> ;p
>
> On Thu, Aug 28, 2008 at 1:10 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote:
>> Do you have SourceTV running by chance?
>
As per my original post: "I've complained before about how srcds chugs
massive amounts of CPU, but now that I've enabled SourceTV it's gotten
absolutely absurd."
:-P
__
The limitation is in the server/client dlls. Not the engine itself.
On Thu, Aug 28, 2008 at 7:17 PM, Craig Collinson <
[EMAIL PROTECTED]> wrote:
> i remember a while back when dod:s beta was out that counter strike source
> would be moving to the orange box engine aswell. Does this mean it will b
Listen to what earlier posters have stated, not the two most recent
suggestions. The box has to own the IP you're trying to bind, otherwise
the bind will fail. Just leave it with the private IP and Steam/NAT
will take care of the rest.
-- Jason
On Fri, 2008-08-29 at 00:49 +0200, Ferenc Kovacs w
Sudden death I'd consider a tie-breaker, while arena mode is more of a
battle (like normal games) plus the sentry is simple to destroy when
there's no engineer on it. :P
SakeFox wrote:
> I don't know, it's kinda interesting. although to be honest it should
> kinda be like SD and have them destr
I don't know, it's kinda interesting. although to be honest it should
kinda be like SD and have them destroy since there isn't a respawn. I'm
sure valve will change it shortly just like they did with SD a while back.
steve grout wrote:
> question to all please...
>
> why .. when an engineer dies
question to all please...
why .. when an engineer dies in arena mode do his buildings stay such as
SG etc.. thats stupid
Rikard Bremark wrote:
> steam will only show your public ip and not the internal one.
> the DNS name can be used to join the server but steam wont show it, just
> resolve it.
i remember a while back when dod:s beta was out that counter strike source
would be moving to the orange box engine aswell. Does this mean it will be
limited to 32players as there are quite a few 40+ servers out there atm.
___
To unsubscribe, edit your li
i dont think i could live without hlsw since i discovered it, easy to run
from anywhere, although it does seem to have a windows XP minimum
requirement.
On Fri, Aug 29, 2008 at 5:18 AM, William Stillwell - KI4SWY <
[EMAIL PROTECTED]> wrote:
>
> Thanks all that replied.I will probably use both app
2008/8/29 <[EMAIL PROTECTED]>:
> deathsquad.no-ip.info isn't an IP, it's a hostname
> you can bind the IP with "-ip 98.16.83.188" (which is what that resolves to)
> but that's as far as it goes
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Rikard
deathsquad.no-ip.info isn't an IP, it's a hostname
you can bind the IP with "-ip 98.16.83.188" (which is what that resolves to)
but that's as far as it goes
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rikard Bremark
Sent: 28 August 2008 23:05
To: Half-
Ya if you are going to use fakeclients don't be stupid about it
if you have 10 people and want to bump it to 15 ok fine. But if you
have 0 players and you make it look like you have 21 people in your
server that is just stupid.
___
To unsubscribe, edit yo
;p
On Thu, Aug 28, 2008 at 1:10 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote:
> Do you have SourceTV running by chance?
I've complained before about how srcds chugs massive amounts of CPU, but
now that I've enabled SourceTV it's gotten absolutely absurd. Here is my
server idling, while
Umm, i'd love to test it.
However, I joined your tf2nades.com arena server (If you don't host
this, my apologies), because it had 21 players in it. WRONG.
If you removed the fake clients, perhaps more people would join and STAY
because there weren't any.
LDuke wrote:
> Just released a beta yes
steam will only show your public ip and not the internal one.
the DNS name can be used to join the server but steam wont show it, just
resolve it.
--
//Rikard 'Zapy' Bremark
[EMAIL PROTECTED]
Warzone Short Valley - Warzone.nu
Robert Lee wrote:
> I am trying to see if there is a way to bind
Preferably with a MySQL backend database and a PayPal IPN script to handle
all payments and escalate roles automatically as well.
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton
Sent: Thursday, August 28, 2008 5:24 PM
To: Half-Life
Might as well post this here as well.
http://forums.steampowered.com/forums/showthread.php?t=719993
It used to be that running:
hldsupdatetool.exe -command update -game GAME -verify_all -dir
C:\Valve\HLserver
used to display a list of each file in each part of the dedicated server
install as
You don't need to continually send emails about this. You are MORE
likely to get help if you join one of the IRC channels
#luahelp on irc.gamesurge.net
You would need an admin mod (Lua) to do this with.
Jake E wrote:
> I want to sell admin and sandbox deals to support my server, but I need to
>
I want to sell admin and sandbox deals to support my server, but I need to
know how to enable different commands for different players:
/sv_noclip
/sv_propmax
/map
Admin-only noclip?
