[hlds] Quickplay & Community Servers - 6 Months in.

2014-07-07 Thread Jason Tango
Dear TF2 Team, We are approaching the 6 month mark to what we had been told would be a temporary situation (i.e. the removal of community servers from Quickplay by default). To my knowledge - unless I missed something somewhere - there has not been any communication in those six months from the

[hlds] Can we have a Quickplay Status report, please?

2014-05-30 Thread Jason Tango
Dear TF2 team, Would it be possible for you to communicate a status as to if/when the quickplay changes you made four months ago will be reverted to allow all community servers to be included in quickplay again by default? Fletcher Dunn had stated when this change was made that it would be tempor

[hlds] When will quickplay return to a level playing field?

2014-03-24 Thread Jason Tango
As we approach the 2-month mark since Valve's servers were made the "default" servers for all quickplay players, can the TF2 team give us a time frame when they will return the system to a "level playing field" for all servers? As it stands, the players who want to avoid all community servers now

[hlds] When will it be safe to start migrating servers to new IPs?

2014-03-01 Thread Jason Tango
Hello, I know the TF2 team had said we needed to wait a bit before we started migrating servers under the new favorites system, but since I've had my servers registered and working under the new system now for a little over a week, I was wondering how much more time we need to give it before it'

[hlds] Windows 2008R2 server hangs?

2014-02-13 Thread Jason Tango
Hello, Has anyone seen an increased amount of TF2 servers "hanging" since the last couple of patches on Windows 2008R2 servers? I've been having 2 or 3 of these a day now (mostly payload & dustbowl maps), when I had gone for quite a long time without having that problem. Server specs: Windows 20

Re: [hlds] Mediated Discussion about Quick play change

2014-02-05 Thread Jason Tango
SO - we're a little over a week into this, and here's what we've noticed: Our 32-player and custom servers are doing relatively fine (although they certainly take longer to fill up in the morning, and empty out much earlier at night), but it is our 24-slot vanilla servers that are really sufferin

Re: [hlds] An open letter to Valve about MOTDs

2013-11-07 Thread Jason Tango
Your cite Skial as an example, but what you fail to realize is that those large server groups only have those large number of servers because they are/were trying to use the quickplay system as a source of profit over and above their "expenses", NOT as a response to the natural growth in their "

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread Jason Tango
This is kind of a double-edged sword. On one hand, while I certainly hope this deals all the "quickplay ad farms" a death blow (although it wouldn't surprise me to see the more nefarious folks create some hack(s) to once again circumvent these measures), it's a shame that so many long-standing f

Re: [hlds] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread Jason Tango
I assume this is in response to all the server operators who are using those MOTD ads and abusing the system? If so - why can't you simply disable javascript/flash from working instead? This action punishes legit server operators (yet again) who don't use any of those kinds of advertisements on

Re: [hlds] Hide server from certain IP's?

2013-10-22 Thread Jason Tango
2 -0400 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Hide server from certain IP's? Use iptables or a similar firewall to drop all traffic from his IP. Dr. McKaywww.doctormckay.com On Tue, Oct 22, 2013 at 6:12 AM, Jason Tango wrote: Hello, We've had several DDOS attacks

[hlds] Hide server from certain IP's?

2013-10-22 Thread Jason Tango
Hello, We've had several DDOS attacks in the past several weeks. We now know the IP address of the person who is initiating the attacks (he has admitted as much). Unfortunately, he is using some kind of reflection attack that comes from hundreds of different IP addresses, so just blocking his IP

Re: [hlds] Problems caused by connecting server favorites to IP address

2013-10-08 Thread Jason Tango
Correct - and here's something else to consider. DOS attacks have been on the rise this year, and it only seems they are getting worse. Having the server's favorites NOT tied to an IP address would also help mitigate these attacks. Consider this: If server favorites were tied to the "server_iden

Re: [hlds] Problems caused by connecting server favorites to IP address

2013-09-27 Thread Jason Tango
> upgrading hardware doesn't always mean IP change. We have retained our IP's > > for years. But i'm all in for keeping my servers in users favorite lists in > > other methods too. > > > > -ics > > > > Jason Tango kirjoitti: > &

Re: [hlds] Problems caused by connecting server favorites to IP address

2013-09-27 Thread Jason Tango
cs > <mailto:i...@ics-base.net>> wrote: > > > > upgrading hardware doesn't always mean IP change. We have retained > > our IP's for years. But i'm all in for keeping my servers in users > > favorite lists in other methods too. > >

Re: [hlds] Problems caused by connecting server favorites to IP address

2013-09-26 Thread Jason Tango
[hlds] Problems caused by connecting server favorites to IP address http://forums.steampowered.com/forums/showthread.php?t=2756854 On Thu, Sep 26, 2013 at 5:41 PM, Jason Tango wrote: I would definitely be curious to know how many server operators have decided against upgrading

