With the recent SRCDS update for Counter-Strike: Source, I thought it would
be worth mentioning a few other resources available for Server Admins:
SRCDS.com Forums - We offer great support and help for both old-timers and
beginners interested in Source Dedicated Servers
#SRCDS and #hlserveradmins
servers with that mod have A W F U L his registration. Oranegbox was
designed and optnized for 66 tick. Forcing 100 totally screws it up. I know
ill be avoiding awful servers running that 100 tick work-around
On Wed, Jun 23, 2010 at 8:10 PM, DontWannaName! wrote:
> Lets see how fast it gets patch
For the stutter issue, are you using a demo file from a previous TF2 version or
does this happen when you use a demo from the current version?
Sent from my iPod
On Jun 23, 2010, at 11:33 PM, MjrNuT wrote:
> I have been trying to track this down on timeframe. The best I can come up
> with is s
I have been trying to track this down on timeframe. The best I can come up
with is since the MAC update.
I record a client demo and upon review, the playback is stutter. This has
not happened to me since game release. I had not reviewed a client demo in
about 3 weeks since this time. I had rev
Lets see how fast it gets patched, that will be the real test.
On Wed, Jun 23, 2010 at 6:31 PM, Michael Krasnow wrote:
> wow that was fast :P
>
> On Wed, Jun 23, 2010 at 9:21 PM, Bajdechi "Nightbox" Alexandru <
> alexandrualexa...@gmail.com> wrote:
>
> > http://didrole.com/tickrate_enabler/
> >
wow that was fast :P
On Wed, Jun 23, 2010 at 9:21 PM, Bajdechi "Nightbox" Alexandru <
alexandrualexa...@gmail.com> wrote:
> http://didrole.com/tickrate_enabler/
>
> 2010/6/24 AnAkIn .
>
> > I was able to bunnyhop on 66tick servers, but not on 33tick servers.
> >
> > 2010/6/24 Mark Gunnett
> >
>
http://didrole.com/tickrate_enabler/
2010/6/24 AnAkIn .
> I was able to bunnyhop on 66tick servers, but not on 33tick servers.
>
> 2010/6/24 Mark Gunnett
>
> > OrangeBox is source with a bunch of tweaks right? I know I can't Bhop in
> > TeamFortress 2, so I was kind of expecting Bhoping, surfin
I was able to bunnyhop on 66tick servers, but not on 33tick servers.
2010/6/24 Mark Gunnett
> OrangeBox is source with a bunch of tweaks right? I know I can't Bhop in
> TeamFortress 2, so I was kind of expecting Bhoping, surfing, and all those
> other types of physics exploits to vanish in the m
OrangeBox is source with a bunch of tweaks right? I know I can't Bhop in
TeamFortress 2, so I was kind of expecting Bhoping, surfing, and all those
other types of physics exploits to vanish in the move anyways. Is there
anyone on this list that can confirm that they were able to Bhop in the CS:S
Be
fast doors open / close
>>>>- Tick rate causing players hitting the ground to stutter
>>>>- Tick rate affecting the firing mechanisms of certain guns
>>>>
>>>> Jason
>>>>
>>>>
>>>> _
r than 33. This addressed a number of issues, including:
>>>>- Tick rate affecting how fast doors open / close
>>>>- Tick rate causing players hitting the ground to stutter
>>>>- Tick rate affecting the firing mechanisms of certain guns
>>>>
>>
d to stutter
>>>- Tick rate affecting the firing mechanisms of certain guns
>>>
>>> Jason
>>>
>>>
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>&
I don't get, maybe because it was a very bad idea to update during the
highest player peak.
> There is a client update.
>
> On Wed, Jun 23, 2010 at 3:22 PM, Ronny Schedel
> wrote:
>
>> No client update? So it's not OB engine.
>>
>> > Yep, and its out
>> >
>> > On Wed, Jun 23, 2010 at 7:08 PM,
Updating now 29% of 700~ mb
> Date: Wed, 23 Jun 2010 20:27:18 +0100
> From: headad...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike: Source Update Coming
>
> http://store.steampowered.com/news/3976/
>
> ...
