Re: [hlds] Re: [hlds_announce] Mandatory Team Fortress 2 update released

2022-06-24 Thread Alex - osyu at pm.me (via hlds list)
On Friday, June 24th, 2022 at 9:01 AM, Weasel [F&M] wrote: > So if I can correctly from the discussion so far in this thread, setting > net_disconnect_reason on server side, is basically just for the purpose of > having the reason show up in the server side logs? Yes, also to show in chat to o

Re: [hlds] Mandatory Team Fortress 2 update released

2022-06-24 Thread Alex - osyu at pm.me (via hlds list)
set to 0 on a client, it will always override the disconnect reason with "Client Disconnect" on the client's end, which is unintended behavior (it's also what was happening before this ConVar existed). Video demonstration of this: https://www.youtube.

Re: [hlds] Mandatory Team Fortress 2 update released

2018-04-12 Thread Alex Kowald
Heads up, you left your debug prints in when a player is healed. It can produce quite some spam in the server console. On Thu, Apr 12, 2018 at 7:42 PM, Eric Smith wrote: > We’re released a mandatory update for Team Fortress 2. The notes for the > update are below. The new version number is 44628

Re: [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Alex Kowald
Some other concerns I had about how Valve handled GSLT tokens in CS:GO: 1. Clients can only connect to servers with valid GSLT. 2. Item drops being limited to GSLT servers. 3. Arbitrary reporting system that bans servers for modifying economy items. (Valve has taken steps to clear this up, however.

Re: [hlds] TF2 - New weapon exploit?

2014-11-13 Thread Alex Kowald
Video reference: https://www.youtube.com/watch?v=iKwWeRW9cxg but chances are Valve already knows about this. On Thu, Nov 13, 2014 at 10:39 AM, Ross Bemrose wrote: > Note: I haven't seen this exploit in person. > > I've been hearing about an exploit that is allowing players to equip > weapons int

Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-26 Thread Alex Kowald
today or yesterday having crashes? > > -ics > > Alex Kowald kirjoitti: > >> We've been getting these client crashes after the update as well. I think >> they are related to the B.A.S.E. Jumper. I've looked at crash dumps and >> C_TFBuffItem::Send

Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-26 Thread Alex Kowald
We've been getting these client crashes after the update as well. I think they are related to the B.A.S.E. Jumper. I've looked at crash dumps and C_TFBuffItem::SendWeaponAnim(int) is in the call stack when the server crashed. This points to the base jumper as the culprit. I looked at a friend's cr

Re: [hlds] Can't Join Team

2014-01-09 Thread Alex Kowald
I /think I've encountered this issue. The 'changeteam' command stops working on the client but clever players can still use 'jointeam' to hop on a team. You can reproduce this by trying to join a full team when you first join the server (has to be your first attempt). After you have joined a team o

[hlds] Maps crashing clients (upward & watchtower)

2014-01-09 Thread Alex Kowald
My server causes clients to crash on the map loading screen for the maps pl_upward and arena_watchtower after today's update. This is on stock servers with no mods. It seems to affect both windows and linux. Anybody else seeing this behavior with any maps? __

Re: [hlds] New TF2 exploit in the wild... attacking while dead

2013-10-07 Thread Alex Kowald
A video with instructions on how to recreate the exploit: https://www.youtube.com/watch?v=_cBMNfQAIOs On Mon, Oct 7, 2013 at 12:26 PM, Ross Bemrose wrote: > Apparently certain weapons will continue to attack if a player uses > +attack right before dying/suiciding. > > This is being used by play

Re: [hlds] Mandatory TF2 update released

2013-08-27 Thread Alex Kowald
The ELF header of libtcmalloc_minimal.so.4 is branded Linux(3) instead of SVR4(0) like the others. My server isn't affected so I can't test but I forced it to 0 and uploaded here to try: http://www.sendspace.com/file/6c6q3s If you prefer, you can use a utility like brandelf and set it for yourself.

