I also had a complaint about this earlier today.
-Leon
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sampson Rogers
Sent: Friday, 17 August 2012 3:15 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Clients getting Ne
It's not a bug, it's an undocumented feature. Here in after known as
"Everyone's a Winner!"
It doesn't matter what wave you're on, rounds continue when you lose (at
least) periodically.
Furthermore when it restores to checkpoint, more often than not the map bomb
pit doesn't restore at all
it so players could easily
transition. =|
On 8/13/2012 1:17 AM, Leon Hunter wrote:
> After fiddling around with TF2 Settings for some time, I can announce
> with near certainty that the cause of the mass client crash-out during
> map changes is the result of issues with sv_pure 1.
>
I think we are talking about the same issue, it just has gotten much
much bigger after the update.
On 8/12/2012 1:04 PM, Leon Hunter wrote:
> Cameron, you're sadly mistaken. Whilst I understand and know of the common
> problem that you're describing, Violent and I are describ
Cameron, you're sadly mistaken. Whilst I understand and know of the common
problem that you're describing, Violent and I are describing a completely
different and more severe issue.
Most recently we have had cases on a very reguler basis where over a third
of the clients on a server will crashout
Nice to see we're not the only ones having this issue.
Since around the time of the Pyro update we have experianced a significant
problem with clients crashing out on map change (hl2.exe, you know the one)
for reasons unknown. Our attempts to isolate a cause have failed but it
seems to occur irres
AnAkIn,
When posting change logs for 'fix' modifications, its always best to include
a download link so new users on the mailing list can download it.
(And in this case, I have the old link but you have indicated it was
renamed, so I don't know if it's the old version or not)
-Leon
Short answer: No.
-Leon
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jiffs Maverick
Sent: Tuesday, 7 August 2012 7:03 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Incompatibility SRCDS with Windows Server 2008 and above.
Hello
I think there is a distinct lack of common sense floating around at the
moment, as for I'm pretty sure faking player counts in a way that makes
people join (effectively) empty servers on the assumption they are populated
wouldn't be something Valve would take kindly to. It degrades the
effectivenes
This is a well-known caveat, nothing new and nothing to do with the update.
When the replay bot first joins, replay is Replay
All subsequent joins/maps, it comes back as replay
Source: https://dl.dropbox.com/u/9948007/replayduck.png (Nicholas Hastings,
Oct 12, 2011)
-Original Message-
F
/www.gametracker.com/search/tf2/ (has most,
if not all servers)
-Blogpost on teamfortress.com about scoring servers
http://www.teamfortress.com/post.php?id=2338
On Sun, Jul 15, 2012 at 3:59 PM, Leon Hunter wrote:
Forgive me for sounding naive, but how do you know your server is highly
ranked?
Forgive me for sounding naive, but how do you know your server is highly
ranked? Last I checked you could only check server standing and the rank
trend (up or down).
I also understand that the ranks are "scores" and scores are comparative not
absolute, so you'd personally need to know the posit
Heh, Funny I wasn't the only one who noticed that.
Cheers,
Leon
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of byteframe
Sent: Friday, 6 July 2012 11:16 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Phantom Cli
heers,
Leon Hunter
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Martin
Sent: Friday, 6 July 2012 10:26 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory Team Fortress 2 Update Released
I love t
I run 30 TF2 Servers, haven't seen anything of the sort related to the
update.
Cheers,
Leon
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM!
Sent: Friday, 6 July 2012 8:33 AM
To: 'Half-Life dedicated Win3
And to clarify, that's 400Mb per instance. Just realised how retarded that
sounded.
Cheers,
Leon Hunter
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Leon Hunter
Sent: Tuesday, 19 June 2012 9:09 PM
To: '
tarded)
about what you're doing to cause that kind of usage and it isn't SRCDS in
itself.
Cheers,
Leon Hunter
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AeroliteGaming.com
Sent: Tuesday, 19 June 2012 8:43
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