Is there an easy way to check if my server is receiving game data packets
that appear like a normal packet but have values that should not appear?
i.e. if the game data packet had a checksum at the end of its checksum, the
server would presumably check that before trying to get other data from the
Get another player on the server, turn sv_cheats on, look at the player and
type "ent_remove" into console. The server will try to remove the player,
causing it to crash. Usually works without fail.
On Mon, Jun 9, 2014 at 2:01 PM, ics wrote:
> Well, running CSGO over a week used to do the trick
Install the DHooks extension on a server that uses SourceMod 1.5.x and a
plugin that uses DHooks, type "sm exts list" then "sm exts unload number"
where number is the number next to DHooks in the extension list.
Boom, instant crash.
On Mon, Jun 9, 2014 at 9:01 AM, ics wrote:
> Well, running CS
Well, running CSGO over a week used to do the trick (server crashed to
memory error) but i'm not sure if it works like that anymore, since i
haven't had any crashes for ages. You could try to reproduce this with
changing maps to different ones time after time and let the 20 bots
spawn in before
I was actually just going to post this as I am doing the same thing. If u
find a good solution please share.
On Jun 9, 2014 6:12 AM, "Jesse Molina" wrote:
>
> Hi everyone
>
> I am testing a crash recovery system on my srcds control system, and I
> need a way to purposefully and reliably seize up
Create a small server/metamod/sourcemod plugin that runs into an
infinite loop. Should be the easiest way to get a lock-up.
On Mon, Jun 9, 2014 at 1:32 PM, mike bradford <007g...@gmail.com> wrote:
> When I was using createhairball it was only the client crashing.
>
>
> On Mon, Jun 9, 2014 at 6:30
When I was using createhairball it was only the client crashing.
On Mon, Jun 9, 2014 at 6:30 AM, Jesse Oak wrote:
> Try "createhairball" that always leads to a crash I believe
> On Jun 9, 2014 5:30 AM, "mike bradford" <007g...@gmail.com> wrote:
>
>> throw something like this into a cfg file i k
Try "createhairball" that always leads to a crash I believe
On Jun 9, 2014 5:30 AM, "mike bradford" <007g...@gmail.com> wrote:
> throw something like this into a cfg file i know it crashes my client
>
> alias test "say test; test2"
> alias test2 "say test2; test"
>
>
> On Mon, Jun 9, 2014 at 5:11
throw something like this into a cfg file i know it crashes my client
alias test "say test; test2"
alias test2 "say test2; test"
On Mon, Jun 9, 2014 at 5:11 AM, Jesse Molina wrote:
>
> Hi everyone
>
> I am testing a crash recovery system on my srcds control system, and I
> need a way to purpos
Hi everyone
I am testing a crash recovery system on my srcds control system, and I
need a way to purposefully and reliably seize up my server. I don't
want it to exit; that's easy to do. I want it to seize up, like a spinlock.
FYI, doing "cast_ray" on the console causes a nice segfault, "7
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