Re: [hlds] TF2 server performance spikes

2013-05-13 Thread Alex Kowald
You are only accepting traces for windows servers correct? Some of the people that have complained are running linux. I have the issue myself on two independent servers. We get this new game studder after upgrading, leaving everything else the same. On Mon, May 13, 2013 at 12:11 PM, Fletcher Dunn

Re: [hlds] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-02-22 Thread Alex Kowald
This update seemed to fix mass client timeouts I reported about. Thanks a lot Valve. We need more updates like this! On Fri, Feb 22, 2013 at 2:51 PM, SneakySnow wrote: > Has anyone else been experiencing random FPS drops since this update? > > I've asked a few friends I play with, they've also be

[hlds] [TF2] Mass client timeouts since last update

2013-02-19 Thread Alex Kowald
Hey everyone, since last night's update I've been getting weird mass client disconnects. To the client, the game appears to just disappear. No crash dumps or freezing, it's just gone. To the server, most of everyone is dropped: 'Dropped player from server (player timed out)'. In console, the timeou

Re: [hlds] Pinion Pot of Gold blacklist?

2013-02-18 Thread Alex Kowald
Not using quickplay is a pretty dismissive solution to this problem. Servers that lock people into watching the motd and cause player crashes shouldn't be eligible for quickplay imo. Shouldn't be that hard to code up a generator that reads the master list and parses out a blacklist file for those s

Re: [hlds] Alias & Existing Commands

2013-02-05 Thread Alex Kowald
Just because *clients *do things that *servers* don't like doesn't mean the functionality should be removed from the game. It works both ways McKay. Disconnect and blacklist aside (most players do this), pinion forces users to watch unstable flash content in the MOTD knowingly. There's no chance f

Re: [hlds] Alias & Existing Commands

2013-02-05 Thread Alex Kowald
That's ridiculous. Players should be able to close the motd without the server forcing it back on. The game wasn't designed to force adverts on the player. Alias has been useful to prevent servers from running malicious commands and should stay that way. On Tue, Feb 5, 2013 at 2:43 PM, wrote: >

Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Alex Ogier
That gives me an idea: make a plugin that gives you extra damage and powers vs. players you have blocked. Then see how toxic and alienated your community can become. -Alex Ogier On Fri, Mar 16, 2012 at 1:04 AM, Emil Larsson wrote: > Then again, "sv_steamblockingcheck 1" might

Re: [hlds] problem with the server

2011-11-18 Thread alex
Thank you that responded No, the server on Linux (Debian) How to update Steam client on Linux? In the past, just start the server and I created a folder Steam. Now the folder is not created and a UDP port that the server no (269**). Can I then blocked that and it prevents the server to connect to

[hlds] problem with the server

2011-11-15 Thread alex
hi The problem is that one server acts as a local, with which it can be connected? 1st server - This server is working properly version : 1.1.8.2/19 4749 secure udp/ip : 80.00.000.00:27186 (public ip: 80.00.000.00) account : not logged in (No account specified) map : cp_dustbowl at: 0 x, 0 y, 0 z

Re: [hlds] [hlds_linux] Forum vs. email list

2011-10-24 Thread Alex R.
You will probably lose traffic to each post. The mailing list is always right there in your mailbox for you to read if you have a couple of minutes. With forums, you'll have people that ordinarily would be reading most emails to the list just because they are there, that are now only going to the f

Re: [hlds] CSS/DODS/HL2DM/TF2 Update Released

2010-12-17 Thread Alex Kowald
Both, just grab the latest snapshot of either. On Fri, Dec 17, 2010 at 10:39 PM, Jonah Hirsch wrote: > 1.8 or 1.9? > --- > Jonah Hirsch > > > > On Fri, Dec 17, 2010 at 8:32 PM, wrote: > > > Latest MM snapshot seems to be working. > > -Original Message- > > From: Tom G

Re: [hlds] Good bye, farewell, thanks for the help, and go to hell

2010-02-17 Thread Alex
I have been on this mailing list since 9/14/2007 and since then have received about 6100 emails from this mailing list. Effectively comprising half of my inbox from that time. So yes, lots of spam. However when it involves trolling Msleeper it is always wanted. On 2/17/2010 6:56 PM, Scott wrote

Re: [hlds] Good bye, farewell, thanks for the help, and go to hell

2010-02-16 Thread Alex
Sorry to see you go, however I was hoping this was an email sent by msleeper On 2/16/2010 12:35 PM, Ook wrote: > I know this will make some of you as happy as can be > > This list has unfortunately ceased to serve the valuable service that it > once did. All the whine whine last night abo

Re: [hlds] Merry Christmas to everyone!

