Personally, I think that client side plugins should be allowed, but limited
in their possible scope.
Things like http://www.tf2newbs.com/newbs_blog/2010/03/15/console-in-plugin/
are damned useful, but don't really allow you to do anything you couldn't do
by typing into the console manually. That
When I enabled sourcetv on a box with visible max players set to 24 it
auto-upped that to 25, without telling me even.
This may, however, be because I enable it in a config AFTER setting the
visible max players.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
Sourcemod has a build restrict plugin that can limit engineer buildings, or
you can edit objects.txt to set the max number to 0 for the ones you want.
Or just make them cost more than 200 metal.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
Don't have a link handy, but I believe the issue was found to be a 64 char
limit on what the master server sees in your tags string. Versus works fine,
so long as you don't exceed that 64 chars before the word versus finishes
in the tag string.
A long search key, sourcemod, steam group ID, and
get help like this it makes the list useful again.
Quoting CmptrWz cmpt...@bstcon.com:
Don't have a link handy, but I believe the issue was found to be a 64 char
limit on what the master server sees in your tags string. Versus works
fine,
so long as you don't exceed that 64 chars before
sv_search_key restricts lobbies from connecting unless the lobby leader has
it set.
Those leaders who have not edited their config files or manually run the
command through their developer console won't connect to a server with a
differing search key. Likewise, those lobbies with a leader having
My CentOS 5.2 server (x86_64) has had no such issues in the past.
I do not, however, tell steam to use an alternate directory normally.
Trying just now with an alternate directory.it acts like you say.
Trying a second time, not specifying the alternate directory but letting it
use the
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