Re: [hlds] Valve L4D Group ID

2008-12-09 Thread [EMAIL PROTECTED]
do you have a link to the official group? DontWannaName! wrote: > Is it just me or does anyone else see about 20 servers that say their steam > group is the L4D official group in the group servers list? Because I am > pretty sure they are far from official. Somehow they got the official groups

Re: [hlds] Windows 2008

2008-11-24 Thread [EMAIL PROTECTED]
tupid questions. At least I am not asking how to get 2 FPS and 10 tick for a CSS server cause that would be super cool. BTW Valve if you read this Bring back the Server browser for L4D - Original Message - From: "Dustin Wyatt" <[EMAIL PROTECTED]> To: &q

Re: [hlds] Windows 2008

2008-11-21 Thread [EMAIL PROTECTED]
great idea for me to start out with. And switching back to tcadmin instead of serverdoc. - Original Message - From: "Rick Payton" <[EMAIL PROTECTED]> To: "Half-Life dedicated Win32 server mailing list" Sent: Friday, November 21, 2008 5:31 PM Subject: Re: [hl

[hlds] Windows 2008

2008-11-21 Thread [EMAIL PROTECTED]
Hey Guys I am renting a Ded box and choose to have 2008 installed instead of 2003 I have noticed that the games run great however the OS seems to be very resource hungry. Does any one have any good infomation or resources about how to trim down 2008. Core2Duo E6600 (2 x 2.4Ghz) 2048MB DDR2 R

Re: [hlds] Left4Dead Client CPU Usage

2008-11-20 Thread [EMAIL PROTECTED]
rs or an program > conflicting with the game. On nvidia cards, only the 180.XX drivers are > doing that, so maybe you could try changing your drivers (even if it's ATI). > > 2008/11/20 Jarno Veuger <[EMAIL PROTECTED]> > > >> When I got multicore rendering on, my CPU (b

Re: [hlds] L4D Dedicated Server Files

2008-11-17 Thread [EMAIL PROTECTED]
tf2 was released at midnight pst. Formologic23 wrote: > Has any game by Valve been released at Midnight? I can't recall any. TF2 was > released about 1pm PST, DoD:S was released about 4pm PST. Don't stay up > waiting for it. I know I'm not. > > -Original Message

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-15 Thread [EMAIL PROTECTED]
Message - From: "Jason Ruymen" <[EMAIL PROTECTED]> To: "Half-Life dedicated Win32 server mailing list" ; <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]> Sent: Saturday, November 15, 2008 6:39 PM Subject: [hlds] Left 4 Dead Demo Update Available > The Lef

[hlds] remove me from your list please

2008-11-15 Thread [EMAIL PROTECTED]
remove me from your list please [EMAIL PROTECTED] thanks Career Problems? Get a Fashion Design Education. Click Now. http://thirdpartyoffers.juno.com/TGL2131/fc/PnY6rbv4iP8g3kXjN1758vs4nDvKk1xqDYx9z3SoVIOdrwgJqT9Il

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-15 Thread [EMAIL PROTECTED]
but I have 2 up right now. They still like to disappear > off of the list too. > > I also am still getting the 5 second connection message. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] > Sent: Saturday, N

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-15 Thread [EMAIL PROTECTED]
great since this isn't a required update, NFO wont update the servers until tomorrow morning. great service. Jason Ruymen wrote: > The Left 4 Dead Demo has been updated. Please run hldsupdatetool to receive > this update. The specific changes include: > > - Fixed problem with users not being

[hlds] Group invites not working?

2008-10-12 Thread [EMAIL PROTECTED]
I've been trying to send certain some of my clan members group invites since last night, and every time I ask them to accept they say they never got one. So, it seems invites are not working :( ___ To unsubscribe, edit your list preferences, or view the l

Re: [hlds] The new tagging system

2008-09-07 Thread [EMAIL PROTECTED]
I run an alltalk server and It looks as though the tagging system doesn't automatically add alltalk to the tags. How would I add alltalk to the server tags? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://l

Re: [hlds] The new tagging system

2008-08-20 Thread [EMAIL PROTECTED]
at's the problem with "vanilla". I'd call my server vanilla, but we >> do run custom maps, so others wouldn't. >> >> On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED] >> <[EMAIL PROTECTED]> wrote: >> >>> and why isnt it vanill

