Re: [hlds] New Exploit/Hack?

2009-02-05 Thread Nephyrin Zey
I should point out that Tony Paloma figured out that this was from the fastrespawn plugins. Also it's Voila, Viola is a biological genus. - Neph On Thu, Feb 5, 2009 at 10:17 PM, Nephyrin Zey wrote: > It's not a TF2 exploit, it's that retarded forcerespawn plugin. It's > logic doesn't take inval

Re: [hlds] New Exploit/Hack?

2009-02-05 Thread Nephyrin Zey
It's not a TF2 exploit, it's that retarded forcerespawn plugin. It's logic doesn't take invalid teams into account so it will forcespawn you even if you're on team 0, resulting in a really hilariously buggy player. explode; jointeam unassigned Viola! Contact the plugin author - Neph On Thu, F

[hlds] New Exploit/Hack?

2009-02-05 Thread Neil Voutt
So, was spectating someone and i noticed someone joining our servers switching to unassigned, then back to team a few times then he seemed not to be able to be killed.. Anyone whitness this ? he was in both spec and team at the same time.. O.o -- Neil Voutt http://www.neilvoutt.com _

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread Cc2iscooL
Just reply to the last sender. On 2/5/09, Sish Gupta wrote: > sorry i have no idea how to make my replys threaded, this is my first time > on a mailing list. > -sish > ___ > To unsubscribe, edit your list preferences, or view the list archives, > pleas

[hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread Sish Gupta
sorry i have no idea how to make my replys threaded, this is my first time on a mailing list. -sish ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread Sish Gupta
I tend to agree with you. I run: two vanilla 16 slot, nocrit/norandomdamage one arena 16 slot nocrit/norandomdamage two vanilla 24 man, nocrit and one 32man with crits and random damage. The 16 slot servers provide rather serious play, as far as pubs go. The 32 man is for spammy fun (yeah it can

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread Blood Letter
I don't play on 32 player servers because, generally, lag and performance takes a nose dive after 24. If this is much more of a problem now, then it is probably crippling 32 player servers. I think the gameplay simply sucks beyond 24 players, but since Valve officially supports 32 players, the

[hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread Sish Gupta
Hi, Can you guys please cut out the immature bullshit fighting? If you don't agree with the way someone runs their server then just don't help them with their problem by _ignoring_ them. Concentrate more on your own actions and less on that of others. You don't actually think that you are going to

Re: [hlds] [not server related]Steam Cloud, L4D lobby and Friends

2009-02-05 Thread Patrick Shelley
Thats tongue in cheek right? Sleeper, you put the guy on to a train of thought that will benefit him - to have a check around before asking on the list. God knows i look about all the time, and if, if i cant anything i need elsewhere, i'll ask on here. People have pointed me in the right directio

Re: [hlds] [not server related]Steam Cloud, L4D lobby and Friends

2009-02-05 Thread 1nsane
YAY another fight. Go go go. On Thu, Feb 5, 2009 at 8:40 PM, Mike Stiehm wrote: > Really dude. Msleeper you are a jerk to everyone you come in contact > with > > > > On Feb 5, 2009, at 7:14 PM, "Bill Turner" > wrote: > > > Munra - Just because some over inflated egotist soft-flames you, don't >

Re: [hlds] [not server related]Steam Cloud, L4D lobby and Friends

2009-02-05 Thread 1nsane
Just subscribe to hlds_announce and you'll only get notices of updates :). I use it to send myself a text message everytime there's an update, as do others I'm sure. On Thu, Feb 5, 2009 at 8:34 PM, mu...@anbservers.net wrote: > Thx man but I been on this list for yeara, mostly as a listener but i

Re: [hlds] [not server related]Steam Cloud, L4D lobby and Friends

2009-02-05 Thread Mike Stiehm
Really dude. Msleeper you are a jerk to everyone you come in contact with On Feb 5, 2009, at 7:14 PM, "Bill Turner" wrote: > Munra - Just because some over inflated egotist soft-flames you, don't > lose heart. > > MSleeper - sorry we're not all as astonishingly awesome as you. Please > tol

