Lin Allen
Sent: Friday, July 26, 2013 9:08 AM
To: Eric Smith; 'Half-Life dedicated Linux server mailing list'; 'Half-Life
dedicated Win32 server mailing list'
Subject: [hlds] DoD:S broken skybox issue
One of the recent updates "broke" skyboxes in half of the custom
One of the recent updates "broke" skyboxes in half of the custom DoD:S maps.
We have an awesome mapper who found the issue:
"Think I found the skybox problem.
Under the new vpk file structure,valve only included vmt files for the
"sky_day01_01" sky. All of the other standard valve skys only hav
tware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ak47sp
> Sent: Tuesday, April 16, 2013 10:07 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] DOD:S source sdk
> Hey after steam pipe update source sdk dont work any more for day of Defeat
> source. What
We’re going to release new SDK’s within the next week or two.
We’ll get everything put back together.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ak47sp
Sent: Tuesday, April 16, 2013 10:07 PM
To: hlds@list.valvesoftware.com
Subject: [hlds
All games that were rammed through with the VPK change are busted. This
includes HL2:DM and CS:S. This will also soon include TF2, which is
scheduled for next week. I wonder if SFM has the same problem?
> Our apologies for the shattered expectations caused by this on-time
release.
Any deadline ca
Hey after steam pipe update source sdk dont work any more for day of Defeat
source. What can be done? Help...
Von Samsung Mobile gesendet___
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Hey after steam pipe update source sdk dont work any more for day of Defeat
source. What can be done? Help...
Von Samsung Mobile gesendet___
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re.com] On Behalf Of Fletcher Dunn
Sent: Wednesday, March 27, 2013 10:25 AM
To: Half-Life dedicated Linux server mailing list
(hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing
list (hlds@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com
Subject: [hlds] DoD:S
In-game overview map isn't drawing the background material if you play
the same map again without changing to another map before.
So:
changing map to dod_avalanche again or connecting another server running
it, too will hide the background. Changing to another map (dod_anzio)
and then dod_avala
Whatever update was just released for DoD:S has broken the ability to join
servers. Will not get passed "Sending client info."
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mith wrote:
We'll add this for the next release.
-Eric
*From:*hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Team BOOM!
*Sent:* Saturday, October 01, 2011 8:29 PM
*To:* 'Half-Life dedicated Win32 server mailing list'
*Subject:* Re: [hl
We'll add this for the next release.
-Eric
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM!
Sent: Saturday, October 01, 2011 8:29 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] DOD:S
PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] DOD:S Voice-chat Icon Question
Jake,
I spent a few days researching this and I believe the answer is no, there seems
to be no way to turn off this feature. I guess one option would be to change
the graphic fo
:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Haldeman
Sent: Monday, September 26, 2011 7:57 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] DOD:S Question
Is there a setting to hide the chat icon above the players head when all
talk is on? We have a server where they love all tal
Is there a setting to hide the chat icon above the players head when all talk
is on? We have a server where they love all talk, but the chat bubble gives
away their position and they don't like that for some reason
Thanks for any insight.
Jake
___
erver? That should
> help.
> > >
> > > Perhaps your trying to load a map that does not exist, or you are
> missing
> > a
> > > necessary +ip argument to bind to a specific IP.
> > >
> > > - Andrew
> > >
> > > -Original Message-
t; a
> > necessary +ip argument to bind to a specific IP.
> >
> > - Andrew
> >
> > -Original Message-
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Drew LaPour
> > Sent: Wednesday, 16
om] On Behalf Of Drew LaPour
> Sent: Wednesday, 16 September 2009 7:30 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] DoD:S issue
>
> Thats odd, you can always create a shortcut to the games exe with the
> startup line that tcadmin shows to get furt
...@list.valvesoftware.com] On Behalf Of Drew LaPour
Sent: Wednesday, 16 September 2009 7:30 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] DoD:S issue
Thats odd, you can always create a shortcut to the games exe with the
startup line that tcadmin shows to get further
Thats odd, you can always create a shortcut to the games exe with the
startup line that tcadmin shows to get further information. Kind of sounds
like the server isn't able to bind the ip address/port.
