[hlds] SRCDS.com Forums & IRC Reminder

2010-06-23 Thread Mooga
With the recent SRCDS update for Counter-Strike: Source, I thought it would be worth mentioning a few other resources available for Server Admins: SRCDS.com Forums - We offer great support and help for both old-timers and beginners interested in Source Dedicated Servers #SRCDS and #hlserveradmins

Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread Ben B
servers with that mod have A W F U L his registration. Oranegbox was designed and optnized for 66 tick. Forcing 100 totally screws it up. I know ill be avoiding awful servers running that 100 tick work-around On Wed, Jun 23, 2010 at 8:10 PM, DontWannaName! wrote: > Lets see how fast it gets patch

Re: [hlds] [TF2] Client Demo Issues

2010-06-23 Thread bl4nk
For the stutter issue, are you using a demo file from a previous TF2 version or does this happen when you use a demo from the current version? Sent from my iPod On Jun 23, 2010, at 11:33 PM, MjrNuT wrote: > I have been trying to track this down on timeframe. The best I can come up > with is s

[hlds] [TF2] Client Demo Issues

2010-06-23 Thread MjrNuT
I have been trying to track this down on timeframe. The best I can come up with is since the MAC update. I record a client demo and upon review, the playback is stutter. This has not happened to me since game release. I had not reviewed a client demo in about 3 weeks since this time. I had rev

Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread DontWannaName!
Lets see how fast it gets patched, that will be the real test. On Wed, Jun 23, 2010 at 6:31 PM, Michael Krasnow wrote: > wow that was fast :P > > On Wed, Jun 23, 2010 at 9:21 PM, Bajdechi "Nightbox" Alexandru < > alexandrualexa...@gmail.com> wrote: > > > http://didrole.com/tickrate_enabler/ > >

Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread Michael Krasnow
wow that was fast :P On Wed, Jun 23, 2010 at 9:21 PM, Bajdechi "Nightbox" Alexandru < alexandrualexa...@gmail.com> wrote: > http://didrole.com/tickrate_enabler/ > > 2010/6/24 AnAkIn . > > > I was able to bunnyhop on 66tick servers, but not on 33tick servers. > > > > 2010/6/24 Mark Gunnett > > >

Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread Bajdechi "Nightbox" Alexandru
http://didrole.com/tickrate_enabler/ 2010/6/24 AnAkIn . > I was able to bunnyhop on 66tick servers, but not on 33tick servers. > > 2010/6/24 Mark Gunnett > > > OrangeBox is source with a bunch of tweaks right? I know I can't Bhop in > > TeamFortress 2, so I was kind of expecting Bhoping, surfin

Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread AnAkIn .
I was able to bunnyhop on 66tick servers, but not on 33tick servers. 2010/6/24 Mark Gunnett > OrangeBox is source with a bunch of tweaks right? I know I can't Bhop in > TeamFortress 2, so I was kind of expecting Bhoping, surfing, and all those > other types of physics exploits to vanish in the m

Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread Mark Gunnett
OrangeBox is source with a bunch of tweaks right? I know I can't Bhop in TeamFortress 2, so I was kind of expecting Bhoping, surfing, and all those other types of physics exploits to vanish in the move anyways. Is there anyone on this list that can confirm that they were able to Bhop in the CS:S Be

Re: [hlds] Counter-Strike: Source Update Available

2010-06-23 Thread Lane Eckley
fast doors open / close >>>>- Tick rate causing players hitting the ground to stutter >>>>- Tick rate affecting the firing mechanisms of certain guns >>>> >>>> Jason >>>> >>>> >>>> _

Re: [hlds] Counter-Strike: Source Update Available

2010-06-23 Thread Claudio Beretta
r than 33. This addressed a number of issues, including: >>>>- Tick rate affecting how fast doors open / close >>>>- Tick rate causing players hitting the ground to stutter >>>>- Tick rate affecting the firing mechanisms of certain guns >>>> >>

Re: [hlds] Counter-Strike: Source Update Available

2010-06-23 Thread Scott Highland
d to stutter >>>- Tick rate affecting the firing mechanisms of certain guns >>> >>> Jason >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>&

Re: [hlds] Counter-Strike: Source Update Coming

2010-06-23 Thread Ronny Schedel
I don't get, maybe because it was a very bad idea to update during the highest player peak. > There is a client update. > > On Wed, Jun 23, 2010 at 3:22 PM, Ronny Schedel > wrote: > >> No client update? So it's not OB engine. >> >> > Yep, and its out >> > >> > On Wed, Jun 23, 2010 at 7:08 PM,

Re: [hlds] Counter-Strike: Source Update Coming

2010-06-23 Thread Dominic Marciano
Updating now 29% of 700~ mb > Date: Wed, 23 Jun 2010 20:27:18 +0100 > From: headad...@gmail.com > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Counter-Strike: Source Update Coming > > http://store.steampowered.com/news/3976/ > > ... > > On Wed, Jun 23, 2010 at 8:22 PM, Ronny Schedel w

