Re: [hlds] how does sv_downloadurl work?

2009-03-06 Thread Brian D';Arcy
The actual resources used by IIS to serve a full server of 20 players a large bzippedfile is negligible. What DOES get hit is your bandwidth. If you don't have a solid uplink and NIC, you're going to get lag. CPU wise, no problem at all. The mime types for the bz2 archives can be set as applica

Re: [hlds] Team Fortress 2 Update Available

2008-12-15 Thread Brian D';Arcy
Hence the "required" part. On Mon, Dec 15, 2008 at 9:23 PM, Jonah Hirsch wrote: > I'm guessing this is an "update or your server is delisted" update? Our > server wasn't filling up and I only saw about 200 servers in the > browser...I guess this is why. :P > > Jason Ruymen wrote: > > A required

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-15 Thread Brian D';Arcy
Batch file/shell script ftw? =) On Sat, Nov 15, 2008 at 6:49 PM, <[EMAIL PROTECTED]> wrote: > Great Job, Thank you Jason, and thanks to the Developers working on the > weekend :) > > Now the tedious task of updating 11 servers. I'll let you know how it goes. > > --Welder > > > The Left 4 Dead Dem

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-15 Thread Brian D';Arcy
This was not an issue 2.. 3 updates ago, something in the last week of updates has caused it. I'm sure valve will get it fixed before launch (hopefully). On Sat, Nov 15, 2008 at 2:51 PM, AnAkIn . <[EMAIL PROTECTED]> wrote: > Rate can be changed. > > cl_updaterate and cl_cmdrate are just limited

Re: [hlds] Left 4 Dead Demo Update Available

2008-11-15 Thread Brian D';Arcy
Still getting this issue also. It doesn't happen to me every time, but in a group of four players, it inevitably nails someone and we all hafta wait 5+ minutes for it to either calm down, or restart the client. Sometimes restarting the client doesn't even fix it. On Sat, Nov 15, 2008 at 8:47 AM,

Re: [hlds] Banner Issues

2008-11-08 Thread Brian D';Arcy
When I figured out the banner sizes, I tested various resolutions, 500x100 was the average size for all rez's. Admittedly, I did not try 800x600 though. Maybe it does scale on smaller resolutions. :( Just hafta look at it like building a web page. Design for the greater majority of your audienc

Re: [hlds] Setting difficulty in server.cfg?

2008-11-07 Thread Brian D';Arcy
Thanks much! On Fri, Nov 7, 2008 at 8:23 PM, P. Bhandal <[EMAIL PROTECTED]> wrote: > 20:23:56 "z_difficulty" = "Normal" > game replicated > - Difficulty of the current game (Easy, Normal, Hard, Impossible) > > On Fri, Nov 7, 2008 a

[hlds] Setting difficulty in server.cfg?

2008-11-07 Thread Brian D';Arcy
Does anyone have the cvar for setting the difficulty level via server.cfg? I'd like to setup a few private servers with varying difficulty levels. Thanks, X ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http:

Re: [hlds] Setting difficulty in server.cfg?

2008-11-07 Thread Brian D';Arcy
Crap.. for left4dead, incase nobody figured out what mod I was asking about. =) On Fri, Nov 7, 2008 at 8:21 PM, Brian D'Arcy <[EMAIL PROTECTED]> wrote: > Does anyone have the cvar for setting the difficulty level via server.cfg? > > I'd like to setup a few private server

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D';Arcy
> > > Subject: Re: [hlds] Left 4 Dead dedicated servers > > > > > > We were just playing with the same variables after seeing an error in > the > > > console on the client while trying to connect. > > > > > > The good news is you are right

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D';Arcy
3:20 PM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Left 4 Dead dedicated servers > > > > > > No update 4 now people can join my server. Woot!> From: > > [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Date: Thu, 6 Nov > > 2008 &

Re: [hlds] l4d banner size

2008-11-06 Thread Brian D';Arcy
lol yeah, I already wrote a batch file to copy mine back to all my server instances, it runs just after my batch hldsupdatetool runs on the l4d servers. On Thu, Nov 6, 2008 at 4:45 PM, Matt Lyons <[EMAIL PROTECTED]> wrote: > And they get over written every update :( > > Bri

Re: [hlds] l4d banner size

2008-11-06 Thread Brian D';Arcy
It works just like motd.txt, but the banner file is called host.txt! On Thu, Nov 6, 2008 at 4:26 PM, Dustin Peacock <[EMAIL PROTECTED]>wrote: > Where's the banner file? Does it have to be linked to or is it actual image > file on the server host? > > - Original Message - > From: "Saint K.

