http://www.santoadriano.org/home.php
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Want to be a Space Travel Agent? If it exists, you'll find it on SEEK
http://clk.atdmt.com/NMN/go/157639089/direct/01/
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ok, that wouldn't be a good solution then. Talking with my server provider
and they say that they believe it's a problem that Valve needs to patch, so
I guess we wait for now.
On Sat, Apr 24, 2010 at 6:04 PM, Matt Stanton <
inflatablesoulm...@brothersofchaos.com> wrote:
> If you delist your serv
If you delist your server from the master server, then you are no longer
able to join your server with mm_dedicated_force_servers or
sv_search_key from a lobby, and would also cause your server to not show
up as a steam group server. You would have to already have all the
people who are going
I'm fine with people being able to join through the serverbrowser since that
pretty much never happens for me randomly. I just want to keep public
lobbies out which sv_search_key has always done for me in both L4D1 and L4D2
until yesterday.
As far as delisting from the master server list, how woul
Searchkey acts like a server search preference, not a server search
requirement (for example when all servers specifying that same searchkey are
full it falls back to a generic server search), if you would prefer only
your friends/group friends joining your server and no one else then you'll
ne
Yes, anyone can join through the serverbrowser or through their friends
list, but those commands are supposed to keep public lobbies from selecting
the server which they always have until yesterday.
On Sat, Apr 24, 2010 at 3:48 PM, dmex wrote:
> Guys, these configs dont/cant stop players using t
>Guys, these configs dont/cant stop players using the built-in server browser
>(openserverbrowser command - custom/history tabs) to connecto and play on
>your server or players manually connecting via IP/Port if your server is
>listed on the web somewhere. Randoms can even join friend-only games us
Guys, these configs dont/cant stop players using the built-in server browser
(openserverbrowser command - custom/history tabs) to connecto and play on
your server or players manually connecting via IP/Port if your server is
listed on the web somewhere. Randoms can even join friend-only games usi
I have a 2nd server which is pretty much set up exactly the same way and it
doesnt have this issue. I have no idea how this can effect one server but
not another.
On Sat, Apr 24, 2010 at 11:32 AM, DI wrote:
> I've been having similar issues since the update came out. I rented a
> new server and
I've been having similar issues since the update came out. I rented a
new server and my old config which restricted access via steamgroup
refused to work. I completely reinstalled the server and redid the
config from scratch, but no luck. Then, eventually, yesterday and for
part of today i had the
I'm setting it in my server.cfg
I've had the search_key, steamgroup, and steamgroup_exclusive set on all my
L4D and L4D2 servers and it's always worked perfectly keeping public lobbies
out of the server until now.
On Sat, Apr 24, 2010 at 9:55 AM, StevoTVR wrote:
> Where are you setting sv_sea
Where are you setting sv_search_key?
On 4/24/2010 7:08 AM, Brent Veal wrote:
> I have sv_search_key set to keep my server private for my community, however
> since the last update it seems to be randomly dropping it from the tags
> which then allows random public players to join. When I restart th
Are you sure it's actually missing out files? The only occasion I've
had this happen on is when it's already downloaded all the files it
needed and was finished.
On 24 April 2010 15:51, Steven Hartland wrote:
> Would be really nice if this issue was fixed at some point
> its been around years now
Would be really nice if this issue was fixed at some point
its been around years now but its getting worse with the
amount of files the update tool has to check when doing
a verify all.
The only workaround atm is to delete a few official files
so the update has to download something, which I assum
I have sv_search_key set to keep my server private for my community, however
since the last update it seems to be randomly dropping it from the tags
which then allows random public players to join. When I restart the server
and check sv_showtags, I get this:
Tags:
Public : coop,empty
Private:
g:l
Okay, after doing some digging, it appears that srcds.exe is looking for
matchmaking_ds.dll in:
C:\games\hl2ds\left4dead2\bin\
and then $PATH
NOT, in:
hl2ds\left4dead2\left4dead2\bin\
A quick and dirty fix appears to be adding:
C:\games\hl2ds\left4dead2\left4dead2\bin
To your PATH via Windows
R
Would be nice if you could fix the minimum spawn distance between SI and
survivors which now is like 100 meters.
- Original Message -
From: Jason Ruymen
To: 'Half-Life dedicated Linux server mailing list' ;
'hlds@list.valvesoftware.com' ; 'hlds_annou...@list.valvesoftware.com'
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