Re: [hlds] Mandatory TF2, DoD:S, HL2:DM updates coming

2012-10-26 Thread Peter HLDS
eter > > On Sat, Oct 27, 2012 at 1:11 AM, Peter HLDS wrote: >> Do we know what the new MvM map's name is, yet? >> >> - Peter >> >> On Oct 26, 2012, at 17:40 PM, Eric Smith wrote: >> >>> We're working on m

Re: [hlds] Mandatory TF2, DoD:S, HL2:DM updates coming

2012-10-26 Thread Peter HLDS
Do we know what the new MvM map's name is, yet? - Peter On Oct 26, 2012, at 17:40 PM, Eric Smith wrote: > We're working on mandatory updates for TF2, DoD:S, HL2:DM. We should have > them ready soon. > > -Eric > > > ___ > To unsubscribe, edit your

Re: [hlds] Mandatory Team Fortress 2 update released

2012-10-09 Thread Peter HLDS
If you use matchmaking, the lobby tells your server what map and mission to use. If you don't use matchmaking, regardless of what's in the missioncycle file, (or if it even exists!? Deleting it seems to cause no problem) users can vote to change the mission, and all missions that are in the tf/s

Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-23 Thread Peter HLDS
e quickplay pool. I'd still love a full document from Valve describing the various PvP/MvM/quickplay/not permutations and what they want cvars and servertags to be. - Peter On Sep 21, 2012, at 18:43 PM, DontWannaName! wrote: > Here ya go https://support.steampowered.com/kb_article.php

Re: [hlds] Another mandatory TF update coming in an hour or so

2012-09-21 Thread Peter HLDS
Is there an updated kb article or other source of definitive documentation for how matchmaking works in all its permutations? https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 seems out of date, since it doesn't include tf_mm_servermode at all. - Peter

Re: [hlds] Mandatory TF2 update released

2012-08-17 Thread Peter HLDS
Eww. Suddenly, Engine Errors on my mac TF2 client: "failed to lock index buffer in CMeshDX8::LockIndexBuffer" ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listin

Re: [hlds] tf_mm_strict values swapped

2012-08-17 Thread Peter HLDS
But what about tf_mm_strict 0? That SHOULD allow direct connections, AND show in server browser, no? On Aug 17, 2012, at 18:03 PM, Fletcher Dunn wrote: > There is a bug with the tf_mm_strict change in the update we released a few > minutes ago. > > The values as documented are swapped between

[hlds] Map cycles? Missions? mvm_coaltown vs mvm_decoy vs mvm_mannworks?

2012-08-15 Thread Peter HLDS
Do we have any details yet on how map-cycle files work? What's a map, what's a mission? I've seen bsp files for mvm_coaltown, mvm_decoy, and mvm_mannworks float by in the update window... but still no idea what map we should put in the command line to start with. Any advice out there, yet?

Re: [hlds] TF MvM hosting questions

2012-08-14 Thread Peter HLDS
On Aug 14, 2012, at 2:21 AM, Saint K. wrote: > I kind off missed the info about MvM. Was it announced whenabouts this will > be released? http://tf2.com/ (psst... Wednesday) ___ To unsubscribe, edit your list preferences, or view the list archives, p

Re: [hlds] Intriguing questions about how will be the operation of servers with MVM.

2012-08-13 Thread Peter HLDS
On Aug 13, 2012, at 21:05 PM, Cameron Munroe wrote: > Couldn't you run more then per say 6 more like 12 vs. 12 bots? Not if the game mode is 6-player co-op. Can l4d2 servers run more than 4 players? ___ To unsubscribe, edit your list preferences, or v

Re: [hlds] Intriguing questions about how will be the operation of servers with MVM.

2012-08-13 Thread Peter HLDS
Indeed. Running 4x more server instances to handle the same player base could be... costly... resource-wise. :) On Aug 13, 2012, at 21:00 PM, Franco Valerio wrote: > “Mann vs. Machine lets you and five friends fight a lethal horde of robots on > new maps” > So, MvM will need a special dedicated

[hlds] SourceTV now ignores the tv_name variable?

