Who said its dead? I remember it being removed years ago and being brought
back because a majority of the community voicing their feelings on the
forums, I don't think Valve want to go though that entire drama a second
time... its a new engine, so give them time...
-Original Message-
F
RIP Bunnyhop.
> Date: Thu, 24 Jun 2010 18:21:16 -0600
> From: mgunnett4...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] CSS OB first impressions?
>
> Fixes Like.
>
> Hit in FPS, Do not want.
>
> D:
>
> On Thu, Jun 24, 2010 at 5:33 PM, Shane Arnold wrote:
>
> > I'd like i
you still can able use rcon_password %N 10 to crash orangebox server
before crash the server, srcds MUST have a established & valid rcon
connect between OTHER computer
don't tell me rcon lock or changeing sv_rcon_maxfailures
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Fixes Like.
Hit in FPS, Do not want.
D:
On Thu, Jun 24, 2010 at 5:33 PM, Shane Arnold wrote:
> I'd like it if it weren't posted on the list.
>
> On 25/06/2010 5:35 AM, Mark P wrote:
> > yes
> >
> > 2010/6/24 HL-SDK Synths
> >
> >
> >> Like as well
> >>
> >> On Thu, Jun 24, 2010 at 5:05 PM, Saul
I'd like it if it weren't posted on the list.
On 25/06/2010 5:35 AM, Mark P wrote:
> yes
>
> 2010/6/24 HL-SDK Synths
>
>
>> Like as well
>>
>> On Thu, Jun 24, 2010 at 5:05 PM, Saul Rennison>
>>> wrote:
>>>
>>
>>> Like.
>>>
>>> Thanks,
>>> - Saul.
>>>
>>>
>>> On 24 June 2010
I agree, they should just re-add the textures and my bet is that it's simply
an oversight.
- voogru.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Thursday, June 24, 2010 4:42 PM
To: Half-Life de
yes
2010/6/24 HL-SDK Synths
> Like as well
>
> On Thu, Jun 24, 2010 at 5:05 PM, Saul Rennison >wrote:
>
> > Like.
> >
> > Thanks,
> > - Saul.
> >
> >
> > On 24 June 2010 18:38, D3vilfish - Simiancage.org
> > wrote:
> >
> > > As a community we derive from back in the days of cs1.2/3/4/5.
> > > W
Like as well
On Thu, Jun 24, 2010 at 5:05 PM, Saul Rennison wrote:
> Like.
>
> Thanks,
> - Saul.
>
>
> On 24 June 2010 18:38, D3vilfish - Simiancage.org
> wrote:
>
> > As a community we derive from back in the days of cs1.2/3/4/5.
> > When Source first came to our doors we embraced and shunned it
As far as the client getting values overwritten by the demo, if you have
scripts that execute on your client when you make the demo, those values
will also exec on the client side of the person reviewing the demo. Thus is
why I recorded off of source tv server instead of client.
On Jun 24, 2010 4:
This occurred on June 20th. I have also seen it continue with client demos
made since then. I made a couple last night, but have not reviewed them as
of yet.
So, I have been current with TF2 all the time as the above example was made
and reviewed within an hour. Server was up to date as well.
Like.
Thanks,
- Saul.
On 24 June 2010 18:38, D3vilfish - Simiancage.org
wrote:
> As a community we derive from back in the days of cs1.2/3/4/5.
> When Source first came to our doors we embraced and shunned it at the same
> time, we all loved cs1.x but new source was the way forwards.
> So here
Missing textures from maps, and servers crashing due to certain maps
IS relevant to server administration.
Thanks,
Kyle.
On Thu, Jun 24, 2010 at 1:37 PM, msleeper wrote:
> SDK changes/removals are relevant to server administration? I thought
> not.
>
>
> On Thu, 2010-06-24 at 22:06 +0300, ics wr
Il 24/06/2010 22:37, msleeper ha scritto:
> SDK changes/removals are relevant to server administration? I thought
> not.
>
Whining is? I thought not.
They are relevant since they break map textures.
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SDK changes/removals are relevant to server administration? I thought
not.
On Thu, 2010-06-24 at 22:06 +0300, ics wrote:
> Got a hammer finally running so i checked the textures from some of the
> maps i could get open. They are as follows:
>
> EFFECTS/METALFENCE007A
> EFFECTS/METALDOOR017A
> E
Got a hammer finally running so i checked the textures from some of the
maps i could get open. They are as follows:
EFFECTS/METALFENCE007A
EFFECTS/METALDOOR017A
EFFECTS/STAIRSAFRNT
Best thing to do would be to readd them to the game so the maps wouldn't
have checkerboard textures. Some of these
As a community we derive from back in the days of cs1.2/3/4/5.
When Source first came to our doors we embraced and shunned it at the same
time, we all loved cs1.x but new source was the way forwards.
So here we are source gone OB, love it or hate it, it's the way forwards.
Lots will argue the 66 ti
Damn you Ivan!
> From: voo...@voogru.com
> To: hlds@list.valvesoftware.com
> Date: Thu, 24 Jun 2010 13:11:29 -0400
> Subject: Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66,
> -tickrate removed
>
> Because in Soviet SRCDS, CSS plays you!
>
> -Original Message-
> Fr
Because in Soviet SRCDS, CSS plays you!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano
Sent: Thursday, June 24, 2010 6:06 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Counter-Strike Source: T
So, anyone of you who runs custom maps on their CS Source servers, be
aware that following maps (and propably a lot more) have broken textures
due to the latest update. It seems that the textures have been removed
from the game for some reason and there is a checkerboard texture now
replacing t
Why can't people let other people play how they want?
> Date: Thu, 24 Jun 2010 09:28:59 +0200
> From: anakin...@gmail.com
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Counter-Strike Source: Tickrate change: Set to 66,
> -tickrate removed
>
> I hope Hidden Path will make it imp
I hope Hidden Path will make it impossible/harder to make such plugins to
unlock the tickrate.
2010/6/24 Ben B
> servers with that mod have A W F U L his registration. Oranegbox was
> designed and optnized for 66 tick. Forcing 100 totally screws it up. I know
> ill be avoiding awful servers runn
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