Re: [hlds] DoD:S broken skybox issue

2013-07-26 Thread Alfred Reynolds
Lin Allen Sent: Friday, July 26, 2013 9:08 AM To: Eric Smith; 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] DoD:S broken skybox issue One of the recent updates "broke" skyboxes in half of the custom

[hlds] DoD:S broken skybox issue

2013-07-26 Thread Lin Allen
One of the recent updates "broke" skyboxes in half of the custom DoD:S maps. We have an awesome mapper who found the issue: "Think I found the skybox problem. Under the new vpk file structure,valve only included vmt files for the "sky_day01_01" sky. All of the other standard valve skys only hav

Re: [hlds] DOD:S source sdk

2013-04-17 Thread Saul Rennison
tware.com > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ak47sp > Sent: Tuesday, April 16, 2013 10:07 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] DOD:S source sdk > Hey after steam pipe update source sdk dont work any more for day of Defeat > source. What

Re: [hlds] DOD:S source sdk

2013-04-17 Thread Fletcher Dunn
We’re going to release new SDK’s within the next week or two. We’ll get everything put back together. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ak47sp Sent: Tuesday, April 16, 2013 10:07 PM To: hlds@list.valvesoftware.com Subject: [hlds

Re: [hlds] DOD:S source sdk

2013-04-17 Thread Kyle Sanderson
All games that were rammed through with the VPK change are busted. This includes HL2:DM and CS:S. This will also soon include TF2, which is scheduled for next week. I wonder if SFM has the same problem? > Our apologies for the shattered expectations caused by this on-time release. Any deadline ca

[hlds] DOD:S source sdk

2013-04-16 Thread ak47sp
Hey after steam pipe update source sdk dont work any more for day of Defeat source. What can be done? Help... Von Samsung Mobile gesendet___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftwar

[hlds] DOD:S source sdk

2013-04-16 Thread ak47sp
Hey after steam pipe update source sdk dont work any more for day of Defeat source. What can be done? Help... Von Samsung Mobile gesendet___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftwar

Re: [hlds] DoD:S SteamPipe conversion happening Friday morning

2013-03-27 Thread Fletcher Dunn
re.com] On Behalf Of Fletcher Dunn Sent: Wednesday, March 27, 2013 10:25 AM To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: [hlds] DoD:S

[hlds] DoD:S map overview

2012-02-22 Thread spendenanmich
In-game overview map isn't drawing the background material if you play the same map again without changing to another map before. So: changing map to dod_avalanche again or connecting another server running it, too will hide the background. Changing to another map (dod_anzio) and then dod_avala

[hlds] DoD:S Update Causing Problems

2011-10-27 Thread Charlie
Whatever update was just released for DoD:S has broken the ability to join servers. Will not get passed "Sending client info." ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/

Re: [hlds] DOD:S Voice-chat Icon Question

2011-10-03 Thread SakeFox
mith wrote: We'll add this for the next release. -Eric *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Team BOOM! *Sent:* Saturday, October 01, 2011 8:29 PM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hl

Re: [hlds] DOD:S Voice-chat Icon Question

2011-10-03 Thread Eric Smith
We'll add this for the next release. -Eric From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Saturday, October 01, 2011 8:29 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] DOD:S

Re: [hlds] DOD:S Voice-chat Icon Question

2011-10-03 Thread Jake Haldeman
PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] DOD:S Voice-chat Icon Question Jake, I spent a few days researching this and I believe the answer is no, there seems to be no way to turn off this feature. I guess one option would be to change the graphic fo

Re: [hlds] DOD:S Voice-chat Icon Question

2011-10-01 Thread Team BOOM!
:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Haldeman Sent: Monday, September 26, 2011 7:57 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] DOD:S Question Is there a setting to hide the chat icon above the players head when all talk is on? We have a server where they love all tal

[hlds] DOD:S Question

2011-09-26 Thread Jake Haldeman
Is there a setting to hide the chat icon above the players head when all talk is on? We have a server where they love all talk, but the chat bubble gives away their position and they don't like that for some reason Thanks for any insight. Jake ___

Re: [hlds] DoD:S issue

2009-09-16 Thread k e
erver? That should > help. > > > > > > Perhaps your trying to load a map that does not exist, or you are > missing > > a > > > necessary +ip argument to bind to a specific IP. > > > > > > - Andrew > > > > > > -Original Message-