--
I don't have a sig -_-
___
To unsubscribe, edit your list preferen
You can't bind an IP to the server that doesn't exist on the box you're
running it off of. You'll have to make do with port forwarding and run
it on the local IP.
Robert Lee wrote:
> I am trying to see if there is a way to bind the public ip to the server. I
> use a DNS service and it is deaths
I am trying to see if there is a way to bind the public ip to the server. I use
a DNS service and it is deathsquad.no-ip.info. That is the ip that i use and
would like to know how to get that bound to the server so that it is able to be
seen by users in the steam network. I have the server set u
Thanks all that replied.I will probably use both apps, and since i have the php
script, i can probably whip some other stuff up i need too..Again, thanks. ___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://l
http://srcds.com/ Is a good place to start.
As far as the requirements for a 24 man server, I run a 66 tick 24 man TF2
boosted to 1ms server and it uses about 40% of a core on an E6600 (2.4 ghz)
machine running Windows Server 2003. If you run it unboosted it will require
significantly less than th
Hi all -
Before posting my official "1st question", I'll introduce myself. I'm
Rick Mercier aka A.C.E (within the STEAM community), and have been
gaming with STEAM for roughly 2 months.
I've been gaming hardcore with TF2, and love it so much, I'm interested
in setting up a dedicated server. W
Do you have SourceTV running by chance?
Nephyrin Zey wrote:
> Bah, you're right, I still had my one plugin set to muck with FPS
> settings. Here's the same deal with all plugins prevented from ever loading:
>
> CPU InOut Uptime Users FPSPlayers
> 12.50 0.00 0.00 1 2 25
Bah, you're right, I still had my one plugin set to muck with FPS
settings. Here's the same deal with all plugins prevented from ever loading:
CPU InOut Uptime Users FPSPlayers
12.50 0.00 0.00 1 2 253.74 0
stats
CPU InOut Uptime Users FPSPlayers
12
Ya, I probably should have mentioned, if you're looking to run the same
command across multiple servers then the app I linked is optimal. If you
want to just send rcon commands to a specific server, nothing beats HLSW.
On Thu, Aug 28, 2008 at 11:58 AM, Thomas Morton <
[EMAIL PROTECTED]> wrote:
>
http://upload.theqclan.com/5848636RCON.rar
On Thu, Aug 28, 2008 at 11:54 AM, William Stillwell - KI4SWY <
[EMAIL PROTECTED]> wrote:
> I know there is a PHP Script floating around, but more iteresting in small
> windows client, does anybody know where i can find one? I know someone had
> posted ba
err, hlsw?
On Thu, Aug 28, 2008 at 4:54 PM, William Stillwell - KI4SWY <
[EMAIL PROTECTED]> wrote:
> I know there is a PHP Script floating around, but more iteresting in small
> windows client, does anybody know where i can find one? I know someone had
> posted back in 2006 to this list of a smal
I use HLSW (hlsw.org)
It is a little bit overkill but seems to work well :)
Thomas Morton
++ No problem should ever have to be solved twice ++
On Thu, Aug 28, 2008 at 4:54 PM, William Stillwell - KI4SWY <
[EMAIL PROTECTED]> wrote:
> I know there is a PHP Script floating around, but more itere
I know there is a PHP Script floating around, but more iteresting in small
windows client, does anybody know where i can find one? I know someone had
posted back in 2006 to this list of a small windows app called "ogsRcon" but, i
don't have his email addy.. , i would be more interested in the so
if i quit the server, it does not come back up. Its hosted externally so i
dont have access to the script that starts the server, but i have to assume
its got that on it, it is linux server.
On Thu, Aug 28, 2008 at 8:35 PM, <[EMAIL PROTECTED]> wrote:
> Not sure about win32, but on linux you have
Not sure about win32, but on linux you have to explicitly say -norestart to
stop auto-restart
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Arg!
Sent: 28 August 2008 07:24
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Tf2 Client C
What about the map you are running? Perhaps try installing the server to a
new directory entirely and starting a server up (no mods, no config changes,
etc) of say TF2 on one of the stock maps.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Coldorak
Sent
Note sure why you get so much CPU usage.
Linux srcds, TF2, SourceTV enabled, no player connected
Server running Debian 4.0 64bit, with CPU Core2Duo @2.33GHz and 4GB Ram
stats
CPU InOut Uptime Users FPSPlayers
4.00 0.00 0.00 0 1 243.37 0
stats
CPU InOut U
I've complained before about how srcds chugs massive amounts of CPU, but
now that I've enabled SourceTV it's gotten absolutely absurd. Here is my
server idling, while my monitoring system polls it once a minute for CPU
usage. The server is *empty*, with no bots, with just SourceTV on.
SourceTV
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