Re: [hlds] l4d banner size

2008-11-06 Thread Brian D';Arcy
I found them by trial and error. Banner = 500 x 100 - motd = 800 x 500 (but depends on client resolution) On Thu, Nov 6, 2008 at 3:55 PM, Saint K. <[EMAIL PROTECTED]> wrote: > Does any one know the sizes of the banner image and the motd in l4d welcome > screen? > > cheers > > > _

Re: [hlds] L4D Win32 Dedicated Servers Updated

2008-11-06 Thread Brian D';Arcy
gt; wrote: > If it's YOUR server run this command > v_allow_lobby_connect_only 0 > The connect through console, then > v_allow_lobby_connect_only 1 > And others will join > > Brian D'Arcy wrote: > > Has anyone figured out how to join a server that has slots free?

Re: [hlds] L4D Win32 Dedicated Servers Updated

2008-11-06 Thread Brian D';Arcy
Has anyone figured out how to join a server that has slots free? One of my servers has 2 people on it, but when I try and connect directly it basically says sorry, it's reserved, you hafta join from a lobby. I tried the sv_unreserve thing, but no love.

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D';Arcy
They just released an update for both client and server. I updated the servers and restarted them. All 3 servers full instantly.. I'd say it's working now lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: htt

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D';Arcy
*sv_allow_lobby_connect_only 0* ftw =) Can connect directly! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D';Arcy
This update works! The server launches and runs properly. I'm still unable to connect directly to a server however. Client reports: Server using lobbies yes, requiring pw no, lobby id 0 Connection to xx.xx.xx.xx:27015 failed, server requires lobby reservation but is unreserved. How can I conne

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D';Arcy
Gotchya, was just confused there for a minute. I've never installed the steam client on this server. I double checked, I do have /bin/steamclient.dll, it's up-to-date, and also is the exact same version as my game client. Are we doing something wrong, or should we wait for an update? On Thu, N

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D';Arcy
st a case of regsvr32'ing them and being done with it. X On Thu, Nov 6, 2008 at 12:50 PM, Nicholas Hastings <[EMAIL PROTECTED]>wrote: > I do have the full steam client installed on the machine. I installed > the server in a different directory using hldsupdatetool. > > Br

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D';Arcy
Do you have the full steam client installed on your server? Or are you running a local dedicated server on your client PC? On Thu, Nov 6, 2008 at 12:41 PM, Nicholas Hastings <[EMAIL PROTECTED]>wrote: > I do have one running and don't get the error you describe when using > -console. > > People c

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D';Arcy
Not yet that I can tell. I'm pretty confused regarding this steam client bit. I *really* hope I don't have to install the full steam client on the server to run this! On Thu, Nov 6, 2008 at 12:30 PM, Chris Brunelle <[EMAIL PROTECTED]>wrote: > Does anyone have a running WINDOWS server? > > > > -

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D';Arcy
Mind elaborating on your settings/os etc? On Thu, Nov 6, 2008 at 12:18 PM, J T <[EMAIL PROTECTED]> wrote: > I've gotten my server working, and its on gametracker. > > http://www.gametracker.com/server_info/64.40.113.135:27016/ > > On Thu, Nov 6, 2008 at 9:10 AM, Eric van Beesten <[EMAIL PROTECTED

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D';Arcy
Alfred Reynolds <[EMAIL PROTECTED]>wrote: > Ahh, win32, are you running the steam client as well? If so, make sure > it is updated. > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:hlds- > > [EMAIL PROTECTED] On Behalf Of Brian D'Arcy >

Re: [hlds] Left 4 Dead Demo Dedicated Server updated

2008-11-06 Thread Brian D';Arcy
> GUI works in windows, no console :( > > On Thu, Nov 6, 2008 at 10:30 AM, Brian D'Arcy <[EMAIL PROTECTED]> wrote: > > > I was still using +game l4d_demo, you have to use +game left4dead for it > to > > launch properly. I'm not getting any errors, howev

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D';Arcy
If you don't specifiy a map (on win32 anyway), the client times out connecting to server. That's what I'm getting, anyway. On Thu, Nov 6, 2008 at 12:14 PM, Matt Lyons <[EMAIL PROTECTED]> wrote: > I wonder if we should be specifying the map via the command line at all. > > If you do, or run "map

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D';Arcy
library. * > > > > * This server will operate in LAN mode only. * > > **** > > Unable to load Steam library. > > > > > > . > > > > --Chris >

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D';Arcy
ing but I got the steam library LAN mode > > only > > > trash. > > > - Original Message - > > > From: "Chris Staley" <[EMAIL PROTECTED]> > > > To: "Half-Life dedicated Win32 server mailing list" > > > > > &