Re: [hlds] DoD:S issue

2009-09-15 Thread Richard Eid
t; a > > necessary +ip argument to bind to a specific IP. > > > > - Andrew > > > > -Original Message- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Drew LaPour > > Sent: Wednesday, 16

Re: [hlds] DoD:S issue

2009-09-15 Thread k e
om] On Behalf Of Drew LaPour > Sent: Wednesday, 16 September 2009 7:30 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] DoD:S issue > > Thats odd, you can always create a shortcut to the games exe with the > startup line that tcadmin shows to get furt

Re: [hlds] DoD:S issue

2009-09-15 Thread Andrew Armstrong
...@list.valvesoftware.com] On Behalf Of Drew LaPour Sent: Wednesday, 16 September 2009 7:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] DoD:S issue Thats odd, you can always create a shortcut to the games exe with the startup line that tcadmin shows to get further

Re: [hlds] DoD:S issue

2009-09-15 Thread Drew LaPour
Thats odd, you can always create a shortcut to the games exe with the startup line that tcadmin shows to get further information. Kind of sounds like the server isn't able to bind the ip address/port. On Tue, Sep 15, 2009 at 3:50 PM, k e wrote: > Ok, I have a dedicated box and run several TF2 se

[hlds] DoD:S issue

2009-09-15 Thread k e
Ok, I have a dedicated box and run several TF2 servers w/ no problem. I decided to install a DoD:s server because several of our community play it. The provider I rent the box from has many games pre-loaded, so I just have to install it via TCAdmin. Anyway, I installed the DoD:S server and ran the

Re: [hlds] DoD:S Induvidual Class restrictions for each Map or aparticular one

2009-05-31 Thread Kitteny Berk
Argh! shit! ZOMBIE! jami wrote: > dont dend enymore enytingh pls !!! > - Original Message - > From: "FPSB | Goerge" > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Sunday, May 31, 2009 9:40 PM > Subject: Re: [hlds] DoD:S I

Re: [hlds] DoD:S Induvidual Class restrictions for each Map or a particular one

2009-05-31 Thread Cc2iscooL
Lol. On 5/31/09, jami wrote: > dont dend enymore enytingh pls !!! > - Original Message - > From: "FPSB | Goerge" > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Sunday, May 31, 2009 9:40 PM > Subject: Re: [hlds] DoD:S Indu

Re: [hlds] DoD:S Induvidual Class restrictions for each Map or aparticular one

2009-05-31 Thread jami
dont dend enymore enytingh pls !!! - Original Message - From: "FPSB | Goerge" To: "Half-Life dedicated Win32 server mailing list" Sent: Sunday, May 31, 2009 9:40 PM Subject: Re: [hlds] DoD:S Induvidual Class restrictions for each Map or aparticular one &g

Re: [hlds] DoD:S Induvidual Class restrictions for each Map or a particular one

2009-05-31 Thread FPSB | Goerge
i assume it goes like this.. autoexec is run when the server starts server.cfg every map change map.cfg after server cfg every map change so put your global defaults in server cfg, and if you need to have anything special on a map, put it in map cfg. when map comes up, it loads the special sett

Re: [hlds] DoD:S Induvidual Class restrictions for each Map or a particular one

2009-05-31 Thread Hyphon
Sorry, EMail-Client is a little bit bitchy since 2 two days... My message: Thanx to all for helping me. But I have fot one more question to this. Is server.cfg still loaded in background and the mapname.cfg overwrites all cvars, I define? Like autoexec.cfg to server.cfg? HyP __

Re: [hlds] DoD:S Induvidual Class restrictions for each Map or a particular one

2009-05-31 Thread Hyphon
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Re: [hlds] DoD:S Induvidual Class restrictions for each Map or a particular one

2009-05-31 Thread Nightbox
tf2 has also, but require tournament mode 2009/5/31 FPSB | Goerge > i think you can do it w/o any special addon. > > try making a cfg file in cfg/mapname.cfg and put your limits in there * dod > has built-in class limiting cvars. :) > > On Sun, May 31, 2009 at 9:32 AM, k e wrote: > > > also, ch

