> > boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
> > Sent: 31 January 2011 23:53
> > To: 'steve.gr...@gmail.com'; 'Half-Life dedicated Win32 server
> mailing
> > list'
> > Subject: Re: [hlds] Improved engine handling of server queries
with that cvar's value.
- Alfred
> -Original Message-
> From: steve grout [mailto:steve.gr...@gmail.com]
> Sent: Monday, January 31, 2011 5:04 PM
> To: Alfred Reynolds; Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Improved engine handling of server
; To: 'steve.gr...@gmail.com'; 'Half-Life dedicated Win32 server mailing
> list'
> Subject: Re: [hlds] Improved engine handling of server queries ?
>
> Try increasing the sv_max_queries_sec_global variable, its currently
> 3000/sec, try 10k or more. This will effecti
dedicated Win32 server mailing list
Subject: [hlds] Improved engine handling of server queries ?
Since valve tried to do this we're still having issues if we do not
hide
the servers. Where as before the server was under attack it used to
timeout for everyone it now, so it seems, just stops respo
; From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of steve grout
> Sent: Monday, January 31, 2011 1:20 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: [hlds] Improved engine handling of server queries ?
>
> Sinc
b er"
To: "Half-Life dedicated Win32 server mailing list"
Sent: Monday, January 31, 2011 17:58
Subject: Re: [hlds] Improved engine handling of server queries ?
Well if it stays in that mode until restarting, then it IS a denial of
service attack.
On Mon, Jan 31, 2011 at 9:51
Well if it stays in that mode until restarting, then it IS a denial of
service attack.
On Mon, Jan 31, 2011 at 9:51 AM, Saul Rennison wrote:
> You can't help it. Tradeoff some players not being able to connect for
> your server not going down.
>
> On Monday, 31 January 2011, steve grout wrote:
>
You can't help it. Tradeoff some players not being able to connect for
your server not going down.
On Monday, 31 January 2011, steve grout wrote:
> Since valve tried to do this we're still having issues if we do not hide the
> servers. Where as before the server was under attack it used to time
Nope, cant connect using the connect string in the console either when
it's gone into this mode. Yeah we have to use the connect string to
connect to the servers when they are hidden so...
On 31/01/2011 14:09, Harry Strongburg wrote:
On Mon, Jan 31, 2011 at 09:20:02AM +, steve grout wrote
On Mon, Jan 31, 2011 at 09:20:02AM +, steve grout wrote:
> when the server goes into this 'mode', if someone should have a
> network problem and disconnect for any reason, they cannot rejoin the
> server
Does `connect ip:port' in the console work fine? It works fine for me.
It just won't wo
yeah i see your point but it's not some players that have the problem
when the server goes into this mode it's every player until the server
instance has been restarted so in short they still succeed in disrupting
the server as no one can join it. This only happens to our match
servers as well
You can't help it. Tradeoff some players not being able to connect for
your server not going down.
On Monday, 31 January 2011, steve grout wrote:
> Since valve tried to do this we're still having issues if we do not hide the
> servers. Where as before the server was under attack it used to time
Since valve tried to do this we're still having issues if we do not hide
the servers. Where as before the server was under attack it used to
timeout for everyone it now, so it seems, just stops responding the the
ping (still can be queried using status). That's great in that is
doesn't kill a
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