2009-12-24 Thread Alex
Msleeper never fails in his trolling ventures. Unfortunately the snow did not hold him back this Christmas* season. I feel he is attempting to imitate the Grinch if not the Grinch himself. Now if this were to be true, we must find some way of increasing the size of his heart. Now I am unsure of

Re: [hlds] Merry Christmas to everyone!

2009-12-24 Thread Alex
I don't think you understand the sarcasm in this 'thread' Richard Green wrote: > Ohh dear! A little Xmas spirit and still someone complains, now I understand > what Valve are up against. > > > ___ > To unsubscribe, edit your list preferences, or view the

Re: [hlds] Merry Christmas to everyone!

2009-12-24 Thread Alex
That offends me, it is definitely not Friday yet. Rusty Bower wrote: > Happy Friday? > > I don't think that can offend anyone > > Sent from my iPhone > > On Dec 24, 2009, at 15:28, Saul Rennison > wrote: > > >> Damn straight ;) Merry Xmas all! >> >> Thanks, >> - Saul. >> >> >> 2009/12/24 Cra

Re: [hlds] Merry Christmas to everyone!

2009-12-24 Thread Alex
Exactly good sir, If someone says happy Hanukkah to me, I see no reason to be offended despite me being Christian. Craig H wrote: > Merry Christmas. Death to political correctness. > > On Thu, Dec 24, 2009 at 2:02 PM, Don Williams wrote: > > >> Correct terminology is happy holidays from whend

Re: [hlds] Merry Christmas to everyone!

2009-12-24 Thread Alex
I am extremely offended by your use of Christmas instead of happy holidays. I find it offensive that you would generalize everyone as being Christian. [/sarcasm] Have a good one too! :) I'm actually surprised and glad about how people aren't as politically incorrect this year. 1nsane wrote: >

Re: [hlds] Team Fortress 2 Update Available

2009-12-22 Thread Alex
e's on different hardware, different mods, i'd image it's >> very difficult to test everything. >> >> Alex wrote: >> >>> That makes me wonder what they mean when they say "test" >>> >>> François wrote: >>> &g

Re: [hlds] Team Fortress 2 Update Available

2009-12-22 Thread Alex
That makes me wonder what they mean when they say "test" François wrote: > Here too. > > 2009/12/23 Michael Krasnow : > >> as soon as we got this update the server and everyone on it crashed -.- >> >> > > ___ > To unsubscribe, edit your list pref

Re: [hlds] Team Fortress 2 Update Available

2009-12-22 Thread Alex
Yet no client crash fixing, im disappointed. Jason Ruymen wrote: > A required update for Team Fortress 2 is now available. Please run > hldsupdatetool to receive the update. The specific changes include: > > - Added an "equipped" tag to currently equipped items in the Backpack and > Crafting s

Re: [hlds] Team Fortress 2 Update Coming

2009-12-22 Thread Alex
I don't believe it. The updates are far too buggy. Saul Rennison wrote: > You test? Wow. > > > Thanks, > - Saul. > > > 2009/12/22 Scott > > >> yay cant wait >> >> >> On Tue, Dec 22, 2009 at 5:57 PM, Jason Ruymen > >>> wrote: >>> >>> A required update for Team Fortress 2 is on the w

Re: [hlds] Team Fortress 2 Update Available

2009-12-18 Thread Alex
e=12 Jeff Sugar wrote: > :< I'm glad I'm not the only one who has that > > On Fri, Dec 18, 2009 at 9:07 PM, Alex wrote: > > >> This is the most broken update yet. I continue to crash every single map >> change and sometimes randomly ingame. So many others

Re: [hlds] Team Fortress 2 Update Available

2009-12-18 Thread Alex
This is the most broken update yet. I continue to crash every single map change and sometimes randomly ingame. So many others with this all running win7 x64 too. Nice valve, nice. Flubber wrote: > Just love the achievement. > Got 5 get eyelander > Got 11 get nothing > Got 14 get Crappy Sticky La

Re: [hlds] (no subject)

2009-11-20 Thread Alex
Makes complete sense. At least the Russian spammers are truthful about their intent. msleeper wrote: > Yeah it says: > > YO DAWG I HERD U LIKE SPAM SO WE REPLIED TO A SPAM POST WITH A SPAM POST > SO YOUR INBOX CAN BE FULL OF BULLSHIT > > > On Fri, 2009-11-20 at 18

Re: [hlds] (no subject)

2009-11-20 Thread Alex
anyone speak russian here? Roman S wrote: > ??? indeed. > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > __ Information from ESET Smar

Re: [hlds] Its the law!

