Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread Coldorak
Well I have those files on my linux server, and I often have to do a changelevel with hlsw to reset the maxplayers to 8 Cold On Wed, Dec 10, 2008 at 11:41 PM, Anthal <[EMAIL PROTECTED]> wrote: > I can't find the thread, but that's because I'm too lazy. Yeah, I said > it, I'll be honest. > > Anyw

Re: [hlds] any idea what this is?

2008-12-10 Thread turb0z
Saw this the other night too. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of msleeper Sent: Wednesday, December 10, 2008 10:18 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] any idea what this is? More like awesome. I need this

Re: [hlds] any idea what this is?

2008-12-10 Thread msleeper
More like awesome. I need this config! On Wed, 2008-12-10 at 22:05 -0600, Cc2iscooL wrote: > Sounds like someone figured out how to use splitscreen on multiplayer > servers. > > Oops. > > On Wed, Dec 10, 2008 at 8:51 PM, george crocker <[EMAIL PROTECTED]> wrote: > > > he showed up as ninth play

Re: [hlds] any idea what this is?

2008-12-10 Thread Cc2iscooL
Sounds like someone figured out how to use splitscreen on multiplayer servers. Oops. On Wed, Dec 10, 2008 at 8:51 PM, george crocker <[EMAIL PROTECTED]> wrote: > he showed up as ninth player on server according to HLSW. > showed 9/8 playing,he was listed as bot in HLSW too. > wasnt sure what it

Re: [hlds] Server not using CPU properly

2008-12-10 Thread Cc2iscooL
Shhhthe counter-strike kiddies are around every corner! *puts on his spy mask* I must have 30,000 FPS on the server in order to feel good about myself. *backstabs counter-strike player* Yay. On Wed, Dec 10, 2008 at 8:37 PM, Richard Eid <[EMAIL PROTECTED]> wrote: > And just to follow up on

[hlds] any idea what this is?

2008-12-10 Thread george crocker
he showed up as ninth player on server according to HLSW. showed 9/8 playing,he was listed as bot in HLSW too. wasnt sure what it was so i kicked him. # 1145 5 "Kevin_HairyBALLSACK_Quinn" BOT 03:29 0 0 active 5000 0.0.0.0:0 21:37:52 kick "Kevin_HairyBALLSACK_Quinn" 21:37:52 L 12/10/2008 - 21:37:47

Re: [hlds] Server not using CPU properly

2008-12-10 Thread Richard Eid
And just to follow up on these helpful comments...after running any of these methods, you'll still only see a max of ~30.0fps from the server. Left 4 Dead is locked that way, so you won't be obtaining any higher value. My Windows server hovers at about 28.4fps with very few drops below that. You

Re: [hlds] Server not using CPU properly

2008-12-10 Thread Cc2iscooL
You'll need to run the multimedia timer in order to get the best performance out of the server. Either... 1.) Run Windows Media Player in the background. 2.) Run Internet Explorer with a flash in the background. 3.) Run a tidy little service. http://www.brainless.us/downloads.aspx?cid=9 Also, mak

Re: [hlds] Server not using CPU properly

2008-12-10 Thread Justin
Have you tried boosting the FPS by running srcdsfpsboost.exe in the background or windows media player? On Wed, Dec 10, 2008 at 8:36 PM, <[EMAIL PROTECTED]> wrote: > Hello all, > I'm trying to host my first source server using a home machine (specs > below) and I'm trying to figure out why it is

[hlds] Server not using CPU properly

2008-12-10 Thread evalyer
Hello all, I'm trying to host my first source server using a home machine (specs below) and I'm trying to figure out why it is not running as smooth as it seems it should. The server is a Left4Dead server Specs Athlon 64 X2 Dual-Core 3800+ 1Gb of DDR2 800 Ram Windows XP Corp The problem is t

Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread Robert Whelan
Seems to be working fine for us, the map dictates whats loaded and what files are getting executed. If I load a verses map the slots increase and the director is updated. Not sure what your looking to do with a map config that isn't already being done automatically. 16:38:50 changelevel l4d_vs_

Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread Anthal
I can't find the thread, but that's because I'm too lazy. Yeah, I said it, I'll be honest. Anyways, as I stated before, you only do need infected.cfg and infected_off.cfg What's supposed to happen is that when the map is changed to a vs map, infected.cfg is executed. When a map changes to a non

Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread Richard Eid
Oddly enough, just as soon as a versus campaign with 8 players finished on my server, the map reset to l4d_vs_hospital01_apartment with a clientmax of 4. I couldn't change it by using map or changelevel commands. I had to restart my server, but it looks OK for now. I'll keep my eyes peeled to se

Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread msleeper
It looks like L4D supports execution of map config files in /maps/cfg/map_name.cfg, so I am going to put these values in map configs and see if that does the trick. There are no other settings that need to be set that you're aware of? On Wed, 2008-12-10 at 16:29 -0500, Anthal wrote: > You should h

Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread msleeper
I just did it through HLSW and I can see the max players is 8, but the server is empty though so I'm not sure if that has any effect. I have this trouble when I do it through rcon though while I am in-game, trying to invite friends into a private server. I have posted my server.cfg before if you t

Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread Tom Richardson
Same here, I just change the map and the game modes changes accordingly. 2008/12/10 Richard Eid <[EMAIL PROTECTED]> > Because it's not on the Linux list, I'll assume this is Windows, but I use > changelevel through the console as well as through HLSW when I want to > switch and I never have to do

Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread Richard Eid
Because it's not on the Linux list, I'll assume this is Windows, but I use changelevel through the console as well as through HLSW when I want to switch and I never have to do anything further than that. Switching from co-op to versus always changes my clientmax to 8. Switching back makes clientm

Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread Neal Daringer
yes please someone answer this. i have been wondering the same thing myself. maybe put a vote function to switch to switch to vs or campaign? msleeper wrote: > What commands, cvars, etc. do I need to run to fully changelevel from > Coop maps to Versus maps? Whenever I do a simple changelevel, the

Re: [hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread Anthal
You should have 2 cfg files inside ~/l4d/left4dead/cfg/ (sub your install dir): infected.cfg infected_off.cfg In infected.cfg: director_no_human_zombies 0 In infected_off.cfg director_no_human_zombies 1 The default files have a few other commands (mine were missing, too), but I believe those a

Re: [hlds] [L4D] Log lines truncated

2008-12-10 Thread EKemp
My logs look fine. What OS are you running? Example: L 12/10/2008 - 06:55:07: "Caragen<7><38+50>" used pills on "Caragen<7><38+50><72+0>" killed "infected<311><><-15>" with "rifle" 2008/12/10 Paul Bowsher <[EMAIL PROTECTED]> > I'm seeing some odd behaviour in my l4d log files. Lines involving pe

[hlds] [L4D] Proper manual changelevel from Coop to Vs

2008-12-10 Thread msleeper
What commands, cvars, etc. do I need to run to fully changelevel from Coop maps to Versus maps? Whenever I do a simple changelevel, the map changes but the game is stuck at 4 players; it seems like the Lobby sets variables on the server before or after changing level to allow the extra 4 people to

Re: [hlds] MOTD hang for Mobile GPUs

2008-12-10 Thread Ronny Schedel
No problems with nVidia 8700M GT. > Nope. I've even tested it with a vanilla build (no other software > installed but the OS and drivers, steam & tf2). Same result. I'd say it's > around 50/50 (the chance for it to hang on the MOTD). Sometimes you can > catch it by clicking continue before the

Re: [hlds] MOTD hang for Mobile GPUs

2008-12-10 Thread Karl Weckstrom
Nope. I've even tested it with a vanilla build (no other software installed but the OS and drivers, steam & tf2). Same result. I'd say it's around 50/50 (the chance for it to hang on the MOTD). Sometimes you can catch it by clicking continue before the page renders, but more often than not, if i

Re: [hlds] MOTD hang for Mobile GPUs

2008-12-10 Thread Yatin Vadhia
Any other download managers? Regards Yatin On 10 Dec 2008, at 18:55, Karl Weckstrom <[EMAIL PROTECTED]> wrote: > Nope, no IDM. > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > ] On Behalf Of Yatin Vadhia > Sent: Wednesday, December 10, 2008 1:35 PM > To: Hal

Re: [hlds] MOTD hang for Mobile GPUs

2008-12-10 Thread Karl Weckstrom
Nope, no IDM. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yatin Vadhia Sent: Wednesday, December 10, 2008 1:35 PM To: Half-Life dedicated Win32 server mailing list Cc: hlds@list.valvesoftware.com Subject: Re: [hlds] MOTD hang for Mobile GPUs Do you ha

Re: [hlds] MOTD hang for Mobile GPUs

2008-12-10 Thread Yatin Vadhia
Do you have IDM installed? If so in options uncheck the box saying something or other about IE based modules. Regards Yatin On 10 Dec 2008, at 18:20, Karl Weckstrom <[EMAIL PROTECTED]> wrote: > Anyone ever notice a problem with certain Mobile-based GPU's hanging > on the MOTD screen if it'

[hlds] MOTD hang for Mobile GPUs

2008-12-10 Thread Karl Weckstrom
Anyone ever notice a problem with certain Mobile-based GPU's hanging on the MOTD screen if it's a custom html page? (The basic symptom is that you can't click Continue to get into the game). I have a bunch of people who are on notebooks and they all have this problem. They're all nvidia GPU's

[hlds] [L4D] Log lines truncated

2008-12-10 Thread Paul Bowsher
I'm seeing some odd behaviour in my l4d log files. Lines involving people using pills get truncated, and then the \n to end the line doesn't get printed so we get two lines merged together. Example: L 12/09/2008 - 23:39:29: "Ŕobtronic<7756><50+50>" used pills on "Ŕobtronic<7756><50+50><83+0>" kill