If the current sv_pure implementation stays, yes it would still work.  What 
we'd do is ship the xxx_dir.vpk files to the server, which has the MD5's in it. 
 We'd just omit the chunks.  The server doesn't need the data, it just needs 
the MD5's.

We're still working through the details of exactly how sv_pure will work.  
Should know more in a week or so.

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Netshroud
Sent: Thursday, February 21, 2013 7:04 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] SteamPipe is coming. Download the TF beta

Would the servers still be able to do sv_pure checks without the content?

On 22/02/2013, at 2:00 PM, Fletcher Dunn <fletch...@valvesoftware.com> wrote:

> Thanks, I'll look into this.
> 
> The division of the assets by type is actually in anticipation of shipping a 
> more culled set of files to the dedicated server.  It just hasn't been 
> optimized yet.
> 
> The audio data is in the same category.  (Except perhaps the header 
> data.)
> 
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com 
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik 
> Friedrichs
> Sent: Thursday, February 21, 2013 6:57 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] SteamPipe is coming. Download the TF beta
> 
> Good catch - I havent looked into the VPK's yet... since the server doesnt 
> need the VTF's, it would be advisable for Valve to move all the VMT's into a 
> seperate VPK.
> 
> On 2013/02/22 03:31, Peter Jerde wrote:
>> I see that, too.
>> 
>> Fresh TF2 install: 6,108,442,805 bytes in 58,470 separate files.
>> 
>> Fresh Beta install: 11,997,742,391 bytes in 1,841 separate files.
>> 
>> It looks like the beta ships with both .vmt AND .vtf files, while the normal 
>> tf2 has only .vmt.
>> 
>> Those .vtf files add up to the difference in sizes.
>> 
>> On Feb 21, 2013, at 19:29 PM, Dominik Friedrichs<d...@forlix.org>  wrote:
>> 
>>> I just installed the TF beta dedicated server. How come the total size is 
>>> around 11 GB, while the old TF via Hldsupdatetool totals at less than 6 GB? 
>>> I get the feeling that now that everythings inside the VPK's, the server 
>>> has more stuff than it actually has to have.
>>> 
>>> Would be nice if someone at Valve could check for possibly duplicate 
>>> content:
>>> 
>>> The old install has a materials folder thats not even 50 MB in size.
>>> The new one has 3 GB of "materials" VPKs in the tf2 folder.
>>> The hl2 VPKs of the new install also occupy 2 GB more memory than the loose 
>>> files of that directory in the old install. So there's the 5 GB difference.
>>> 
>>> On 2013/02/20 03:36, Fletcher Dunn wrote:
>>>> The orangebox engine games (Team Fortress 2, Counter Strike:Source, 
>>>> Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe.
>>>> Steam's new-and-improved content delivery system. SteamPipe is 
>>>> currently used by most games on Steam.
>>>> 
>>>> This change will impact server operators in at least two significant ways:
>>>> 
>>>> *You will use steamcmd instead of the HLDSUpdateTool to 
>>>> install/update the server.
>>>> 
>>>> *The conversion will entail significant changes to the way the 
>>>> files appear in the local filesystem on the server and client. The 
>>>> client no longer uses GCF files. Instead, most assets are packed up 
>>>> into VPK, and those VPKs are the same on the server and the client. 
>>>> The server no longer uses 1000's of loose files.
>>>> 
>>>> We're using the TF beta to test these changes and identify the 
>>>> bugs, and give everybody a chance to make sure their favorite mod 
>>>> or plugin will work in the new system.
>>>> 
>>>> Everybody is encouraged to download the TF beta!
>>>> 
>>>> We've prepared an FAQ that discusses the details of the change and 
>>>> answers the questions we anticipate:
>>>> 
>>>> https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
>>>> 
>>>> Please report gameserver related bugs in this mailing list.
>>>> 
>>>> Client bugs can be reported through this mailing list, or in the TF 
>>>> beta forum.
>>>> 
>>>> http://forums.steampowered.com/forums/forumdisplay.php?f=1038
>>>> 
>>>> Thanks for your help, and happy testing!
>>>> 
>>>> (And remember, playtime in the beta counts towards item drops in 
>>>> the release game.)
>>>> 
>>>> - Fletch
>>>> 
>>>> 
>>>> 
>>>> _______________________________________________
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>>> 
>>> 
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>> 
>> 
>> 
> 
> 
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