Will the servers be able to convert as well? I did this in the beta and it
seems to work fine (I first renamed tf2beta folder to tf).
Or is a fresh install required to prevent problems with things like
consistency checks?
On Thu, Feb 21, 2013 at 10:18 PM, Fletcher Dunn wrote:
> If the current s
If the current sv_pure implementation stays, yes it would still work. What
we'd do is ship the xxx_dir.vpk files to the server, which has the MD5's in it.
We'd just omit the chunks. The server doesn't need the data, it just needs
the MD5's.
We're still working through the details of exactly
Team Fortress 2 Beta:
* Fixed motd.txt file being in VPK instead of loose on disk. (This caused
custom motd.txt to not be used.)
* Linux dedicated server: Fixed srcds_run script calling old HLDSUpdate tool to
perform autoupdate.
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Would the servers still be able to do sv_pure checks without the content?
On 22/02/2013, at 2:00 PM, Fletcher Dunn wrote:
> Thanks, I'll look into this.
>
> The division of the assets by type is actually in anticipation of shipping a
> more culled set of files to the dedicated server. It just
Thanks, I'll look into this.
The division of the assets by type is actually in anticipation of shipping a
more culled set of files to the dedicated server. It just hasn't been
optimized yet.
The audio data is in the same category. (Except perhaps the header data.)
-Original Message-
Good catch - I havent looked into the VPK's yet... since the server
doesnt need the VTF's, it would be advisable for Valve to move all the
VMT's into a seperate VPK.
On 2013/02/22 03:31, Peter Jerde wrote:
I see that, too.
Fresh TF2 install: 6,108,442,805 bytes in 58,470 separate files.
Fres
I see that, too.
Fresh TF2 install: 6,108,442,805 bytes in 58,470 separate files.
Fresh Beta install: 11,997,742,391 bytes in 1,841 separate files.
It looks like the beta ships with both .vmt AND .vtf files, while the normal
tf2 has only .vmt.
Those .vtf files add up to the difference in sizes
I just installed the TF beta dedicated server. How come the total size
is around 11 GB, while the old TF via Hldsupdatetool totals at less than
6 GB? I get the feeling that now that everythings inside the VPK's, the
server has more stuff than it actually has to have.
Would be nice if someone a
Cool! Thanks!
On Feb 21, 2013, at 17:04 PM, Alfred Reynolds wrote:
> Launch it like this:
>
> DYLD_LIBRARY_PATH=. ./vpk_osx32
>
>
>
> -Original Message-
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Jerde
> Sent: Thursd
Launch it like this:
DYLD_LIBRARY_PATH=. ./vpk_osx32
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Jerde
Sent: Thursday, February 21, 2013 2:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: R
On Feb 21, 2013, at 12:20 PM, Fletcher Dunn wrote:
> media.steampowered.com/apps/520/vpk_osx32
This one still will not run on OS X 10.8.2, with this error:
dyld: Library not loaded: @rpath/libtier0.dylib
Referenced from: /Users/peter/Library/Application
Support/Steam/SteamApps/common/Team Fo
Team Fortress 2 Beta:
* All platforms: Fix filesystem bug finding files in VPK, causing music to not
start on game startup on the client
* Windows client and dedicated server: Added bin/vpk.exe
* Linux client: Fix missing application icon
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Will we be able to force users to download specific VPKs when they
connect to our servers? I know CS:GO does this for maps, but TF2's Vs
Saxton Hale and Freak Fortress 2 server mods rely heavily on the
server forcing specific models, materials, and sounds.
On Thu, Feb 21, 2013 at 1:15 PM, Fletche
Sorry, looks like I made a mistake and it didn't make it into the depot
yesterday. It should ship with both the client and server. I'll get that
fixed in the next update.
In the meantime, I put them up in our CDN so people could test them out:
media.steampowered.com/apps/520/vpk.exe
media.ste
My idea was that the server would realize that some model in the download list
actually came from a VPK, so instead of telling the client to download the
model, it would say, "download (and mount) this VPK."
Of course, the workshop is probably the best and solution to this problem. It
solves t
L4D2 supports versioning but problem there was that VPK's didn't
download from the gameserver at all and when version of the campaign was
different than the one server/people on the lobby had, player needed to
manually remove that file. Valve said that the campaings wont download
from the serve
Thank you for your constructive input.
On 22/02/2013, at 12:34 AM, Sachin Sud wrote:
> EA sucks!
>
> On Thu, Feb 21, 2013 at 6:28 PM, ja...@techgames.co.za
> wrote:
> The obviously you have not seen the Dice team?
>
>
>
> From: "Supreet"
> Sent: Thursday, February 21, 2013 2:53 PM
> To: h
EA sucks!
On Thu, Feb 21, 2013 at 6:28 PM, ja...@techgames.co.za <
ja...@techgames.co.za> wrote:
> The obviously you have not seen the Dice team?
>
>
>
> --
> *From*: "Supreet"
> *Sent*: Thursday, February 21, 2013 2:53 PM
> *To*: hlds@list.valvesoftware.com
> *Subjec
The obviously you have not seen the Dice team?
From: "Supreet"
Sent: Thursday, February 21, 2013 2:53 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Appreciation
Dear Valve Team,
As a TF2 community leader, and a enthusiastic player who has been pla
Dear Valve Team,
As a TF2 community leader, and a enthusiastic player who has been playing
Counter Strike since 1.5, Counter Strike: Source, Counter Strike:GO and
Team Fortress 2. I would like to thank you all for creating this mailing
list.
I think Valve does a great job at this and we can actua
I think it's on client-side. Do you have checked your client installation
for this file? Maybe it is better for valve, when they deploy all files for
server and client together but only seperated by platform.
Am 21.02.2013 08:23 schrieb "Ross Bemrose" :
> I'm not seeing any VPK executable in my Wi
L4D and L4D2 apparently require an addoninfo.txt file in the VPK, which
includes the version number. No idea if clients will use that or not.
On 2/21/2013 2:43 AM, Denis Eliseev wrote:
Hmm.. Maybe steam-like system will be better? I mean new Steam updating system,
that downloads files with nam
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