Re: [hlds] [hlds_linux] TF2 dedicated server not logged in

2015-07-07 Thread Jesse Molina
If anyone at Valve is listening, it might be appropriate to printf a warning if certain commands are used in server.cfg which should only be in autoexec.cfg, or vice-versa. Alternatively, add this to the data which the cvarlist command spits out. There really needs to be a document which ind

[hlds] Dear Valve: Feature request regarding "_restart"

2015-06-29 Thread Jesse Molina
Dear Valve I've written my own Linux server manager tool which acts as a replacement for the srcds_run script, and a number of server admins use it to manage their servers. Recently I had a user ask me why the "_restart" console command caused the server to quit instead of restart. The an

Re: [hlds] KF2 Patch v1008

2015-06-05 Thread Jesse Molina
This is cut-and-paste from a previous email of mine: For FK2, you have the following: Killing Floor 2 Client AppID: 232090 Killing Floor 2 Server AppID: 232130 Thus your Client info URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=232090&version=1&format=xml And the Se

Re: [hlds] [hlds_linux] TF2 server.cfg motdfile not being respected?

2015-06-02 Thread Jesse Molina
While we are on the topic and I have some attention, are there any other commands which behave in a similar manner? That they require a map change to take effect. I can think of tf_birthday and tf_medieval. On 6/2/15 18:54, Ross Bemrose wrote: motdfile and motdfile_text don't take effect

Re: [hlds] [hlds_linux] TF2 server.cfg motdfile not being respected?

2015-06-02 Thread Jesse Molina
ne, or in a file that you +exec from the startup line (also useful for sv_setsteamaccount). On 6/2/2015 9:35 PM, Jesse Molina wrote: Hi all I am using a nonstandard filename for motdfile, but it is not being respected. It is also notable that my motdfile_text is also not being respected in the

[hlds] TF2 server.cfg motdfile not being respected?

2015-06-02 Thread Jesse Molina
Hi all I am using a nonstandard filename for motdfile, but it is not being respected. It is also notable that my motdfile_text is also not being respected in the same way, but that's the same issue. My server.cfg has the following line: motdfile "motd.html" And then, that file has a single

Re: [hlds] Limited User Accounts cl_gameserver_create_identity

2015-05-15 Thread Jesse Molina
Thanks for your testing Peter. I guess I will go spend that $5.00 on keys, MvM tickets, or something. FYI Valve's page on Limited User Accounts specifically says that having the $5.00 in your wallet *should* make the account no longer "Limited". On 5/15/15 0:16, Peter Jerde wrote: I jus

Re: [hlds] Limited User Accounts cl_gameserver_create_identity

2015-05-14 Thread Jesse Molina
l not count towards this limit. I wonder if there’s any other time-out-type restriction for having added a new funding source, like there is for trading? - Peter On May 14, 2015, at 19:51 PM, Jesse Molina wrote: Hi all Today I set up a new Steam user account specifically for creating Games

[hlds] Limited User Accounts cl_gameserver_create_identity

2015-05-14 Thread Jesse Molina
Hi all Today I set up a new Steam user account specifically for creating Gameserver accounts (TF2 Quickplay and Fav Migrations). That way, they are not associated with my personal account and can be used/shared by other admins in my community who may need to add a new account. However, I am

[hlds] Enabling automatic updates for server admins via the UpToDateCheck URL

2015-04-16 Thread Jesse Molina
Hi Jared I am the author of a linux-based management tool for srcds servers called wrench. If you ever make your game server Linux compatible, I will look into adding support for it with my tool. I have not seen any info about automatic updates yet, so I wanted to make sure you are aware h

Re: [hlds] [hlds_linux] Mandatory TF2 update released

2014-08-07 Thread Jesse Molina
Oh glorious. Someone at Valve learned what readline is. The console command line is now accepting readline input. That means command line history (up arrow), ctrl+a, ctrl+e, ctrl+u, ctrl+k, etc. Look for these messages during server startup on the console: WARNING: Failed to load term func

Re: [hlds] SteamCMD "HTTP Remote Control"

2014-07-05 Thread Jesse Molina
This has been verified as affecting the Windows version of SteamCMD as well. On 7/5/14, 13:23, Mike Vail wrote: I'm not seeing anything like this on my Windows Server box. Any idea if its Linux only? Anywhere else besides "Services" I should look"? Thanks! Mart-Jan Reeuwijk wrote: Matt

[hlds] SteamCMD "HTTP Remote Control"

2014-07-04 Thread Jesse Molina
Dear Valve. Explain why SteamCMD has started a remote control daemon on my computer during a SteamCMD update. Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...[HTTP Remote Control] Wrote private key to remoteui/certs/https.key [HTTP Remote Control] Wrote

Re: [hlds] SteamCMD update failed, but quit with exit 0?

