I talked to Tobi and he fixed it:
Another way to catch this problem is to stop the regex from being too
greedy:
This was the original line 1822 in hlstats.pl:
if ($s_output =~ s/^.*L (\d\d)\/(\d\d)\/(\d{4}) -
(\d\d):(\d\d):(\d\d):\s*//)
This is the new fixed line 1822 in hlstats.pl
if ($s_out
how comes an empty cs:s server (0/10 slots, no bots, de_dust2) takes 4-8
% cpu?
Jason Ruymen schrieb:
A new Source Engine beta is available on Steam. To receive this update,
run hldsupdatetool with the command "-beta src0625". This beta update
includes the following changes:
- Fixed VAC icon
http://www.steampowered.com/v/index.php?area=stats&cc=DE
valve has trouble ;)
Affordablegameservers.com schrieb:
anyone else notice servers (just started today) with source tv are having
timeouts (responds for 10 seconds doesnt respond for 10) in hlsw and in the
steam browser?
When i disable sr
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
did something changed with mp_timelimit?
if Mani (you know it?) extends the map = sets mp_timelimit higher the
map does not run that longer but does changelevel to the same map.
can't mp_timelimit be ch
Now the two bots left for two real players, but
- HLSW shows 0 players, 2 bots
- steam browser shows 2/10 players (correct)
- steam browser shows "cpu players are present" (not correct)
- on view server info both players are shown (correct)
Leopard
milchworld schrieb:
If the serv
If the server has two bots in and i turn it from 1 to 0,
- the bots are no more shown in HLSW (perhaps hlsws fault)
- 0/10 players are shown in my favorites (but there are two bots)
- the "cpu players are present" IS shown
- right click for looking which players are on shows "Server is not
respond
./srcds_amd -game cstrike ... +exec server.cfg
or +servercfgfile filename.cfg
have a look here: http://developer.valvesoftware.com/wiki/Command_line
Dan E schrieb:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Is there a way to tell srcds.exe
yes it doesnt work. the "sv_minrate" -> 3500 is set by YOUR client. you
can only see the value with "rcon sv_minrate".
Whisper schrieb:
--
[ Picked text/plain from multipart/alternative ]
sv_minrate does not work
Cheers & Thanks
On 1/23/07, Neil Rajani <[EMAIL PROTECTED]> wrote:
--
[ Picked
it's sv_client_max_interp_ratio (&min)
Dominick Orefice schrieb:
--
[ Picked text/plain from multipart/alternative ]
I'm getting an unknown command error when I type sv_min_cl_interp_ratio or
sv_max_cl_interp_ratio in the server console (CSS). I tried updating again
with the verify_all option,
please no!
most admins abuse this to fill their server.
when i join a dust2 server i DO NOT WANT to play italy!
when i join a server where my friend is - i do not want to play on ANY
other server...
THANKS valve for giving us cl_restrict_server_cmds.
Leo
Roman Hatsiev schrieb:
Seems like you
the interview said there will be NO additional traffic or cpu-use for
the servers!
my conclusion => the ads will be CLIENTsided only.
clients will download them like steam-updates and ads will even be
activated on LAN and offline client-servers.
no need to flame because you'll be unable to turn
noone will buy a deagle in the next week -> price will decrease (-100% ?)
but i guess the algorithm doesnt work correctly - even if THIS week
nearly noone will spend 12K -> the price will increase...
but really: valve isnt sleeping, they will see the problem and work on
it... no need for us to c
1. ask at punkassfraggers.com
2. i'ld guess it's the MAP doing this...
Leo
Chorizo Omelet schrieb:
Anyone ever figure this out?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of mahrsart a
Sent: Friday, August 18, 2006 12:40 PM
To: hlds@list.valvesoftwar
ns isnt dead. 536 Players on 258 Servers !
just join some servers and search for an admin who can send the files to
you.
Leo
Dave Williams schrieb:
did some quick checking on google as i have played ns in the past. seems
for now the hl1 project is dead and the files will be hard to come by
but
i GUESS together with the sdk update (there was a 2 seconds css update !?).
hlstatsx analyses the log-files and lists all vac-banned. there are 18
today for my server. only 2-5 per day the last week!
a new cheat detected? or so many people using a detected old cheat?
Leopard
Whisper schrieb:
you should install the newest gametypes.txt of mani ! this file often
changes and is the main reason for being unstable:
http://www.mani-admin-plugin.com/mani_admin_plugin/gametypes/gametypes.txt
Frazer schrieb:
You disabled hitbox detection in Mani? I will try that. I still suspect
the whacky
not "very good".
yes good, noone spams and asks things steampowered forums are for.
but perhaps we're just too tired/weary (?) to say srctv isnt good enough
and srcds on linux has memory leak still. and and and...
Leo
Jason schrieb:
No Traffic= very good!
Jason
Christof Vandewalle wrote:
--
on linux i've the problem that after some hours/days the weapons are
shaking heavily. is this what you experienced or more than just weapons?
(running NOT the beta engine! - and 24h restarts seem to minimize this
problem)
Stuart Stegall schrieb:
Try running one server at 66 tickrate and see if
1. within 8 days my server had 35.000 kills. do u have plugins that make
people not play on your server? or custom maps noone plays?
2. you should know a fun map (without freezetime?) creates much more
kills per maptime (20 mins?) than other maps do. but the map isnt the
most popular !
3. do u hav
seems to be cl_minmodels 1 default now !?
Alfred Reynolds schrieb:
Remove any plugins you have and see if that fixes the problem.
- Alfred
Andreas Grimm wrote:
Im server admin and got the same problem ...
Update is up to date and on all servers (linux and windows) and the
models
are only G
20 matches
Mail list logo