:
From: P. Bhandal [EMAIL PROTECTED]
Subject: [hlds] Flare exploit on 2Fort
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Date: Saturday, July 5, 2008, 12:35 AM
I'm not sure whether this issue is limited to 2fort, but I've been
having
some
);
SetNextThink( gpGlobals-curtime + 1.5f );
}
Fixed via plug-in ftw.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Coldorak
Sent: Sunday, July 06, 2008 4:13 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Flare exploit on 2Fort
I
server mailing list'
Subject: Re: [hlds] Flare exploit on 2Fort
class CProjectileFlare : public CEntity
{
public:
DECLARE_CLASS(CProjectileFlare, CEntity);
virtual void Spawn ( void );
};
HOOK_ENTITY_CLASS(tf_projectile_flare, CProjectileFlare);
void CProjectileFlare :: Spawn
How about your fake clients plug-in Tony ;)
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: [hlds] Flare exploit on 2Fort
Well as long as we're posting source code nobody can use...
function fixflares()
local flarecount = {}
for _,e in pairs(ents.FindByClass(tf_projectile_flare)) do
local flareowner = e:GetOwner()
if(flareowner != nil) then
local playerindex
: Re: [hlds] Flare exploit on 2Fort
Well as long as we're posting source code nobody can use...
function fixflares()
local flarecount = {}
for _,e in pairs(ents.FindByClass(tf_projectile_flare)) do
local flareowner = e:GetOwner()
if(flareowner != nil) then
local playerindex
PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Sunday, July 06, 2008 12:12 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Flare exploit on 2Fort
But you're not deleting the flares.
I updated my code before I even put it on the server.
class
disconnects.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Spencer 'voogru'
MacDonald
Sent: Sunday, July 06, 2008 12:12 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Flare exploit on 2Fort
But you're not deleting
: [hlds] Flare exploit on 2Fort
I love how that code does a ban saying its a exploit flare when there
are users that accidently do it...
On Sun, Jul 6, 2008 at 12:19 PM, Tony Paloma [EMAIL PROTECTED]
wrote:
The flares get deleted when the player disconnects.
-Original Message-
From
man that's c00L
--- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote:
From: P. Bhandal [EMAIL PROTECTED]
Subject: [hlds] Flare exploit on 2Fort
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Date: Saturday, July 5, 2008, 12:35 AM
I'm not sure whether this issue
Here's a fix:
http://forums.alliedmods.net/showthread.php?p=647995
On Fri, Jul 4, 2008 at 11:52 PM, JDoc0512 [EMAIL PROTECTED] wrote:
man that's c00L
--- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote:
From: P. Bhandal [EMAIL PROTECTED]
Subject: [hlds] Flare exploit on 2Fort
To: Half
/showthread.php?p=647995
On Fri, Jul 4, 2008 at 11:52 PM, JDoc0512 [EMAIL PROTECTED] wrote:
man that's c00L
--- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote:
From: P. Bhandal [EMAIL PROTECTED]
Subject: [hlds] Flare exploit on 2Fort
To: Half-Life dedicated Win32 server mailing
c00L
--- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote:
From: P. Bhandal [EMAIL PROTECTED]
Subject: [hlds] Flare exploit on 2Fort
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Date: Saturday, July 5, 2008, 12:35 AM
I'm not sure whether
PROTECTED]:
Here's a fix:
http://forums.alliedmods.net/showthread.php?p=647995
On Fri, Jul 4, 2008 at 11:52 PM, JDoc0512 [EMAIL PROTECTED] wrote:
man that's c00L
--- On Sat, 7/5/08, P. Bhandal [EMAIL PROTECTED] wrote:
From: P. Bhandal [EMAIL PROTECTED]
Subject: [hlds] Flare
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