2014-06-30 Thread Jesse Molina
My original message clearly indicates the use of ShutdownOnFailedCommand. On 6/30/14, 19:42, Ross Bemrose wrote: In my experience, it will exit with 0 unless @ShutdownOnFailedCommand 1 is specified in the script. On 6/30/2014 10:38 PM, Jesse Molina wrote: Today the game Fistful of Frags

[hlds] SteamCMD update failed, but quit with exit 0?

2014-06-30 Thread Jesse Molina
Today the game Fistful of Frags published a server update. I have a script which automatically looks for the UpToDateCheck URL and starts a SteamCMD update if the version on the steam.inf file does not match the version on the UpToDateCheck URL. My script also does a post-update version chec

Re: [hlds] Frequent TF2 client crashes... any known triggers?

2014-06-26 Thread Jesse Molina
I saw this on the Love and War patch day. About half the people on my server, including myself, had their clients crash at the same time. I have no idea what it was. There was no helpful clues on the console. This was an unmodded server; no MM/SM. I have not seen it happen since. On 6

[hlds] Need help crashing my own server on purpose

2014-06-09 Thread Jesse Molina
Hi everyone I am testing a crash recovery system on my srcds control system, and I need a way to purposefully and reliably seize up my server. I don't want it to exit; that's easy to do. I want it to seize up, like a spinlock. FYI, doing "cast_ray" on the console causes a nice segfault, "7

Re: [hlds] [hlds_linux] Could not establish connection to Steam servers. (Result = 15)

2014-05-16 Thread Jesse Molina
4, 2014 at 5:37 PM, Jesse Molina <mailto:je...@opendreams.net>> wrote: The command was valid, so the FoF engine seems to know what to do with it, and my token was registered about 48 hours before I started using it. However, it seems to be breaking Steam login for the ser

Re: [hlds] Could not establish connection to Steam servers. (Result = 15)

2014-05-13 Thread Jesse Molina
Nevermind. My sv_setsteamaccount token was invalid, though I don't yet know why. On 5/13/14, 17:36, Jesse Molina wrote: Hi all I set up a new Fistful of Frags server yesterday and it is generally working, but it isn't listing in the server directory, and I am getting the

[hlds] Could not establish connection to Steam servers. (Result = 15)

2014-05-13 Thread Jesse Molina
Hi all I set up a new Fistful of Frags server yesterday and it is generally working, but it isn't listing in the server directory, and I am getting the following error message after startup: Could not establish connection to Steam servers. (Result = 15) Could not establish connection to Ste

Re: [hlds] FYI: Fistful of Frags, steam_appid.txt problems

2014-05-11 Thread Jesse Molina
ed upstream. On 5/11/14, 18:58, big john wrote: It's because your using the wrong appid the server appid is 295230 On May 11, 2014 8:36 PM, "Jesse Molina" <mailto:je...@opendreams.net>> wrote: I tried to set up a FoF server last night and was having problems.

Re: [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-11 Thread Jesse Molina
I really don't know a lot about the history behind this mod, but I immediately noticed that it has a built-in hard-coded global ban system which can't be disabled by the local admin. Very disturbing. http://www.fistful-of-frags.com/bbs/viewtopic.php?f=19&t=1471 Other things I've read on the

[hlds] FYI: Fistful of Frags, steam_appid.txt problems

2014-05-11 Thread Jesse Molina
I tried to set up a FoF server last night and was having problems. I was getting these errors, and was unable to connect to the server from my client. Client: STEAM validation rejected Console: S3: Client connected with ticket for the wrong game: UserID: 2 S3: Client connected with ticket fo

Re: [hlds] Need more dedicated server for "Fistful-of-Frags" (FoF)!