On Tue, Sep 15, 2009 at 3:50 PM, k e wrote:
> Ok, I have a dedicated box and run several TF2 se
Ok, I have a dedicated box and run several TF2 servers w/ no problem. I
decided to install a DoD:s server because several of our community play it.
The provider I rent the box from has many games pre-loaded, so I just have
to install it via TCAdmin.
Anyway, I installed the DoD:S server and ran the
Argh! shit! ZOMBIE!
jami wrote:
> dont dend enymore enytingh pls !!!
> - Original Message -
> From: "FPSB | Goerge"
> To: "Half-Life dedicated Win32 server mailing list"
>
> Sent: Sunday, May 31, 2009 9:40 PM
> Subject: Re: [hlds] DoD:S I
Lol.
On 5/31/09, jami wrote:
> dont dend enymore enytingh pls !!!
> - Original Message -
> From: "FPSB | Goerge"
> To: "Half-Life dedicated Win32 server mailing list"
>
> Sent: Sunday, May 31, 2009 9:40 PM
> Subject: Re: [hlds] DoD:S Indu
dont dend enymore enytingh pls !!!
- Original Message -
From: "FPSB | Goerge"
To: "Half-Life dedicated Win32 server mailing list"
Sent: Sunday, May 31, 2009 9:40 PM
Subject: Re: [hlds] DoD:S Induvidual Class restrictions for each Map or
aparticular one
&g
i assume it goes like this..
autoexec is run when the server starts
server.cfg every map change
map.cfg after server cfg every map change
so put your global defaults in server cfg, and if you need to have anything
special on a map, put it in map cfg. when map comes up, it loads the special
sett
Sorry, EMail-Client is a little bit bitchy since 2 two days...
My message:
Thanx to all for helping me.
But I have fot one more question to this.
Is server.cfg still loaded in background and the mapname.cfg overwrites all
cvars, I define?
Like autoexec.cfg to server.cfg?
HyP
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tf2 has also, but require tournament mode
2009/5/31 FPSB | Goerge
> i think you can do it w/o any special addon.
>
> try making a cfg file in cfg/mapname.cfg and put your limits in there * dod
> has built-in class limiting cvars. :)
>
> On Sun, May 31, 2009 at 9:32 AM, k e wrote:
>
> > also, ch
i think you can do it w/o any special addon.
try making a cfg file in cfg/mapname.cfg and put your limits in there * dod
has built-in class limiting cvars. :)
On Sun, May 31, 2009 at 9:32 AM, k e wrote:
> also, check with www.beetlesmod.com. I believe you can have a
> mapname.cfg and place the
also, check with www.beetlesmod.com. I believe you can have a
mapname.cfg and place the restrictions there, like can be done for
TF2.
On 5/31/09, DontWannaName! wrote:
> You should go here http://www.dodsourceplugins.net/ and a plugin with this
> and a bunch of other stuff is here
> http://forums
You should go here http://www.dodsourceplugins.net/ and a plugin with this
and a bunch of other stuff is here
http://forums.alliedmods.net/showthread.php?p=672239
On Sun, May 31, 2009 at 2:40 AM, Hyphon wrote:
> Hi!
>
> Does anyone know a sourcemod plugin or can give me a link to a tutorial for
Hi!
Does anyone know a sourcemod plugin or can give me a link to a tutorial for
creating class
restrictions on DoD:S?
Doe example if avalanche is loaded, MG class is set to zero, on Donner it's set
to 1.
Would glad to get some hints.
Greetings
Hyphon (Yeah, I know I'm a noob...)
__
post the server.cfg please
On Wed, May 13, 2009 at 9:09 PM, Hyphon wrote:
> Hi!
>
> Got a strange problem...
>
> We had this issue with dod_strand (custom map, 2 or 3 sources, we
> downloaded from), that
> clients get unpure message by downloading custom maps and standard maps...
>
> We use a ga
Hi!
Got a strange problem...