2009-11-16 Thread Alex
They got what was coming to them. Good for him :) 1nsane wrote: > Under certain conditions It is possible to download files from the server. > Server.cfg being a good one. > > Also the reverse is true. > > On Mon, Nov 16, 2009 at 5:37 PM, JäKë T wrote: > > >> It's just cracking rcon password,

Re: [hlds] Can't connect to my L4D server

2009-09-14 Thread Alex
Hey, >From what I can see, it should be +ip and you need sv_lan "1" in server.cfg These should fix it. Regards, Alex -- From: "Sami Hiltunen" Sent: Tuesday, September 15, 2009 6:04 AM To: Subject: [hlds] Can't conne

Re: [hlds] Group Banning And You

2009-09-04 Thread Alex
Exactly what I was saying. +1 for you Kyle Sanderson wrote: > Oh hey look my buddy Fred knows I love playing as a medic with him so he > invited me to his elitist Medic Healing Steam Group. However little did Bob > know that two people in the group were hacking so now we have a dilemma on > our ha

Re: [hlds] Group Banning And You

2009-09-03 Thread Alex
useless team member and I'll happily > slap/slay/blind/drug/whatever that Medic all day long. But that's really > not the point here. > > > On Thu, 2009-09-03 at 17:27 -0500, Alex wrote: > >> Thats not griefing any more than having someone in your server who

Re: [hlds] Group Banning And You

2009-09-03 Thread Alex
te: > http://steamcommunity.com/groups/HealersAgainstHalos > Medic griefing group. > > > On Tue, 2009-09-01 at 17:19 +0100, Philip Bembridge wrote: > >> I would happy to mirror it on my home server for a little bit if you would >> like.But someone would have to e

Re: [hlds] Group Banning And You

2009-08-31 Thread Alex
How can they have both clan servers and hacking sites and still be legit? What the hell, I have played on their servers before. Looks like I will be steering clear. Violent Crimes wrote: > Hacking Community. They develop hacks for multiple games. > > > http://steamcommunity.com/groups/187ci > >

Re: [hlds] TF2 Holding Players

2009-08-27 Thread Alex
Oh god, not these lulz again. Phillip Vector wrote: > Yeah. It's not like they are honeypot servers afterall. > > On Thu, Aug 27, 2009 at 3:17 PM, msleeper wrote: > >> I don't think any of those server tracking sites are reliable, >> especially not if you're comparing them to the actual server

Re: [hlds] TF2/L4D Updates Available

2009-08-21 Thread Alex
Maybe just rent a BOX where you can have full control over every aspect of the server. We do that, and we can run as many servers as we like. Nightbox wrote: > Im not whining about update, im whining about update procedure. > > As player i like those updates as much as you. As Server administrato

Re: [hlds] TF2/L4D Updates Available

2009-08-21 Thread Alex
Finally a MOTD crash fix! Thanks, I and many on the forums have been waiting for this. Jason Ruymen wrote: > Optional updates for Team Fortress 2, Left 4 Dead and their engine binaries > are now available. Please run hldsupdatetool to receive the update. The > specific changes include: > > Le

Re: [hlds] Tripwire website down?

2009-08-09 Thread Alex
ug 9, 2009 at 1:38 AM, Alex wrote: > > >> Assuming you mean tripwire.com, it works fine. >> >> Hutch wrote: >> >>> is their site down for you folks as well? >>> hutch >>> >>> >>> >>> ___

Re: [hlds] Tripwire website down?

2009-08-08 Thread Alex
Assuming you mean tripwire.com, it works fine. Hutch wrote: > is their site down for you folks as well? > hutch > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/

[hlds] Multiple SourceTV's to the one server?