Re: [hlds] Left 4 Dead Demo Dedicated Server updated

2008-11-06 Thread Brian D';Arcy
I was still using +game l4d_demo, you have to use +game left4dead for it to launch properly. I'm not getting any errors, however in the client console using connect , it times out. On Thu, Nov 6, 2008 at 11:23 AM, Chris Brunelle <[EMAIL PROTECTED]>wrote: > Same here. If I remove -console and us

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D';Arcy
> dedicated > >>>>> servers> > Nope.. I assume there's files we're still missing. There > >>>>> ARE > >>>>> servers> running somewhere (probably at valve), I was able to play > for > >>>>> a > >>>>

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D';Arcy
gt; > > Verzonden: donderdag 6 november 2008 16:27> > Aan: Half-Life dedicated > Win32 > > server mailing list> > Onderwerp: Re: [hlds] Left 4 Dead dedicated > servers> > >>>> I'm not so sure about that.> >> > connect IP:port seems to

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D';Arcy
derdag 6 november 2008 16:27 > Aan: Half-Life dedicated Win32 server mailing list > Onderwerp: Re: [hlds] Left 4 Dead dedicated servers > > I'm not so sure about that. > > connect IP:port seems to work in the console, but as my server won't > bloody start, I can

Re: [hlds] Left 4 Dead /ds Windows startup command

2008-11-06 Thread Brian D';Arcy
Where do you get server.cfg from? I still have yet to see a server config file in any of the recent updates. On Thu, Nov 6, 2008 at 10:21 AM, Tony Paloma <[EMAIL PROTECTED]>wrote: > -game is going to be left4dead (name of the folder with gameinfo.txt) but > that doesn't work either. > > -Ori

Re: [hlds] Left 4 Dead dedicated servers

2008-11-06 Thread Brian D';Arcy
Same, srcds.exe just exits with nothing. On Thu, Nov 6, 2008 at 10:09 AM, Don Williams <[EMAIL PROTECTED]> wrote: > Updated but it can't start. > - Original Message - > From: "Tony Paloma" <[EMAIL PROTECTED]> > To: "'Half-Life dedicated Win32 server mailing list'" > > Sent: 2008-11-06 9:

Re: [hlds] Left 4 Dead Demo Dedicated Server files available

2008-11-05 Thread Brian D';Arcy
Anything regarding server config files? I poked through the /cfg/ directory but didn't see anything resembling a traditional server config. On Wed, Nov 5, 2008 at 8:02 PM, Joe Weasel <[EMAIL PROTECTED]> wrote: > Fantastic. Great timing, tomorrow will be straightforward. > > On Wed, Nov 5, 2008 a

Re: [hlds] Left 4 Dead dedicated servers

2008-11-04 Thread Brian D';Arcy
I also have issues setting affinity on a q6600 Win2k3. If I do, the gameserver experiences bizzare lag and eventually crashes. Using firedaemon also. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.v

Re: [hlds] Codes and FPS

2008-07-14 Thread Brian D';Arcy
You should probably consider hiring someone with knowledge of gameservers to help you with your setups. A few pointers, no, nothing over 100 tickrate. Over 1000fps.. WHY?? I seriously doubt it's possible, or even useful for that matter. On Mon, Jul 14, 2008 at 6:40 PM, Chris Lassiter <[EMAIL P

Re: [hlds] Team Fortress 2 Update Released

2008-07-08 Thread Brian D';Arcy
Just open the file in orangebox/tf/scripts/talker/tf.txt The very last line in that file isn't commented out like it should be, just remove it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesof

Re: [hlds] Team Fortress 2 Update Released

2008-07-08 Thread Brian D';Arcy
Engine Error: CResponseSystem::LoadFromBuffer: Unknown entry type ''; expecting 'response', 'criterion', 'enumeration' or 'rules' in file scripts/talker/tf.txt(offset:19186). On Tue, Jul 8, 2008 at 3:50 PM, Don Williams <[EMAIL PROTECTED]> wrote: > Nice updat

Re: [hlds] Another command to crash servers. Fuckyay.

2008-06-10 Thread Brian D';Arcy
MetaMod: Source + SourceMod + SourceBans = Heaven for source based servers. On Tue, Jun 10, 2008 at 12:54 PM, Thomas Morton < [EMAIL PROTECTED]> wrote: > *jumos in board* > > XA roxks too! fresh, new and plenty of active developers. > > Seriously though: sounds like an awesome amount of data Voog

Re: [hlds] CSS choke issue from last update

2008-06-01 Thread Brian D';Arcy
Bobby > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy > Sent: Sunday, June 01, 2008 9:28 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] CSS choke issue from last update > > Yes,