2014-05-10 Thread Jesse Molina
Hi. Can you encourage the devs to publish their UpToDateCheck URL so that server ops can do automatic updates? I assume this is just something they can set in Steamworks, but I don't know that. For example, TF2's: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440&version=1&

Re: [hlds] [hlds_linux] All SteamCMD authenticated logins failing for me at this time

2014-03-12 Thread Jesse Molina
tp://steamstat.us/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux Jesse Molina <mailto:je...@opendreams.net> Tuesday, March 11, 2014 8:45 PM At

[hlds] All SteamCMD authenticated logins failing for me at this time

2014-03-11 Thread Jesse Molina
At this time, all SteamCMD authenticated logins are failing for me. Logging in user 'xx' to Steam Public...Login Failure: Try another CM Failed. ERROR! Failed to request AppInfo update, not online or not logged in to Steam. Updater exit code was 8 _

[hlds] Automated SteamCMD updates for non-Valve game servers

2014-02-19 Thread Jesse Molina
Hi all What methodologies are available for automatically updating non-Valve games with SteamCMD? Specifically, I am working on Linux here, and I am trying to produce an automatic update system for the Starbound server (AppID 211820). With TF2, CSGO, and other Valve games, I can query the

Re: [hlds] [hlds_linux] [Regression] Horribly inaccurate player counts from Steam.

2013-12-26 Thread Jesse Molina
Oh, that's interesting. Was this announced anyware? This explains a lot of wrongness that I've seen from the perspective of a player: lots of inaccuracy of what is being reported by my game client vs what server counts actually are. Every other day it seems that half the people playing TF2

Re: [hlds] [hlds_linux] SteamCMD Left 4 Dead appid?

2013-11-13 Thread Jesse Molina
L4D has not been converted to SteamPipe, or it has been abandoned. There was never an announcement, there is no AppID for it, etc etc. On 11/13/13, 14:51, Ross Bemrose wrote: OK, now that SteamGuard emails are being sent out again, I found out that this doesn't work for anonymous login or f

Re: [hlds] [hlds_linux] [hlds_announce] Mandatory TF2 update released

2013-07-24 Thread Jesse Molina
lvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina Sent: Wednesday, July 24, 2013 7:14 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds_announce

Re: [hlds] [hlds_linux] [hlds_announce] Mandatory TF2 update released

2013-07-24 Thread Jesse Molina
m] On Behalf Of Jesse Molina Sent: Wednesday, July 24, 2013 7:14 PM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released You are misunderstanding the pr

Re: [hlds] [hlds_linux] [hlds_announce] Mandatory TF2 update released

2013-07-24 Thread Jesse Molina
DontWannaName! wrote: Did you try updating again with verify? I emailed Eric and he said they are working on a fix for 2003. Sent from my iPhone 5 On Jul 24, 2013, at 7:00 PM, Jesse Molina wrote: It is entirely possible that they have multiple servers which provide the web API services, an

Re: [hlds] [hlds_linux] [hlds_announce] Mandatory TF2 update released

2013-07-24 Thread Jesse Molina
appid=440&version=0&format=xml truefalsefalse1833886Your server is out of date, please upgrade 1833886 is the OLD version. DontWannaName! wrote: I was able to start my servers just fine. Windows 2008. Sent from my iPhone 5 On Jul 24, 2013, at 6:39 PM, Jesse Molina wrote: It lo

Re: [hlds] [hlds_announce] Mandatory TF2 update released

2013-07-24 Thread Jesse Molina
pping around doorways ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce -- # Jesse Molina # Mail = je...@opendreams.net #

[hlds] Newly installed srcds installations fail on first startup

2013-04-30 Thread Jesse Molina
pport library.* * This server will operate in LAN mode only.* * This server will operate in LAN mode only.* * ********* -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-6

Re: [hlds] Can We Get a Status of TF2 Steampipe Release Today (steamping threadjacking)

2013-04-30 Thread Jesse Molina
t.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- # Jesse Molina # Mail = je...@opendreams.net

Re: [hlds] [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread Jesse Molina
info/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- # Jesse Molina # Mail = je...@opendreams.net # Cell =

Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-04-02 Thread Jesse Molina
ig 90 mod czero" before the +app_update command if you want to update condition zero. -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Optional updates to Source engine betas released

2013-03-21 Thread Jesse Molina
ces, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-

Re: [hlds] [hlds_announce] Mandatory updates to all Source engine game betas released

2013-03-19 Thread Jesse Molina
. * Added/updated sound cache files ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608

Re: [hlds] [hlds_linux] Get compile the build number of game servers in PHP

2013-03-11 Thread Jesse Molina
number of game servers in PHP Maybe parsing the version information from the `status` output via RCON is more reliable. 2013/3/11 Jesse Molina On this subject, is there any way to determine the local version of the installed srcds server? I find the steam.inf files are unreliable and only TF2

Re: [hlds] [hlds_linux] Get compile the build number of game servers in PHP

2013-03-11 Thread Jesse Molina
n // game and old demos will not work. NetworkVersion=2.0.4.2 PatchVersion=2.1.2.1 ProductName=left4dead2 appID=550 srcds-l4d-MASTER/l4d/left4dead/steam.inf PatchVersion=1.0.2.8 ProductName=left4dead appID=500 srcds-tf2-MASTER/orangebox/tf/steam.inf PatchVersion=1.2.5.8 ClientVersion=1258 ServerVersion=

Re: [hlds] Get compile the build number of game servers in PHP

2013-03-11 Thread Jesse Molina
cking whether a new update came out and download the exact number. Although api provides "ISteamApps / UpToDateCheck" which is the ability to check the current version of the game engine required, but will not let me in any way to check whether it was updated game engine. -- # Jesse Mol

[hlds] Broken update or unannounced TF2 update today/yesterday?

2013-03-05 Thread Jesse Molina
sical host, but different installations/different game admins. It almost seems like some files were missing from the distribution. -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preference

Re: [hlds] [hlds_announce] Mandatory TF beta updated released

2013-02-27 Thread Jesse Molina
distribution. Installation size reduced by approx 7.5GB -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com

Re: [hlds] [hlds_linux] Feature request: Add a SteamCMD flag to delete unknown files in an installation

2013-02-26 Thread Jesse Molina
all custom content then (even maps)? I don't think that this would be a good thing, but I agree that SteamCMD could be better at cleaning up dead things. On Tue, Feb 26, 2013 at 10:25 AM, Jesse Molina wrote: Dear Valve When SteamCMD is used to update an existing game server installation

[hlds] Feature request: Add a SteamCMD flag to delete unknown files in an installation

2013-02-26 Thread Jesse Molina
removals/changes don't get propagated down. These files end up abandoned. This will make it so that I don't have to download an entirely new installation every couple of months, just to make sure it's really clean. Thanks for your consideration -- # Jesse Molina # Mail = je...

Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Jesse Molina
h dir we were specifying? WTF_is_with_the_underscores? Why_are_they_even_necessary? Do_you_realize_I_have_to_use_the_shift_key_every_time_I_want_to_type_an_underscore_and_how_much_additional_time_that_takes? Why was -dir not usable enough that it needed to be re-inven

Re: [hlds] [hlds_linux] [hlds_announce] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Jesse Molina
r-friendly interface, as proficiency with cmd.exe/$SHELL is still a requirement for use, and the technical knowledge requirements still exist. I don't get it. Jesse Molina wrote: Dear Valve Please accept the following feedback for consideration. This feedback is specifically limited

Re: [hlds] [hlds_announce] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Jesse Molina
/hlds_announce -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] [hlds_announce] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Jesse Molina
s for your help, and happy testing! (And remember, playtime in the beta counts towards item drops in the release game.) - Fletch ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.v

Re: [hlds] [hlds_linux] Community pl_ maps crashing clients at map end

2013-01-09 Thread Jesse Molina
e map. -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] SRCDS not honoring -steamport parameter any more?

2012-11-01 Thread Jesse Molina
wrote: Many thanks for the strictportbind hint, I wasn't aware of that one. On Nov 1, 2012 2:18 AM, "Jesse Molina" mailto:je...@opendreams.net>> wrote: This bug has existed for at least the last three years, probably more. I don't know if it ever worked right.

Re: [hlds] SRCDS not honoring -steamport parameter any more?

2012-10-31 Thread Jesse Molina
subscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list