Re: [hlds] DoD:S Induvidual Class restrictions for each Map or a particular one

2009-05-31 Thread FPSB | Goerge
i think you can do it w/o any special addon. try making a cfg file in cfg/mapname.cfg and put your limits in there * dod has built-in class limiting cvars. :) On Sun, May 31, 2009 at 9:32 AM, k e wrote: > also, check with www.beetlesmod.com. I believe you can have a > mapname.cfg and place the

Re: [hlds] DoD:S Induvidual Class restrictions for each Map or a particular one

2009-05-31 Thread k e
also, check with www.beetlesmod.com. I believe you can have a mapname.cfg and place the restrictions there, like can be done for TF2. On 5/31/09, DontWannaName! wrote: > You should go here http://www.dodsourceplugins.net/ and a plugin with this > and a bunch of other stuff is here > http://forums

Re: [hlds] DoD:S Induvidual Class restrictions for each Map or a particular one

2009-05-31 Thread DontWannaName!
You should go here http://www.dodsourceplugins.net/ and a plugin with this and a bunch of other stuff is here http://forums.alliedmods.net/showthread.php?p=672239 On Sun, May 31, 2009 at 2:40 AM, Hyphon wrote: > Hi! > > Does anyone know a sourcemod plugin or can give me a link to a tutorial for

[hlds] DoD:S Induvidual Class restrictions for each Map or a particular one

2009-05-31 Thread Hyphon
Hi! Does anyone know a sourcemod plugin or can give me a link to a tutorial for creating class restrictions on DoD:S? Doe example if avalanche is loaded, MG class is set to zero, on Donner it's set to 1. Would glad to get some hints. Greetings Hyphon (Yeah, I know I'm a noob...) __

Re: [hlds] [DOD:S] Unpure warning by a single map?

2009-05-14 Thread Michael Krasnow
post the server.cfg please On Wed, May 13, 2009 at 9:09 PM, Hyphon wrote: > Hi! > > Got a strange problem... > > We had this issue with dod_strand (custom map, 2 or 3 sources, we > downloaded from), that > clients get unpure message by downloading custom maps and standard maps... > > We use a ga

[hlds] [DOD:S] Unpure warning by a single map?

2009-05-13 Thread Hyphon
Hi! Got a strange problem... We had this issue with dod_strand (custom map, 2 or 3 sources, we downloaded from), that clients get unpure message by downloading custom maps and standard maps... We use a gameserver (NO ROOT) with our fast download space at our homepage (an other server). We c

Re: [hlds] DoD:S question

2009-01-07 Thread Kitteny Berk
dedicated Win32 server mailing list > Subject: [hlds] DoD:S question > > Just a quicky, I'm looking at setting up a DoD:S server again. > > What I'm wondering is there anything equivalent to ProDoD available > these days? > > Cheers > > _

Re: [hlds] DoD:S question

2009-01-07 Thread Spencer 'voogru' MacDonald
no -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kitteny Berk Sent: Wednesday, January 07, 2009 4:17 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] DoD:S question Just a quicky, I'm looki

[hlds] DoD:S question

2009-01-07 Thread Kitteny Berk
Just a quicky, I'm looking at setting up a DoD:S server again. What I'm wondering is there anything equivalent to ProDoD available these days? Cheers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://li

Re: [hlds] DOD:S Voice Quality - sv_voicequality "removed"

2008-10-01 Thread Greg Williams
Yeah, DOD:s and TF2 both use Speex. And the voicequality command is gone.. Any ideas on how to get a Valve response. - Original Message From: "[ЯтR] The-/ To: Half-Life dedicated Win32 server mailing list Sent: Tuesday, September 30, 2008 9:08:30 PM Subject: Re: [hlds]

Re: [hlds] DOD:S Voice Quality - sv_voicequality "removed"

2008-09-30 Thread [ЯтR] The-/
voice_speex has been used for a while, css still uses it even, it does seem however that dods voice comm has been crappier forever. Richard Eid wrote: > Off the top of my head, and I'm not sure this works in the Source engine, > but sv_voicecodec "voice_speex" is the better option over sv_voiceco

Re: [hlds] DOD:S Voice Quality - sv_voicequality "removed"

2008-09-30 Thread Richard Eid
Off the top of my head, and I'm not sure this works in the Source engine, but sv_voicecodec "voice_speex" is the better option over sv_voicecodec "voice_miles". I know in GoldSource engine games, this made a world of difference, but I can't recall what the default for the Source engine is, or if i

