Re: [hlds] srcds CPU usage, again.

2008-08-28 Thread Nephyrin Zey
> ;p > > On Thu, Aug 28, 2008 at 1:10 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote: >> Do you have SourceTV running by chance? > As per my original post: "I've complained before about how srcds chugs massive amounts of CPU, but now that I've enabled SourceTV it's gotten absolutely absurd." :-P __

Re: [hlds] Source + orange box

2008-08-28 Thread 1nsane
The limitation is in the server/client dlls. Not the engine itself. On Thu, Aug 28, 2008 at 7:17 PM, Craig Collinson < [EMAIL PROTECTED]> wrote: > i remember a while back when dod:s beta was out that counter strike source > would be moving to the orange box engine aswell. Does this mean it will b

Re: [hlds] Dedicated server issue

2008-08-28 Thread Jason Bodycott
Listen to what earlier posters have stated, not the two most recent suggestions. The box has to own the IP you're trying to bind, otherwise the bind will fail. Just leave it with the private IP and Steam/NAT will take care of the rest. -- Jason On Fri, 2008-08-29 at 00:49 +0200, Ferenc Kovacs w

Re: [hlds] Dedicated server issue

2008-08-28 Thread Cc2iscooL
Sudden death I'd consider a tie-breaker, while arena mode is more of a battle (like normal games) plus the sentry is simple to destroy when there's no engineer on it. :P SakeFox wrote: > I don't know, it's kinda interesting. although to be honest it should > kinda be like SD and have them destr

Re: [hlds] Dedicated server issue

2008-08-28 Thread SakeFox
I don't know, it's kinda interesting. although to be honest it should kinda be like SD and have them destroy since there isn't a respawn. I'm sure valve will change it shortly just like they did with SD a while back. steve grout wrote: > question to all please... > > why .. when an engineer dies

Re: [hlds] Dedicated server issue

2008-08-28 Thread steve grout
question to all please... why .. when an engineer dies in arena mode do his buildings stay such as SG etc.. thats stupid Rikard Bremark wrote: > steam will only show your public ip and not the internal one. > the DNS name can be used to join the server but steam wont show it, just > resolve it.

[hlds] Source + orange box

2008-08-28 Thread Craig Collinson
i remember a while back when dod:s beta was out that counter strike source would be moving to the orange box engine aswell. Does this mean it will be limited to 32players as there are quite a few 40+ servers out there atm. ___ To unsubscribe, edit your li

Re: [hlds] Remote RCON Application?

2008-08-28 Thread Arg!
i dont think i could live without hlsw since i discovered it, easy to run from anywhere, although it does seem to have a windows XP minimum requirement. On Fri, Aug 29, 2008 at 5:18 AM, William Stillwell - KI4SWY < [EMAIL PROTECTED]> wrote: > > Thanks all that replied.I will probably use both app

Re: [hlds] Dedicated server issue

2008-08-28 Thread Ferenc Kovacs
2008/8/29 <[EMAIL PROTECTED]>: > deathsquad.no-ip.info isn't an IP, it's a hostname > you can bind the IP with "-ip 98.16.83.188" (which is what that resolves to) > but that's as far as it goes > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Rikard

Re: [hlds] Dedicated server issue

2008-08-28 Thread gameadmin
deathsquad.no-ip.info isn't an IP, it's a hostname you can bind the IP with "-ip 98.16.83.188" (which is what that resolves to) but that's as far as it goes -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rikard Bremark Sent: 28 August 2008 23:05 To: Half-

Re: [hlds] The new tagging system

2008-08-28 Thread Mike Stiehm
Ya if you are going to use fakeclients don't be stupid about it if you have 10 people and want to bump it to 15 ok fine. But if you have 0 players and you make it look like you have 21 people in your server that is just stupid. ___ To unsubscribe, edit yo

Re: [hlds] srcds CPU usage, again.

