This is why I rarely post to the public list. Peoples intent get skewered by
those who only want to see or believe what they think is the only way to do
things. At no point did I say everyone should use my config. I havent even
posted it here save for a couple key cvar examples. My initial post
Glad we've got spectator ability back with Source. I did notice a couple
things tho, and so did a lot of my regs... one was the inability to go into
first-person mode on the player you are following. You're forced to stay in
third-person. Also, it doesnt seem possible to toggle between players,
Sounds good Alfred... curious tho, does this fix also address the drop in FPS
over time with srcds.exe that many admins have been mentioning?
- K2
http://www.hardfought.org
Alfred Reynolds [EMAIL PROTECTED] wrote:
Thanks to Bobby's help we believe we have tracked down this problem, a
fix will
It's CS:S that is being referred to. One of the newly released hacks out now
is a speedhack that will also grab every username on the server, and change
that players name to a slight variation of each one, once a second.
Something like a cvar that admins can set or something hard-coded to where
Hello Valve, if you're reading this - your server update method is pathetic to
say the least. I've been trying to update my servers for over an hour, and
only one update has managed to start... and it's stuck on trying to pull down
the file 'server_i486.so' which is a file I dont even need since I
I second that motion.
- K2
CAIN [EMAIL PROTECTED] wrote:
Can we get a separate list for Admins running CSS Servers ??
Thx!!
- Cain
__
Do you Yahoo!?
Check out the new Yahoo! Front Page.
www.yahoo.com
Sure srcds list, whatever works, just so long as it's seperate from HLDS.
- K2
List Keeper [EMAIL PROTECTED] wrote:
How about not a CS:Source list, and instead a SRCDS list, which would apply
to
more than just CS, such as DoD:Source, HL1:Source, etc.
- Original Message -
From:
Great job kungfuhasi, and welcome to the list.
I got a question for ya regarding psychostats... well more like a request.
There's a thread on the PS developer forum here -
http://www.psychostats.com/forums/viewtopic.php?t=10522 - that I started a
while ago about what changes would have to be made
Funny you should mention myg0t, this latest exploit was posted on their
websites news page days before we started discussing it here, so word was
already out about it.
I can understand the reasoning behind 'dont post it here' but 9 times out of
10, by the time it's brought up here, the bug and/or
Yup. One of my admins was watching the console on my server and saw exactly
how it's done. Dave, did ya send the particulars to Valve already? Hoping this
gets resolved soon Valve.
- K2
David Fencik [EMAIL PROTECTED] wrote:
Here's another ip address of someone who exploited the format string
Yeah I just had to restart one of my servers as well. It *looks* like the last
exploit (malformed rcon command that would hang the server and peg the CPU at
100%) however this time cpu usage doesnt skyrocket, and in the console you can
see all of the players drop via timing out, all at the same
Also seeing this error in the logs as well -
SteamStartValidatingUserIDTicket: Returned ESteamError 25
Dont know if this is in relation or not, but posting just in case.
- K2
David Fencik [EMAIL PROTECTED] wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from
Good post Richard.
Got a question myself about the mapcycle you may know about... in my
mapcycle.txt file (my maplist.txt is just as yours is) I have the nine maps,
plus I added maps like aztec, dust2 and italy in there an extra time each, the
reason being to have the server cycle to the more
I am noticing the same thing with my source servers as well, just started
happening within the last 24-36 hrs. Dunno if this is related to the other
email about the ALT + F1-F12 possible exploit, but it is definitely worth
investigating.
- K2
Cool Hand [EMAIL PROTECTED] wrote:
At 10/11/2004 -
Just curious, does anybody know what the maximum and/or ideal pixel size is
for your servers MOTD when using the html feature to display a jpg? I searched
on steampowered.com forums but no one seems to know. This is in regards to
Source, FYI. Thx in advance.
- K2
Noticing something here... because this is an issue on Valve's end (and yes,
it is a problem, things are not what they once used to be, there may have been
issues in the past with the MSL, but they are worse now) shouldnt Valve be
addressing the issue, or 'potential' issue? It's great that some of
Seems like my servers in Dallas, TX are affected too. I had my IP's changed so
the last octet would be under 50 so I'd be near the top of the list, and then
literally the next day I read on steampowered.com that the MSL was 'fixed' and
now it's not showing up again.
So what's going on exactly
Ah sonofabitch, if I didnt call this or what... it was either on this list or
on steampowered.com forums or both, I stated that if a 'fix' were to be
implemented, it would favor a new group but screw over a whole new set of
server admins. So now it appears that instead of sorting by the last
Right, that's what I was proposing - have the MSL push the server list to the
client by region, and let the client sort it out at that point by ping time.
You could even take it a step further and have the client request servers from
a specific region or regions *only*, therby cutting down on the
Just reporting another crash bug with srcds.exe.
Console begins to list several 'shutdown missing' errors, and then a pop-up
window displays this:
'The instruction at 0x011ff2f0 referenced memory at 0x00c20396. The memory
could not be written.
Click on OK to terminate the program...'
And as
Ouch :-/
It's seems a couple people can see my servers, but most cannot. At all. Has to
be entered in manually via teh in-game browser, and that's not gonna do. I
have since submitted a trouble ticket to my server host asking for a new set
of usable IP addresses, specifically asking for the last
Saw this thread on the steampowered.com forums -
http://www.steampowered.com/forums/showthread.php?s=93b8622dd20adaf0e2a7fd32ab563084postid=983762#post983762
Figured it'd be worth looking into and to see if anybody else is experiencing
the same problem. Apparently any server that has an IP
Thx for the replies everybody. It seems most people with 100+ for their server
IP's last octect is affected. Mine happens to be 242 and 243 respctively. Hah.
Do players have the option to pull down the server list sorted by name or are
they stuck with how the data is grabbed and then sort it
Hmm, hate to be the bearer of bad news, but it seems the latest version of the
CS: Source ded server still has an issue regarding crashing/shutting down.
I'm looking at a pop-up window that's labelled 'Microsoft Visual C++ Runtime
library' and the error is as follows:
Runtime error!
Program
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