2009-06-08 Thread Alex
Hey, Is it possible to run Multiple Source TV's to the 1 Game Server? Looking at running Source TV's from different locations, with different delays (for Shout Casting events etc) ___ To unsubscribe, edit your list preferences, or view the list archi

Re: [hlds] dDos attacs

2009-05-25 Thread Alex
LOL -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Monday, 25 May 2009 7:06 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] dDos attacs HLDS mailing list - Matching up couples

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Alex
Exactly... GJ valve.. Regarding the milestones, they may be hidden to prevent achievement unlocker tool from using it. Flubber wrote: > That's just another great update, no problem for downloading it was even > pretty fast, but no master connection so noone can test any new weapons, so > borring

Re: [hlds] Any benefits with a graphics card?

2009-05-11 Thread Alex
Just uses the cpu/ram/hdd :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Tuesday, 12 May 2009 3:37 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Any benefits with a graphi

Re: [hlds] SourceTV (TF2 and CS:S)

2009-05-09 Thread Alex
Thanks a ton! Ill see if we can get it up ASAP StevoTVR wrote: > Here is the plugin: http://forums.alliedmods.net/showthread.php?t=92072 > > If you have anything to add, post it in that thread. Hope this helps! > > Alex wrote: > >> Nice find, although my clan is clear

Re: [hlds] SourceTV (TF2 and CS:S)

2009-05-09 Thread Alex
ful. > > > > [FLASH] MjrNuT > Arise from Flames and Ash, Behold Immortality > > www.flamesandash.com > > > >> ------ >> >> Message: 5 >> Date: Fri, 08 May 2009 23:08:22 -0500 >> From: Alex >> Subject: Re:

Re: [hlds] SourceTV (TF2 and CS:S)

2009-05-08 Thread Alex
I guess i should also mention it should allow ending of recordings at XX:XX O'clock or when the player count goes below X StevoTVR wrote: > Give me a few days and I can make a SM plugin to do that if you want. If > anyone has any other features to add, just post them here. >

Re: [hlds] SourceTV (TF2 and CS:S)

2009-05-08 Thread Alex
y other features to add, just post them here. > > Alex wrote: > >> Possibly, not sure how willing my clan would be to do something like >> that. I mean how much would a commission like this cost? With donations >> we barely get by sometimes for our game servers so tha

Re: [hlds] SourceTV (TF2 and CS:S)

2009-05-08 Thread Alex
ust an idea! > > If you want to discuss it further in private, you can email me or contact me > on GameSurge's IRC at #hlserveradmins > > -Atreus > > > > On 5/8/09, Alex wrote: > >>> I've been wanting to record the gameplay in my clans server

Re: [hlds] Windows TF2 CPU Core Usage

2009-05-08 Thread Alex
Thats odd, my clans server uses 100% of the one core its on. Not sure our exact specs though. Oh, and were only 24 slots. Ben B wrote: > I've noticed a few people insisting that a full 32 slot tf2 server will only > use at most 5% of a cpu core. How is this possible I use linux servers, >

[hlds] SourceTV (TF2 and CS:S)

2009-05-08 Thread Alex
I've been wanting to record the gameplay in my clans server so we finally got sourcetv up and running using a hidden slot. The problem is they want it on all the time for administration purposes so im wondering if it is possible to toggle sourcetv recording based on player count or when the ser

Re: [hlds] Harddrives which to choose

2009-04-30 Thread Alex
I would agree with you Aaron. Ive thought many times about removing myself from the list as daily when i get home i see about 40 unread messages. 75% of which are pointless. Aaron Rapp wrote: > Valve...It would be very nice for you to get involved here. Remove these > people from the list and im

Re: [hlds] L4D Exploit/Grief Command

2009-04-27 Thread Alex
Could you email it to me msleeper, as I'm currently in #hlserveradmins and you're not there due to the time difference. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, 28 April 2009 6:33 AM To: H

Re: [hlds] No email about L4D update?