Re: [hlds] The new tagging system

2008-08-20 Thread [EMAIL PROTECTED]
put the vanilla tags in for their servers, then the list will be corrupted >> and useless for searching. >> >> On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church >> <[EMAIL PROTECTED]>wrote: >> >> >>> Really? Are the custom server admins goi

Re: [hlds] Arena 24 man 12 v 12 config

2008-08-20 Thread [EMAIL PROTECTED]
his sorted as i could include arena maps in the > normal rotation but of couse no-one wants to wait to play. 12v12 should mean > everyone plays, all the time! > > > > On Thu, Aug 21, 2008 at 3:32 AM, DontWannaName! > <[EMAIL PROTECTED]>wrote: > > >> I wi

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread [EMAIL PROTECTED]
wrote: > change maxplayers in config_arena.cfg changed mine to 19 (wanted 1 as > reserved slot) and its started and shows as 19 > > 2008/8/19 Chris <[EMAIL PROTECTED]> > > >> So arena has a 16 or an 18 player limit ? >> >> On Tue, Aug 19, 2008 at 11

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread [EMAIL PROTECTED]
just load the map. im having a problem after playing an arena map and not being able to change the server back to a 24 player server its stuck at 18. Craig Collinson wrote: > is there a cvar to start areana mode or do you just simply load one of the > maps for it to start ? > ___

Re: [hlds] Team Fortress 2 Update Released

2008-08-19 Thread [EMAIL PROTECTED]
how do you change it back manually? Anthal wrote: > Just load one of the maps. Unfortunately, it automatically changes the > maxplayers to 16, and doesn't change back after you switch away from the > map. > > Craig Collinson wrote: > >> is there a cvar to start areana mode or do you just simp

Re: [hlds] taunts not working

2008-07-09 Thread [EMAIL PROTECTED]
nd of the file... > > > - Original Message > From: Dustin Wyatt <[EMAIL PROTECTED]> > To: Half-Life dedicated Win32 server mailing list > > Sent: Wednesday, July 9, 2008 8:39:39 AM > Subject: Re: [hlds] taunts not working > > I just noticed the disguised spy ta

[hlds] taunts not working

2008-07-09 Thread [EMAIL PROTECTED]
for the last few days I haven't been able to get taunts working on my servers. I disabled sourcemod and the problem is still there and people continue to complain. is there some cvar that I need to set to get these working again. ___ To unsubscribe,

Re: [hlds] Team Fortress 2 Update Released

2008-07-08 Thread [EMAIL PROTECTED]
having the same problem. Don Williams wrote: > Nice update... It won't even start now. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen > Sent: Tuesday, July 08, 2008 6:40 PM > To: [EMAIL PROTECTED]; Half-L

Re: [hlds] Flare exploit on 2Fort

2008-07-06 Thread [EMAIL PROTECTED]
how does this new one work compared to the old one Daron Dodd wrote: > I love how that code does a ban saying its a exploit flare when there > are users that accidently do it... > > On Sun, Jul 6, 2008 at 12:19 PM, Tony Paloma <[EMAIL PROTECTED]> wrote: > >> The

Re: [hlds] Timeout issues since 07/04/08 patch.

2008-07-06 Thread [EMAIL PROTECTED]
sudden after a > few seconds the red timeout message goes away and people can move. It's > just dreadful when it doesn't go away and I have to log into the server box > to see the game server just sitting there frozen. :( > > On Sun, Jul 6, 2008 at 12:09 AM, Ben B <[E

Re: [hlds] Timeout issues since 07/04/08 patch.

2008-07-04 Thread [EMAIL PROTECTED]
e's red > connection lost message and seems to last a few seconds before things get > underway again. > Original Message > From: P. Bhandal <[EMAIL PROTECTED]> > To: Half-Life dedicated Win32 server mailing list > > Sent: Friday, July 4, 2008 7:41:31 PM

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread [EMAIL PROTECTED]
works great. thanks Dog wrote: > Doh > > http://www.theville.org/files/sm_class_spam.sp > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread [EMAIL PROTECTED]
EAM_0:1:9891209 > suomalainen STEAM:0:0:973129 > > [EMAIL PROTECTED] wrote: > >> I caught these two in the process of trying to crash the server, it >> looks like they spam the ammo boxes until the server crashes. >> >> 07/02/2008 - 02:31:15: "AMMO BOX<238>&