Re: [hlds] Counter-Strike: Source Update Available

2010-06-23 Thread Mark P
2010/6/23 Jake Eisenman > oooh Shiny. > hope nothing breaks. > > Sent from my iPod > > On Jun 23, 2010, at 2:52 PM, Jason Ruymen > wrote: > > > A required update for Counter-Strike: Source has been updated. > > Please run hldsupdatetool to receive the updates. The major changes > > include: > >

Re: [hlds] Counter-Strike: Source Update Coming

2010-06-23 Thread Chris
http://store.steampowered.com/news/3976/ ... On Wed, Jun 23, 2010 at 8:22 PM, Ronny Schedel wrote: > No client update? So it's not OB engine. > > > Yep, and its out > > > > On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel > > wrote: > > > >> > >> Beta goes live? > >> > >> > >> >A required update f

Re: [hlds] Counter-Strike: Source Update Coming

2010-06-23 Thread Karl Labrador
There is a client update and it is OB. 2010/6/23 Ronny Schedel > No client update? So it's not OB engine. > > > Yep, and its out > > > > On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel > > wrote: > > > >> > >> Beta goes live? > >> > >> > >> >A required update for Counter-Strike: Source is on the

Re: [hlds] Counter-Strike: Source Update Coming

2010-06-23 Thread 1nsane
There is a client update. On Wed, Jun 23, 2010 at 3:22 PM, Ronny Schedel wrote: > No client update? So it's not OB engine. > > > Yep, and its out > > > > On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel > > wrote: > > > >> > >> Beta goes live? > >> > >> > >> >A required update for Counter-Strike: S

Re: [hlds] Counter-Strike: Source Update Coming

2010-06-23 Thread Ronny Schedel
No client update? So it's not OB engine. > Yep, and its out > > On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel > wrote: > >> >> Beta goes live? >> >> >> >A required update for Counter-Strike: Source is on the way. We're >> >hoping >> >to have it live in about 30 minutes. >> > >> > Jason >> > >>

Re: [hlds] Counter-Strike: Source Update Available

2010-06-23 Thread Jake Eisenman
oooh Shiny. hope nothing breaks. Sent from my iPod On Jun 23, 2010, at 2:52 PM, Jason Ruymen wrote: > A required update for Counter-Strike: Source has been updated. > Please run hldsupdatetool to receive the updates. The major changes > include: > > UI: > - Added the following cvars to

[hlds] Counter-Strike: Source Update Available

2010-06-23 Thread Jason Ruymen
A required update for Counter-Strike: Source has been updated. Please run hldsupdatetool to receive the updates. The major changes include: UI: - Added the following cvars to allow players to customize their scoreboards. - cl_scoreboard_ct_color_red - cl_scoreboard_ct_color_green - cl_scoreboar

Re: [hlds] Counter-Strike: Source Update Coming

2010-06-23 Thread Chris
Yep, and its out On Wed, Jun 23, 2010 at 7:08 PM, Ronny Schedel wrote: > > Beta goes live? > > > >A required update for Counter-Strike: Source is on the way. We're hoping > >to have it live in about 30 minutes. > > > > Jason > > > > > > ___ > > To unsu

Re: [hlds] Counter-Strike: Source Update Coming

2010-06-23 Thread Ronny Schedel
Beta goes live? >A required update for Counter-Strike: Source is on the way. We're hoping >to have it live in about 30 minutes. > > Jason > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://lis

[hlds] Counter-Strike: Source Update Coming

2010-06-23 Thread Jason Ruymen
A required update for Counter-Strike: Source is on the way. We're hoping to have it live in about 30 minutes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listin

Re: [hlds] Cstrike 1.6 choke

2010-06-23 Thread AnAkIn .
The email was a few years ago, and there have not been much updates since it, I doubt they changed it. 2010/6/23 Matthew Lyons > What ever the rate/maxrate cap is not the issue, the engine will only set > its maximum allowed rate. > > It's the high minimums he has set for command and update rate

Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread 1nsane
I would assume its the beta going public. There's really a lot of people who can't test it out due to limited spots. DODS was an open beta for quite some time before going OB final. On Wed, Jun 23, 2010 at 9:41 AM, Kyle Sanderson wrote: > From my understanding, CS:S is going live tomorrow on Mac

Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread Kyle Sanderson
>From my understanding, CS:S is going live tomorrow on Mac. http://www.shacknews.com/onearticle.x/64386 Unless if that article implies that they're releasing the beta to Mac, which it does not. The Hidden Path guys are great, however they should only be adding features, not taking them away. My bu

Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread dmex
FYI, their releasing an update for the CSS beta tomorrow and not CSS itself, maybe you should wait and see how the changes affect gameplay before complaining. The OrangeBox engine does allot more than the Source engine does and the Hidden Path guys know what their doing, you'll find the other addi

[hlds] Counter-Strike Source: Tickrate change: Set to 66, -tickrate removed

2010-06-23 Thread Kyle Sanderson
http://forums.steampowered.com/forums/showthread.php?t=1319021 This is a joke right? In one fell swoop Bunny Hopping, Surfing, and Strafing will effectively be killed (the decent servers, at least will be). They just announced this the day before it's supposed to come out, anyone know what's going