>
> On Wed, Jun 23, 2010 at 8:22 PM, Ronny Schedel w
2010/6/23 Jake Eisenman
> oooh Shiny.
> hope nothing breaks.
>
> Sent from my iPod
>
> On Jun 23, 2010, at 2:52 PM, Jason Ruymen
> wrote:
>
> > A required update for Counter-Strike: Source has been updated.
> > Please run hldsupdatetool to receive the updates. The major changes
> > include:
> >
http://store.steampowered.com/news/3976/
...
On Wed, Jun 23, 2010 at 8:22 PM, Ronny Schedel wrote:
> No client update? So it's not OB engine.
>
> > Yep, and its out
> >
> > On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel
> > wrote:
> >
> >>
> >> Beta goes live?
> >>
> >>
> >> >A required update f
There is a client update and it is OB.
2010/6/23 Ronny Schedel
> No client update? So it's not OB engine.
>
> > Yep, and its out
> >
> > On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel
> > wrote:
> >
> >>
> >> Beta goes live?
> >>
> >>
> >> >A required update for Counter-Strike: Source is on the
There is a client update.
On Wed, Jun 23, 2010 at 3:22 PM, Ronny Schedel wrote:
> No client update? So it's not OB engine.
>
> > Yep, and its out
> >
> > On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel
> > wrote:
> >
> >>
> >> Beta goes live?
> >>
> >>
> >> >A required update for Counter-Strike: S
No client update? So it's not OB engine.
> Yep, and its out
>
> On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel
> wrote:
>
>>
>> Beta goes live?
>>
>>
>> >A required update for Counter-Strike: Source is on the way. We're
>> >hoping
>> >to have it live in about 30 minutes.
>> >
>> > Jason
>> >
>>
oooh Shiny.
hope nothing breaks.
Sent from my iPod
On Jun 23, 2010, at 2:52 PM, Jason Ruymen
wrote:
> A required update for Counter-Strike: Source has been updated.
> Please run hldsupdatetool to receive the updates. The major changes
> include:
>
> UI:
> - Added the following cvars to
A required update for Counter-Strike: Source has been updated. Please run
hldsupdatetool to receive the updates. The major changes include:
UI:
- Added the following cvars to allow players to customize their scoreboards.
- cl_scoreboard_ct_color_red
- cl_scoreboard_ct_color_green
- cl_scoreboar
Yep, and its out
On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel wrote:
>
> Beta goes live?
>
>
> >A required update for Counter-Strike: Source is on the way. We're hoping
> >to have it live in about 30 minutes.
> >
> > Jason
> >
> >
> > ___
> > To unsu
Beta goes live?
>A required update for Counter-Strike: Source is on the way. We're hoping
>to have it live in about 30 minutes.
>
> Jason
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://lis
A required update for Counter-Strike: Source is on the way. We're hoping to
have it live in about 30 minutes.
Jason
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listin
The email was a few years ago, and there have not been much updates since
it, I doubt they changed it.
2010/6/23 Matthew Lyons
> What ever the rate/maxrate cap is not the issue, the engine will only set
> its maximum allowed rate.
>
> It's the high minimums he has set for command and update rate
I would assume its the beta going public. There's really a lot of people who
can't test it out due to limited spots.
DODS was an open beta for quite some time before going OB final.
On Wed, Jun 23, 2010 at 9:41 AM, Kyle Sanderson wrote:
> From my understanding, CS:S is going live tomorrow on Mac
>From my understanding, CS:S is going live tomorrow on Mac.
http://www.shacknews.com/onearticle.x/64386
Unless if that article implies that they're releasing the beta to Mac,
which it does not. The Hidden Path guys are great, however they should
only be adding features, not taking them away. My bu
FYI, their releasing an update for the CSS beta tomorrow and not CSS itself,
maybe you should wait and see how the changes affect gameplay before
complaining.
The OrangeBox engine does allot more than the Source engine does and the
Hidden Path guys know what their doing, you'll find the other addi
http://forums.steampowered.com/forums/showthread.php?t=1319021
This is a joke right? In one fell swoop Bunny Hopping, Surfing, and
Strafing will effectively be killed (the decent servers, at least will
be). They just announced this the day before it's supposed to come
out, anyone know what's going
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