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread [EMAIL PROTECTED]
39>" changed role to "#class_axis_kar98" [EMAIL PROTECTED] wrote: > I would imagine the difference is that in odd:s beta they are tossing > their spare ammo and eventually killing the server. > > [EMAIL PROTECTED] wrote: > >> It would have to beta... as there wa

Re: [hlds] dod:s server crash exploit

2008-07-01 Thread [EMAIL PROTECTED]
I would imagine the difference is that in odd:s beta they are tossing their spare ammo and eventually killing the server. [EMAIL PROTECTED] wrote: > It would have to beta... as there was no instant respawn in the non-beta. > > Also, this is possible in TF2, but does not crash th

[hlds] dod:s server crash exploit

2008-07-01 Thread [EMAIL PROTECTED]
Im getting players coming in and changing classes until the server crashes. Heres two of them in action, this is just a highlight of the full log files. L 07/01/2008 - 05:23:11: "EVEN MORE AMMO!<4>" changed role to "#class_axis_mp40" L 07/01/2008 - 05:23:11: "EVEN MORE AMMO!<4>" changed role

Re: [hlds] the up coming patch

2008-06-20 Thread [EMAIL PROTECTED]
I left mani after the goldrush update, he is no longer around and I couldn't even boot my server with it installed. Serge Baranov wrote: > Hello Dan, > > Friday, June 20, 2008, 2:26:22 AM, you wrote: > > D> the spray tag tracker is about the only thing that breaks on a > D> consistent basis, it

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread [EMAIL PROTECTED]
"alt-fire" is a code word, once you get 25 achievements the definition will pop up on-screen. you're almost there. Patrick Shelley wrote: > OK - yes, great update. Good work Valve! > > But, I've managed to get 20 out of the 38 achievemnts on my local machine > using bots of different classes, usi

Re: [hlds] Team Fortress 2 Update Released

2008-06-19 Thread [EMAIL PROTECTED]
its probably all the servers running respawn time modifier plugins, i have three windows servers running sourcemod with no problems at all. Burton Johnsey wrote: > Is this what is preventing people from respawning? > > On Thu, Jun 19, 2008 at 3:33 PM, Mike Stiehm <[EMAIL PROTE

Re: [hlds] SourceMod patches for the Pyro update.

2008-06-19 Thread [EMAIL PROTECTED]
was sourcemod updated for the dods beta update yesterday? Matt Woodrow wrote: > Hi All. > > I have fixed all the known problems with SourceMod and the new pyro update. > > Available here: http://forums.alliedmods.net/showthread.php?p=641071 > > Please post a bug report, reply in the post, or conta

Re: [hlds] the up coming patch

2008-06-19 Thread [EMAIL PROTECTED]
>> tracker. >> >> Dog wrote: >> >>> Update is out and SourceMod is not working. >>> BeetlesMod is fine >>> >>> ...so far. >>> >>> >>> -Dog >>> >>> 2008/6/19 Andrew DeMers

Re: [hlds] the up coming patch

2008-06-19 Thread [EMAIL PROTECTED]
sourcemod is working fine for me, I just had to disable the spray tag tracker. Dog wrote: > Update is out and SourceMod is not working. > BeetlesMod is fine > > ...so far. > > > -Dog > > 2008/6/19 Andrew DeMerse <[EMAIL PROTECTED]>: > > >> The

Re: [hlds] affinity issue

2008-06-17 Thread [EMAIL PROTECTED]
I've been having an issue with my servers since the beta was released. I have to set them to a single core otherwise I get tons of time-outs, round-restart lag/crashes, map change crashes etc. I have uninstalled all mods, tried different providers and still experience the same issues until

Re: [hlds] Civilian Class Killing Servers

2008-06-16 Thread [EMAIL PROTECTED]
cant you use one of the cvar exploit blockers? Rian Brooks-Kane wrote: > wasn't this fixed AGES ago? > > Rian > > On Tue, Jun 17, 2008 at 2:31 PM, JDoc0512 <[EMAIL PROTECTED]> wrote: > > >> you can use beetlesmod to block civilian class >> >>

Re: [hlds] Letting players vote for cvar changes

2008-06-12 Thread [EMAIL PROTECTED]
maybe you could fix this afk manager since it doesn't seem to be working with the dod:s beta. sourcemod should really have a afk manager built into its base plugins. http://forums.alliedmods.net/showthread.php?t=59539 Matthew Dryden wrote: > Hey, > > This is just a quick question, I'm sure: > >

Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-08 Thread [EMAIL PROTECTED]
there's no 'make private' > button it's possible that valve did it for him. At this point though, > honestly, leave him be. I didn't expect you guys to all be as nutty as > me to this extent :-P > > - Neph > > On Sun, Jun 8, 2008 at 1:03 AM, Tom Leighton

Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread [EMAIL PROTECTED]
im running sourcemod and haven't had any issues. Timothy Sadleir wrote: > Is this just happening to me? I've got a pretty good rotation going on my > server but... Sometimes it skips some of the maps that are set to be next. > I've noticed this to to be more of a problem when it's supposed to go

Re: [hlds] tf2 exploits/hacks

2008-05-31 Thread [EMAIL PROTECTED]
#x27;t work. But then you have >> to >> choose between allowing skins or blocking cheaters. >> >> 2008/5/31 Neil Voutt <[EMAIL PROTECTED]>: >> >> >>> DUN DUN DUUUNNN >>> >>> On Sat, May 31, 2008 at 12:59 AM, Kitteny Berk <

Re: [hlds] DoD: S Beta Released?

2008-05-23 Thread [EMAIL PROTECTED]
if you already have your server up, is sourcemod working with this beta? Lee Gardiner / RTL-Servers wrote: > I'm really just hoping they don't manage to screw up srcds_l / CSS again... > > ... any betting people out there ? > > ___ > To unsubscribe, edit

Re: [hlds] srcds memory leak.

2008-05-21 Thread [EMAIL PROTECTED]
s more do with memory leak than > mods I'm using... > > "AnAkIn ." <[EMAIL PROTECTED]> wrote: > Our server was running for like 3 days (was 1 week ago) with people on it, > and it had like 20 FPS...it was using all the ram (it was 512 MB max at that > t

Re: [hlds] Please add the option customize bans file save location

2008-05-16 Thread [EMAIL PROTECTED]
how? Mike Stiehm wrote: > Also if you run hlstats you can have it unify bans in real time > > > > > > >> Date: Fri, 16 May 2008 17:30:42 -0700> From: [EMAIL PROTECTED]> To: >> hlds@list.valvesoftware.com> Subject: Re: [hlds] Please add the op

Re: [hlds] Team Fortress 2 Update Released

2008-05-10 Thread [EMAIL PROTECTED]
is that the little progress bar at the bottom indicating how far along the track the cart has moved? Ronny Schedel wrote: > This must be a Windows only problem, Linux servers are running fine with car > indicator. > > > - Original Message - > From: "Dustin W

Re: [hlds] Team Fortress 2 Update Coming

2008-05-09 Thread [EMAIL PROTECTED]
or you can just create a vdf if you have the latest mm http://www.sourcemm.net/?go=vdf JDoc0512 wrote: > xcopy works much better > > Spencer 'voogru' MacDonald <[EMAIL PROTECTED]> wrote: Thanks, I thought of > making a batch file but never got around to it. >

Re: [hlds] Team Fortress 2 Update Released

2008-05-08 Thread [EMAIL PROTECTED]
are you guys grasping for something to complain about, old demos never work after an update. JDoc0512 wrote: > so do we need another update to fix demos not working? > > Dog <[EMAIL PROTECTED]> wrote: Ryan is correct. > Demos do

Re: [hlds] Problem with Maniadmin kicking for being AFK

2008-05-04 Thread [EMAIL PROTECTED]
you have to disable the mani afk kicker, I installed the sourcemod one instead after tuesdays update, Im thinking of switching totally over to sourcemod now. if you want to give it a try they are updating the gamestype.txt over at mani, but it didn't really work for me. http://www.mani-admin-

Re: [hlds] Team Fortress 2 Update Available

2008-05-03 Thread [EMAIL PROTECTED]
just had another one, the server restarts almost immediately and half the people reconnect, so its not a huge problem during the daytime. Mike Stiehm wrote: > I 3rd that > > >> Date: Sat, 3 May 2008 13:28:20 -0500> From: [EMAIL PROTECTED]> To: [EMAIL