[hlds] DOD:S Voice Quality - sv_voicequality "removed"

2008-09-30 Thread Greg Williams
Does anyone have anything official from valve regarding the sv_voicequality command in relations to "source" based games? Reason being.. In our TF2 servers the in game voice sounds MUCH better than our DOD:S servers. My immediate reaction was to go change the sv_voicequality. But it appears a

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread [EMAIL PROTECTED]
works great. thanks Dog wrote: > Doh > > http://www.theville.org/files/sm_class_spam.sp > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread SakeFox
changing to the same class does still add to the memory leak, but didn't seem like it added as much, but then again it seemed to be kinda random on how much it added. every class change was about 20-200K, but i didn't see anything that was causing the big changes. sorry for not responding more

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread Dog
I think Sake mentioned this was an issue. 2008/7/2 1nsane <[EMAIL PROTECTED]>: > It was increasing ram :( > > On Wed, Jul 2, 2008 at 4:01 PM, Dog <[EMAIL PROTECTED]> wrote: > > > If you change to the same class, nothing happens because the game does > not > > return an event. > > If you change be

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread 1nsane
08, Dog <[EMAIL PROTECTED]> wrote: > > From: Dog <[EMAIL PROTECTED]> > Subject: Re: [hlds] dod:s server crash exploit > To: "Half-Life dedicated Win32 server mailing list" < > hlds@list.valvesoftware.com> > Date: Wednesday, July 2, 2008, 2:01 PM > &g

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread 1nsane
It was increasing ram :( On Wed, Jul 2, 2008 at 4:01 PM, Dog <[EMAIL PROTECTED]> wrote: > If you change to the same class, nothing happens because the game does not > return an event. > If you change between different classes, it works. > > -Dog > > 2008/7/2 Cc2iscooL <[EMAIL PROTECTED]>: > > > W

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread JDoc0512
I don't think the exploit works when you just change to the same class --- On Wed, 7/2/08, Dog <[EMAIL PROTECTED]> wrote: From: Dog <[EMAIL PROTECTED]> Subject: Re: [hlds] dod:s server crash exploit To: "Half-Life dedicated Win32 server mailing list" Date: Wednesday

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread Dog
If you change to the same class, nothing happens because the game does not return an event. If you change between different classes, it works. -Dog 2008/7/2 Cc2iscooL <[EMAIL PROTECTED]>: > Works like a charm. Tested it a few times. > > Dog wrote: > > Doh > > > > http://www.theville.org/file

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread Cc2iscooL
Works like a charm. Tested it a few times. Dog wrote: > Doh > > http://www.theville.org/files/sm_class_spam.sp > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/lis

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread 1nsane
*sigh* http://img53.imageshack.us/img53/1955/86867699cy1.png it did not kick me :( Did anyone else try the DLL I linked to? I hope someone finds a better way or Valve releases a fix... but it simply hides the "equip" command which is what seems to be causing these leaks (Maybe someone can make a

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread JDoc0512
oh it's so hard to register? I just noticed that I had an account there since Aug 2004 with 0 post   well now 1 post   O_O!!! --- On Wed, 7/2/08, DontWannaName! <[EMAIL PROTECTED]> wrote: From: DontWannaName! <[EMAIL PROTECTED]> Subject: Re: [hlds] dod:s server crash explo

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread DontWannaName!
You have to register to see anything in that forum... its one way to hide from us. - Original Message From: Wiktor Deresz <[EMAIL PROTECTED]> To: Half-Life dedicated Win32 server mailing list Sent: Wednesday, July 2, 2008 12:13:30 PM Subject: Re: [hlds] dod:s server crash e

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread Wiktor Deresz
http://forums.myg0t.com/showthread.php?t=46415 huh D: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread Dog
Doh http://www.theville.org/files/sm_class_spam.sp ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread Cc2iscooL
You'll have to provide a link. The mailing list doesn't allow for attachments. Dog wrote: > Do you have SourceMod? > > Try this script and see if helps. > It counts up the number of times a player changes class. It kicks them if > they go over that number. > If they die, the count gets reset. >

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread Dog
Do you have SourceMod? Try this script and see if helps. It counts up the number of times a player changes class. It kicks them if they go over that number. If they die, the count gets reset. It's in .sp format so you'll need to compile it (I'm sure you wouldn't want me to post an .smx without k