We had this issue with dod_strand (custom map, 2 or 3 sources, we downloaded
from), that
clients get unpure message by downloading custom maps and standard maps...
We use a gameserver (NO ROOT) with our fast download space at our homepage (an
other
server).
We c
dedicated Win32 server mailing list
> Subject: [hlds] DoD:S question
>
> Just a quicky, I'm looking at setting up a DoD:S server again.
>
> What I'm wondering is there anything equivalent to ProDoD available
> these days?
>
> Cheers
>
> _
no
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kitteny Berk
Sent: Wednesday, January 07, 2009 4:17 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] DoD:S question
Just a quicky, I'm looki
Just a quicky, I'm looking at setting up a DoD:S server again.
What I'm wondering is there anything equivalent to ProDoD available
these days?
Cheers
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Yeah,
DOD:s and TF2 both use Speex.
And the voicequality command is gone..
Any ideas on how to get a Valve response.
- Original Message
From: "[ЯтR] The-/
To: Half-Life dedicated Win32 server mailing list
Sent: Tuesday, September 30, 2008 9:08:30 PM
Subject: Re: [hlds]
voice_speex has been used for a while, css still uses it even, it does
seem however that dods voice comm has been crappier forever.
Richard Eid wrote:
> Off the top of my head, and I'm not sure this works in the Source engine,
> but sv_voicecodec "voice_speex" is the better option over sv_voiceco
Off the top of my head, and I'm not sure this works in the Source engine,
but sv_voicecodec "voice_speex" is the better option over sv_voicecodec
"voice_miles". I know in GoldSource engine games, this made a world of
difference, but I can't recall what the default for the Source engine is, or
if i
Does anyone have anything official from valve regarding the sv_voicequality
command in relations to "source" based games?
Reason being..
In our TF2 servers the in game voice sounds MUCH better than our DOD:S servers.
My immediate reaction was to go change the sv_voicequality. But it appears a
works great.
thanks
Dog wrote:
> Doh
>
> http://www.theville.org/files/sm_class_spam.sp
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> visit:
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>
>
changing to the same class does still add to the memory leak, but didn't
seem like it added as much, but then again it seemed to be kinda random
on how much it added. every class change was about 20-200K, but i didn't
see anything that was causing the big changes.
sorry for not responding more
I think Sake mentioned this was an issue.
2008/7/2 1nsane <[EMAIL PROTECTED]>:
> It was increasing ram :(
>
> On Wed, Jul 2, 2008 at 4:01 PM, Dog <[EMAIL PROTECTED]> wrote:
>
> > If you change to the same class, nothing happens because the game does
> not
> > return an event.
> > If you change be
08, Dog <[EMAIL PROTECTED]> wrote:
>
> From: Dog <[EMAIL PROTECTED]>
> Subject: Re: [hlds] dod:s server crash exploit
> To: "Half-Life dedicated Win32 server mailing list" <
> hlds@list.valvesoftware.com>
> Date: Wednesday, July 2, 2008, 2:01 PM
>
&g
It was increasing ram :(
On Wed, Jul 2, 2008 at 4:01 PM, Dog <[EMAIL PROTECTED]> wrote:
> If you change to the same class, nothing happens because the game does not
> return an event.
> If you change between different classes, it works.
>
> -Dog
>
> 2008/7/2 Cc2iscooL <[EMAIL PROTECTED]>:
>
> > W
I don't think the exploit works when you just change to the same class
--- On Wed, 7/2/08, Dog <[EMAIL PROTECTED]> wrote:
From: Dog <[EMAIL PROTECTED]>
Subject: Re: [hlds] dod:s server crash exploit
To: "Half-Life dedicated Win32 server mailing list"
Date: Wednesday
If you change to the same class, nothing happens because the game does not
return an event.
If you change between different classes, it works.
-Dog
2008/7/2 Cc2iscooL <[EMAIL PROTECTED]>:
> Works like a charm. Tested it a few times.
>
> Dog wrote:
> > Doh
> >
> > http://www.theville.org/file
Works like a charm. Tested it a few times.