2009-04-21 Thread Alex
just came through then :) - Original Message - From: "gulfy32" To: "Half-Life dedicated Win32 server mailing list" Sent: Wednesday, April 22, 2009 7:49 AM Subject: [hlds] No email about L4D update? > No email about L4D update? > ___ > To un

Re: [hlds] Best/Worst of running game servers

2009-04-16 Thread Alex
That about sums up how i feel about the clan im in. I want to try and keep it professional yet i get these people who do everything in a joking manner. Arg! wrote: > Its hard to find good people to moderate game servers. Especially ones who > agree with your 'vision', for want of a better word,

Re: [hlds] TF2 Team Scramble after X rounds.

2009-04-16 Thread Alex
; wrote: >>> >>> We made a plugin if a team wins X rounds in a row it will auto scramble, >>> don't think its been posted in the sm forums, Ill try to get the author >>> >> to. >> >>> Alex wrote: >>>

[hlds] TF2 Team Scramble after X rounds.

2009-04-15 Thread Alex
Is there a cvar or something that I can use to scramble the teams after so many rounds or so many teamswitches? I cannot find any sourcemod plugins for this. Thanks __ Information from ESET Smart Security, version of virus signature database 4012 (20090416) __ The message was

Re: [hlds] Possible "Quick Connect" button?

2009-04-12 Thread Alex
Chris wrote: > So i was thinking and wondering the possibilities of haivng a "quick > connect" button inside TF2 based on quickest ping times with minimal > flags. This would help populate good servers that are hosted with > minimal players. Of course the potential player has the option of doing

Re: [hlds] Half-Life 1 Engine Update released

2009-03-19 Thread Alex
Does this mean that after the 'beta' the patch will be live? Or is this a case of 'update now or miss out' ? Alex -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, 20 M

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-13 Thread Alex
there should be something about server configuration it is posible to have a very good server even vanilla and to have 0 players 2009/3/13 Ronny Schedel > > You don't get a penalty for removing players, the penalty is for each > connection. > > A score filter would honor 32 player servers again

Re: [hlds] sv_pure 2 - sprays working?

2009-03-12 Thread Alex
try to change map 2009/3/13 Arg! > i havent noticed any on mine, but i have noticed that the first round after > a server restart (TF2) that sprays work. > > On 3/13/09, Chris wrote: > > > > I had been using sv_pure 2 to block sprays and all custom content, but > > noticed sprays are now workin

Re: [hlds] Team Fortress 2 Update Available

2009-03-06 Thread Alex
i hope thats ok also: hello cack, remember me ? 2009/3/6 Robert Whelan > I've seen a few comment on this error, I'm still seeing it after the > update. > > win2k3-64x > > steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam > Service > > > Is your vanilla server a windows

Re: [hlds] Server not showing in Master Server List

2009-03-02 Thread Alex
central ? 2009/3/2 Jeremy Palmer > Would Texas be considered East or West? > > On Sat, Feb 28, 2009 at 9:43 PM, turb0z wrote: > > > Make sure you're setting your sv_region value properly. > > > > eastcoast - sv_region 0 > > westcoast - sv_region 1 > > south america - sv_region 2 > > europe - sv

Re: [hlds] Fake Steam Site

2009-02-28 Thread Alex
all the websites are raported and they are marked as phishing sites (in google/firefox) 2009/2/27 Daniel Duarte > Got another one :/ > http://steamcommunnitty.rg3.net/ > > > > On Wed, Feb 25, 2009 at 7:58 PM, Daniel Reinhardt > wrote: > > > Eh no, theyd just download the images. > > > >

Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread Alex
let's be some objective: 1. if you don't like this plugin, this means that you farm achievements 2. i farmed achievements, thats right 3. i'm competitive player, i don't care about achievements, i care about new weapons 4. it's valve fault, BLAME VALVE, they had to put all new weapons in mp_tourna

Re: [hlds] Achievement Farmer Honeypot

2009-02-27 Thread Alex
http://etf2l.org/forum/general/topic-2193/?recent=26893 very nice 2009/2/27 Patrick Shelley > Oh well, lets hope you get more than 4 in 6 months! > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://l

Re: [hlds] Achievement Farmer Honeypot

2009-02-26 Thread Alex
where is msleeper fan club ? i would like to join 2009/2/27 CLAN RCR > msleeper, you are entirely missing the principal people are using to judge > your logic/decision to base your bans off of. > > Until you decide to at least consider the fact that you might possibly be > off base, weather or n

