When connected to any multiplayer game, I am not allowed to adjust my
m_pitch, but I can set my m_yaw to any value, why is this? I thought m_pitch
used to not be restricted?
(This is in CS:S, I do not know if it is like this in other games)
___
To unsubsc
Wow, that's different than I remember. Sorry about that. Maybe I just
never looked at it in the console because it was explained by a Valver when
this feature was added. Maybe he even said this and I just remembered
incorrectly. At any rate, I just got home and tried it with
0.0.0.0|internalip:
Thanks for the response
I was using it like that because that's what it showed in game as the
command
"mm_dedicated_force_servers" = ""
- Comma delimited list of ip:port of servers used to search for dedicated
servers instead of searching for public servers.
Use syntax `publicip1:port|privateip1
You can't use 0.0.0.0 for mm_force_dedicated_servers. I mean, I guess you
could, but then you're telling everyone else in the lobby to connect to
0.0.0.0. I can only take a guess and say that it's possible that 0.0.0.0 is
voiding the rest of the variable, which may be why you can't even connect
w
I have had nothing but problems trying to get either of the L4D games to
work properly with NAT'ed networks.
Good luck.
On 29/10/2010 9:45 AM, Fernando Sanchez wrote:
Im hosting a dedicated server on 192.168.1.10:27015
Im playing from within the same LAN on 192.168.1.50
When I use mm_force
Im hosting a dedicated server on 192.168.1.10:27015
Im playing from within the same LAN on 192.168.1.50
When I use mm_force_dedicated_servers 0.0.0.0|192.168.1.10:27015, Im unable
to connect to it in the lobby, if I use 192.168.1.10:27015 it works (but
then people in the lobby would be unable
Aww, sticky jumper is fixed? How could they!
On Thu, Oct 28, 2010 at 4:57 PM, Jason Ruymen wrote:
> A required update for Team Fortress 2 is now available. Please run
> hldsupdatetool to receive it. The specific changes include:
>
> Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
> - Fixed a dedicat
A required update for Team Fortress 2 is now available. Please run
hldsupdatetool to receive it. The specific changes include:
Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a dedicated server crash when HLTV disconnects.
- Fixed a crash in the materialsystem.
Team Fortress 2
- Fixed a bug
Just to be a pedantic dick, you get 2048-2047 more for non-networked
entities on the client ;D
On Thu, Oct 28, 2010 at 5:41 AM, ics wrote:
> No free edicts error is caused by the map. Your servrs are fine but i
> assume they are 30 or more slots. There is a 2048 dynamic entities limit on
> engin
I've been running a 32-slot since 9pm this morning (GMT) w/ Manor and
haven't had any issues at all.
On 28 October 2010 21:40, Drogen Viech wrote:
> -num_edicts does only exist in hl1, see
> http://developer.valvesoftware.com/wiki/Command_Line_Options
>
> 2010/10/28 DarthNinja :
> > I have two 3
-num_edicts does only exist in hl1, see
http://developer.valvesoftware.com/wiki/Command_Line_Options
2010/10/28 DarthNinja :
> I have two 32-slot servers running the map without problems.
>
>
> On Thu, Oct 28, 2010 at 1:32 PM, Kyle Sanderson wrote:
>
>> Does -num_edicts 2047 really solve the issu
I have two 32-slot servers running the map without problems.
On Thu, Oct 28, 2010 at 1:32 PM, Kyle Sanderson wrote:
> Does -num_edicts 2047 really solve the issue?
>
> Thanks,
> Kyle.
>
> On Thu, Oct 28, 2010 at 10:12 AM, Jeff Sugar wrote:
> > We're only 24 base, but we do have a few hidden re
Does -num_edicts 2047 really solve the issue?
Thanks,
Kyle.
On Thu, Oct 28, 2010 at 10:12 AM, Jeff Sugar wrote:
> We're only 24 base, but we do have a few hidden reserve slots, so that'd
> explain it. Thanks
> On Oct 28, 2010 2:42 AM, "ics" wrote:
>> No free edicts error is caused by the map. Y
We're only 24 base, but we do have a few hidden reserve slots, so that'd
explain it. Thanks
On Oct 28, 2010 2:42 AM, "ics" wrote:
> No free edicts error is caused by the map. Your servrs are fine but i
assume they are 30 or more slots. There is a 2048 dynamic entities limit on
engine and when that
actually what are those good for anyway ?
if your on the server, the GUI they have seems it would be much faster than
typing "cl_trade_steamid STEAM_0:0:XX" (which i'm guessing allows you to
connect to that client with that steamid to trade.)
@Luigi30
This may be why it's not able to be run a
No free edicts error is caused by the map. Your servrs are fine but i assume
they are 30 or more slots. There is a 2048 dynamic entities limit on engine and
when that is reached, boom. 24 or so slots are not crashing because they have
less dynamic entities at the same time caused by players, lik
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