luck that i run
vanilla CSS servers :D
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Friday, May 23, 2008 8:57 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [h
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