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread 1nsane
gt;>>>> > >>>>>>> I caught these two in the process of trying to crash the server, it > >>>>>>> looks like they spam the ammo boxes until the server crashes. &

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread SakeFox
crashes. >>>>>>> >>>>>>> 07/02/2008 - 02:31:15: "AMMO BOX<238>" >>>>>>> >> changed >> >>>>>>> role to "#class_axis_kar98" >>>>>>> &

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread 1nsane
;>> 07/02/2008 - 02:31:25: "AMMO BOX'S > >>>>> SISTER<239>" changed role to > "#class_axis_kar98" > >>>>> > >>>>> [EMAIL PROTECTED] wrote: > >>>>> > >>>>> > >>>

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread SakeFox
there not instant spawn servers, they are default servers Mike Stiehm wrote: > Maybe turn off instant spawn for now? > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/l

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread SakeFox
>>>>> >>>>>> I would imagine the difference is that in odd:s beta they are tossing >&

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread Mike Stiehm
Maybe turn off instant spawn for now? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread Tom Leighton
and eventually killing the server. >>>>> >>>>> [EMAIL PROTECTED] wrote: >>>>> >>>>> >>>>> >>>>> >>>>> >>>>>> It would have to beta... as there was n

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread SakeFox
nce is that in odd:s beta they are tossing >>>>> their spare ammo and eventually killing the server. >>>>> >>>>> [EMAIL PROTECTED] wrote: >

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread SakeFox
t;>> >>>> >>>> >>>> >>>>> It would have to beta... as there was no instant respawn in the non-beta. >>>>> >>>>> Also, this is possible in TF2, but does not crash the servers. >>

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread [EMAIL PROTECTED]
awn in the non-beta. >>>> >>>> Also, this is possible in TF2, but does not crash the servers. >>>> >>>> Kevin Ottalini <[EMAIL PROTECTED]> wrote: >>>> >>>>

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread SakeFox
the DODS:BETA server or the regular one? >>>> >>>> >>>> - Original Message - >>>> From: >>>> To: "Half-Life dedicated Win32 server mailing list" >>>> >>>> Sent: Tuesday, July 01, 2008 5:11 P

Re: [hlds] dod:s server crash exploit

2008-07-02 Thread [EMAIL PROTECTED]
>>> >>> ----- Original Message - >>> From: >>> To: "Half-Life dedicated Win32 server mailing list" >>> >>> Sent: Tuesday, July 01, 2008 5:11 PM >>> Subject: [hlds] dod:s server crash exploit >>> >>>

Re: [hlds] dod:s server crash exploit

2008-07-01 Thread [EMAIL PROTECTED]
e servers. > > Kevin Ottalini <[EMAIL PROTECTED]> wrote: > >> Dan is this for the DODS:BETA server or the regular one? >> >> >> - Original Message - >> From: >> To: "Half-Life dedicated Win32 server mailing list" >> &

Re: [hlds] dod:s server crash exploit

2008-07-01 Thread doggunn
--- > From: > To: "Half-Life dedicated Win32 server mailing list" > > Sent: Tuesday, July 01, 2008 5:11 PM > Subject: [hlds] dod:s server crash exploit > > > > Im getting players coming in and changing classes until the server > > crashes. Heres tw

Re: [hlds] dod:s server crash exploit

2008-07-01 Thread Kevin Ottalini
Dan is this for the DODS:BETA server or the regular one? - Original Message - From: To: "Half-Life dedicated Win32 server mailing list" Sent: Tuesday, July 01, 2008 5:11 PM Subject: [hlds] dod:s server crash exploit > Im getting players coming in and changing clas

[hlds] dod:s server crash exploit

2008-07-01 Thread [EMAIL PROTECTED]
Im getting players coming in and changing classes until the server crashes. Heres two of them in action, this is just a highlight of the full log files. L 07/01/2008 - 05:23:11: "EVEN MORE AMMO!<4>" changed role to "#class_axis_mp40" L 07/01/2008 - 05:23:11: "EVEN MORE AMMO!<4>" changed role

[hlds] Dod:S Beta update requires manual restart

2008-06-03 Thread Matt Boone
Because we changed the game name in steam.inf to 'dodsbeta', the latest update does not trigger an automatic update. Please restart your servers manually to get the latest update. ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread Kevin Ottalini
Monday, June 02, 2008 1:38 PM Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem > heh, I've never used host_map, it seems to be stuck on dod_colmar for me > at the moment no matter what map is running (dodsbeta). > > nextlevel does appears to work for me: > >nextle

Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread Kevin Ottalini
e it would have gone if I hadn't used the nextlevel command. - Original Message - From: "1nsane ." To: "Half-Life dedicated Win32 server mailing list" Sent: Monday, June 02, 2008 1:22 PM Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem > Yeah i

Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread Kevin Ottalini
t can cause some odd things to happen. I'm still seeing the mapcycle looping problem in hl1mp but that's not unexpected for that mod. - Original Message - From: "Tony Paloma" To: "'Half-Life dedicated Win32 server mailing list'" Sent: Monday, Ju

Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread 1nsane .
TECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini > Sent: Monday, June 02, 2008 2:15 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem > > Make sure you only have one instance of each map listed in the >

Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread Tony Paloma
Wasn't this fixed? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Monday, June 02, 2008 2:15 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem Make sure you only hav

Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread Arthur
I had issues when I was running a stock server, since SM no issues. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, 2 June 2008 6:47 PM To: Half-Life dedicated Win32 server mailing list Cc: P. Bhandal Subject: Re: [hlds

Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread Kevin Ottalini
Make sure you only have one instance of each map listed in the mapcyclefile.txt file, having multiple listings of the same map will cause the map cycle to hiccup. - Original Message - From: "Timothy Sadleir" To: Sent: Monday, June 02, 2008 12:38 AM Subject: [hlds] DoD:S Beta

Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread doggunn
Running SourceMod - no issues. You running any mods on your server? "P. Bhandal" <[EMAIL PROTECTED]> wrote: > I'm running mani/SM and I'm not having any issues either. > > On Mon, Jun 2, 2008 at 3:56 AM, [EMAIL PROTECTED] < > [EMAIL PROTECTED]> wrote: > > > im running sourcemod and have

Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread P. Bhandal
I'm running mani/SM and I'm not having any issues either. On Mon, Jun 2, 2008 at 3:56 AM, [EMAIL PROTECTED] < [EMAIL PROTECTED]> wrote: > im running sourcemod and haven't had any issues. > > Timothy Sadleir wrote: > > Is this just happening to me? I've got a pretty good rotation going on > my >

Re: [hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread [EMAIL PROTECTED]
im running sourcemod and haven't had any issues. Timothy Sadleir wrote: > Is this just happening to me? I've got a pretty good rotation going on my > server but... Sometimes it skips some of the maps that are set to be next. > I've noticed this to to be more of a problem when it's supposed to go

[hlds] DoD:S Beta Server Map Rotation Problem

2008-06-02 Thread Timothy Sadleir
Is this just happening to me? I've got a pretty good rotation going on my server but... Sometimes it skips some of the maps that are set to be next. I've noticed this to to be more of a problem when it's supposed to go to dod_argentan next, it just skips right over it to dod_colmar. :( And it ac

Re: [hlds] DoD:S Beta Server Update?

2008-05-27 Thread Timothy Sadleir
7;t be out before tomorrow morning. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Timothy > Sadleir > Sent: Monday, May 26, 2008 10:29 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] DoD:S Beta Server Update? > > Will

Re: [hlds] DoD:S Beta Server Update?

2008-05-27 Thread LouLou Bizou
May 26, 2008 10:29 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] DoD:S Beta Server Update? > > Will there be a Day of Defeat: Source Beta update anytime soon? I'm > really wanting to enable rockets ASAP. :) > ___ > To

Re: [hlds] DoD:S Beta Sensitivity Cvars classified as cheat?

2008-05-24 Thread doggunn
What, I can't change my mouse sensitivity? Geez? JDoc0512 <[EMAIL PROTECTED]> wrote: > another idea would be to not touch any cvar > > Cc2iscooL <[EMAIL PROTECTED]> wrote: BETA. > > Here's an idea for you. Why don't you report the incorrect ones so that > Valve can fix them? > > [EMAIL

Re: [hlds] DoD:S Beta Custom Tab woes start already

2008-05-24 Thread Cc2iscooL
well with FF >> Don Williams wrote: >> >> >>> Welcome to OUR life ! :D *hugs* >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of Daron Dodd >>> Sent: Friday, May 23, 2008 1

Re: [hlds] DoD:S Beta Custom Tab woes start already

2008-05-24 Thread JDoc0512
at too well with FF > Don Williams wrote: > >> Welcome to OUR life ! :D *hugs* >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Daron Dodd >> Sent: Friday, May 23, 2008 11:16 PM >> To: Half-Life ded

Re: [hlds] DoD:S Beta Custom Tab woes start already

2008-05-24 Thread Timothy L Havener
t;> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Daron Dodd >> Sent: Friday, May 23, 2008 11:16 PM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] DoD:S Beta Custom Tab woes start already >> >> its not a bug its a fe

Re: [hlds] DoD:S Beta Sensitivity Cvars classified as cheat?

