Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-24 Thread Andre Müller
Sorry guys that I'm asking this question. Is this the Update for the SteamPipe Beta for tf, which is splitted from the normal version or is this update for the normal relase without SteamPipe. Do we have to download a different appid for this upcumming SteamPipe update for the non-beta version of

Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-24 Thread Andre Müller
Ok, I saw this update is for the normal release, which we get over hldsupdatetool. So it is good to know which appid is for tf2-non-beta-steampipe and if the content from tf2-beta-steampipe can used for conversion. ___ To unsubscribe, edit your list

Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-24 Thread Andre Müller
Thanks for information. Nice, it's only 1.96GiB. 2013/4/24 ics i...@ics-base.net https://developer.**valvesoftware.com/wiki/**SteamCMDhttps://developer.valvesoftware.com/wiki/SteamCMD Team Fortress 2 dedicated server232250 Team Fortress 2 *Beta* dedicated server 229830

Re: [hlds] Mandatory Team Fortress 2 update released

2013-04-24 Thread Fletcher Dunn
Just to clarify: the TF2 Beta app (client app id 520, dedicated server app id 229830), has been deactivated until a need arises to use it again. It is not the AppID you are looking for. 232250 is currently the dedicated server for the SteamPipe beta, but when we convert the clients to

[hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Fletcher Dunn
We've released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is out of date and restart; you will need to manually update it. (This should be the last such manual restart.) We've also released an optional update to the

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread big john
Do the steam pipe servers auto update usually? I don't remember seeing anything about that. On Apr 24, 2013 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: We’ve released a mandatory update to the SteamPipe beta. Please note that your server will NOT automatically detect that it is

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Charlie
So, if you were to switch your non-steampipe server over to steampipe now, the client wouldn't know the difference? On Wed, Apr 24, 2013 at 11:16 AM, big john brewskii...@gmail.com wrote: Do the steam pipe servers auto update usually? I don't remember seeing anything about that. On Apr 24,

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread DontWannaName!
Only Linux has that ability as always. Sent from my iPhone 5 On Apr 24, 2013, at 11:16 AM, big john brewskii...@gmail.com wrote: Do the steam pipe servers auto update usually? I don't remember seeing anything about that. On Apr 24, 2013 2:03 PM, Fletcher Dunn fletch...@valvesoftware.com

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Andrew Donshik
Will the steampipe beta now be updated alongside the release at the same time? -Andrew On Apr 24, 2013, at 2:03 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: We’ve released a mandatory update to the SteamPipe beta. Please note that your server will

[hlds] HOLY COW the steam pipe TF2 client is fast

2013-04-24 Thread Peter Jerde
From main menu to IN GAME was under 5 seconds for me, just now using the opt-in beta to TF2, compared to my usual 35-40 second wait. :) I just now successfully joined both my regular HLDSUpdate servers and also my test steamcmd server, so the sync up has worked so far. I will definitely post

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Mike Vail
It's wonderful to know that I can build all my servers in advance to the public release. Thanks SO MUCH to Valve for setting it up this way! Awesome job Fletcher and Gang! One quick question, and please forgive me if I missed this previously. Are we ok to run muliple servers under Windows

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Gamers Exile
Anyone else getting "The server you are trying to connect to is running an older version of the Game" after updating?I had a test steam pipe server running on windows that I could connect to before. But now I get that error...

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Peter Jerde
On Apr 24, 2013, at 14:09 PM, Gamers Exile gamersex...@shaw.ca wrote: Anyone else getting The server you are trying to connect to is running an older version of the Game after updating? I had a test steam pipe server running on windows that I could connect to before. But now I get that

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Evourr
Probably using the wrong appid. - Original Message - From: Gamers Exile To: hlds@list.valvesoftware.com Sent: Wednesday, April 24, 2013 3:09 PM Subject: Re: [hlds] Mandatory update released for TF2 SteamPipe beta;now interoperable with regular game Anyone else getting The

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Gamers Exile
It was the client.I had verified it but there wasn't any changes and I wasn't prompted to wait for an update.Client just got the update notice and it's all good. Sent

[hlds] sv_pure custom hitsound scrambled?

2013-04-24 Thread Peter Jerde
I'm using the opt-in TF2 client on OS X, connected to an HLDSUpdate server. The server runs sv_pure 1, and has sound/ui/hitsound.wav any in its whitelist. My custom dingaling is installed in: SteamApps/common/Team Fortress 2/tf/custom/peter/sound/ui/hitsound.wav and works fine in a listen

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Fletcher Dunn
You can run multiple instances out of the same folder. I would not recommend trying to update a server while it is running. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail Sent: Wednesday, April 24, 2013 12:05 PM To: 'Half-Life

Re: [hlds] sv_pure custom hitsound scrambled?

