I once got hold of some small server flood tool, and since I lost that I
wrote a crude Perl script that just sends these empty UDP packets to a
given address. I can mail it if its any use to you.
When sending about 50 packets per second (probably something close to
the tick frequency) it will
How did you check it, I want to try it on our Windows servers?
Thanks,
- Bubka3
On 10/12/2011 12:35 AM, Dominik Friedrichs wrote:
Last time I checked (2 or 3 months ago): Yes.
Thus I'm still using a patch that covers this up.
On 2011/10/12 02:10, Drogen Viech wrote:
Does it still do that?
2
Last time I checked (2 or 3 months ago): Yes.
Thus I'm still using a patch that covers this up.
On 2011/10/12 02:10, Drogen Viech wrote:
Does it still do that?
2011/10/12:
Why the engine replies to empty packets with a full update? Is there any
reason for this?
http://wiki.alliedmods.net/SRCD
A TF2 server dies if it receives ~100 empty packets per second (Linux, i don't
know if this is true for Windows).
- Original Message -
From: Kyle Sanderson
Sent: 10/12/11 05:00 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
I think it will change CPU performance, not sure if it will improve or
get crappy.
Thanks,
- Bubka3
On 10/11/2011 10:20 PM, Bruno Garcia wrote:
Is this update planned to improve performance on game servers ? (for
example, having 10 to 20 servers hosted in the same CPU)
Or won't change the pe
Is this update planned to improve performance on game servers ? (for
example, having 10 to 20 servers hosted in the same CPU)
Or won't change the performance CPU related...
On Tue, Oct 11, 2011 at 9:10 PM, Drogen Viech wrote:
> Does it still do that?
>
> 2011/10/12 :
> > Why the engine replies t
Apparently not, I don't know for sure though.
On Tue, Oct 11, 2011 at 5:10 PM, Drogen Viech wrote:
> Does it still do that?
>
> 2011/10/12 :
> > Why the engine replies to empty packets with a full update? Is there any
> > reason for this?
> >
> > http://wiki.alliedmods.net/SRCDS_Hardening#Force_
t, dont bring them to idea's, next thing we know we get the "Heavvaiin"
(Heavy Hawaii) update( (c) @ me ). with actual flower bands for around
your neck and straw skirts etc and Heavy forbid, a bra of coconut halves, new
map "cp_beachparty" etc.
I'd hate to see the heavy going to Hawa
Does it still do that?
2011/10/12 :
> Why the engine replies to empty packets with a full update? Is there any
> reason for this?
>
> http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate
>
>
>
> - Original Message -
>
> From: Tony Paloma
>
> Sent: 10/11/11 09:50 PM
>
> To: Half-Lif
Why the engine replies to empty packets with a full update? Is there any reason
for this?
http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate
- Original Message -
From: Tony Paloma
Sent: 10/11/11 09:50 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Manda
He's not on there, that's why I've asked him over email :p
On Tuesday, 11 October 2011, Dominik Friedrichs wrote:
> On 2011/10/11 23:05, Saul Rennison wrote:
>>
>> Valve employees. Casually discussing engine bugs through the hlds
>> mailing list.
>>
>> Henry, out of interest, how long have you be
On 2011/10/11 23:05, Saul Rennison wrote:
Valve employees. Casually discussing engine bugs through the hlds
mailing list.
Henry, out of interest, how long have you been at engine programmer at
Valve? I haven't seen your name before :o
There's a list somewhere on the Valve website with informat
Doesn't read as insulting to me. Maybe a little condescending if you squint
at it, but you'd have to rub your eyes hard first.
I'm seeing someone thank Tony in a familiar and casual way for a heads up
notice several days in advance (this used to be a rarity).
On Tue, Oct 11, 2011 at 3:04 PM, Ant
You see, when I was young we didn't have hats. We had custom skins, and you had
to work hard to get them! Nowadays you kids with your hats and your miscs and
your hula hoops and your pogo sticks...
From: Richie Jones
Sent: Tuesday, October 11, 2011 10:09 PM
To: Half-Life dedicated Win32 server
We shouldn't support fighting.
On Tue, Oct 11, 2011 at 5:04 PM, Ant wrote:
> No matter how I try reading that comment its insulting and condescending.
> Hows that working out for you?
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoft
Valve employees. Casually discussing engine bugs through the hlds mailing
list.
Henry, out of interest, how long have you been at engine programmer at
Valve? I haven't seen your name before :o
Kind regards,
*Saul Rennison*
On 11 October 2011 22:03, Henry Goffin wrote:
> That is a bug; the in
No matter how I try reading that comment its insulting and condescending.
Hows that working out for you?
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of G. Hutchinson
Sent: Wednesday, 12 October 2011 6:49 AM
To: hlds@li
That is a bug; the initial sleep is undershooting due to an integer rounding
error. Will be addressed in another update.
-henry
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John
Sent: Tuesday, October 11, 2011 11:
He was lying. It was release last week. Muhhahahahaha
Kind regards,
*Saul Rennison*
On 11 October 2011 22:00, Richie Jones wrote:
> Don't listen to him.
>
>
> On Tuesday, October 11, 2011, G. Hutchinson
> wrote:
> > It's just strange having a Valve employee telling us information such as
> an
Thanks for the garbage.
Kyle.
On Tue, Oct 11, 2011 at 1:49 PM, G. Hutchinson wrote:
> It's just strange having a Valve employee telling us information such as an
> update coming out sufficiently in advanced and responding in a timely
> manner. You stop it Tony, you stop it right now. You're maki
Don't listen to him.
On Tuesday, October 11, 2011, G. Hutchinson
wrote:
> It's just strange having a Valve employee telling us information such as
an update coming out sufficiently in advanced and responding in a timely
manner. You stop it Tony, you stop it right now. You're making me feel
weird.
It's just strange having a Valve employee telling us information such
as an update coming out sufficiently in advanced and responding in a
timely manner. You stop it Tony, you stop it right now. You're making
me feel weird.
Bubka3 for president 2012
Hutch
___
Every frame, the engine will sleep until it's time for the next tick. However,
the Sleep system call may be imprecise and wake the process up slightly later
than intended. Setting host_timer_spin_ms will reduce the value passed into
Sleep by that many milliseconds, but will cause the process to
.. and I didn't realize that I posted to the Windows list here. What I
said applies to Linux; the server may behave differently on Windows.
-John
On 10/11/2011 11:20 AM, John wrote:
On 10/11/2011 2:25 AM, AnAkIn . wrote:
Can anyone from Valve comment about host_timer_spin_ms?
This seem to ma
On 10/11/2011 2:25 AM, AnAkIn . wrote:
Can anyone from Valve comment about host_timer_spin_ms?
This seem to make the FPS more consistent when enabled, it always stay
at 66. When it's disabled, it's mostly between 60-70.
It's described in the server as "Use CPU busy-loop for improved timer
pr
Am I right to assume that this will be mandatory for other games as
well, in other words, an engine update?
On 2011/10/11 03:32, Tony Paloma wrote:
We’re going to have a mandatory TF2 update coming Wednesday
afternoon/evening. This is just a heads-up that it’s coming so that you
can be prepared
The worst is when it happens during my lunch break, while I'm playing games!
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Brian Simon
Sent: Monday, October 10, 2011 10:37 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds
Can anyone from Valve comment about host_timer_spin_ms?
This seem to make the FPS more consistent when enabled, it always stay at
66. When it's disabled, it's mostly between 60-70.
2011/10/11 Brian Simon
> Yes, I am very relieved that this Major Update is not one of Valve's
> infamous Friday Up
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