Re: [hlds] New server exploit (not nuking)

2008-04-28 Thread Andrius Pirus
no. and i think we shouldnt make offtopic :) Quoting voogru : Do you run the tf2.gign.lv servers by any chance? - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrius Pirus Sent: Tuesday, April 29, 2008 2:03 AM To: Half-Life dedicated

Re: [hlds] sv_benchmark_force_start exploit info and *fix*

2008-04-28 Thread Andrius Pirus
Oh thanks Neph, but where is a vdf file? Quoting Nephyrin Zey : (repost since list partially (?) rejected message with attachment instead of link) sv_benchmark_force_start, when typed in the console by any player, crashes a server. Yay. This is a plugin: http://www.nephyrin.net/NephCVUH_1.0.z

Re: [hlds] New server exploit (not nuking)

2008-04-28 Thread Andrius Pirus
So i think found out the hacker's who sent those bots in my server ip and steamid: from logfile: "The Spamminator" connected, address "65.13.45.43:50347" "The Spamminator" STEAM USERID validated "The Spamminator" joined team "Spectator" "Bot01" connected, address "0.0.0.0:0" "Bot01" entered the ga

Re: [hlds] Team Fortress 2/Dedicated Server update released

2008-04-02 Thread Andrius Pirus
Server crashes at mapchange :( Please fix it Valve. It crashes and restarts, crashes and restarts all the time when map changes. Quoting Patrick Shelley : Steve wrote: wow.. I have some good cheese that could go with your whine. WOW ! - LOL - LOLZ - ROFL - LMAO !! I've never heard that one bef

Re: [hlds] The Custom Tab

2008-03-26 Thread Andrius Pirus
So just one little question - has someone really been delisted (banned) from masterservers just because of using sourcemod's sv_tags disabler to get to internet tab?? Quoting Gareth Williamson : For most of the custom list the only real changes are ones which have cvar or startup options from v

Re: [hlds] Valve, thank you for virtually destroying my TF2 community.

2008-03-14 Thread Andrius Pirus
No, the best one is one tab, but many filtering options and that's all. Why people should find the servers looking in 2 tabs. It's simply annoying. And i think that's not impossible that Valve revert the changes they made and give us back one nice tab with nice filtering functions in bonus. Quo

Re: [hlds] Source TV and increased maxplayers

2008-03-02 Thread Andrius Pirus
-- [ Picked text/plain from multipart/alternative ] It will take 33rd slot, but it will be impossible to play on this server (maybe Valve could fix this?) Cause if we try to start 32 maxplayers tf2 server with tv_enable 1 (enabled sourcetv), then nobody is able to connect to this server. bogus slot

RE: [hlds] Custom tab is / will kill of popular servers :(

2008-03-02 Thread Andrius Pirus
-- [ Picked text/plain from multipart/alternative ] And what value should there be for sv_tags "" I have increased_maxplayers in sv_tags and i can't disable it. I want to make sv_tags "" so my 32 maxplayers server would show in internet tab. Is it possible? Quoting Eric van Beesten : Tnx, it work

Re: [hlds] RE: [hlds_linux] Upcoming Team Fortress 2 update

2008-02-19 Thread Andrius Pirus
-- [ Picked text/plain from multipart/alternative ] And what about server's reporting in steam with port 27020 if sourcetv is enabled? Is t fixed? Quoting Jason Ruymen : And this update is now live. Remember, this is a required update. Please run hldsupdatetool to receive it. Jason -Origi

[hlds] which binary?

2007-03-08 Thread Andrius Pirus
-- [ Picked text/plain from multipart/alternative ] Question- which binary to better use if I have Intel Core2 Duo 6400 system with 64 bits debian? I tested both - hlds_amd64.so and standard- hlds_i686.so, but seems that amd64 so is not supported more? jul 21. 2004.engine. but cpu usage using it is

[hlds] svc_bad at round restart

2007-02-12 Thread Andrius Pirus
-- [ Picked text/plain from multipart/alternative ] Very often - when i make restartround manually (or with auto-rr plugin at the beginning of new map), almost all players of server are dropped with svc_bad in console. Could it be somehow realted with the newest server's engine? I can't tell it be

Re: [hlds] RE: client's choke dependency of clien't rate (Andrius Pirus)

2007-01-19 Thread Andrius Pirus
-- [ Picked text/plain from multipart/alternative ] Yes, of course, i tried also 0. It absoulutely doesn't matter to what i set sv_maxrate, choke 100 stays the same on all players who haven't typed in console rate 25000 Quoting Peter N : -- [ Picked text/plain from multipart/alternative ] have

Re: [hlds] RE: client's choke dependency of clien't rate

2007-01-19 Thread Andrius Pirus
eping Windows Media Player open in the background? What does "stats" show in the server's console? Can your server handle the tickrate? If not, it will choke. On 1/19/07, Andrius Pirus wrote: -- [ Picked text/plain from multipart/alternative ] I don't think so.. Network is o

Re: [hlds] RE: client's choke dependency of clien't rate

2007-01-19 Thread Andrius Pirus
ster or are you keeping Windows Media Player open in the background? What does "stats" show in the server's console? Can your server handle the tickrate? If not, it will choke. On 1/19/07, Andrius Pirus wrote: -- [ Picked text/plain from multipart/alternative ] I don't

Re: [hlds] RE: client's choke dependency of clien't rate

2007-01-19 Thread Andrius Pirus
ort their rate setting or if your server cannot support X players with rate 2 correctly, then you get choke. On 1/20/07, Andrius Pirus wrote: -- [ Picked text/plain from multipart/alternative ] no, i have already read the link you gave me..it didn't help me. and - i have Counter Strike 1.

[hlds] RE: client's choke dependency of clien't rate

2007-01-19 Thread Andrius Pirus
-- [ Picked text/plain from multipart/alternative ] no, i have already read the link you gave me..it didn't help me. and - i have Counter Strike 1.6 server, not Source. i said already that i have experimented with server settings and it makes no sense.. Choke is always about 10-100 on 80% of my se

[hlds] client's choke dependency of clien't rate

2007-01-19 Thread Andrius Pirus
-- [ Picked text/plain from multipart/alternative ] What could be the problem if almost all (but 80%) of my server's players have choke playing - even 100 .no loss but only choke. I tried different sv_maxrate sv_minupdaterate, sv_maxupdaterate, sys_ticrate etc.. no changes.. BUT all is fine if clie

[hlds] Faulting application hlds.exe, version 4.1.1.1., faulting module swds.dll, version 0.0.0.0, fault address 0x0002b084

2007-01-19 Thread Andrius Pirus
-- [ Picked text/plain from multipart/alternative ] I get this error about once a day Server restarts itself from services.. What could be the problem? Server specs: Windows 2003 Enterprise Edition 1 GB Dual Channel 800 MHz Ram 2x320 GB Maxtor Raid Newest Half-Life Cstrike engine Metamod 1.19p28 A