Would the servers still be able to do sv_pure checks without the content?

On 22/02/2013, at 2:00 PM, Fletcher Dunn <fletch...@valvesoftware.com> wrote:

> Thanks, I'll look into this.
> 
> The division of the assets by type is actually in anticipation of shipping a 
> more culled set of files to the dedicated server.  It just hasn't been 
> optimized yet.
> 
> The audio data is in the same category.  (Except perhaps the header data.)
> 
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com 
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs
> Sent: Thursday, February 21, 2013 6:57 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] SteamPipe is coming. Download the TF beta
> 
> Good catch - I havent looked into the VPK's yet... since the server doesnt 
> need the VTF's, it would be advisable for Valve to move all the VMT's into a 
> seperate VPK.
> 
> On 2013/02/22 03:31, Peter Jerde wrote:
>> I see that, too.
>> 
>> Fresh TF2 install: 6,108,442,805 bytes in 58,470 separate files.
>> 
>> Fresh Beta install: 11,997,742,391 bytes in 1,841 separate files.
>> 
>> It looks like the beta ships with both .vmt AND .vtf files, while the normal 
>> tf2 has only .vmt.
>> 
>> Those .vtf files add up to the difference in sizes.
>> 
>> On Feb 21, 2013, at 19:29 PM, Dominik Friedrichs<d...@forlix.org>  wrote:
>> 
>>> I just installed the TF beta dedicated server. How come the total size is 
>>> around 11 GB, while the old TF via Hldsupdatetool totals at less than 6 GB? 
>>> I get the feeling that now that everythings inside the VPK's, the server 
>>> has more stuff than it actually has to have.
>>> 
>>> Would be nice if someone at Valve could check for possibly duplicate 
>>> content:
>>> 
>>> The old install has a materials folder thats not even 50 MB in size.
>>> The new one has 3 GB of "materials" VPKs in the tf2 folder.
>>> The hl2 VPKs of the new install also occupy 2 GB more memory than the loose 
>>> files of that directory in the old install. So there's the 5 GB difference.
>>> 
>>> On 2013/02/20 03:36, Fletcher Dunn wrote:
>>>> The orangebox engine games (Team Fortress 2, Counter Strike:Source, 
>>>> Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.
>>>> Steam's new-and-improved content delivery system. SteamPipe is 
>>>> currently used by most games on Steam.
>>>> 
>>>> This change will impact server operators in at least two significant ways:
>>>> 
>>>> *You will use steamcmd instead of the HLDSUpdateTool to 
>>>> install/update the server.
>>>> 
>>>> *The conversion will entail significant changes to the way the files 
>>>> appear in the local filesystem on the server and client. The client 
>>>> no longer uses GCF files. Instead, most assets are packed up into 
>>>> VPK, and those VPKs are the same on the server and the client. The 
>>>> server no longer uses 1000's of loose files.
>>>> 
>>>> We're using the TF beta to test these changes and identify the bugs, 
>>>> and give everybody a chance to make sure their favorite mod or 
>>>> plugin will work in the new system.
>>>> 
>>>> Everybody is encouraged to download the TF beta!
>>>> 
>>>> We've prepared an FAQ that discusses the details of the change and 
>>>> answers the questions we anticipate:
>>>> 
>>>> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
>>>> 
>>>> Please report gameserver related bugs in this mailing list.
>>>> 
>>>> Client bugs can be reported through this mailing list, or in the TF 
>>>> beta forum.
>>>> 
>>>> http://forums.steampowered.com/forums/forumdisplay.php?f=1038
>>>> 
>>>> Thanks for your help, and happy testing!
>>>> 
>>>> (And remember, playtime in the beta counts towards item drops in the 
>>>> release game.)
>>>> 
>>>> - Fletch
>>>> 
>>>> 
>>>> 
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>>> 
>>> 
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>> 
>> 
>> 
> 
> 
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