Re: [hlds] Team Fortress 2 Update Available

2008-05-03 Thread [EMAIL PROTECTED]
karound loaded this morning so I am not worried. > > BTW thanks for the quick fix on this valve.. but neph beat you to it :) > > > >> Thx >> loaded and pimped the free weekend.. running full at 24/24 goldrush or >> vote! >> >> >> - Origi

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread [EMAIL PROTECTED]
both are full and there are no problems yet. [EMAIL PROTECTED] wrote: > just updated, so far so good. I have 7 players in so far. > > Don Williams wrote: > >> New version out TF 35 >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [ma

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread [EMAIL PROTECTED]
just updated, so far so good. I have 7 players in so far. Don Williams wrote: > New version out TF 35 > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan > Sent: Tuesday, April 29, 2008 10:48 PM > To: Half-Life d

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread [EMAIL PROTECTED]
Team Fortress 2 Content: 41 > Team Fortress 2 Materials: 16 > Press any key to continue . . . > > What versions are you seeing? > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Timothy L Havener > Sent: Tuesday,

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread [EMAIL PROTECTED]
same here, i thought this may fix it, but still crashing. YankeeDeuce wrote: > Got the new update and it's still crashing. > > On Tue, Apr 29, 2008 at 8:49 PM, <[EMAIL PROTECTED]> wrote: > > >> New upd

Re: [hlds] Goldrush makes Server Crash!!!

2008-04-29 Thread [EMAIL PROTECTED]
windows and no plugins seems to crash as soon as someone begins to join. Tony Paloma wrote: > I'm getting this as well. Same OS here. Works on my WinXP machine though. > Hmm > > -Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Be

Re: [hlds] Re: Scum-sucking Bottom Feeders

2006-09-10 Thread \[MG\]|GEN|[EMAIL PROTECTED]
-- [ Picked text/plain from multipart/alternative ] One of our members found that hack site over a two months ago and I sent it to valve via the report a bug link in game . So they have known about it and no fix or update yet ? VERY DEPRESSING !!! Roman Hatsiev <[EMAIL PROTECTED]>

[hlds] [hlds}Dedicated Server Issues

2006-02-18 Thread [EMAIL PROTECTED]
-- [ Picked text/plain from multipart/alternative ] Not sure if this is where I should go with this, but I recently decided to host my own dedicated server for Counter-Stirke: CZ. I was going to make my own clan because me and a couple friends wanted to be in it. My problem is, when I go to run

Re: [hlds] [HLDS-OT]Server firewall recomendations?

2006-02-16 Thread [EMAIL PROTECTED]
ou're looking at higher-end units. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep

[hlds] [HLDS-OT]Server firewall recomendations?

2006-02-15 Thread [EMAIL PROTECTED]
This may be a bit off topic here but I was wondering if you guys would make some recommendations regarding firewalls for Windows based servers. I have a dedicated box running windows 2003 that we use for web hosting. My partner would like to run a CZ server and possibly a DOD:S servers as well and

Re: [hlds] two questions...

2006-01-13 Thread [EMAIL PROTECTED]
Visitor Rodgers wrote: Rob, this worked fantastic. Thanks for the syntax. I am assuming a couple of things here since I did not check the digest but if this is a HL1 server add "mapchangecfgfile server.cfg" (without the quotes of coarse) to the end of your server.cfg. This will assure that

Re: [hlds] two questions...

2006-01-11 Thread [EMAIL PROTECTED]
:) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain (eternal) Sent: Tuesday, January 10, 2006 10:32 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] two questions... :snip: Maybe someone else can verify, elaborate on this as I am not

Re: [hlds] status bar at top not updating.

2005-11-27 Thread [EMAIL PROTECTED]
Ook wrote: I have noticed it but honestly payed it no mind. I did notice that it seemed to occur when a player left after sitting in spectate for an extended time. I have no idea why. I always assumed that it was just a status bug and ignored it. By the way I had seen this occur on all of my

Re: [hlds] status bar at top not updating.