Re: [hlds] Achievement Farmer Honeypot

2009-02-25 Thread Alex
good job msleeper good idea. keep working on it 2009/2/25 Darren Gordon > Ok good, that means I can say > > You're the worst server admin ever. > > > And not have to follow up. > > > On Feb 25, 2009, at 1:45 PM, msleeper wrote: > > > I'm doing this because somebody needs to take a stand. People

Re: [hlds] Server being spammed

2009-02-23 Thread Alex
etf2l cup ? :)) there is a plugin for ddos attack, i think 2009/2/23 Matt 'mole' Ashton > Currently have a game going on, a cup final. Someone is spamming the server > out and making it unplayable :/ Does anyone: > > A). Have the command to prevent a server being displayed on the server list >

Re: [hlds] Neph's Plugin

2009-02-22 Thread Alex
i did not 2009/2/22 Alec Sanger > > I'd just like to verify that nobody has experienced any negative side > effects since installing Neph's plugin to stop the map timeouts. > > http://nephyrin.net/tools/NephDSU/NephDSU_v1.1-r1.zip > > Thanks, > Alec Sanger > www.stompfest.com > > ___

Re: [hlds] GMod Broken - "Invalid Steam Key Size"

2009-02-21 Thread Alex
server update ? 2009/2/21 DogGunn > Anyone else having issues with GMod? I thought the Steam servers were > fixed. > > Everytime I attempt to join a server, I get kicked back instantly into > the main menu, with the error "Invalid Steam Key Size" appearing in > console. > > _

Re: [hlds] [SourceMod] SteamIDs to 64bit integers

2009-02-19 Thread Alex
why ? 2009/2/19 bl4nk > With the controversy going on where the SteamIDs were being changed > around a lot, voogru brought up the point about converting your SteamIDs > to 64bit integers. With some help from him, I've made a SourceMod > extension which will allow you to do this with ease. It cur

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-11 Thread Alex
> 2009/2/11 Scott > > > > > no this cant be happening. > > > > > > 2009/2/11 DontWannaName! > > > > > > Ya Burton has always been tonjohn. He must have forgoten to use his > > >> official email to post on here or something. > >

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-11 Thread Alex
He must have forgoten to use his > >> official email to post on here or something. > >> > >> > >> > >> > >> > >> From: Alex > >> To: Half-Life dedicated Win32 server mailing list < > >> hlds@list.valve

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Alex
de laBurton Johnsey răspunde laHalf-Life dedicated Win32 server mailing list is he real ? = from Burton ... 2009/2/9 Evan Kaufman > Ditto, since that's really THE most useful thing about this list. > > On Mon, Feb 9, 2009 at 3:19 PM, Mike Stiehm wrote: > > > I would also like to know this > >

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-06 Thread Alex
sish, it was posted on etf2l forum that tick in tf2 is same always for 66 so 100= 66 no difference 2009/2/6 Cc2iscooL > Just reply to the last sender. > > > On 2/5/09, Sish Gupta wrote: > > sorry i have no idea how to make my replys threaded, this is my first > time > > on a mailing list. > >

[hlds] TF2: mp_teamplay

2009-02-05 Thread Alex
I saw a competition config, a option called mp_teamplay. I've googled a bit, and i see that is something with friendly fire, but i did not find something clear. Can someone explain me ? Thanks ___ To unsubscribe, edit your list preferences, or view the

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread Alex
i've just googled :)) 2009/2/5 JHW (DogGunn) > Timeout. > > On Thu, Feb 5, 2009 at 10:36 PM, Alex wrote: > > > i've found a cracked server: 72.249.142.55:27015 > > > > how can we stop them ? or to ban them ? > > > > 2009/2/5 JHW (DogGunn)

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread Alex
s, and the same reason too. > > > > On Thu, Feb 5, 2009 at 6:08 AM, JHW (DogGunn) > wrote: > > > > > How do you get cracked servers out of fakeclients? Pretty sure Lotus > clan > > > hasn't run cracked servers... > > > > > > On Thu, F

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-05 Thread Alex
oh, ok sorry 2009/2/5 Justin > Had, not has. > > On Wed, Feb 4, 2009 at 8:36 PM, Alex wrote: > > > to be honest > > > > the only way to make TF2 cracked is that cracked players have a server > > > > no cracked servers - no cracked players > >

Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.