2013-04-24 Thread Fletcher Dunn
Ah rats. That is due to a difference in how the pure server rules are processed between the two versions. Looking at the code, I thought they were 100% compatible, but it looks like it might be more strict than necessary in some cases. This should be fixed when everybody is converted to

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Mike Vail
Excellent Fletcher! Thank you. And yes, I've confirmed that as before, Windows-based TF2 servers won't update successfully if they're running. No big deal. We have always dealt with that just fine. Thanks again! Mike V. From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread big john
Some non steam pipe clients are crashing on connect to my steam pipe server. On Apr 24, 2013 4:23 PM, Mike Vail supp...@boomgaming.net wrote: Excellent Fletcher! Thank you. And yes, I've confirmed that as before, Windows-based TF2 servers won't update successfully if they're running. No big

Re: [hlds] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Daniel Barreiro
Same about the non-steampipe clients crashing On Wed, Apr 24, 2013 at 5:39 PM, big john brewskii...@gmail.com wrote: Some non steam pipe clients are crashing on connect to my steam pipe server. On Apr 24, 2013 4:23 PM, Mike Vail supp...@boomgaming.net wrote: Excellent Fletcher! Thank you.

[hlds] steamgroup (To Valve)

2013-04-24 Thread Harsh Baid
Dear Valve, Any chance you could possibly add sv_steamgroup for TF2. It would be really beneficial as it could help players connect to their favorite community servers just by looking at the steam group and it would save community owners a lot of time. It would an awesome feature to add!

[hlds] HLDSUpdateTool repeatedly downloading files in orangebox/bin, corrupting SRCDS every other try

2013-04-24 Thread Lucky0106
Hi everyone, I was experiencing an issue in my Garry's Mod dedicated server where I would receive a message on the client reading Netchannel: unknown net message (45). I tried running a -verify_all in updating my server, which downloaded some files. Upon restarting my server, an error popped

[hlds] SMAC is banning SteamPipe beta clients

2013-04-24 Thread Fletcher Dunn
Just a heads up, SMAC is banning SteamPipe clients. http://forums.steampowered.com/forums/showpost.php?p=34328428postcount=32 The functionality of sv_consistency has been combined with sv_pure as part of the SteamPipe change. - Fletch ___ To

Re: [hlds] SMAC is banning SteamPipe beta clients

2013-04-24 Thread Ross Bemrose
SMAC's convar checking module was updated several weeks ago to remove the consistency check. On 4/24/2013 6:52 PM, Fletcher Dunn wrote: Just a heads up, SMAC is banning SteamPipe clients. http://forums.steampowered.com/forums/showpost.php?p=34328428postcount=32 The functionality of

Re: [hlds] SMAC is banning SteamPipe beta clients

2013-04-24 Thread Fletcher Dunn
Thanks for that info. Please clarify for the mailing list: you are saying that if any server is kicking SteamPipe beta clients, they are probably not running the most recent version of SMAC? And if you could please help me understand exactly what is happening. Does this message ( SMAC:

Re: [hlds] SMAC is banning SteamPipe beta clients

2013-04-24 Thread Saul Rennison
Fletch, SMAC uses the StartQueryCvarValue method of IServerPluginHelpers to determine if the client has sv_consistency set to 1 (if the server has it enabled). It's basically a check to ensure that the client is not faking replicated convar values. Because the sv_consistency ConVar no longer

Re: [hlds] [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Jesse Molina
I would ask that Valve please move these directories into a subdirectory. They look like garbage temp directories that are not being cleaned up. Placing these under a subdirectory with a static name would make it easier to prune them from symlinked installations, and probably have a

Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-24 Thread 1nsane
Can server.cfg and motd.txt be loaded from the /custom folder? This /addons/ and /custom/ would be the only folders needed in order to customize the server. Makes updating multiple servers really easy too. On Tue, Apr 23, 2013 at 2:12 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: A

Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-24 Thread thesupremecommander
Is anybody getting constant crashing with SourceMod? I seem to be getting the standard segfault whenever someone joins the server and can't pin it onto any one plugin, although crashing consistently disappears when I strip down to the latest SM 1.6 and MM:S 1.10 snapshots. On Tue, Apr 23, 2013

Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-24 Thread Nicholas Hastings
SM does not officially support the beta version yet and will not until closer to its release, else it would be broken for the release version of the game. -- Nicholas Hastings AlliedMods.net thesupremecommander Wednesday, April 24, 2013 9:04 PM Is anybody getting

Re: [hlds] Mandatory update to TF2 SteamPipe beta released

2013-04-24 Thread thesupremecommander
I'll try reverting, then, but I did try dropping in the latest SM 1.5 snapshot earlier to no avail. I'll probably just stick with the core plugins until I can do more extensive testing. On Wed, Apr 24, 2013 at 9:07 PM, Nicholas Hastings psycho...@alliedmods.net wrote: SM does not officially

Re: [hlds] hlds Digest, Vol 25, Issue 92

2013-04-24 Thread ElitePowered .
://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- next part -- An HTML attachment was scrubbed... URL: https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/attachments/20130424/b3751c32/attachment-0001.html -- Message: 2 Date: Wed, 24