2005-11-26 Thread [EMAIL PROTECTED]
Ook wrote: Check out this screen shot: http://ooksserver.no-ip.info/stuff/badhldsstatus.jpg Notice the current map is ook_hoover, with one player. Notice that the status bar shows op4_meanie and no players. After watching this for a while, I realized that the status bar has frozen and no longe

Re: [hlds] Custom Content not working right. [OT]

2005-11-14 Thread [EMAIL PROTECTED]
James McKenna wrote: Ha! It WAS a case issue! Thank you, Rob! I totally overlooked that! Best wishes, dude! -- Sincerely, James McKenna - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Monday, November 14, 2005 6:29 AM Subject: Re: [hlds] Custom Content not working

Re: [hlds] Custom Content not working right. [OT]

2005-11-14 Thread [EMAIL PROTECTED]
James McKenna wrote: Lot's of assumptions made here. You guys are truly the elite. I'm 21 years old, so "kid" probably isn't the best term for me. Furthermore, until I changed the ports of my "whutdufuk.com" server, I was ranked #1 for hldm servers by game-monitor.com. Regardless of the domain n

Re: [hlds] 100 mb port

2005-11-03 Thread [xXx] [EMAIL PROTECTED]
this may be a possiblity. how would i be able to tell if one cpu was at 100% ? and yes i have the bandwidth courtesy of hop one - Original Message - From: "Ian mu" <[EMAIL PROTECTED]> To: Sent: Thursday, November 03, 2005 10:27 AM Subject: Re: [hlds] 100 mb port >

Re: [hlds] 100 mb port

2005-11-03 Thread [xXx] [EMAIL PROTECTED]
gary thank you for the input... could you please enlighten me as to what you believe it may be? - Original Message - From: "Gary" <[EMAIL PROTECTED]> To: ; Cc: Sent: Thursday, November 03, 2005 7:41 AM Subject: Re: [hlds] 100 mb port > Your bandwidth has nothing

Re: [hlds] 100 mb port

2005-11-03 Thread [xXx] [EMAIL PROTECTED]
Ook , thank you for your response. im running only cs source servers and i see cpu spiking as high as 54% - Original Message - From: "Ook" <[EMAIL PROTECTED]> To: Sent: Wednesday, November 02, 2005 7:52 PM Subject: Re: [hlds] 100 mb port > 100 players might use a

[hlds] 100 mb port

2005-11-02 Thread [xXx] [EMAIL PROTECTED]
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] can someone plz help me with this issue i have a dual xeon 3 gig processor with a 100mb port upgrade. when i have all servers full i have about 100 internet players connected to a 100mb port, but when

[hlds] dedicated server optimization

2005-11-02 Thread [xXx] [EMAIL PROTECTED]
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] dear valve, is there any way we could get your attention pointed to the errors in console that say "free sound list is full" i know the message may be harmless, but i see it like 100 times a minute

Re: [hlds] players/cpu us

2005-10-26 Thread [xXx] [EMAIL PROTECTED]
lol whisper your quite the analyzer. i agree i left a very broad question on the table, but i was just trying to open a new topic that might actually have some use for us noobie providors lol - Original Message - From: "Whisper" <[EMAIL PROTECTED]> To: Sent: Tuesday, Octob

[hlds] players/cpu us

2005-10-25 Thread [xXx] [EMAIL PROTECTED]
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] anyone have a standard rule of thumb for player slots/ and or cpu usage currently i have a dual xeon 3 gig with 100 mb port and 1.5 gig ram. I am to comfortably run 100+ slots. my cpu usually stays ro

Re: [hlds] port answer from servre providors.

2005-10-21 Thread [xXx] [EMAIL PROTECTED]
ya , ive already moved my 60 man source off of the 27015 port. we will suffer from lack of players for a while, but better than lagging customers lol - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Friday, October 21, 2005 11:30 AM Subject: Re: [hlds] port answer from

[hlds] port answer from servre providors.

2005-10-21 Thread [xXx] [EMAIL PROTECTED]
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] i got this answer from the ppl i buy my dual xeon servers from. Updated by: Harpreet Singh at Oct 21 01:49 Hello Joe, 2 IPs do not have 2 ports. There is only one port. If you have one port sending

Re: [hlds] port question

2005-10-20 Thread [xXx] [EMAIL PROTECTED]
the servers with same ports seemed to lag and one 66 tic without didnt - Original Message - From: "Gary" <[EMAIL PROTECTED]> To: ; Sent: Thursday, October 20, 2005 5:51 PM Subject: Re: [hlds] port question > You won't. > > At 02:01 PM 10/20/2005, [xXx] [E

Re: [hlds] port question

2005-10-20 Thread [xXx] [EMAIL PROTECTED]
your right there too oz, i would like to see if i get even better latency with diff ports - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Thursday, October 20, 2005 11:43 AM Subject: Re: [hlds] port question > -- > [ Picked text/plain from multipart/alternati