2009-02-04 Thread Alex
to be honest the only way to make TF2 cracked is that cracked players have a server no cracked servers - no cracked players so, if lotus has a cracked server, they suck 2009/2/5 1nsane <1nsane...@gmail.com> > Don't tell us what to do. But seeing how you are doing it anyway, I have a > suggesti

Re: [hlds] Download region for hldsupdatetool?

2009-02-04 Thread Alex
need to restart it to pickup latest update. > > > > On Wed, Feb 4, 2009 at 2:10 PM, Alex > wrote: > > > tbh, i don't see that option in steam :| > > > > > > 2009/2/4 Roman Hatsiev > > > > > >> Here is what I saw in the recent

Re: [hlds] Download region for hldsupdatetool?

2009-02-04 Thread Alex
tbh, i don't see that option in steam :| 2009/2/4 Roman Hatsiev > Here is what I saw in the recent Steam client update: > > * Added ability to specify content download region (in Settings->downloads) > > Any chance to see this as a parameter to hldsupdatetool? > > Regards, > > Roman > >

Re: [hlds] Team Fortress 2 Update Available

2009-02-04 Thread Alex
we know 2009/2/4 Cc2iscooL > Custom crosshairs put in a crosshair when the sniper rifle isn't zoomed. > > D: > > On Tue, Feb 3, 2009 at 3:03 PM, msleeper wrote: > > > Yeah. I misread this part: > > > > - Bonus range based on damage done changed from 0%-15% to 0%-10% > > - Damage range required

Re: [hlds] New srcds exploit

2009-02-03 Thread Alex
good job richard you pwned him 2009/2/3 Patrick Shelley > LOL Richard! He sounds very contrite now doesnt he. > > On 2/3/09, Richard Eid wrote: > > > > Some of these problems have been addressed with last night's patch. > > > > I wonder if this was part of the patch: ;) > > > > http://foru

Re: [hlds] Team Fortress 2 Update Available

2009-02-03 Thread Alex
nice, i thought it was scout, when i saw it so long 2009/2/3 Flubber > I'm afraid with those change that TF2 is going the cs path, fun and cool > game to 1337 game. That's make me a sad panda. > At least this time all ours ervers launch directly. > > 2009/2/3 CLAN RCR > > > The Backburner shoul

Re: [hlds] Suggestion for new scout update (public servers owners)

2009-02-03 Thread Alex
; > > > > Personally I setup a honeypot server running one of the achievement > > box > > > > > maps that lets people connect for about 5 minutes, then I have a > > > > > SourceMod plugin auto ban them. Fun times to be had by all. > > > >

Re: [hlds] New srcds exploit

2009-02-02 Thread Alex
Hehehe, they actually fixed it, in the latest TF2 update, - Added UTIL_IsCommandIssuedByServerAdmin() checks to several "physics_" CON_COMMAND scripts to prevent clients issuing the commands. That's one of the fixes for TF2 + OrangeBox. Let's see how long it will take them to update it some more

[hlds] Suggestion for new scout update (public servers owners)

2009-02-02 Thread Alex
Try to put a class limit, so there won't be a farming server ! Also Valve: You said that you will ban people which are farming, am i right ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftwa

Re: [hlds] After update error

2009-01-29 Thread Alex
i renamed the metamod.vdf to metamo.vdf did not worked i renamed it again and now is working lol 2009/1/29 Olly > There is a disabled folder inside /addons/sourcemod/plugins Move each > plugin > into that folder one by one > > 2009/1/29 Alex > > > yes, im using sourc

Re: [hlds] After update error

2009-01-29 Thread Alex
shell (as root) 'ulimit > unlimited' > without quotes. > > Then next time it crashes, it will give you a core.xx file that is much > bigger than the rest. You should somehow find a way to get that file to > someone at valve. > > 2009/1/29 Alex > > > Co

[hlds] After update error

2009-01-29 Thread Alex
Console initialized. Game.dll loaded for "Team Fortress" ./srcds_run: line 352: 11005 Segmentation fault $HL_CMD Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem Thu Jan 29 12:32:16 EET 2009: Server restart in 10 seconds Today i've updated

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