2012-07-21 Thread Peter HLDS
On both our TF2 and GMod servers, our source TV bot now shows up named "SourceTV" instead of our usual custom name, set with tv_name. The tv_name variable is still set and queryable, but seems to have no effect on the actual bot's name. ___ To unsubscr

Re: [hlds] All Text Chat In Spec?

2012-07-15 Thread Peter HLDS
On Jul 15, 2012, at 21:11 PM, ozgamingdot...@gmail.com wrote: > Is there a way spectators can text chat in spec and have everyone see it? I > know we can use voice, but we want to type while in spec and have the others > hear it. "tf_teamtalk 1" doesn't let spectators be heard by the living, d

Re: [hlds] [hlds_linux] Mandatory Counter-Strike: Source Update Released

2012-07-02 Thread Peter HLDS
On Jul 2, 2012, at 20:15 PM, Chris Brunelle wrote: > I'm getting a winsock error when trying to update? > [snip] > Keeps running through a bunch of addresses, I'm assuming content servers... This is normal behavior now, for hldsupdate, when the servers are under heavy load. It was changed a whi

Re: [hlds] Mystery TF2 update?

2012-06-19 Thread Peter HLDS
Version number didn't seem to change on either client or server (still 1.2.4.1) but the server binary did change... Here are all the changed files: /orangebox\tf\bin\server.dll /orangebox\tf\bin\server.dylib /orangebox\tf\bin\server.so /orangebox\tf\maps\graphs\cp_dustbowl.ain /orangebox\tf\maps\

Re: [hlds] New Exploit to crash a server [Console flooding]

2012-06-19 Thread Peter HLDS
On Jun 19, 2012, at 14:12 PM, Bobby Light wrote: > I've done this several times to confirm, and it does, in fact, crash the > servers or develop huge lag spikes on that server. Have you tried it on your > server? Aha. I tried it on a server where there hadn't been many deaths since reboot. I

Re: [hlds] New Exploit to crash a server [Console flooding]

2012-06-19 Thread Peter HLDS
I'm confused... Our TF2 servers do not have a "listdeaths" command in their cvarlists, and neither at the server console nor in a client does trying to execute "listdeaths" do anything at all. According to: http://wiki.teamfortress.com/wiki/October_2,_2007_Patch Valve "Removed "listdeaths" com

Re: [hlds] Update released?

2012-06-17 Thread Peter HLDS
Uh. No? My (Mac) client reports: > Protocol version 21 > Exe version 1.2.1.4 (tf) > Exe build: 12:01:01 Jun 7 2012 (4961) (440) > and all our servers report: > Protocol version 21 > Exe version 1.2.1.4 (tf) > Exe build: 13:16:00 Jun 7 2012 (4961) (440) > Why do you think there was an update

Re: [hlds] Connection spammer

2012-06-10 Thread Peter HLDS
On Jun 10, 2012, at 7:49 AM, AeroliteGaming.com wrote: > Windows firewall won't block it even though I have a rule If you've correctly added a firewall rule denying packets from a certain IP address, you will NOT see them trying to connect. You're either not configuring it correctly, or you've

Re: [hlds] User Has Lost Connection To Steam

2012-03-22 Thread Peter HLDS
On Mar 22, 2012, at 13:19 PM, ics wrote: > Never heard of such thing. In my experience, steam client is used only on > updating the server, not actively to run a server. The server handles all the > connections to VAC and Steam master servers. > > -ics You can run a server via steam, with the

Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread Peter HLDS
On Mar 16, 2012, at 16:51 PM, James Goetz wrote: > 1:1 relationship with a computer would be impossible to do Not only that, all Steam games are licensed for us to use on _any_ computer, not just one. I'd be an angry customer if they started limiting me to specific hardware, or limiting me fro

Re: [hlds] Team Fortress 2 Update Released

2010-06-15 Thread Peter-hlds
On Jun 15, 2010, at 21:25 , msleeper wrote: > And they linked to my site on accident in the press release. "by accident" As in, "Valve left this list un-moderated by accident." ___ To unsubscribe, edit your list preferences, or view the list archiv