2008-08-28 Thread Dustin Wyatt
;p On Thu, Aug 28, 2008 at 1:10 PM, Cc2iscooL <[EMAIL PROTECTED]> wrote: > Do you have SourceTV running by chance? I've complained before about how srcds chugs massive amounts of CPU, but now that I've enabled SourceTV it's gotten absolutely absurd. Here is my server idling, while

Re: [hlds] The new tagging system

2008-08-28 Thread Tom Leighton
Umm, i'd love to test it. However, I joined your tf2nades.com arena server (If you don't host this, my apologies), because it had 21 players in it. WRONG. If you removed the fake clients, perhaps more people would join and STAY because there weren't any. LDuke wrote: > Just released a beta yes

Re: [hlds] Dedicated server issue

2008-08-28 Thread Rikard Bremark
steam will only show your public ip and not the internal one. the DNS name can be used to join the server but steam wont show it, just resolve it. -- //Rikard 'Zapy' Bremark [EMAIL PROTECTED] Warzone Short Valley - Warzone.nu Robert Lee wrote: > I am trying to see if there is a way to bind

Re: [hlds] GMod: How to enable different commands for different players?

2008-08-28 Thread Spencer 'voogru' MacDonald
Preferably with a MySQL backend database and a PayPal IPN script to handle all payments and escalate roles automatically as well. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tom Leighton Sent: Thursday, August 28, 2008 5:24 PM To: Half-Life

[hlds] -verify_all doesn't list all the files anymore

2008-08-28 Thread Chris
Might as well post this here as well. http://forums.steampowered.com/forums/showthread.php?t=719993 It used to be that running: hldsupdatetool.exe -command update -game GAME -verify_all -dir C:\Valve\HLserver used to display a list of each file in each part of the dedicated server install as

Re: [hlds] GMod: How to enable different commands for different players?

2008-08-28 Thread Tom Leighton
You don't need to continually send emails about this. You are MORE likely to get help if you join one of the IRC channels #luahelp on irc.gamesurge.net You would need an admin mod (Lua) to do this with. Jake E wrote: > I want to sell admin and sandbox deals to support my server, but I need to >

[hlds] GMod: How to enable different commands for different players?

2008-08-28 Thread Jake E
I want to sell admin and sandbox deals to support my server, but I need to know how to enable different commands for different players: /sv_noclip /sv_propmax /map Admin-only noclip? -- I don't have a sig -_- ___ To unsubscribe, edit your list preferen

Re: [hlds] Dedicated server issue

2008-08-28 Thread Cc2iscooL
You can't bind an IP to the server that doesn't exist on the box you're running it off of. You'll have to make do with port forwarding and run it on the local IP. Robert Lee wrote: > I am trying to see if there is a way to bind the public ip to the server. I > use a DNS service and it is deaths

[hlds] Dedicated server issue

2008-08-28 Thread Robert Lee
I am trying to see if there is a way to bind the public ip to the server. I use a DNS service and it is deathsquad.no-ip.info. That is the ip that i use and would like to know how to get that bound to the server so that it is able to be seen by users in the steam network. I have the server set u

Re: [hlds] Remote RCON Application?

2008-08-28 Thread William Stillwell - KI4SWY
Thanks all that replied.I will probably use both apps, and since i have the php script, i can probably whip some other stuff up i need too..Again, thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://l

Re: [hlds] Dedicated Server System Requirements

2008-08-28 Thread P. Bhandal
http://srcds.com/ Is a good place to start. As far as the requirements for a 24 man server, I run a 66 tick 24 man TF2 boosted to 1ms server and it uses about 40% of a core on an E6600 (2.4 ghz) machine running Windows Server 2003. If you run it unboosted it will require significantly less than th

[hlds] Dedicated Server System Requirements

2008-08-28 Thread Mercier, Richard {PBG}
Hi all - Before posting my official "1st question", I'll introduce myself. I'm Rick Mercier aka A.C.E (within the STEAM community), and have been gaming with STEAM for roughly 2 months. I've been gaming hardcore with TF2, and love it so much, I'm interested in setting up a dedicated server. W

Re: [hlds] srcds CPU usage, again.

2008-08-28 Thread Cc2iscooL
Do you have SourceTV running by chance? Nephyrin Zey wrote: > Bah, you're right, I still had my one plugin set to muck with FPS > settings. Here's the same deal with all plugins prevented from ever loading: > > CPU InOut Uptime Users FPSPlayers > 12.50 0.00 0.00 1 2 25

Re: [hlds] srcds CPU usage, again.