Dog wrote:
> Doh
>
> http://www.theville.org/files/sm_class_spam.sp
> ___
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> visit:
> http://list.valvesoftware.com/mailman/lis
*sigh*
http://img53.imageshack.us/img53/1955/86867699cy1.png
it did not kick me :(
Did anyone else try the DLL I linked to? I hope someone finds a better way
or Valve releases a fix... but it simply hides the "equip" command which is
what seems to be causing these leaks (Maybe someone can make a
oh it's so hard to register?
I just noticed that I had an account there since Aug 2004 with 0 post
well now 1 post
O_O!!!
--- On Wed, 7/2/08, DontWannaName! <[EMAIL PROTECTED]> wrote:
From: DontWannaName! <[EMAIL PROTECTED]>
Subject: Re: [hlds] dod:s server crash explo
You have to register to see anything in that forum... its one way to hide from
us.
- Original Message
From: Wiktor Deresz <[EMAIL PROTECTED]>
To: Half-Life dedicated Win32 server mailing list
Sent: Wednesday, July 2, 2008 12:13:30 PM
Subject: Re: [hlds] dod:s server crash e
http://forums.myg0t.com/showthread.php?t=46415
huh D:
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Doh
http://www.theville.org/files/sm_class_spam.sp
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You'll have to provide a link. The mailing list doesn't allow for
attachments.
Dog wrote:
> Do you have SourceMod?
>
> Try this script and see if helps.
> It counts up the number of times a player changes class. It kicks them if
> they go over that number.
> If they die, the count gets reset.
>
Do you have SourceMod?
Try this script and see if helps.
It counts up the number of times a player changes class. It kicks them if
they go over that number.
If they die, the count gets reset.
It's in .sp format so you'll need to compile it (I'm sure you wouldn't want
me to post an .smx without k
gt;>>>>
> >>>>>>> I caught these two in the process of trying to crash the server, it
> >>>>>>> looks like they spam the ammo boxes until the server crashes.
&
crashes.
>>>>>>>
>>>>>>> 07/02/2008 - 02:31:15: "AMMO BOX<238>"
>>>>>>>
>> changed
>>
>>>>>>> role to "#class_axis_kar98"
>>>>>>>
&
;>> 07/02/2008 - 02:31:25: "AMMO BOX'S
> >>>>> SISTER<239>" changed role to
> "#class_axis_kar98"
> >>>>>
> >>>>> [EMAIL PROTECTED] wrote:
> >>>>>
> >>>>>
> >>>
there not instant spawn servers, they are default servers
Mike Stiehm wrote:
> Maybe turn off instant spawn for now?
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
> http://list.valvesoftware.com/mailman/l
>>>>>
>>>>>> I would imagine the difference is that in odd:s beta they are tossing
>&
Maybe turn off instant spawn for now?
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and eventually killing the server.
>>>>>
>>>>> [EMAIL PROTECTED] wrote:
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>> It would have to beta... as there was n
nce is that in odd:s beta they are tossing
>>>>> their spare ammo and eventually killing the server.
>>>>>
>>>>> [EMAIL PROTECTED] wrote:
>
t;>>
>>>>
>>>>
>>>>
>>>>> It would have to beta... as there was no instant respawn in the non-beta.
>>>>>
>>>>> Also, this is possible in TF2, but does not crash the servers.
>>
awn in the non-beta.
>>>>
>>>> Also, this is possible in TF2, but does not crash the servers.
>>>>
>>>> Kevin Ottalini <[EMAIL PROTECTED]> wrote:
>>>>
>>>>
the DODS:BETA server or the regular one?
>>>>
>>>>
>>>> - Original Message -
>>>> From:
>>>> To: "Half-Life dedicated Win32 server mailing list"
>>>>
>>>> Sent: Tuesday, July 01, 2008 5:11 P
>>>
>>> ----- Original Message -
>>> From:
>>> To: "Half-Life dedicated Win32 server mailing list"
>>>
>>> Sent: Tuesday, July 01, 2008 5:11 PM
>>> Subject: [hlds] dod:s server crash exploit
>>>
>>>
e servers.
