Dear TF2 Team,
We are approaching the 6 month mark to what we had been told would be a
temporary situation (i.e. the removal of community servers from Quickplay by
default). To my knowledge - unless I missed something somewhere - there has not
been any communication in those six months from the
Dear TF2 team,
Would it be possible for you to communicate a status as to if/when the
quickplay changes you made four months ago will be reverted to allow all
community servers to be included in quickplay again by default?
Fletcher Dunn had stated when this change was made that it would be tempor
As we approach the 2-month mark since Valve's servers were made the "default"
servers for all quickplay players, can the TF2 team give us a time frame when
they will return the system to a "level playing field" for all servers?
As it stands, the players who want to avoid all community servers now
Hello,
I know the TF2 team had said we needed to wait a bit before we started
migrating servers under the new favorites system, but since I've had my servers
registered and working under the new system now for a little over a week, I was
wondering how much more time we need to give it before it'
Hello,
Has anyone seen an increased amount of TF2 servers "hanging" since the last
couple of patches on Windows 2008R2 servers?
I've been having 2 or 3 of these a day now (mostly payload & dustbowl maps),
when I had gone for quite a long time without having that problem.
Server specs:
Windows 20
SO - we're a little over a week into this, and here's what we've noticed:
Our 32-player and custom servers are doing relatively fine (although they
certainly take longer to fill up in the morning, and empty out much earlier at
night), but it is our 24-slot vanilla servers that are really sufferin
Your cite Skial as an example, but what you fail to realize is that those large
server groups only have those large number of servers because they are/were
trying to use the quickplay system as a source of profit over and above their
"expenses", NOT as a response to the natural growth in their "
This is kind of a double-edged sword. On one hand, while I certainly hope this
deals all the "quickplay ad farms" a death blow (although it wouldn't surprise
me to see the more nefarious folks create some hack(s) to once again circumvent
these measures), it's a shame that so many long-standing f
I assume this is in response to all the server operators who are using those
MOTD ads and abusing the system?
If so - why can't you simply disable javascript/flash from working instead?
This action punishes legit server operators (yet again) who don't use any of
those kinds of advertisements on
2 -0400
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Hide server from certain IP's?
Use iptables or a similar firewall to drop all traffic from his IP.
Dr. McKaywww.doctormckay.com
On Tue, Oct 22, 2013 at 6:12 AM, Jason Tango wrote:
Hello,
We've had several DDOS attacks
Hello,
We've had several DDOS attacks in the past several weeks. We now know the IP
address of the person who is initiating the attacks (he has admitted as much).
Unfortunately, he is using some kind of reflection attack that comes from
hundreds of different IP addresses, so just blocking his IP
Correct - and here's something else to consider.
DOS attacks have been on the rise this year, and it only seems they are getting
worse. Having the server's favorites NOT tied to an IP address would also help
mitigate these attacks.
Consider this: If server favorites were tied to the
"server_iden
> upgrading hardware doesn't always mean IP change. We have retained our IP's
> > for years. But i'm all in for keeping my servers in users favorite lists in
> > other methods too.
> >
> > -ics
> >
> > Jason Tango kirjoitti:
> &
cs > <mailto:i...@ics-base.net>> wrote:
> >
> > upgrading hardware doesn't always mean IP change. We have retained
> > our IP's for years. But i'm all in for keeping my servers in users
> > favorite lists in other methods too.
> >
[hlds] Problems caused by connecting server favorites to IP
address
http://forums.steampowered.com/forums/showthread.php?t=2756854
On Thu, Sep 26, 2013 at 5:41 PM, Jason Tango wrote:
I would definitely be curious to know how many server operators have decided
against upgrading
t its been on deaf ears for
years now.
Also, I never hear anybody about having a chat with the hoster / datacenter to
move the IP's to the new machines.
From: Jason Tango
To: "hlds@list.valvesoftware.com"
Sent: Thursday, 26 September 2013, 22:11
Subject: [h
sizes?
~
"Their heads are green, and their hands are blue,
And they went to sea in a Sieve." - Edward Lear
On Thu, Sep 26, 2013 at 10:11 PM, Jason Tango wrote:
Hello,
I know this has been brought up many, many timesbut it would seem that with
the maturity of the server regi
Hello,
I know this has been brought up many, many timesbut it would seem that with
the maturity of the server registration system that Valve is now in a perfect
position to fix this issue which both negatively impacts long-established
servers, AND prevents server operators from moving to bet
Hello,
I've been trying to install a new TF2 server all morning, and I keep getting
the following message:
Connecting anonymously to Steam Public...Success.ERROR! Timed out waiting for
AppInfo update.
Are the content servers down for some reason?
As a matter of fact, yes.
From: mc...@doctormckay.com
Date: Thu, 29 Aug 2013 13:31:11 -0400
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Floating Intel glitch
Do you use the SourceMod plugin "AFK Manager"?
Dr. McKaywww.doctormckay.com
On Tue, Aug 27, 2013 at 8:47 PM, J
Has anyone else seen this old glitch resurface? We've had a half dozen players
using the "floating Intel Glitch" on 2Fort over the last few days.
Does anyone know how to block it? ___
To unsubscribe, edit your list
Hello,
I've noticed a couple of small bugs since the last patch.
First is probably client-side (I think - but I'm not sure so I'll post it here
as well). A number of users have complained about the "Gib Messages" appearing
on their screens (the "your liver", "your torso", etc.) and not going away
been testing on TC_Hydro by letting the round timer run out. Please email
me if you the steps to reproduce the crash or if you have any crash dump files.
Thanks.
-Eric
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com]
On Behalf Of Jason Tango
Sent:
Hello,
Ever since the July 10 "balancing" update, setting mp_stalemate_enable "1" &
mp_stalemate_meleeonly "1" causes our windows 2008R2 TF2 servers to crash every
time.
Our players really miss melee-only sudden death - is a fix for this in the
works?
Make that four accounts.
From: serverg...@hotmail.com
To: hlds@list.valvesoftware.com
Date: Sun, 16 Jun 2013 20:19:06 -0400
Subject: [hlds] (no subject)
Way to attack people contributing to the list!! What makes you think they are
the same person? because they disagree with your wrong opinio
Wow, that's brutal, even if unintended. I can see what they're trying to do -
but this will probably alienate players even more.
I think the solution to all the player complaints would be to simply disallow
quickplay traffic to Pinion servers. That way, server operators can still use
it if they
If people want to spend their time as the "quickplay police force", that's fine
by me - but I believe Valve has said on numerous occasions that this mailing
list is not the place to "name and shame" other server operators. There are
proper venues for reporting perceived violations, and this li
Sun, 5 May 2013 13:57:35 +0100
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Dynamic Slots & the Policy of Truth
As long as you report increased_maxplayers when you increase your maxplayers,
you aren't lying whatsoever, and so complying with the Policy of Truth.
Kind regards,Saul Re
Fletcher Dunn and/or TF2 Team:
Can we get a ruling on the use of "Dynamic Slots" with TF2/CS:S servers and
their compliance with the Policy of Truth?
Specifically, there are server operators using them to keep their servers at 24
slots (to gain the maximum benefit from quickplay, I assume) until
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