If anyone at Valve is listening, it might be appropriate to printf a
warning if certain commands are used in server.cfg which should only be
in autoexec.cfg, or vice-versa. Alternatively, add this to the data
which the cvarlist command spits out.
There really needs to be a document which ind
Dear Valve
I've written my own Linux server manager tool which acts as a
replacement for the srcds_run script, and a number of server admins use
it to manage their servers.
Recently I had a user ask me why the "_restart" console command caused
the server to quit instead of restart.
The an
This is cut-and-paste from a previous email of mine:
For FK2, you have the following:
Killing Floor 2 Client AppID: 232090
Killing Floor 2 Server AppID: 232130
Thus your Client info URL is:
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=232090&version=1&format=xml
And the Se
While we are on the topic and I have some attention, are there any other
commands which behave in a similar manner? That they require a map
change to take effect.
I can think of tf_birthday and tf_medieval.
On 6/2/15 18:54, Ross Bemrose wrote:
motdfile and motdfile_text don't take effect
ne, or in a file that you +exec
from the startup line (also useful for sv_setsteamaccount).
On 6/2/2015 9:35 PM, Jesse Molina wrote:
Hi all
I am using a nonstandard filename for motdfile, but it is not being
respected. It is also notable that my motdfile_text is also not being
respected in the
Hi all
I am using a nonstandard filename for motdfile, but it is not being
respected. It is also notable that my motdfile_text is also not being
respected in the same way, but that's the same issue.
My server.cfg has the following line:
motdfile "motd.html"
And then, that file has a single
Thanks for your testing Peter. I guess I will go spend that $5.00 on
keys, MvM tickets, or something.
FYI Valve's page on Limited User Accounts specifically says that having
the $5.00 in your wallet *should* make the account no longer "Limited".
On 5/15/15 0:16, Peter Jerde wrote:
I jus
l not count towards this limit.
I wonder if there’s any other time-out-type restriction for having added a new
funding source, like there is for trading?
- Peter
On May 14, 2015, at 19:51 PM, Jesse Molina wrote:
Hi all
Today I set up a new Steam user account specifically for creating Games
Hi all
Today I set up a new Steam user account specifically for creating
Gameserver accounts (TF2 Quickplay and Fav Migrations). That way, they
are not associated with my personal account and can be used/shared by
other admins in my community who may need to add a new account.
However, I am
Hi Jared
I am the author of a linux-based management tool for srcds servers
called wrench. If you ever make your game server Linux compatible, I
will look into adding support for it with my tool.
I have not seen any info about automatic updates yet, so I wanted to
make sure you are aware h
Oh glorious. Someone at Valve learned what readline is. The console
command line is now accepting readline input. That means command line
history (up arrow), ctrl+a, ctrl+e, ctrl+u, ctrl+k, etc.
Look for these messages during server startup on the console:
WARNING: Failed to load term func
This has been verified as affecting the Windows version of SteamCMD as well.
On 7/5/14, 13:23, Mike Vail wrote:
I'm not seeing anything like this on my Windows Server box. Any idea
if its Linux only? Anywhere else besides "Services" I should look"?
Thanks!
Mart-Jan Reeuwijk wrote:
Matt
Dear Valve.
Explain why SteamCMD has started a remote control daemon on my computer during
a SteamCMD update.
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...[HTTP Remote Control] Wrote private key to
remoteui/certs/https.key
[HTTP Remote Control] Wrote
My original message clearly indicates the use of ShutdownOnFailedCommand.
On 6/30/14, 19:42, Ross Bemrose wrote:
In my experience, it will exit with 0 unless
@ShutdownOnFailedCommand 1
is specified in the script.
On 6/30/2014 10:38 PM, Jesse Molina wrote:
Today the game Fistful of Frags
Today the game Fistful of Frags published a server update. I have a
script which automatically looks for the UpToDateCheck URL and starts a
SteamCMD update if the version on the steam.inf file does not match the
version on the UpToDateCheck URL.
My script also does a post-update version chec
I saw this on the Love and War patch day. About half the people on my
server, including myself, had their clients crash at the same time.
I have no idea what it was. There was no helpful clues on the console.
This was an unmodded server; no MM/SM.
I have not seen it happen since.
On 6
Hi everyone
I am testing a crash recovery system on my srcds control system, and I
need a way to purposefully and reliably seize up my server. I don't
want it to exit; that's easy to do. I want it to seize up, like a spinlock.
FYI, doing "cast_ray" on the console causes a nice segfault, "7
4, 2014 at 5:37 PM, Jesse Molina <mailto:je...@opendreams.net>> wrote:
The command was valid, so the FoF engine seems to know what to do
with it, and my token was registered about 48 hours before I
started using it. However, it seems to be breaking Steam login for
the ser
Nevermind. My sv_setsteamaccount token was invalid, though I don't yet
know why.
On 5/13/14, 17:36, Jesse Molina wrote:
Hi all
I set up a new Fistful of Frags server yesterday and it is generally
working, but it isn't listing in the server directory, and I am
getting the
Hi all
I set up a new Fistful of Frags server yesterday and it is generally
working, but it isn't listing in the server directory, and I am getting
the following error message after startup:
Could not establish connection to Steam servers. (Result = 15)
Could not establish connection to Ste
ed upstream.
On 5/11/14, 18:58, big john wrote:
It's because your using the wrong appid the server appid is 295230
On May 11, 2014 8:36 PM, "Jesse Molina" <mailto:je...@opendreams.net>> wrote:
I tried to set up a FoF server last night and was having problems.
