It's not a bug, it's an undocumented feature. Here in after known as
"Everyone's a Winner!"  </sarcasm>

 

It doesn't matter what wave you're on, rounds continue when you lose (at
least) periodically.

 

Furthermore when it restores to checkpoint, more often than not the map bomb
pit doesn't restore at all, so bots carry the bomb to the put to get killed
via trigger hurt cause they walked into the exploded pit.

 

Dumb bugs are dumb and show a lack of play testing.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen
Sent: Thursday, 16 August 2012 3:00 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mvm Bug

 

Bugs I've found (on a private server):

 

- Rounds continued after we lost (the bomb was delivered) on the first wave

 

- At the start of each round (after losing on the first wave), it let us
know we "failed", but the wave continued anyway

 

 

On Wed, Aug 15, 2012 at 11:54 PM, Daniel Barreiro
<smelly.feet.you.h...@gmail.com> wrote:

Scratch that.  The bug resolved itself.  It kicked the players when
the round started.


On Wed, Aug 15, 2012 at 11:05 PM, Daniel Barreiro
<smelly.feet.you.h...@gmail.com> wrote:
> Whoops. There were 4 players and when I unlocked it 28 joined within 5
> seconds
>
>
> On Wednesday, August 15, 2012, Daniel Barreiro
> <smelly.feet.you.h...@gmail.com> wrote:
>> I just unlocked my server and it suddenly got 32 real clients all player
>>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

 

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to