I haven't had one hang yet on an update.
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ironchef
Sent: Friday, April 21, 2006 12:01 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Steam Updates & Overwriting config files
Jason O.
06 9:43 PM
Subject: RE: [hlds] Steam Updates & Overwriting config files
That's what I was thinking. We have to do it on our clients computers
also. Write only stops the over writes during updates.
Jason
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Beha
Jason O. Washburn wrote:
> That's what I was thinking. We have to do it on our clients computers
> also. Write only stops the over writes during updates.
It also makes the update process crap out when it attempts to overwrite
a protected file. So unfortunately we're left copying config files
aro
hlds@list.valvesoftware.com
Subject: Re: [hlds] Steam Updates & Overwriting config files
I agree with that ...
But i dont think that valve will change that way ... Because of
releasing new maps and that they want to update it into the cycles.
What about making the files readonly ? Shouldnt that work
dreas Grimm
Sent: Friday, 21 April 2006 2:31 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Steam Updates & Overwriting config files
I agree with that ...
But i dont think that valve will change that way ... Because of releasing
new maps and that they want to update it into the cycl
PROTECTED] Im Auftrag von Chris |
FatPipeServer.com
Gesendet: Freitag, 21. April 2006 06:26
An: hlds@list.valvesoftware.com
Betreff: [hlds] Steam Updates & Overwriting config files
Hello,
I'm not sure if this has been touched on or not in the past... But if so,
maybe someone could point
I think the map.txt files only get updated when there's a new map.
Chris | FatPipeServer.com wrote:
Hello,
I'm not sure if this has been touched on or not in the past... But if so,
maybe someone could point me in the right direction.
I am wondering if there's any way to stop the Steam Updates
Hello,
I'm not sure if this has been touched on or not in the past... But if so,
maybe someone could point me in the right direction.
I am wondering if there's any way to stop the Steam Updates from writing
over the maplist.txt, and mapcycle.txt files when doing a HL2 or CSS update.
Also maybe a
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