I really don't know a lot about the history behind this mod, but I
immediately noticed that it has a built-in hard-coded global ban system
which can't be disabled by the local admin. Very disturbing.
http://www.fistful-of-frags.com/bbs/viewtopic.php?f=19&t=1471
Other things I've read on the
I tried to set up a FoF server last night and was having problems.
I was getting these errors, and was unable to connect to the server from
my client.
Client:
STEAM validation rejected
Console:
S3: Client connected with ticket for the wrong game: UserID: 2
S3: Client connected with ticket fo
Hi. Can you encourage the devs to publish their UpToDateCheck URL so
that server ops can do automatic updates?
I assume this is just something they can set in Steamworks, but I don't
know that.
For example, TF2's:
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440&version=1&
tp://steamstat.us/
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Jesse Molina <mailto:je...@opendreams.net>
Tuesday, March 11, 2014 8:45 PM
At
At this time, all SteamCMD authenticated logins are failing for me.
Logging in user 'xx' to Steam Public...Login Failure: Try
another CM
Failed.
ERROR! Failed to request AppInfo update, not online or not logged in to
Steam.
Updater exit code was 8
_
Hi all
What methodologies are available for automatically updating non-Valve
games with SteamCMD? Specifically, I am working on Linux here, and I am
trying to produce an automatic update system for the Starbound server
(AppID 211820).
With TF2, CSGO, and other Valve games, I can query the
Oh, that's interesting. Was this announced anyware?
This explains a lot of wrongness that I've seen from the perspective of
a player: lots of inaccuracy of what is being reported by my game
client vs what server counts actually are.
Every other day it seems that half the people playing TF2
L4D has not been converted to SteamPipe, or it has been abandoned. There
was never an announcement, there is no AppID for it, etc etc.
On 11/13/13, 14:51, Ross Bemrose wrote:
OK, now that SteamGuard emails are being sent out again, I found out
that this doesn't work for anonymous login or f
lvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina
Sent: Wednesday, July 24, 2013 7:14 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list (hlds@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds_announce
m] On Behalf Of Jesse Molina
Sent: Wednesday, July 24, 2013 7:14 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list (hlds@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds_announce] Mandatory TF2 update released
You are misunderstanding the pr
DontWannaName! wrote:
Did you try updating again with verify?
I emailed Eric and he said they are working on a fix for 2003.
Sent from my iPhone 5
On Jul 24, 2013, at 7:00 PM, Jesse Molina wrote:
It is entirely possible that they have multiple servers which provide the web
API services, an
appid=440&version=0&format=xml
truefalsefalse1833886Your
server is out of date, please upgrade
1833886 is the OLD version.
DontWannaName! wrote:
I was able to start my servers just fine. Windows 2008.
Sent from my iPhone 5
On Jul 24, 2013, at 6:39 PM, Jesse Molina wrote:
It lo
pping around doorways
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# Mail = je...@opendreams.net
#
pport library.*
* This server will operate in LAN mode only.*
* This server will operate in LAN mode only.*
*
*********
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# Mail = je...@opendreams.net
# Cell = 1-6
t.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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# Mail = je...@opendreams.net
info/hlds_linux
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# Mail = je...@opendreams.net
# Cell =
ig 90 mod czero" before the +app_update
command if you want to update condition zero.
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ces, or view the list
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.
* Added/updated sound cache files
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number of game servers
in PHP
Maybe parsing the version information from the `status` output via RCON is more
reliable.
2013/3/11 Jesse Molina
On this subject, is there any way to determine the local version of
the installed srcds server? I find the steam.inf files are unreliable
and only
TF2
n
// game and old demos will not work.
NetworkVersion=2.0.4.2
PatchVersion=2.1.2.1
ProductName=left4dead2
appID=550
srcds-l4d-MASTER/l4d/left4dead/steam.inf
PatchVersion=1.0.2.8
ProductName=left4dead
appID=500
srcds-tf2-MASTER/orangebox/tf/steam.inf
PatchVersion=1.2.5.8
ClientVersion=1258
ServerVersion=
cking
whether a new update came out and download the exact number. Although
api provides "ISteamApps / UpToDateCheck" which is the ability to check
the current version of the game engine required, but will not let me in
any way to check whether it was updated game engine.
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sical host, but different installations/different game admins.
It almost seems like some files were missing from the distribution.
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distribution. Installation size reduced by approx 7.5GB
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all custom content then (even maps)? I
don't think that this would be a good thing, but I agree that SteamCMD
could be better at cleaning up dead things.
On Tue, Feb 26, 2013 at 10:25 AM, Jesse Molina wrote:
Dear Valve
When SteamCMD is used to update an existing game server installation
removals/changes don't get propagated
down. These files end up abandoned.
This will make it so that I don't have to download an entirely new
installation every couple of months, just to make sure it's really clean.
Thanks for your consideration
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# Mail = je...
h dir we were specifying?
WTF_is_with_the_underscores? Why_are_they_even_necessary?
Do_you_realize_I_have_to_use_the_shift_key_every_time_I_want_to_type_an_underscore_and_how_much_additional_time_that_takes?
Why was -dir not usable enough that it needed to be re-inven
r-friendly interface, as
proficiency with cmd.exe/$SHELL is still a requirement for use, and the
technical knowledge requirements still exist.
I don't get it.
Jesse Molina wrote:
Dear Valve
Please accept the following feedback for consideration. This feedback
is specifically limited
/hlds_announce
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s for your help, and happy testing!
(And remember, playtime in the beta counts towards item drops in the
release game.)
- Fletch
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e map.
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wrote:
Many thanks for the strictportbind hint, I wasn't aware of that one.
On Nov 1, 2012 2:18 AM, "Jesse Molina" mailto:je...@opendreams.net>> wrote:
This bug has existed for at least the last three years, probably
more. I don't know if it ever worked right.
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