Re: [hlds] port question

2005-10-20 Thread [xXx] [EMAIL PROTECTED]
thank you for the input, it reassures me that im still doing ok - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Thursday, October 20, 2005 11:21 AM Subject: Re: [hlds] port question > I believe he's saying he does: > ip1:27015 (game 1) > ip2:27015 (g

Re: [hlds] port question

2005-10-20 Thread [xXx] [EMAIL PROTECTED]
thank you, i used abovenormal priority , but managed to stay off of high - Original Message - From: "dasjoe" <[EMAIL PROTECTED]> To: Sent: Thursday, October 20, 2005 4:43 AM Subject: Re: [hlds] port question > -- > [ Picked text/plain from multipart/alternativ

Re: [hlds] (no subject)

2005-10-20 Thread [xXx] [EMAIL PROTECTED]
remade maps with more spawn points are sooo lagggy from editing them - Original Message - From: "Brian M Frain (eternal)" <[EMAIL PROTECTED]> To: Sent: Thursday, October 20, 2005 2:34 AM Subject: Re: [hlds] (no subject) > -- > [ Picked text/plain from multipart/al

Re: [hlds] port question

2005-10-19 Thread [xXx] [EMAIL PROTECTED]
thanks you for the answer, yes i currently have a 50 man css, a 45 man css , and a 32 man 66 tic all running on port 27015, full and not lagging, but i was worried when i saw an earlier topic lol. - Original Message - From: "Ook" <[EMAIL PROTECTED]> To: Sent: Wednesday, Oc

Re: [hlds] Day of Defeat: Source and Source Engine update released

2005-10-19 Thread [xXx] [EMAIL PROTECTED]
in high priority i play infexXxiously with 60 players - Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: Sent: Wednesday, October 19, 2005 8:29 PM Subject: Re: [hlds] Day of Defeat: Source and Source Engine update released > Copy over from t

Re: [hlds] port question

2005-10-19 Thread [xXx] [EMAIL PROTECTED]
i have them running now .i was just concerned after the fact because all the servers were running on different ip addresses, but the same port - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Wednesday, October 19, 2005 8:24 PM Subject: Re: [hlds] port question > -- &

Re: [hlds] port question

2005-10-19 Thread [xXx] [EMAIL PROTECTED]
wait ozz i have the servers all running on different ip addresses right now - Original Message - From: <[EMAIL PROTECTED]> To: Sent: Wednesday, October 19, 2005 8:24 PM Subject: Re: [hlds] port question > -- > [ Picked text/plain from multipart/alternative ] > When you t

[hlds] (no subject)

2005-10-19 Thread [xXx] [EMAIL PROTECTED]
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] a nice up date from valve would be to insert some spawn points into all of the traditional maps so we can play more than 40 on traditional maps -- ___ To

[hlds] port question

2005-10-19 Thread [xXx] [EMAIL PROTECTED]
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] ok question can i have 3 different ip addresses and 3 different games running on them and all are running on port 27015 ? or would this cause lag? i have a dual xeon 3 gig and all servers run just fin

Re: [hlds] Re: Child porn sprays are out of control

2005-10-16 Thread [xXx] [EMAIL PROTECTED]
excuse me, could you guys please end this sick ass child porn thread so i dont have to keep seeing it in my email? - Original Message - From: "Ben Elvin" <[EMAIL PROTECTED]> To: Sent: Sunday, October 16, 2005 4:46 AM Subject: RE: [hlds] Re: Child porn sprays are out

Re: [hlds] SV_DownloadURL

2005-09-22 Thread [EMAIL PROTECTED]
things you should be running on is a high speed connection. As for cost, if you all ready running on a high speed connection, your probly all ready paying at least 50 to 100 buck a month for the server all ready. Dustin Tuft From: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> Reply-To: h

Re: [hlds] SV_DownloadURL

2005-09-21 Thread [EMAIL PROTECTED]
Dustin wrote: My understanding was, that it allows for a faster download to the client. The HLDS does trickel download, so in most cases the player gets everything just in time for the 30 min map timer to run out :). - Original Message - From: "LDuke" <[EMAIL PROTECTE