>
> Kevin Ottalini <[EMAIL PROTECTED]> wrote:
>
>> Dan is this for the DODS:BETA server or the regular one?
>>
>>
>> - Original Message -
>> From:
>> To: "Half-Life dedicated Win32 server mailing list"
>>
&
---
> From:
> To: "Half-Life dedicated Win32 server mailing list"
>
> Sent: Tuesday, July 01, 2008 5:11 PM
> Subject: [hlds] dod:s server crash exploit
>
>
> > Im getting players coming in and changing classes until the server
> > crashes. Heres tw
Dan is this for the DODS:BETA server or the regular one?
- Original Message -
From:
To: "Half-Life dedicated Win32 server mailing list"
Sent: Tuesday, July 01, 2008 5:11 PM
Subject: [hlds] dod:s server crash exploit
> Im getting players coming in and changing clas
Im getting players coming in and changing classes until the server
crashes. Heres two of them in action, this is just a highlight of the
full log files.
L 07/01/2008 - 05:23:11: "EVEN MORE AMMO!<4>"
changed role to "#class_axis_mp40"
L 07/01/2008 - 05:23:11: "EVEN MORE AMMO!<4>"
changed role
Because we changed the game name in steam.inf to 'dodsbeta', the latest
update does not trigger an automatic update. Please restart your servers
manually to get the latest update.
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Monday, June 02, 2008 1:38 PM
Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem
> heh, I've never used host_map, it seems to be stuck on dod_colmar for me
> at the moment no matter what map is running (dodsbeta).
>
> nextlevel does appears to work for me:
>
>nextle
e it would have gone if I hadn't used the nextlevel command.
- Original Message -
From: "1nsane ."
To: "Half-Life dedicated Win32 server mailing list"
Sent: Monday, June 02, 2008 1:22 PM
Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem
> Yeah i
t can
cause some odd things to happen.
I'm still seeing the mapcycle looping problem in hl1mp but that's not
unexpected for that mod.
- Original Message -
From: "Tony Paloma"
To: "'Half-Life dedicated Win32 server mailing list'"
Sent: Monday, Ju
TECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
> Sent: Monday, June 02, 2008 2:15 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem
>
> Make sure you only have one instance of each map listed in the
>
Wasn't this fixed?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini
Sent: Monday, June 02, 2008 2:15 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] DoD:S Beta Server Map Rotation Problem
Make sure you only hav
I had issues when I was running a stock server, since SM no issues.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, 2 June 2008 6:47 PM
To: Half-Life dedicated Win32 server mailing list
Cc: P. Bhandal
Subject: Re: [hlds
Make sure you only have one instance of each map listed in the
mapcyclefile.txt file, having multiple listings of the same map will cause
the map cycle to hiccup.
- Original Message -
From: "Timothy Sadleir"
To:
Sent: Monday, June 02, 2008 12:38 AM
Subject: [hlds] DoD:S Beta
Running SourceMod - no issues.
You running any mods on your server?
"P. Bhandal" <[EMAIL PROTECTED]> wrote:
> I'm running mani/SM and I'm not having any issues either.
>
> On Mon, Jun 2, 2008 at 3:56 AM, [EMAIL PROTECTED] <
> [EMAIL PROTECTED]> wrote:
>
> > im running sourcemod and have
I'm running mani/SM and I'm not having any issues either.
On Mon, Jun 2, 2008 at 3:56 AM, [EMAIL PROTECTED] <
[EMAIL PROTECTED]> wrote:
> im running sourcemod and haven't had any issues.
>
> Timothy Sadleir wrote:
> > Is this just happening to me? I've got a pretty good rotation going on
> my
>
im running sourcemod and haven't had any issues.
Timothy Sadleir wrote:
> Is this just happening to me? I've got a pretty good rotation going on my
> server but... Sometimes it skips some of the maps that are set to be next.
> I've noticed this to to be more of a problem when it's supposed to go
Is this just happening to me? I've got a pretty good rotation going on my
server but... Sometimes it skips some of the maps that are set to be next.