Re: [hlds] [not server related]Steam Cloud, L4D lobby and Friends

2009-02-05 Thread mu...@anbservers.net
Thx man but I been on this list for yeara, mostly as a listener but it is pretty much useless as of late. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bill Turner Sent: Thursday, February 05, 2009 8:14 PM To: Half-Li

Re: [hlds] [not server related]Steam Cloud, L4D lobby and Friends

2009-02-05 Thread Bill Turner
Munra - Just because some over inflated egotist soft-flames you, don't lose heart. MSleeper - sorry we're not all as astonishingly awesome as you. Please tolerate our idiocy while trying to aspire to your levels of all-being greatness. -Original Message- From: hlds-boun...@list.valvesoftw

Re: [hlds] [not server related]Steam Cloud, L4D lobby and Friends

2009-02-05 Thread mu...@anbservers.net
Okay no problem I'll never use the this list again Thanks for the reply any ways -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Thursday, February 05, 2009 8:06 PM To: Half-Life dedicated Win32 server

Re: [hlds] [not server related]Steam Cloud, L4D lobby and Friends

2009-02-05 Thread Bill Turner
Yea - seems there are connectivity issues right now (01:00 GMT). Takes a long time to get a game lobby, disconnects setting up and slow game starts. Hang in there - you'll ge through eventually and once you're in it all seems fine. -Original Message- From: hlds-boun...@list.valvesoftware.

Re: [hlds] [not server related]Steam Cloud, L4D lobby and Friends

2009-02-05 Thread msleeper
How about checking all resources at your disposal? http://store.steampowered.com/stats/ Looks like the network is having trouble, which means Friends - and by that, pretty much every aspect of L4D Matchmaking - is on the fritz! On Thu, 2009-02-05 at 19:51 -0500, mu...@anbservers.net wrote: > A

Re: [hlds] TF2: mp_teamplay

2009-02-05 Thread DLinkOZ
I've not really been hosting TF2 servers, but under TFC/TF1.5 it was a setting arrived at by adding the value of the effects you wanted: 1 = Teamplay on (this should always be set) 2 = Teammates take half-damage from direct weaponfire 4 = Teammates take no damage from direct weaponfire 8 = Team

[hlds] [not server related]Steam Cloud, L4D lobby and Friends

2009-02-05 Thread mu...@anbservers.net
Any else have issues with steam Cloud and the L4D lobbies not working? Also friends is online but acting strange going on and offline and showing all friends off line ect. Anyone else notice this? Thanks ___ To unsubscribe, edit your list prefere

Re: [hlds] TF2: mp_teamplay

2009-02-05 Thread Ben B
I think in hl2mp it changes from free-for-all to team deathmatch. On Thu, Feb 5, 2009 at 5:14 PM, Alex wrote: > I saw a competition config, a option called mp_teamplay. > > I've googled a bit, and i see that is something with friendly fire, but i > did not find something clear. > > Can someone e

[hlds] TF2: mp_teamplay

2009-02-05 Thread Alex
I saw a competition config, a option called mp_teamplay. I've googled a bit, and i see that is something with friendly fire, but i did not find something clear. Can someone explain me ? Thanks ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread CLAN RCR
no.. no.. I wasn't defending myself I was just giving a current report regarding the fact that we don't run any fake client stuff anymore since I mentioned that we had in a previous post. It's all good, I just wanted it to be known that we're no longer running fake clients is all. ;-) Chances are

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread msleeper
Amen to this. On Thu, 2009-02-05 at 14:28 -0500, Alec Sanger wrote: > It's times like these where I'm glad Stompfest isn't big enough to be dragged > into this crap, but big enough to be successful. > > Thank you, > Alec Sanger > > . > . > . > Date: Thu, 5 Feb 2009 14:15:07 -0500 > From: myste

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread Alec Sanger
It's times like these where I'm glad Stompfest isn't big enough to be dragged into this crap, but big enough to be successful. Thank you, Alec Sanger . . . Date: Thu, 5 Feb 2009 14:15:07 -0500 From: mysteriousjus...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] New inexplicable

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread Justin
RCR? when did i address a clan like that, its usually dig, lotus, gibs @ northernresistance and what not. On Thu, Feb 5, 2009 at 11:34 AM, CLAN RCR wrote: > I should point out, that (for the record) we don't run fake players anymore > as it really isn't an effective automatic way to grow a playe