2008-05-24 Thread JDoc0512
another idea would be to not touch any cvar Cc2iscooL <[EMAIL PROTECTED]> wrote: BETA. Here's an idea for you. Why don't you report the incorrect ones so that Valve can fix them? [EMAIL PROTECTED] wrote: > Clearly because VALVe said so. Argh, it's annoying - either classify every > cvar as ch

Re: [hlds] DoD:S Beta Sensitivity Cvars classified as cheat?

2008-05-24 Thread Cc2iscooL
BETA. Here's an idea for you. Why don't you report the incorrect ones so that Valve can fix them? [EMAIL PROTECTED] wrote: > Clearly because VALVe said so. Argh, it's annoying - either classify every > cvar as cheats, or only classify the cheat ones. It's getting annoying having > every cvar c

Re: [hlds] DoD:S Beta Sensitivity Cvars classified as cheat?

2008-05-24 Thread doggunn
Clearly because VALVe said so. Argh, it's annoying - either classify every cvar as cheats, or only classify the cheat ones. It's getting annoying having every cvar classified as cheats one by one. "\"[ЯтR] The-/ wrote: > The bazooka sensitivity is more than standard sensitivity even though

Re: [hlds] DoD:S Beta Custom Tab woes start already

2008-05-23 Thread [ЯтR] The-/
IL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Daron Dodd > Sent: Friday, May 23, 2008 11:16 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] DoD:S Beta Custom Tab woes start already > > its not a bug its a feature, welcome to custom tab dods and cs

Re: [hlds] DoD:S Beta Custom Tab woes start already

2008-05-23 Thread Shawn Zipay
On Behalf Of Daron Dodd > Sent: Friday, May 23, 2008 11:16 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] DoD:S Beta Custom Tab woes start already > > its not a bug its a feature, welcome to custom tab dods and css! > > On Fri, May 23, 2008 at 8:0

Re: [hlds] DoD:S Beta Custom Tab woes start already

2008-05-23 Thread Don Williams
Welcome to OUR life ! :D *hugs* -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Daron Dodd Sent: Friday, May 23, 2008 11:16 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] DoD:S Beta Custom Tab woes start already its not a bug

[hlds] DoD:S Beta Sensitivity Cvars classified as cheat?

2008-05-23 Thread [ЯтR] The-/
The bazooka sensitivity is more than standard sensitivity even though the cvar looks as if it should be less, also why are the bazooka and mg sensitivity cvars classified as cheats? ___ To unsubscribe, edit your list preferences, or view the list archi

Re: [hlds] DoD:S Beta Custom Tab woes start already

2008-05-23 Thread Daron Dodd
its not a bug its a feature, welcome to custom tab dods and css! On Fri, May 23, 2008 at 8:09 PM, "[ЯтR] The-/ wrote: > So friendlyfire gets you put on the custom tab, what sense does that > make? Could these issues be put to a valve survey to see what the people > want? We already dealt with the

[hlds] DoD:S Beta Custom Tab woes start already

2008-05-23 Thread [ЯтR] The-/
So friendlyfire gets you put on the custom tab, what sense does that make? Could these issues be put to a valve survey to see what the people want? We already dealt with the custom tab nearly destroying our TF2 community now your trying to take what little stake we have left in dods and css, wh

Re: [hlds] DoD:S Beta - Could not establish connection to steam servers

2008-05-23 Thread JDoc0512
yeah I did that PatchVersion=1.0.0.7 ProductName=dod appID=302 still not working Steven Hartland <[EMAIL PROTECTED]> wrote: Yes already been posted edit the version in steam.inf to be 1.0.0.7 - Original Message - From: "JDoc0512" > It doesn't seem like I can get my dod

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