2008-08-28 Thread Nephyrin Zey
Bah, you're right, I still had my one plugin set to muck with FPS settings. Here's the same deal with all plugins prevented from ever loading: CPU InOut Uptime Users FPSPlayers 12.50 0.00 0.00 1 2 253.74 0 stats CPU InOut Uptime Users FPSPlayers 12

Re: [hlds] Remote RCON Application?

2008-08-28 Thread P. Bhandal
Ya, I probably should have mentioned, if you're looking to run the same command across multiple servers then the app I linked is optimal. If you want to just send rcon commands to a specific server, nothing beats HLSW. On Thu, Aug 28, 2008 at 11:58 AM, Thomas Morton < [EMAIL PROTECTED]> wrote: >

Re: [hlds] Remote RCON Application?

2008-08-28 Thread P. Bhandal
http://upload.theqclan.com/5848636RCON.rar On Thu, Aug 28, 2008 at 11:54 AM, William Stillwell - KI4SWY < [EMAIL PROTECTED]> wrote: > I know there is a PHP Script floating around, but more iteresting in small > windows client, does anybody know where i can find one? I know someone had > posted ba

Re: [hlds] Remote RCON Application?

2008-08-28 Thread Chris
err, hlsw? On Thu, Aug 28, 2008 at 4:54 PM, William Stillwell - KI4SWY < [EMAIL PROTECTED]> wrote: > I know there is a PHP Script floating around, but more iteresting in small > windows client, does anybody know where i can find one? I know someone had > posted back in 2006 to this list of a smal

Re: [hlds] Remote RCON Application?

2008-08-28 Thread Thomas Morton
I use HLSW (hlsw.org) It is a little bit overkill but seems to work well :) Thomas Morton ++ No problem should ever have to be solved twice ++ On Thu, Aug 28, 2008 at 4:54 PM, William Stillwell - KI4SWY < [EMAIL PROTECTED]> wrote: > I know there is a PHP Script floating around, but more itere

[hlds] Remote RCON Application?

2008-08-28 Thread William Stillwell - KI4SWY
I know there is a PHP Script floating around, but more iteresting in small windows client, does anybody know where i can find one? I know someone had posted back in 2006 to this list of a small windows app called "ogsRcon" but, i don't have his email addy.. , i would be more interested in the so

Re: [hlds] Tf2 Client Crash Causes Server Crash?

2008-08-28 Thread Arg!
if i quit the server, it does not come back up. Its hosted externally so i dont have access to the script that starts the server, but i have to assume its got that on it, it is linux server. On Thu, Aug 28, 2008 at 8:35 PM, <[EMAIL PROTECTED]> wrote: > Not sure about win32, but on linux you have

Re: [hlds] Tf2 Client Crash Causes Server Crash?

2008-08-28 Thread gameadmin
Not sure about win32, but on linux you have to explicitly say -norestart to stop auto-restart -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Arg! Sent: 28 August 2008 07:24 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Tf2 Client C

Re: [hlds] srcds CPU usage, again.

2008-08-28 Thread Andrew Armstrong
What about the map you are running? Perhaps try installing the server to a new directory entirely and starting a server up (no mods, no config changes, etc) of say TF2 on one of the stock maps. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Coldorak Sent

Re: [hlds] srcds CPU usage, again.

2008-08-28 Thread Coldorak
Note sure why you get so much CPU usage. Linux srcds, TF2, SourceTV enabled, no player connected Server running Debian 4.0 64bit, with CPU Core2Duo @2.33GHz and 4GB Ram stats CPU InOut Uptime Users FPSPlayers 4.00 0.00 0.00 0 1 243.37 0 stats CPU InOut U

[hlds] srcds CPU usage, again.

2008-08-28 Thread Nephyrin Zey
I've complained before about how srcds chugs massive amounts of CPU, but now that I've enabled SourceTV it's gotten absolutely absurd. Here is my server idling, while my monitoring system polls it once a minute for CPU usage. The server is *empty*, with no bots, with just SourceTV on. SourceTV