Re: [hlds] Problems caused by connecting server favorites to IP address

2013-09-26 Thread Jason Tango
t its been on deaf ears for years now. Also, I never hear anybody about having a chat with the hoster / datacenter to move the IP's to the new machines. From: Jason Tango To: "hlds@list.valvesoftware.com" Sent: Thursday, 26 September 2013, 22:11 Subject: [h

Re: [hlds] Problems caused by connecting server favorites to IP address

2013-09-26 Thread Jason Tango
sizes? ~ "Their heads are green, and their hands are blue, And they went to sea in a Sieve." - Edward Lear On Thu, Sep 26, 2013 at 10:11 PM, Jason Tango wrote: Hello, I know this has been brought up many, many timesbut it would seem that with the maturity of the server regi

[hlds] Problems caused by connecting server favorites to IP address

2013-09-26 Thread Jason Tango
Hello, I know this has been brought up many, many timesbut it would seem that with the maturity of the server registration system that Valve is now in a perfect position to fix this issue which both negatively impacts long-established servers, AND prevents server operators from moving to bet

[hlds] Steam Content srvers down (east coast)

2013-09-10 Thread Jason Tango
Hello, I've been trying to install a new TF2 server all morning, and I keep getting the following message: Connecting anonymously to Steam Public...Success.ERROR! Timed out waiting for AppInfo update. Are the content servers down for some reason?

Re: [hlds] Floating Intel glitch

2013-08-29 Thread Jason Tango
As a matter of fact, yes. From: mc...@doctormckay.com Date: Thu, 29 Aug 2013 13:31:11 -0400 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Floating Intel glitch Do you use the SourceMod plugin "AFK Manager"? Dr. McKaywww.doctormckay.com On Tue, Aug 27, 2013 at 8:47 PM, J

[hlds] Floating Intel glitch

2013-08-27 Thread Jason Tango
Has anyone else seen this old glitch resurface? We've had a half dozen players using the "floating Intel Glitch" on 2Fort over the last few days. Does anyone know how to block it? ___ To unsubscribe, edit your list

[hlds] Small issues since the last patch

2013-07-26 Thread Jason Tango
Hello, I've noticed a couple of small bugs since the last patch. First is probably client-side (I think - but I'm not sure so I'll post it here as well). A number of users have complained about the "Gib Messages" appearing on their screens (the "your liver", "your torso", etc.) and not going away

Re: [hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-23 Thread Jason Tango
been testing on TC_Hydro by letting the round timer run out. Please email me if you the steps to reproduce the crash or if you have any crash dump files. Thanks. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Tango Sent:

[hlds] mp_stalemate_enable/mp_stalemate_meleeonly Causing Crashes

2013-07-22 Thread Jason Tango
Hello, Ever since the July 10 "balancing" update, setting mp_stalemate_enable "1" & mp_stalemate_meleeonly "1" causes our windows 2008R2 TF2 servers to crash every time. Our players really miss melee-only sudden death - is a fix for this in the works?

Re: [hlds] (no subject)

2013-06-16 Thread Jason Tango
Make that four accounts. From: serverg...@hotmail.com To: hlds@list.valvesoftware.com Date: Sun, 16 Jun 2013 20:19:06 -0400 Subject: [hlds] (no subject) Way to attack people contributing to the list!! What makes you think they are the same person? because they disagree with your wrong opinio

Re: [hlds] NO to in game advertising

2013-06-05 Thread Jason Tango
Wow, that's brutal, even if unintended. I can see what they're trying to do - but this will probably alienate players even more. I think the solution to all the player complaints would be to simply disallow quickplay traffic to Pinion servers. That way, server operators can still use it if they

Re: [hlds] Fake Client Fool

2013-05-31 Thread Jason Tango
If people want to spend their time as the "quickplay police force", that's fine by me - but I believe Valve has said on numerous occasions that this mailing list is not the place to "name and shame" other server operators. There are proper venues for reporting perceived violations, and this li

Re: [hlds] Dynamic Slots & the Policy of Truth

2013-05-05 Thread Jason Tango
Sun, 5 May 2013 13:57:35 +0100 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Dynamic Slots & the Policy of Truth As long as you report increased_maxplayers when you increase your maxplayers, you aren't lying whatsoever, and so complying with the Policy of Truth. Kind regards,Saul Re

[hlds] Dynamic Slots & the Policy of Truth

2013-05-05 Thread Jason Tango
Fletcher Dunn and/or TF2 Team: Can we get a ruling on the use of "Dynamic Slots" with TF2/CS:S servers and their compliance with the Policy of Truth? Specifically, there are server operators using them to keep their servers at 24 slots (to gain the maximum benefit from quickplay, I assume) until