Re: [hlds] stop nav creation in srcds

2005-09-07 Thread [EMAIL PROTECTED]
config file for each map telling it to add the bots per map.. and blah blah blah, but that would take a very long time regardless of how its done. i would rather just create nav files. so unless anyone has USEFULL input.. this topic is dead - Original Message - From: "James Tucker&quo

RE: [hlds] server crashes w/ new update

2005-05-23 Thread [EMAIL PROTECTED]
3 servers up since Friday, Office is played regularly, no crashes, everything runs fine. Cheers, Newbie - Original Message Follows - From: "Agent 001Fox" <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Subject: RE: [hlds] server crashes w/ new update Date: Mon, 23 M

RE: [hlds] server crashes w/ new update

2005-05-20 Thread [EMAIL PROTECTED]
at least. They might be great from API poing of view but they are not comfortable to use... Is there a chance that Valve leaves us with old style menus? Thanks and regards, Newbie - Original Message Follows - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Subject: RE: [hld

[hlds] Help me

2005-05-16 Thread [EMAIL PROTECTED] Aceptame!
[ Converted text/html to text/plain ] I Have the hlds 4111 but i can't connect to my server the problem is Coul not connect to %myservername% and the console send drop %playername% and this not work! Please Help me (image)(image)(image)(image)(image)(image)(image) 3dflagsdotcom_argen_2fawm.gif (23

RE: [hlds] When will the nosteam hacks be fixed?

2004-12-13 Thread [EMAIL PROTECTED]
steam id and walk back in. I know your aware of it, but we have seen nothing nor heard of any progress on this issue since it was found months and months ago. Can we have some info on whats happening please. Thanks,, Plasma Original Message: - From: J Marcus [EMAIL PROTECTED] Date

Re: [hlds] Ending ????

2004-11-20 Thread [EMAIL PROTECTED]
2004 20:53:31 -0800, spartibus <[EMAIL PROTECTED]> wrote: > You fail to realise that above all, it's a First Person Shooter. It's not a > RPG, where one of the main elements is story. Too much storry and not enough > shooting stuff with guns = bad. HL2 is the perfect balanc

Re: [hlds] Ending ????

2004-11-20 Thread [EMAIL PROTECTED]
you could say it is a bit of a cliffhanger. Tie up the story, and who's gonna buy HL3? On Sat, 20 Nov 2004 21:36:36 -0500, K. Mike Bradley <[EMAIL PROTECTED]> wrote: > Well, > > I just finished HL2 and it is awesome both in story and art side of things. > The outside m

Re: [hlds] OT: Upgrade from Bronze HL2 package...

2004-11-18 Thread [EMAIL PROTECTED]
upgrade price I did this about 3 weeks ago. On Wed, 17 Nov 2004 17:16:22 +, Ian mu <[EMAIL PROTECTED]> wrote: > join the club :) > > On Wed, 17 Nov 2004 12:50:56 +, Stephen Moretti (blueyonder) > > > <[EMAIL PROTECTED]> wrote: > > Marcelo de Paula Bezerra w

Re: [hlds] is anyone else annoyed?

2004-11-18 Thread [EMAIL PROTECTED]
In case you are completely oblivous to the obvious, CS played a major part in keeping Half-Life a live for 6-7 years. This was sound judgement on Valve's part. And it is sound judgement on their part to promote CSS as the multiplayer aspect of HL2. Yeah, an HL2DM would be fun. But look at all of th

Re: [hlds] Release date and time for HL2

2004-11-15 Thread [EMAIL PROTECTED]
comes out. On Mon, 15 Nov 2004 19:36:38 -0500, K. Mike Bradley <[EMAIL PROTECTED]> wrote: > Yes ... Why are we not having a Half Life 2 party right now?? > > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of OoksServer

Re: [hlds] Release date and time for HL2

2004-11-15 Thread [EMAIL PROTECTED]
justice, perhaps you just weren't paying attention. On Mon, 15 Nov 2004 14:07:56 -0800, OoksServer <[EMAIL PROTECTED]> wrote: > I read it - posted by "moderator". While it's probably credible, I'm rather > surprised it's not splattered over the main page, a

Re: [hlds] HDL2

2004-11-15 Thread [EMAIL PROTECTED]
't figured out yet how to make it work > on steam. Does anyone know how to get sven coop to work? It is really fun > to "group" with a bunch of people and go fight the hl monsters in custom > maps. > > http://www.svencoop.com/ > > >From: "K. Mike Bra

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