I've noticed this to to be more of a problem when it's supposed to go to
dod_argentan next, it just skips right over it to dod_colmar. :( And it
ac
7;t be out before tomorrow morning.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Timothy
> Sadleir
> Sent: Monday, May 26, 2008 10:29 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] DoD:S Beta Server Update?
>
> Will
May 26, 2008 10:29 AM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] DoD:S Beta Server Update?
>
> Will there be a Day of Defeat: Source Beta update anytime soon? I'm
> really wanting to enable rockets ASAP. :)
> ___
> To
What, I can't change my mouse sensitivity? Geez?
JDoc0512 <[EMAIL PROTECTED]> wrote:
> another idea would be to not touch any cvar
>
> Cc2iscooL <[EMAIL PROTECTED]> wrote: BETA.
>
> Here's an idea for you. Why don't you report the incorrect ones so that
> Valve can fix them?
>
> [EMAIL
well with FF
>> Don Williams wrote:
>>
>>
>>> Welcome to OUR life ! :D *hugs*
>>>
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Daron Dodd
>>> Sent: Friday, May 23, 2008 1
at too well with FF
> Don Williams wrote:
>
>> Welcome to OUR life ! :D *hugs*
>>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Daron Dodd
>> Sent: Friday, May 23, 2008 11:16 PM
>> To: Half-Life ded
t;> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Daron Dodd
>> Sent: Friday, May 23, 2008 11:16 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] DoD:S Beta Custom Tab woes start already
>>
>> its not a bug its a fe
another idea would be to not touch any cvar
Cc2iscooL <[EMAIL PROTECTED]> wrote: BETA.
Here's an idea for you. Why don't you report the incorrect ones so that
Valve can fix them?
[EMAIL PROTECTED] wrote:
> Clearly because VALVe said so. Argh, it's annoying - either classify every
> cvar as ch
BETA.
Here's an idea for you. Why don't you report the incorrect ones so that
Valve can fix them?
[EMAIL PROTECTED] wrote:
> Clearly because VALVe said so. Argh, it's annoying - either classify every
> cvar as cheats, or only classify the cheat ones. It's getting annoying having
> every cvar c
Clearly because VALVe said so. Argh, it's annoying - either classify every cvar
as cheats, or only classify the cheat ones. It's getting annoying having every
cvar classified as cheats one by one.
"\"[ЯтR] The-/ wrote:
> The bazooka sensitivity is more than standard sensitivity even though
IL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Daron Dodd
> Sent: Friday, May 23, 2008 11:16 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] DoD:S Beta Custom Tab woes start already
>
> its not a bug its a feature, welcome to custom tab dods and cs
On Behalf Of Daron Dodd
> Sent: Friday, May 23, 2008 11:16 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] DoD:S Beta Custom Tab woes start already
>
> its not a bug its a feature, welcome to custom tab dods and css!
>
> On Fri, May 23, 2008 at 8:0
Welcome to OUR life ! :D *hugs*
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daron Dodd
Sent: Friday, May 23, 2008 11:16 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] DoD:S Beta Custom Tab woes start already
its not a bug
The bazooka sensitivity is more than standard sensitivity even though
the cvar looks as if it should be less, also why are the bazooka and mg
sensitivity cvars classified as cheats?
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its not a bug its a feature, welcome to custom tab dods and css!
On Fri, May 23, 2008 at 8:09 PM, "[ЯтR] The-/ wrote:
> So friendlyfire gets you put on the custom tab, what sense does that
> make? Could these issues be put to a valve survey to see what the people
> want? We already dealt with the
So friendlyfire gets you put on the custom tab, what sense does that
make? Could these issues be put to a valve survey to see what the people
want? We already dealt with the custom tab nearly destroying our TF2
community now your trying to take what little stake we have left in dods
and css, wh
yeah I did that
PatchVersion=1.0.0.7
ProductName=dod
appID=302
still not working
Steven Hartland <[EMAIL PROTECTED]> wrote:
Yes already been posted edit the version in steam.inf to be 1.0.0.7
- Original Message -
From: "JDoc0512"
> It doesn't seem like I can get my dod
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