Re: [hlds] CSS choke issue from last update

2008-06-01 Thread Brian D';Arcy
Yes, I have. I figured it was one of my loaded plugins and started removing them one by one, until none were left. 100tick 18 man server, starts choking around 12 players. On Sun, Jun 1, 2008 at 2:47 PM, Bobby35ny <[EMAIL PROTECTED]> wrote: > > Hi guys! > > Anyone notice since the last steamup

Re: [hlds] Critical "Nuke Attack" Exploit within Source engine

2008-04-28 Thread Brian D';Arcy
I'm afraid that this type of attack has been around since the late 90's, if not earlier. It's basically pounding random UDP data (or maybe now-days more structured data) at raw listen ports. The application listening does what it's programmed to do, parse the input and use up available resources

Re: [hlds] Mapcycle question

2007-09-24 Thread Brian D';Arcy
-- [ Picked text/plain from multipart/alternative ] There was another post on the list last week regarding this. Others are running into the same problem as you because it jumps thru the list based on the map currently being played. I think the only option is to wait for sourcemod (unfortunately

Re: [hlds] TF2 Server Convars

2007-09-19 Thread Brian D';Arcy
-- [ Picked text/plain from multipart/alternative ] I have no doubt the time limit is part of the balancing. Being a long-time player of various TF flavors, I think instead of setting a hard time limit to respawn, keep the same logic and let the new cvar value be a multiplier, so that the balanci

Re: [hlds] Binaries Released?

2007-09-17 Thread Brian D';Arcy
; > There is no tf/bin dir > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Brock Quinn > > Sent: Tuesday, September 18, 2007 12:45 AM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Bina

Re: [hlds] Binaries Released?

2007-09-17 Thread Brian D';Arcy
; On 9/18/07, Munra -hlds <[EMAIL PROTECTED]> wrote: > > > > > > > > Could this be because there is no Game DLL? > > > > > > > > There is no tf/bin dir > > > > > > > > -Original Message- > > > > F

Re: [hlds] Binaries Released?

2007-09-17 Thread Brian D';Arcy
-- -- [ Picked text/plain from multipart/alternative ] Screenshot of crash window attached. -B On 9/17/07, Brock Quinn <[EMAIL PROTECTED]> wrote: > > I am having the exact same problem under Windows XP SP2 > > Brian D'Arcy wrote: > > -- > > [ Picked text/plain

[hlds] Binaries Released?

2007-09-17 Thread Brian D';Arcy
-- [ Picked text/plain from multipart/alternative ] I see there was an update which included the binaries, however I'm only getting insta-crashes and mdmp files with the most basic launch options of -console and -game tf. Windows 2003 SP2 -- ___ To unsu

Re: [hlds] TF2 srcds.exe?

2007-09-16 Thread Brian D';Arcy
tent > update does. > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] ] On Behalf Of Brian D'Arcy > Sent: Sunday, September 16, 2007 10:45 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] TF2 srcds.exe? > > -- > [ Picke

[hlds] TF2 srcds.exe?

2007-09-16 Thread Brian D';Arcy
-- [ Picked text/plain from multipart/alternative ] So after a little over 2 days, I finally got the server pre-loaded! It's running like greased owl.. yeah this morning, so obviously someone added some additional resources! Thanks for that! My question is, there seems to be no server executable

Re: [hlds] steam update tool issues?

2007-09-15 Thread Brian D';Arcy
-- [ Picked text/plain from multipart/alternative ] I'm at 20%... It's been running since last night.. I've restarted it a few times to make sure it wasn't stuck or timed out. SUPER slow. On 9/15/07, 1nsane . <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] >

Re: [hlds] TF2 Configurations?

2007-09-15 Thread Brian D';Arcy
ease atm ;) > > On 15/09/2007, Brian D'Arcy <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > My hldsupatetool has finished loading the content, however I don't see > > anything like the traditional

[hlds] TF2 Configurations?

2007-09-15 Thread Brian D';Arcy
-- [ Picked text/plain from multipart/alternative ] My hldsupatetool has finished loading the content, however I don't see anything like the traditional server.cfg. Only chatper1/2/3.cfg etc, and some 360 controller config files. Is there going to be some sort of stock cfg file which gets released

Re: [hlds] Team Fortress 2 Content Available

2007-09-14 Thread Brian D';Arcy
rate directory structure, however. > > -Mike > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Brian D'Arcy > Sent: Friday, September 14, 2007 9:17 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Team Fortress 2 Content Avai

Re: [hlds] Team Fortress 2 Content Available

2007-09-14 Thread Brian D';Arcy
-- [ Picked text/plain from multipart/alternative ] Same, very bizzare naming convention for the server itself: C:\servers\tf2/orangebox\tf\expressions\player\scout\phonemes etc. Odd having the directory slash the opposite direction as well although it looks correct when viewing directory str