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread CLAN RCR
I should point out, that (for the record) we don't run fake players anymore as it really isn't an effective automatic way to grow a player base. Trust me, anyone who is running fake players is only hurting themselves, and nobody should be concerned. People who join an empty server make it a point t

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread Tony Paloma
Hey guys, it's cool if Justin runs a cracked server but it's not ok if Mana did it in the past. :rolleyes: -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Justin Sent: Thursday, February 05, 2009 4:25 AM To: Half-Life

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread Justin
Agreed. but still stop the fakeplayers, its still just as wrong. On Thu, Feb 5, 2009 at 7:37 AM, f0rkz wrote: > Is this thread seriously still going. *yawn* Let this thread die > already... > > On Feb 5, 2009, at 7:25 AM, Justin wrote: > > > I wasn't as enemies to mana back then so i didn't scr

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread f0rkz
Is this thread seriously still going. *yawn* Let this thread die already... On Feb 5, 2009, at 7:25 AM, Justin wrote: > I wasn't as enemies to mana back then so i didn't screenshot or > anything, > but i think i can contact setti for archived lists. > > On Thu, Feb 5, 2009 at 6:18 AM, JHW (D

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread Justin
I wasn't as enemies to mana back then so i didn't screenshot or anything, but i think i can contact setti for archived lists. On Thu, Feb 5, 2009 at 6:18 AM, JHW (DogGunn) wrote: > And what evidence do you have to sustain that claim? > > On Thu, Feb 5, 2009 at 10:16 PM, Justin > wrote: > > > th

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread Alex
i've just googled :)) 2009/2/5 JHW (DogGunn) > Timeout. > > On Thu, Feb 5, 2009 at 10:36 PM, Alex wrote: > > > i've found a cracked server: 72.249.142.55:27015 > > > > how can we stop them ? or to ban them ? > > > > 2009/2/5 JHW (DogGunn) > > > > > And what evidence do you have to sustain that

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread JHW (DogGunn)
Timeout. On Thu, Feb 5, 2009 at 10:36 PM, Alex wrote: > i've found a cracked server: 72.249.142.55:27015 > > how can we stop them ? or to ban them ? > > 2009/2/5 JHW (DogGunn) > > > And what evidence do you have to sustain that claim? > > > > On Thu, Feb 5, 2009 at 10:16 PM, Justin > > wrote:

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread Alex
i've found a cracked server: 72.249.142.55:27015 how can we stop them ? or to ban them ? 2009/2/5 JHW (DogGunn) > And what evidence do you have to sustain that claim? > > On Thu, Feb 5, 2009 at 10:16 PM, Justin > wrote: > > > they ran cracked before the fakeclients, and the same reason too. >

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread JHW (DogGunn)
And what evidence do you have to sustain that claim? On Thu, Feb 5, 2009 at 10:16 PM, Justin wrote: > they ran cracked before the fakeclients, and the same reason too. > > On Thu, Feb 5, 2009 at 6:08 AM, JHW (DogGunn) wrote: > > > How do you get cracked servers out of fakeclients? Pretty sure L

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread Justin
they ran cracked before the fakeclients, and the same reason too. On Thu, Feb 5, 2009 at 6:08 AM, JHW (DogGunn) wrote: > How do you get cracked servers out of fakeclients? Pretty sure Lotus clan > hasn't run cracked servers... > > On Thu, Feb 5, 2009 at 9:33 PM, Alex wrote: > > > oh, ok sorry >

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread JHW (DogGunn)
How do you get cracked servers out of fakeclients? Pretty sure Lotus clan hasn't run cracked servers... On Thu, Feb 5, 2009 at 9:33 PM, Alex wrote: > oh, ok sorry > > 2009/2/5 Justin > > > Had, not has. > > > > On Wed, Feb 4, 2009 at 8:36 PM, Alex > wrote: > > > > > to be honest > > > > > > th

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread Alex
oh, ok sorry 2009/2/5 Justin > Had, not has. > > On Wed, Feb 4, 2009 at 8:36 PM, Alex wrote: > > > to be honest > > > > the only way to make TF2 cracked is that cracked players have a server > > > > no cracked servers - no cracked players > > > > so, if lotus has a cracked server, they suck > >